Difference between revisions of "Paladin Combat Skills"
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(→Fist of the Heavens) |
(→Blessed Hammer) |
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{{SklTblEnd|Sacrifice}} | {{SklTblEnd|Sacrifice}} | ||
− | {| class="wikitable" | + | {| class="wikitable" |
− | !Version Name!!Patch Notes | + | ! Version Name !!Patch Notes |
− | |- | + | |- |
− | | [[Patch_Notes#Patch_. | + | |[[Patch_Notes#Patch_.2322:_Minium|#22 Minium]]|| |
− | * | + | * Sacrifice damage-to-self can now trigger your Chance to Cast When Struck stats. |
− | + | |- | |
− | |- | ||
| Older Versions | | Older Versions | ||
| | | | ||
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! | ! | ||
|- | |- | ||
− | |style="border-bottom: 1px solid #a2a9b1;"| [[Patch_Notes#Patch_.231:_Bedrock|#1 Bedrock]] ||style="border-bottom: 1px solid #a2a9b1;"| | + | |style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2317:_Tourmaline|#17 Tourmaline]]||style="border-bottom: 1px solid #a2a9b1;"| |
+ | * Damage to self decreased from 5% to 4%. | ||
+ | |- | ||
+ | |style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.231:_Bedrock|#1 Bedrock]]||style="border-bottom: 1px solid #a2a9b1;"| | ||
* Base weapon damage increased from 100% to 150% and starting damage bonus decreased to compensate. | * Base weapon damage increased from 100% to 150% and starting damage bonus decreased to compensate. | ||
* Damage to self decreased from 8% to 5%. | * Damage to self decreased from 8% to 5%. | ||
* (hidden) Compared with Vanilla D2, damage scaling and attack rating increased moderately but Redemption synergy reduced moderately. | * (hidden) Compared with Vanilla D2, damage scaling and attack rating increased moderately but Redemption synergy reduced moderately. | ||
− | |||
|} | |} | ||
|} | |} | ||
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{{SklTbl21-40|Damage | +550%|+575%|+600%|+625%|+650%|+675%|+700%|+725%|+750%|+775%|+800%|+825%|+850%|+875%|+900%|+925%|+950%|+975%|+1000%|+1025% }} | {{SklTbl21-40|Damage | +550%|+575%|+600%|+625%|+650%|+675%|+700%|+725%|+750%|+775%|+800%|+825%|+850%|+875%|+900%|+925%|+950%|+975%|+1000%|+1025% }} | ||
{{SklTblEnd|Charge}} | {{SklTblEnd|Charge}} | ||
+ | |||
{| class="wikitable" | {| class="wikitable" | ||
! Version Name !!Patch Notes | ! Version Name !!Patch Notes | ||
|- | |- | ||
− | |[[Patch_Notes#Patch_.2310:_Tanzanite|#10 Tanzanite]]|| | + | |[[Patch_Notes#Patch_.2321:_Shungite|#21 Shungite]]|| |
+ | * Charge skill no longer has a minimum range (It will properly charge instead of performing a Normal Attack). | ||
+ | |||
+ | |- | ||
+ | | Older Versions | ||
+ | | | ||
+ | {| class="mw-collapsible mw-collapsed" cellspacing="0" | ||
+ | ! | ||
+ | ! | ||
+ | |- | ||
+ | |style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2310:_Tanzanite|#10 Tanzanite]]||style="border-bottom: 1px solid #a2a9b1;"| | ||
* Base damage and starting damage decreased, synergies and attack rating scaling increased | * Base damage and starting damage decreased, synergies and attack rating scaling increased | ||
− | + | |} | |
|} | |} | ||
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|- | |- | ||
| [[Defensive_Auras#Resist_Fire|'''Resist Fire''']] | | [[Defensive_Auras#Resist_Fire|'''Resist Fire''']] | ||
− | | + | + | | +15% Fire damage per hardpoint |
|- | |- | ||
| [[Defensive_Auras#Resist_Cold|'''Resist Cold''']] | | [[Defensive_Auras#Resist_Cold|'''Resist Cold''']] | ||
− | | + | + | | +15% Cold damage per hardpoint |
|- | |- | ||
| [[Defensive_Auras#Resist_Lightning|'''Resist Lightning''']] | | [[Defensive_Auras#Resist_Lightning|'''Resist Lightning''']] | ||
− | | + | + | | +15% Lightning damage per hardpoint |
|- | |- | ||
| [[Defensive_Auras#Salvation|'''Salvation''']] | | [[Defensive_Auras#Salvation|'''Salvation''']] | ||
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{{SklTblEnd|Vengeance}} | {{SklTblEnd|Vengeance}} | ||
− | {| class="wikitable" | + | {| class="wikitable" |
− | ! Version Name !!Patch Notes | + | ! Version Name !!Patch Notes |
− | |- | + | |- |
− | |[[Patch_Notes#Patch_. | + | |[[Patch_Notes#Patch_.2322:_Minium|#22 Minium]]|| |
− | * | + | * Vengeance damage synergies (except Salvation) increased to 15% (was 12%) |
− | + | |- | |
− | |- | ||
| Older Versions | | Older Versions | ||
| | | | ||
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! | ! | ||
|- | |- | ||
− | |style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_. | + | |style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2318:_Flint|#18 Flint]]||style="border-bottom: 1px solid #a2a9b1;"| |
− | * | + | * Damage synergies from Resist Cold/Lightning/Fire increased from 10% to 12% |
|- | |- | ||
− | |style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.234:_Onyx|#4 Onyx]]||style="border-bottom: 1px solid #a2a9b1;"| | + | |style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2317:_Tourmaline|#17 Tourmaline]]||style="border-bottom: 1px solid #a2a9b1;"| |
+ | * Elemental damage per level increased from 6% to 8% | ||
+ | |- | ||
+ | |style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.234:_Onyx|#4 Onyx]]||style="border-bottom: 1px solid #a2a9b1;"| | ||
* Elemental damage now applies to melee splash | * Elemental damage now applies to melee splash | ||
|} | |} | ||
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{{SklTblEnd|BlessedHammer}} | {{SklTblEnd|BlessedHammer}} | ||
− | {| class="wikitable" | + | {| class="wikitable" |
− | ! Version Name !!Patch Notes | + | ! Version Name !!Patch Notes |
− | |- | + | |- |
− | |[[Patch_Notes#Patch_. | + | |[[Patch_Notes#Patch_.2322:_Minium|#22 Minium]]|| |
− | * | + | * Blessed Hammer will now pierce through objects & walls and continue its trajectory rather than being destroyed. (Initial travel speed increased a tiny amount and NHD=3) |
− | + | |- | |
− | |- | ||
| Older Versions | | Older Versions | ||
| | | | ||
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! | ! | ||
|- | |- | ||
− | |style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2315:_Graphite|#15 Graphite]]||style="border-bottom: 1px solid #a2a9b1;"| | + | |style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2321:_Shungite|#21 Shungite]]||style="border-bottom: 1px solid #a2a9b1;"| |
+ | * Blessed Hammer projectile hitbox now larger for more complete AoE. | ||
+ | |- | ||
+ | |style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2316:_Jade|#16 Jade]]||style="border-bottom: 1px solid #a2a9b1;"| | ||
+ | * Synergies increased from 12% to 13% Magic damage per level | ||
+ | |- | ||
+ | |style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2315:_Graphite|#15 Graphite]]||style="border-bottom: 1px solid #a2a9b1;"| | ||
* Hidden bonus from Concentration is now visible and projectile animation now fixed from Vanilla D2 to overlap actual hitbox | * Hidden bonus from Concentration is now visible and projectile animation now fixed from Vanilla D2 to overlap actual hitbox | ||
|- | |- | ||
− | |style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2310:_Tanzanite|#10 Tanzanite]]||style="border-bottom: 1px solid #a2a9b1;"| | + | |style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2310:_Tanzanite|#10 Tanzanite]]||style="border-bottom: 1px solid #a2a9b1;"| |
* Synergies increased | * Synergies increased | ||
|- | |- | ||
− | |style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.236:_Obsidian|#6 Obsidian]]||style="border-bottom: 1px solid #a2a9b1;"| | + | |style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.236:_Obsidian|#6 Obsidian]]||style="border-bottom: 1px solid #a2a9b1;"| |
* Synergies increased slightly | * Synergies increased slightly | ||
− | |||
|- | |- | ||
− | |style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.233:_Granite|#3 Granite]]||style="border-bottom: 1px solid #a2a9b1;"| | + | |style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.233:_Granite|#3 Granite]]||style="border-bottom: 1px solid #a2a9b1;"| |
* Enhanced damage bonus from Concentrate now applies to 100% (was 50% in Vanilla D2) | * Enhanced damage bonus from Concentrate now applies to 100% (was 50% in Vanilla D2) | ||
− | |||
|- | |- | ||
− | |style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.231:_Bedrock|#1 Bedrock]]||style="border-bottom: 1px solid #a2a9b1;"| | + | |style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.231:_Bedrock|#1 Bedrock]]||style="border-bottom: 1px solid #a2a9b1;"| |
− | * Synergies decreased | + | * Synergies decreased |
|} | |} | ||
|} | |} | ||
− | == | + | == Absolution == |
− | {{Skilldesc|[[File:Conversion.png]]| | + | {{Skilldesc|[[File:Conversion.png]]|Grant Absolution to Slain Enemies in Exchange for their servitude as a Holy Sentinel|24| [[Paladin_Combat_Skills#Sacrifice|Sacrifice]], [[Paladin_Combat_Skills#Zeal|Zeal]], [[Paladin_Combat_Skills#Vengeance|Vengeance]] }} |
{| class="wikitable" style="display: inline-table; margin-right: 50px;" | {| class="wikitable" style="display: inline-table; margin-right: 50px;" | ||
|- | |- | ||
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{{Skilldescnosynergiesright}} | {{Skilldescnosynergiesright}} | ||
− | {{SklTblStart| | + | {{SklTblStart|Absolution}} |
− | {{SklTbl1-20|Chance to | + | {{SklTbl1-20|Chance to resurrect| ||||||||||||||||||| }} |
− | {{SklTbl21-40Start| | + | {{SklTbl21-40Start|Absolution}} |
− | {{SklTbl21-40|Chance to | + | {{SklTbl21-40|Chance to resurrect| ||||||||||||||||||| }} |
− | {{SklTblEnd| | + | {{SklTblEnd|Absolution}} |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
+ | {| class="wikitable" | ||
+ | ! Version Name !!Patch Notes | ||
+ | |- | ||
+ | |[[Patch_Notes#Patch_.2322:_Minium|#22 Minium]]|| | ||
+ | * [Experimental] Conversion reworked into a new skill: Absolution - Grant Absolution to Slain Enemies in Exchange for their servitude as a Holy Sentinel. | ||
|} | |} | ||
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|- | |- | ||
| [[Paladin_Combat_Skills#Holy_Bolt|'''Holy Bolt''']] | | [[Paladin_Combat_Skills#Holy_Bolt|'''Holy Bolt''']] | ||
− | | + | + | | +13% Holy Bolt magic damage per hardpoint |
|- | |- | ||
| [[Offensive_Auras#Holy_Shock|'''Holy Shock''']] | | [[Offensive_Auras#Holy_Shock|'''Holy Shock''']] | ||
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{{SklTblEnd|FistoftheHeavens}} | {{SklTblEnd|FistoftheHeavens}} | ||
− | {| class="wikitable" | + | {| class="wikitable" |
− | ! Version Name !!Patch Notes | + | ! Version Name !!Patch Notes |
− | |- | + | |- |
− | |[[Patch_Notes#Patch_. | + | |[[Patch_Notes#Patch_.2321:_Shungite|#21 Shungite]]|| |
− | * | + | * Fists of the Heaven’s holy bolt projectile duration reduced by -10% (meaning total distance traveled is slightly shorter and less screen clutter). |
− | + | |- | |
− | |- | ||
| Older Versions | | Older Versions | ||
| | | | ||
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! | ! | ||
|- | |- | ||
− | |style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.236:_Obsidian|#6 Obsidian]]||style="border-bottom: 1px solid #a2a9b1;"| | + | |style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2320:_Perlite|#20 Perlite]]||style="border-bottom: 1px solid #a2a9b1;"| |
+ | * Holy Bolt magic damage synergy reduced to 13% | ||
+ | |- | ||
+ | |style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.238:_Pyrite|#8 Pyrite]]||style="border-bottom: 1px solid #a2a9b1;"| | ||
+ | * No longer forces you to attack when out of mana. | ||
+ | |- | ||
+ | |style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.236:_Obsidian|#6 Obsidian]]||style="border-bottom: 1px solid #a2a9b1;"| | ||
* Mana cost lowered | * Mana cost lowered | ||
|- | |- | ||
− | |style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.231:_Bedrock|#1 Bedrock]]||style="border-bottom: 1px solid #a2a9b1;"| | + | |style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.231:_Bedrock|#1 Bedrock]]||style="border-bottom: 1px solid #a2a9b1;"| |
* Cooldown removed and Holy Shock synergy increased slightly. | * Cooldown removed and Holy Shock synergy increased slightly. | ||
− | * | + | * Holy bolt damage now affects all monsters (no longer only undead, hidden) |
|} | |} | ||
|} | |} | ||
− | == | + | == Dashing Strike == |
+ | {{Skilldesc|[[File:Dashing_Strike.png]]|Instantly dash forward to the target enemy or ally stunning and damaging enemies nearby|30|[[Paladin_Combat_Skills#Smite|Smite]], [[Paladin_Combat_Skills#Holy Bolt|Holy Bolt]], [[Paladin_Combat_Skills#Charge|Charge]], [[Paladin_Combat_Skills#Blessed Hammer|Blessed Hammer]], [[Paladin_Combat_Skills#Holy Shield|Holy Shield]]}} | ||
− | + | {| class="wikitable" style="display: inline-table; margin-right: 50px;" | |
− | {| | ||
|- | |- | ||
− | | | + | | style="text-align:left;" |Cooldown: || 5 seconds |
− | | | ||
− | |||
− | |||
− | |||
|} | |} | ||
− | {| class="wikitable" | + | {| class="wikitable" style="display: inline-table; margin-left: 50px; margin-r" |
− | + | |- | |
+ | ! Synergies !! Bonus to skill | ||
|- | |- | ||
− | + | | [[Paladin_Combat_Skills#Smite|'''Smite''']] | |
+ | | +12% Magic damage per hardpoint | ||
|- | |- | ||
− | + | | [[Paladin_Combat_Skills#Charge|'''Charge''']] | |
− | | | + | | +12% Magic damage per hardpoint |
|- | |- | ||
− | + | | [[Paladin_Combat_Skills#Holy_Shield|'''Holy Shield''']] | |
− | | | + | | +12% Magic damage per hardpoint |
|- | |- | ||
− | |||
− | |||
|} | |} | ||
− | + | {{SklTblStart|DashingStrike}} | |
− | + | {{SklTbl1-20|Stun Duration| 0.4s | 0.4s | 0.5s | 0.6s | 0.7s | 0.8s | 0.8s | 0.9s | 1.0s | 1.1s | 1.2s | 1.2s | 1.3s | 1.4s | 1.5s | 1.6s | 1.6s | 1.7s | 1.8s | 1.9s }} | |
− | + | {{SklTbl1-20|Magic Damage| 37-48|54-67|73-85|90-104|109-124|126-143|145-162|163-181|189-207|215-235|240-262|267-289|293-315|318-343|345-370|371-396|399-426|454-454|482-484|511-513 }} | |
− | + | {{SklTbl1-20|Mana Cost| 4 | 4.3 | 4.7 | 5.1 | 5.5 | 5.8 | 6.2 | 6.6 | 7 | 7.3 | 7.7 | 8.1 | 8.5 | 8.8 | 9.2 | 9.6 | 10 | 10.3 | 10.7 | 11.1 }} | |
+ | {{SklTbl21-40Start|DashingStrike}} | ||
+ | {{SklTbl21-40|Stun Duration| 2.0s | 2.0s | 2.1s | 2.2s | 2.3s | 2.4s | 2.4s | 2.5s | 2.6s | 2.7s | 2.8s | 2.8s | 2.9s | 3.0s | 3.1s | 3.2s | 3.2s | 3.3s | 3.4s | 3.5s }} | ||
+ | {{SklTbl21-40|Magic Damage | 539-542|569-571|599-602|629-633|659-664|689-695|719-726|751-757|783-790|815-823|847-856|879-889|911-922|943-955|975-988|1007-1021|1039-1054|1071-1087|1103-1120|1153-1170 }} | ||
+ | {{SklTbl21-40|Mana Cost| 11.5 | 11.8 | 12.2 | 12.6 | 13 | 13.3 | 13.7 | 14.1 | 14.5 | 14.8 | 15.2 | 15.6 | 16 | 16.3 | 16.7 | 17.1 | 17.5 | 17.8 | 18.2 | 18.6 }} | ||
+ | {{SklTblEnd|DashingStrike}} | ||
− | + | {| class="wikitable" | |
− | + | ! Version Name !!Patch Notes | |
− | {| class = " | + | |- |
+ | |[[Patch_Notes#Patch_.2317:_Tourmaline|#17 Tourmaline]]|| | ||
+ | * Dashing Strike cooldown reduced from 6 to 5 seconds. | ||
+ | |- | ||
+ | | Older Versions | ||
+ | | | ||
+ | {| class="mw-collapsible mw-collapsed" cellspacing="0" | ||
+ | ! | ||
+ | ! | ||
|- | |- | ||
− | + | |style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2312:_Edenite|#12 Edenite]]||style="border-bottom: 1px solid #a2a9b1;"| | |
+ | * Dashing Strike’s cooldown has been reduced from 7 to 6 seconds. | ||
|- | |- | ||
− | | | + | |style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2310:_Tanzanite|#10 Tanzanite]]||style="border-bottom: 1px solid #a2a9b1;"| |
− | + | * New skill added | |
− | |[[Patch_Notes#Patch_.2310:_Tanzanite|#10 Tanzanite]]||New skill added | + | |} |
|} | |} |
Latest revision as of 02:13, 16 November 2024
Contents
Sacrifice
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Smite
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