Difference between revisions of "Orb of Corruption"

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#REDIRECT [[Special_Items]]
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<includeonly>
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=== Corruption Recipe ===
 +
 
 +
For more information on Orbs of Corruption and an in-depth look at the possible outcomes [[Orb of Corruption]]
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 +
Corrupt an item.
 +
{| class="wikitable"
 +
| Item + Orb of Corruption (requires transmute button being clicked twice)
 +
|}
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</includeonly>
 +
<noinclude>
 +
== Description ==
 +
 
 +
A mysterious orb. It corrupts an item, granting it new properties and, in some cases, even reforging it into a totally new item. It drops randomly from monsters/chests etc.<br/>
 +
::[[File:Orb_of_corruption.png]]<br />
 +
 
 +
== Corrupting Items ==
 +
Any item type can be corrupted EXCEPT the following:
 +
:Normal / White Items
 +
:Items that already have sockets
 +
:Ethereal items
 +
:Charms
 +
:Jewels
 +
 
 +
'''Recipe''': In the Horadric Cube: Orb of Corruption + the item you'd like to corrupt and press the Transmute button twice.
 +
 
 +
The word "Corrupted" will then appear in red text under the item's description. 
 +
An item can only be corrupted once.
 +
 +
 
 +
Items that have been upgraded (e.g. normal -> exception -> elite) can still be corrupted, and vice versa.  However, some items may benefit from being upgraded prior to corruption  to increase the maximum number of possible sockets obtained by a successful corruption. For example, Skin of the Vipermagi has a base maximum of 2 sockets (Serpentskin Armor) but an upgraded maximum of 4 sockets (Wyrmhide). For more information see [[Corrupting for Maximum Sockets]].
 +
* Corrupted items that did not gain sockets can still be socketed through the Larzuk quest, but not the Horadric Cube recipes.
 +
 
 +
{| class="wikitable"
 +
!colspan="3"|Possible Outcomes of the Corruption Recipe
 +
|-
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!colspan="1"|
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!colspan="2"|Odds
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|-
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!colspan="1"|Result
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!colspan="1"|Socketable Item
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!colspan="1"|Unsocketable Item
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|-
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|Gains a new Corruption Affix
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|25%
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|25%
 +
|-
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|Gains Sockets(*)
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|25%
 +
|0%
 +
|-
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|Transforms into a random new Rare Item
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|25%
 +
|25%
 +
|-
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|No Change
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|25%
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|50%
 +
|}
 +
 
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(*)Random number of sockets from 1 to the maximum number possible per base item. For a detailed reference on possible sockets per item see [https://diablo2.diablowiki.net/Sockets#Sockets_by_Number this page]
 +
 
 +
==  Corruption Affixes ==
 +
 
 +
{| class="wikitable"
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!colspan="8"|Corruption Affixes
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|-
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!colspan="1"|Inventory Slot
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!colspan="1"|Outcome
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!colspan="1"|Value
 +
|-
 +
|rowspan="5"|Helm
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|Strength
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|5 to 15
 +
|-
 +
|Energy
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|5 to 15
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|-
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|Life Gained on Melee/Ranged Hit
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|10 to 14 / 5 to 10
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|-
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|Life
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|10 to 15
 +
|-
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|Piercing Attack
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|15% to 20%
 +
|-
 +
|rowspan="5"|Boots
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|Fire Resistance
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|10% to 20%
 +
|-
 +
|All Resistances
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|5% to 10%
 +
|-
 +
|Dexterity
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|5 to 15
 +
|-
 +
|Lightning Resistance
 +
|10% to 20%
 +
|-
 +
|Reduced Cooldown
 +
|10%
 +
|-
 +
|rowspan="5"|Gloves
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|Increased Attack Speed
 +
|10%
 +
|-
 +
|Cold Resistance
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|10% to 20%
 +
|-
 +
|All Resistances
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|5% to 10%
 +
|-
 +
|Life Gained on Melee/Ranged Hit
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|5 to 10 / 5 to 10
 +
|-
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|Poison Resistance
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|10% to 20%
 +
|-
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|rowspan="5"|Amulet
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|All Resistances
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|5%
 +
|-
 +
|All Skills
 +
|1
 +
|-
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|Regenerate Mana
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|15%
 +
|-
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|Magic Find
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|10%
 +
|-
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|Life
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|12 to 18
 +
|-
 +
|rowspan="5"|Rings
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|Faster Cast Rate
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|10%
 +
|-
 +
|Faster Run/Walk
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|10%
 +
|-
 +
|Life
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|15
 +
|-
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|Physical Damage Taken Reduced By
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|5% to 6%
 +
|-
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|Better Chance Of Getting Magic Items
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|10%
 +
|-
 +
|rowspan="5"|Armour
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|Increased Attack Speed
 +
|10%
 +
|-
 +
|Enhanced Defense
 +
|15% to 20%
 +
|-
 +
|Bonus to Attack Rating
 +
|10% to 20%
 +
|-
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|Faster Cast Rate
 +
|10%
 +
|-
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|Increase Maximum Life
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|2%
 +
|-
 +
|rowspan="5"|Weapons
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|Enhanced Damage
 +
|35% to 50%
 +
|-
 +
|Deadly Strike
 +
|10%
 +
|-
 +
|Max Damage Per Level
 +
|1
 +
|-
 +
|Crushing Blow
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|10%
 +
|-
 +
|Increased Attack Speed
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|10% to 15%
 +
|-
 +
|rowspan="5"|Shield
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|Increased Chance to Block
 +
|10%
 +
|-
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|Increased Fire Damage
 +
|10%
 +
|-
 +
|Increased Cold Damage
 +
|10%
 +
|-
 +
|Increased Lightning Damage
 +
|10%
 +
|-
 +
|Increased Poison Damage
 +
|10%
 +
|-
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|rowspan="5"|Belt
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|Pierce
 +
|8%
 +
|-
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|Faster Cast Rate
 +
|10%
 +
|-
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|Increased Attack Speed
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|10%
 +
|-
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|Attack Rating Bonus
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|75%
 +
|-
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|Attack Rating Per Level
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|2
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|-
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|rowspan="5"|Bolts/Arrows
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|All Resistances
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|5%
 +
|-
 +
|Life Gained on Ranged Hit
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|4 to 6
 +
|-
 +
|Mana Gained on Ranged Hit
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|2 to 4
 +
|-
 +
|Increased Attack Speed
 +
|10%
 +
|-
 +
|All Skills
 +
|1
 +
|-
 +
|}
 +
</noinclude>

Latest revision as of 01:20, 5 October 2024


Description

A mysterious orb. It corrupts an item, granting it new properties and, in some cases, even reforging it into a totally new item. It drops randomly from monsters/chests etc.

Orb of corruption.png

Corrupting Items

Any item type can be corrupted EXCEPT the following:

Normal / White Items
Items that already have sockets
Ethereal items
Charms
Jewels

Recipe: In the Horadric Cube: Orb of Corruption + the item you'd like to corrupt and press the Transmute button twice.

The word "Corrupted" will then appear in red text under the item's description. An item can only be corrupted once.


Items that have been upgraded (e.g. normal -> exception -> elite) can still be corrupted, and vice versa. However, some items may benefit from being upgraded prior to corruption to increase the maximum number of possible sockets obtained by a successful corruption. For example, Skin of the Vipermagi has a base maximum of 2 sockets (Serpentskin Armor) but an upgraded maximum of 4 sockets (Wyrmhide). For more information see Corrupting for Maximum Sockets.

  • Corrupted items that did not gain sockets can still be socketed through the Larzuk quest, but not the Horadric Cube recipes.
Possible Outcomes of the Corruption Recipe
Odds
Result Socketable Item Unsocketable Item
Gains a new Corruption Affix 25% 25%
Gains Sockets(*) 25% 0%
Transforms into a random new Rare Item 25% 25%
No Change 25% 50%

(*)Random number of sockets from 1 to the maximum number possible per base item. For a detailed reference on possible sockets per item see this page

Corruption Affixes

Corruption Affixes
Inventory Slot Outcome Value
Helm Strength 5 to 15
Energy 5 to 15
Life Gained on Melee/Ranged Hit 10 to 14 / 5 to 10
Life 10 to 15
Piercing Attack 15% to 20%
Boots Fire Resistance 10% to 20%
All Resistances 5% to 10%
Dexterity 5 to 15
Lightning Resistance 10% to 20%
Reduced Cooldown 10%
Gloves Increased Attack Speed 10%
Cold Resistance 10% to 20%
All Resistances 5% to 10%
Life Gained on Melee/Ranged Hit 5 to 10 / 5 to 10
Poison Resistance 10% to 20%
Amulet All Resistances 5%
All Skills 1
Regenerate Mana 15%
Magic Find 10%
Life 12 to 18
Rings Faster Cast Rate 10%
Faster Run/Walk 10%
Life 15
Physical Damage Taken Reduced By 5% to 6%
Better Chance Of Getting Magic Items 10%
Armour Increased Attack Speed 10%
Enhanced Defense 15% to 20%
Bonus to Attack Rating 10% to 20%
Faster Cast Rate 10%
Increase Maximum Life 2%
Weapons Enhanced Damage 35% to 50%
Deadly Strike 10%
Max Damage Per Level 1
Crushing Blow 10%
Increased Attack Speed 10% to 15%
Shield Increased Chance to Block 10%
Increased Fire Damage 10%
Increased Cold Damage 10%
Increased Lightning Damage 10%
Increased Poison Damage 10%
Belt Pierce 8%
Faster Cast Rate 10%
Increased Attack Speed 10%
Attack Rating Bonus 75%
Attack Rating Per Level 2
Bolts/Arrows All Resistances 5%
Life Gained on Ranged Hit 4 to 6
Mana Gained on Ranged Hit 2 to 4
Increased Attack Speed 10%
All Skills 1