Difference between revisions of "Traps"
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+ | '''Skill Tree Changes:''' Now correctly apply '+% elemental damage' and '-% elemental resistance' from items/jewels. | ||
== Fire Blast == | == Fire Blast == | ||
+ | {{Skilldesc|[[File:Fire_Blast.png]]|Throw a fire bomb to blast your enemies to bits. |1|None}} | ||
− | + | {| style="margin:auto 0em;" <!-- Layout table for description and misc tables--> | |
+ | |- | ||
+ | | style="vertical-align:top;" | | ||
+ | {| class="wikitable" <!-- Additional skill table (put here not scalable skill properties) --> | ||
+ | |- style="text-align:right;" | ||
+ | | Radius || 3.3 Yards | ||
+ | |} | ||
− | + | | style="width:20px" | | |
− | + | | | |
− | + | {| class="wikitable" <!-- Synergies table (Please use skill codes from class discussion page) --> | |
− | + | ! Synergies !! Bonus to skill | |
− | + | |- | |
− | + | | [[Traps#Shock_Web|'''Shock Web''']] | |
+ | | +10% Fire damage per hardpoint | ||
+ | |- | ||
+ | | [[Traps#Charged_Bolt_Sentry|'''Charged Bolt Sentry''']] | ||
+ | | +10% Fire damage per hardpoint | ||
+ | |- | ||
+ | | [[Traps#Wake_of_Fire|'''Wake of Fire''']] | ||
+ | | +10% Fire damage per hardpoint | ||
|- | |- | ||
− | + | | [[Traps#Lightning_Sentry|'''Lightning Sentry''']] | |
− | + | | +10% Fire damage per hardpoint | |
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|- | |- | ||
− | || | + | | [[Traps#Wake_of_Inferno|'''Wake of Inferno''']] |
+ | | +10% Fire damage per hardpoint | ||
|- | |- | ||
− | || | + | | [[Traps#Death_Sentry|'''Death Sentry''']] |
+ | | +10% Fire damage per hardpoint | ||
+ | |} | ||
|} | |} | ||
− | + | {{SklTblStart|FireBlast}} | |
− | + | {{SklTbl1-20|Fire Damage |3-4 | 4-6 | 6-9 | 7-11 | 9-14 | 10-16 | 12-19 | 13-21 | 17-27 | 21-32 | 25-38 | 29-43 | 33-49 | 37-54 | 41-60 | 45-65 | 55-77 | 65-89 | 75-101 | 85-113}} | |
− | + | {{SklTbl1-20| Mana Cost | 3 | 3.1 | 3.2 | 3.3 | 3.5 | 3.6 | 3.7 | 3.8 | 4 | 4.1 | 4.2 | 4.3 | 4.5 | 4.6 | 4.7 | 4.8 | 5 | 5.1 | 5.2 | 5.3}} | |
− | + | {{SklTbl21-40Start|FireBlast}} | |
− | + | {{SklTbl21-40|Fire Damage |95-125 | 105-137 | 124-159 | 143-181 | 162-203 | 181-225 | 200-247 | 219-269 | 248-302 | 277-335 | 306-368 | 335-401 | 364-434 | 393-467 | 422-500 | 451-533 | 480-566 | 509-599 | 538-632 | 567-665 | 596-698}} | |
− | + | {{SklTbl21-40| Mana Cost | 5.5 | 5.6 | 5.7 | 5.8 | 6 | 6.1 | 6.2 | 6.3 | 6.5 | 6.6 | 6.7 | 6.8 | 7 | 7.1 | 7.2 | 7.3 | 7.5 | 7.6 | 7.7 | 7.8 | 8 | 8.1 | 8.2 | 8.3 | 8.5 | 8.6 | 8.7 | 8.8 | 9 | 9.1 | 9.2 | 9.3 | 9.5 | 9.6 | 9.7 | 9.8 | 10 | 10.1 | 10.2 | 10.3}} | |
− | + | {{SklTblEnd|FireBlast}} | |
− | + | {| class="wikitable" | |
+ | !Version Name!!Patch Notes | ||
+ | |- | ||
+ | |[[Patch_Notes#Patch_.2317:_Tourmaline|#17 Tourmaline]] || | ||
+ | * Fire Blast no longer receives a fire damage synergy from Lightning Sentry. | ||
+ | * Fire Blast fire damage synergies increased from 10% to 12%. | ||
− | == | + | |- |
+ | | Older Versions | ||
+ | | | ||
+ | {| class="mw-collapsible mw-collapsed" cellspacing="0" | ||
+ | ! | ||
+ | ! | ||
+ | |- | ||
+ | |style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.231:_Bedrock|#1 Bedrock]] ||style="border-bottom: 1px solid #a2a9b1;"| | ||
+ | * Compared with Vanilla D2, synergies increased slightly. (Bedrock #1-hidden) | ||
− | + | |} | |
+ | |} | ||
− | + | == Shock Web == | |
+ | {{Skilldesc|[[File:Shock_Web.png]]|Throw a web of lightning to shock your enemies.|6|[[Traps#Fire_Blast|Fire Blast]] }} | ||
− | |||
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|- | |- | ||
− | + | | | |
− | ! | + | {| style="margin:auto 0em;" <!-- Layout table for description and misc tables--> |
− | + | |- | |
− | + | | style="vertical-align:top;" | | |
− | ! | + | {| class="wikitable" <!-- Additional skill table (put here not scalable skill properties) --> |
− | + | |- style="text-align:left;" | |
− | + | | Duration|| 3.6 Seconds | |
− | + | |- style="text-align:left;" | |
− | + | | Mana cost || 6 | |
− | + | |} | |
− | + | | style="width:20px" | | |
− | + | | | |
− | ! | + | {| class="wikitable" <!-- Synergies table (Please use skill codes from class discussion page) --> |
− | ! | + | ! Synergies !! Bonus to skill |
− | ! | + | |- |
− | ! | + | | [[Traps#Fire_Blast|'''Fire Blast''']] |
− | + | | +1 Missile per 3 levels | |
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|- | |- | ||
− | || | + | | [[Traps#Charged_Bolt_Sentry|'''Charged Bolt Sentry''']] |
+ | | +20% Lightning damage per hardpoint | ||
|- | |- | ||
− | ||Lightning | + | | [[Traps#Lightning_Sentry|'''Lightning Sentry''']] |
+ | | +20% Lightning damage per hardpoint | ||
|- | |- | ||
− | + | | [[Traps#Death_Sentry|'''Death Sentry''']] | |
+ | | +20% Lightning damage per hardpoint | ||
+ | |} | ||
|} | |} | ||
− | + | {{SklTblStart|ShockWeb}} | |
− | + | {{SklTbl1-20|Number of Spikes |6 | 6 | 6 | 7 | 7 | 7 | 7 | 8 | 8 | 8 | 8 | 9 | 9 | 9 | 9 | 10 | 10 | 10 | 10 | 11}} | |
− | + | {{SklTbl1-20| Lightning Damage |1-10 | 1-13 | 1-16 | 1-19 | 1-22 | 1-25 | 1-28 | 1-31 | 1-37 | 1-43 | 1-49 | 1-55 | 1-61 | 1-67 | 1-73 | 1-79 | 1-89 | 1-99 | 1-109 | 1-119 | 1-129}} | |
− | + | {{SklTbl21-40Start|ShockWeb}} | |
− | + | {{SklTbl21-40|Number of Spikes |11 | 11 | 11 | 11 | 12 | 12 | 12 | 12 | 13 | 13 | 13 | 13 | 14 | 14 | 14 | 14 | 15 | 15 | 15 | 15}} | |
+ | {{SklTbl21-40| Lightning Damage | 1-139 | 1-154 | 1-169 | 1-184 | 1-199 | 1-214 | 1-229 | 1-250 | 1-271 | 1-292 | 1-313 | 1-334 | 1-355 | 1-376 | 1-397 | 1-418 | 1-439 | 1-460 | 1-481 | 1-502 | 1-523}} | ||
+ | {{SklTblEnd|ShockWeb}} | ||
+ | |||
+ | {| class="wikitable" | ||
+ | !Version Name!!Patch Notes | ||
+ | |- | ||
+ | | [[Patch_Notes#Patch_.231:_Bedrock|#1 Bedrock]] || | ||
+ | * Compared with Vanilla D2, damage synergies increased greatly. (Bedrock #1-hidden) | ||
− | + | |} | |
== Blade Throw == | == Blade Throw == | ||
+ | {{Skilldesc|[[File:Blade_Throw.png]]|Set a spinning blade to patrol between you and target point. |6|None }} | ||
− | + | {| style="margin:auto 0em;" <!-- Layout table for description and misc tables--> | |
+ | |- | ||
+ | | style="vertical-align:top;" | | ||
+ | {| class="wikitable" <!-- Additional skill table (put here not scalable skill properties) --> | ||
+ | |- style="text-align:left;" | ||
+ | | Duration|| 1 Second | ||
+ | |- style="text-align:left;" | ||
+ | | Mana cost || 7 | ||
+ | |- | ||
+ | ! style="text-align:left;" colspan="2" | Deals 50% of weapon damage | ||
+ | |} | ||
− | + | | style="width:20px" | | |
+ | | | ||
− | + | {| class="wikitable" <!-- Synergies table (Please use skill codes from class discussion page) --> | |
+ | ! Synergies !! Bonus to skill | ||
+ | |- | ||
+ | | [[Traps#Blade_Fury|'''Blade Fury''']] | ||
+ | | +16% Damage per hardpoint | ||
+ | |- | ||
+ | | [[Traps#Blade_Shield|'''Blade Shield''']] | ||
+ | | +16% Damage per hardpoint | ||
+ | |} | ||
+ | |} | ||
− | {| class = "wikitable" | + | {{SklTblStart|BladeThrow}} |
− | ! | + | {{SklTbl1-20|Damage |6-10 | 9-13 | 12-16 | 15-19 | 18-22 | 21-25 | 24-28 | 27-31 | 31-35 | 35-39 | 39-43 | 43-47 | 47-51 | 51-55 | 55-59 | 59-63 | 64-68 | 69-73 | 74-78 | 79-83}} |
+ | {{SklTbl1-20| Attack Rating |5 | 10 | 15 | 20 | 25 | 30 | 35 | 40 | 45 | 50 | 55 | 60 | 65 | 70 | 75 | 80 | 85 | 90 | 95 | 100}} | ||
+ | {{SklTbl21-40Start|BladeThrow}} | ||
+ | {{SklTbl21-40|Damage |84-88 | 89-93 | 94-98 | 99-103 | 104-108 | 109-113 | 114-118 | 119-123 | 124-128 | 129-133 | 134-138 | 139-143 | 144-148 | 149-153 | 154-158 | 159-163 | 164-168 | 169-173 | 174-178 | 179-183}} | ||
+ | {{SklTbl21-40| Attack Rating | 105 | 110 | 115 | 120 | 125 | 130 | 135 | 140 | 145 | 150 | 155 | 160 | 165 | 170 | 175 | 180 | 185 | 190 | 195 | 200}} | ||
+ | {{SklTblEnd|BladeThrow}} | ||
+ | |||
+ | {| class="wikitable" | ||
+ | !Version Name!!Patch Notes | ||
|- | |- | ||
− | + | |[[Patch_Notes#Patch_.2320:_Perlite|#20 Perlite]] || | |
+ | * Blade Throw no longer shares a maximum trap count with the elemental trap so it will no longer destroy an existing trap if 5 are deployed. | ||
+ | |||
|- | |- | ||
− | + | | Older Versions | |
− | + | | | |
− | + | {| class="mw-collapsible mw-collapsed" cellspacing="0" | |
− | + | ! | |
− | + | ! | |
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− | ! | ||
− | ! | ||
|- | |- | ||
− | || | + | |style="border-bottom: 1px solid #a2a9b1;"| [[Patch_Notes#Patch_.2313:_Titanium|#13 Titanium]] ||style="border-bottom: 1px solid #a2a9b1;"| |
+ | * Blade Throw’s damage synergies have been reduced from 20% to 16%. | ||
+ | |||
|- | |- | ||
− | + | |style="border-bottom: 1px solid #a2a9b1;"| [[Patch_Notes#Patch_.235:_Limestone|#5 Limestone]] ||style="border-bottom: 1px solid #a2a9b1;"| | |
− | + | * Blade Sentinel has been replaced with Blade Throw. | |
− | + | |- | |
− | + | |style="border-bottom: 1px solid #a2a9b1;"| [[Patch_Notes#Patch_.231:_Bedrock|#1 Bedrock]] ||style="border-bottom: 1px solid #a2a9b1;"| | |
− | + | * Compared with Vanilla D2, added Blade Shield and Blade Fury damage synergies. (Bedrock #1-hidden) | |
− | + | |} | |
+ | |} | ||
== Charged Bolt Sentry == | == Charged Bolt Sentry == | ||
+ | {{Skilldesc|[[File:Charged_Bolt_Sentry.png]]|A trap that emits charged bolts at enemies that pass near.|12| [[Traps#Fire_Blast|Fire Blast]] , [[Traps#Shock_Web|Shock Web]] }} | ||
− | + | {| style="margin:auto 0em;" <!-- Layout table for description and misc tables--> | |
+ | |- | ||
+ | | style="vertical-align:top;" | | ||
+ | {| class="wikitable" <!-- Additional skill table (put here not scalable skill properties) --> | ||
+ | |- style="text-align:left;" | ||
+ | | Mana cost ||13 | ||
+ | |- | ||
+ | | style="text-align:left;" colspan="2" | Shoots 5 times | ||
+ | |- | ||
+ | | style="text-align:left;" colspan="2" | Releases 5 charged bolts | ||
+ | |} | ||
− | + | | style="width:20px" | | |
+ | | | ||
− | + | {| class="wikitable" <!-- Synergies table (Please use skill codes from class discussion page) --> | |
− | + | ! Synergies !! Bonus to skill | |
− | {| class = "wikitable" | + | |- |
− | ! | + | | [[Traps#Shock_Web|'''Shock Web''']] |
+ | | +1 Bolt per 3 levels | ||
|- | |- | ||
− | + | | [[Traps#Lightning_Sentry|'''Lightning Sentry''']] | |
+ | | +1 Shot per 4 levels | ||
|- | |- | ||
− | + | | [[Traps#Wake_of_Fire|'''Wake of Fire''']] | |
− | + | | +20% Lightning damage per hardpoint | |
− | |||
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− | ||Lightning | + | | [[Traps#Lightning_Sentry|'''Lightning Sentry''']] |
+ | | +20% Lightning damage per hardpoint | ||
|- | |- | ||
− | + | | [[Traps#Death_Sentry|'''Death Sentry''']] | |
+ | | +20% Lightning damage per hardpoint | ||
+ | |} | ||
|} | |} | ||
− | + | {{SklTblStart|ChargedBoltSentry}} | |
− | + | {{SklTbl1-20|Lightning Damage|1-8 | 1-13 | 1-17 | 1-22 | 1-26 | 1-31 | 1-35 | 1-39.5 | 1-45.5 | 1-51.5 | 1-57.5 | 1-63.5 | 1-69.5 | 1-75.5 | 1-81.5 | 1-87.5 | 1-96.5 | 1-105.5 | 1-114.5 | 1-123.5}} | |
− | + | {{SklTbl21-40Start|ChargedBoltSentry}} | |
− | + | {{SklTbl21-40|Lightning Damage|1-132.5|1-141.5|1-153.5|1-165.5|1-177.5|1-189.5|1-201.5|1-213.5|1-228.5|1-243.5|1-258.5|1-273.5|1-288.5|1-303.5|1-318.5|1-333.5|1-348.5|1-363.5|1-378.5|1-393.5}} | |
− | + | {{SklTblEnd|ChargedBoltSentry}} | |
− | |||
− | + | {| class="wikitable" | |
+ | !Version Name!!Patch Notes | ||
+ | |- | ||
+ | | [[Patch_Notes#Patch_.231:_Bedrock|#1 Bedrock]] || | ||
+ | * Compared with Vanilla D2, damage scaling increased moderately and damage synergies increased greatly. (Bedrock #1-hidden) | ||
+ | |||
+ | |} | ||
== Wake of Fire == | == Wake of Fire == | ||
+ | {{Skilldesc|[[File:Wake_of_Fire.png]]|A trap that emits waves of fire|12|[[Traps#Fire_Blast|Fire Blast]] }} | ||
+ | |||
+ | {| style="margin:auto 0em;" <!-- Layout table for description and misc tables--> | ||
+ | |- | ||
+ | | style="vertical-align:top;" | | ||
+ | {| class="wikitable" <!-- Additional skill table (put here not scalable skill properties) --> | ||
+ | |- style="text-align:right;" | ||
+ | | Mana cost ||13 | ||
+ | |- | ||
+ | | style="text-align:left;" colspan="2" | Shoots 5 times | ||
+ | |} | ||
− | + | | style="width:20px" | | |
+ | | | ||
− | + | {| class="wikitable" <!-- Synergies table (Please use skill codes from class discussion page) --> | |
+ | ! Synergies !! Bonus to skill | ||
+ | |- | ||
+ | | [[Traps#Fire_Blast|'''Fire Blast''']] | ||
+ | | +16% Fire damage per hardpoint | ||
+ | |- | ||
+ | | [[Traps#Wake_of_Inferno|'''Wake of Inferno''']] | ||
+ | | +16% Fire damage per hardpoint | ||
+ | |} | ||
+ | |} | ||
+ | {{SklTblStart|WakeofFire}} | ||
+ | {{SklTbl1-20|Fire Damage|6-12|8-15|10-18|12-21|14-24|16-27|18-30|20-33|25-39|30-45|35-51|40-57|45-63|50-68|55-75|60-81|72-93|83-107|96-120|108-133}} | ||
+ | {{SklTbl21-40Start|WakeofFire}} | ||
+ | {{SklTbl21-40|Fire Damage| 120-146|132-159|148-176|164-193|180-210|196-227|212-244|228-261|249-283|270-305|291-327|312-349|333-371|354-393|375-415|396-437|417-459|438-481|459-503|480-525}} | ||
+ | {{SklTblEnd|WakeofFire}} | ||
− | * | + | {| class="wikitable" |
+ | ! Version Name !!Patch Notes | ||
+ | |- | ||
+ | |[[Patch_Notes#Patch_.2321:_Shungite|#21 Shungite]]|| | ||
+ | * Wake of Fire starting damage at level one reduced from 6-12 to 4-6 | ||
+ | * Wake of Fire synergies reduced from 18% to 16% (Results in about 70-100 less Fire Damage at level 24 with one maxed synergy) | ||
− | |||
− | |||
|- | |- | ||
− | + | | Older Versions | |
− | + | | | |
− | ! | + | {| class="mw-collapsible mw-collapsed" cellspacing="0" |
− | ! | + | ! |
− | + | ! | |
− | + | |- | |
− | + | |style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2320:_Perlite|#20 Perlite]]||style="border-bottom: 1px solid #a2a9b1;"| | |
− | + | * Synergies decreased from 20% to 18% Fire damage per level. | |
− | + | |- | |
− | + | |style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2316:_Jade|#16 Jade]]||style="border-bottom: 1px solid #a2a9b1;"| | |
− | + | * Synergies decreased from 22% to 20% Fire damage per level. | |
− | + | ||
− | + | |- | |
− | + | |style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.231:_Bedrock|#1 Bedrock]]||style="border-bottom: 1px solid #a2a9b1;"| | |
− | + | * Compared with Vanilla D2, damage scaling increased greatly and damage synergies increased greatly. (Bedrock #1-hidden) | |
− | + | |} | |
− | + | |} | |
− | + | ||
− | + | == Blade Fury == | |
− | + | {{Skilldesc|[[File:Blade_Fury.png]]|Throw spinning blades to slice up your enemies. |18|[[Traps#Fire_Blast|Fire Blast]] , [[Traps#Blade_Throw|Blade Throw]] , [[Traps#Wake_of_Fire|Wake of Fire]] }} | |
− | ! | + | |
+ | {| style="margin:auto 0em;" <!-- Layout table for description and misc tables--> | ||
|- | |- | ||
− | | | + | | style="vertical-align:top;" | |
+ | {| class="wikitable" <!-- Additional skill table (put here not scalable skill properties) --> | ||
+ | |- style="text-align:left;" | ||
+ | | Mana cost ||3 | ||
+ | |- | ||
+ | | style="text-align:left;" colspan="2" | Deals 87% of weapon damage | ||
+ | |- | ||
+ | | style="text-align:left;" colspan="2" | Always pierces | ||
+ | |} | ||
+ | | style="width:20px" | | ||
+ | | | ||
+ | {| class="wikitable" | ||
+ | ! Synergies !! Bonus to skill | ||
|- | |- | ||
− | ! | + | ! style="text-align:left;" |None |
+ | | style="text-align:center;" | - | ||
+ | |} | ||
|} | |} | ||
− | + | {{SklTblStart|BladeFury}} | |
− | + | {{SklTbl1-20| Damage |8-10|11-13|14-16|17-19|20-22|23-25|26-28|29-31|34-36|39-41|44-46|49-51|54-56|59-61|64-66|69-71|77-79|85-87|93-95|101-103}} | |
− | + | {{SklTbl1-20| Mana Cost |2|2.1|2.2|2.3|2.5|2.6|2.7|2.8|3|3.1|3.2|3.3|3.5|3.6|3.7|3.8|4|4.1|4.2|4.3}} | |
+ | {{SklTbl1-20| Attack Rating |10|20|30|40|50|60|70|80|90|100|110|120|130|140|150|160|170|180|190|200}} | ||
+ | {{SklTbl21-40Start|BladeFury}} | ||
+ | {{SklTbl21-40| Damage |109-111|117-119|125-127|133-135|141-143|149-151|157-159|165-167|173-175|181-183|189-191|197-199|205-207|213-215|221-223|229-231|237-239|245-247|253-255|261-263}} | ||
+ | {{SklTbl21-40| Mana Cost | 4.5|4.6|4.7|4.8|5|5.1|5.2|5.3|5.5|5.6|5.7|5.8|6|6.1|6.2|6.3|6.5|6.6|6.7|6.8}} | ||
+ | {{SklTbl21-40| Attack Rating | 210|220|230|240|250|260|270|280|290|300|310|320|330|340|350|360|370|380|390|400}} | ||
+ | {{SklTblEnd|BladeFury}} | ||
+ | |||
+ | {| class="wikitable" | ||
+ | !Version Name!!Patch Notes | ||
+ | |- | ||
+ | |[[Patch_Notes#Patch_.2313:_Titanium|#13 Titanium]] || | ||
+ | * Blade Fury has been reworked slightly. The blade travel range has been shortened so that it ends at the edge of the screen rather then kill offscreen. The time delay to shoot another blade while channeling has been increased by 40 milliseconds. The starting mana cost has increased from 1 to 2. The skill now always pierces monsters. | ||
− | *''' | + | |- |
+ | | Older Versions | ||
+ | | | ||
+ | {| class="mw-collapsible mw-collapsed" cellspacing="0" | ||
+ | ! | ||
+ | ! | ||
+ | |- | ||
+ | |style="border-bottom: 1px solid #a2a9b1;"| [[Patch_Notes#Patch_.2312:_Edenite|#12 Edenite]]||style="border-bottom: 1px solid #a2a9b1;"| | ||
+ | * Blade Fury has been reworked. A channeling skill that fires a short ranged blade that pierces enemies. Once it reaches it’s maximum range, it splits into two and shoots towards two nearby enemies and disappears on contact. '''Undone due to new bug discovered.''' | ||
− | == | + | |- |
+ | |style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2311:_Kyanite|#11 Kyanite]] ||style="border-bottom: 1px solid #a2a9b1;"| | ||
+ | * Affected by piercing attack and hit box enlargened slightly. | ||
− | * | + | |- |
+ | |style="border-bottom: 1px solid #a2a9b1;"| [[Patch_Notes#Patch_.231:_Bedrock|#1 Bedrock]] ||style="border-bottom: 1px solid #a2a9b1;"| | ||
+ | * Compared with Vanilla D2, base weapon damage increased slightly and mana cost raised slightly. (Bedrock #1-hidden) | ||
− | + | |} | |
+ | |} | ||
− | + | == Lightning Sentry == | |
+ | {{Skilldesc|[[File:Lightning_Sentry.png]]|A trap that shoots lightning to scorch passing enemies.|24|[[Traps#Fire_Blast|Fire Blast]] , [[Traps#Shock_Web|Shock Web]] , [[Traps#Charged_Bolt_Sentry|Charged Bolt Sentry]] }} | ||
− | {| | + | {| style="margin:auto 0em;" <!-- Layout table for description and misc tables--> |
− | ! | ||
|- | |- | ||
− | !colspan=" | + | | style="vertical-align:top;" | |
+ | {| class="wikitable" <!-- Additional skill table (put here not scalable skill properties) --> | ||
+ | |- style="text-align:left;" | ||
+ | | Mana cost ||20 | ||
+ | |- | ||
+ | | style="text-align:left;" colspan="2" | Shoots 10 times | ||
+ | |} | ||
+ | | style="width:20px" | | ||
+ | | | ||
+ | {| class="wikitable" <!-- Synergies table (Please use skill codes from class discussion page) --> | ||
+ | ! Synergies !! Bonus to skill | ||
|- | |- | ||
− | + | | [[Traps#Shock_Web|'''Shock Web''']] | |
− | + | | +21% Lightning damage per hardpoint | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
|- | |- | ||
− | || | + | | [[Traps#Charged_Bolt_Sentry|'''Charged Bolt Sentry''']] |
+ | | +21% Lightning damage per hardpoint | ||
|- | |- | ||
− | || | + | | [[Traps#Death_Sentry|'''Death Sentry''']] |
+ | | +21% Lightning damage per hardpoint | ||
+ | |} | ||
|} | |} | ||
− | + | {{SklTblStart|LightningSentry}} | |
+ | {{SklTbl1-20|Lightning Damage|1-20|1-30|1-39|1-50|1-60|1-70|1-80|1-89|1-106|1-122|1-137|1-154|1-170|1-186|1-201|1-218|1-246|1-274|1-301|1-330}} | ||
+ | {{SklTbl21-40Start|LightningSentry}} | ||
+ | {{SklTbl21-40|Lightning Damage| 1-358|1-386|1-424|1-462|1-500|1-538|1-576|1-614|1-664|1-714|1-764|1-814|1-864|1-914|1-964|1-1014|1-1064|1-1114|1-1164|1-1214}} | ||
+ | {{SklTblEnd|LightningSentry}} | ||
− | + | {| class="wikitable" | |
+ | !Version Name!!Patch Notes | ||
+ | |- | ||
+ | | [[Patch_Notes#Patch_.2312:_Edenite|#12 Edenite]]|| | ||
+ | * Synergies increased from +20% to +21% Lightning damage per level. | ||
− | == | + | |- |
+ | | Older Versions | ||
+ | | | ||
+ | {| class="mw-collapsible mw-collapsed" cellspacing="0" | ||
+ | ! | ||
+ | ! | ||
+ | |- | ||
+ | |style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.231:_Bedrock|#1 Bedrock]] ||style="border-bottom: 1px solid #a2a9b1;"| | ||
+ | * Compared with Vanilla D2, damage increased moderately and synergies increased greatly. (Bedrock #1-hidden) | ||
− | + | |} | |
+ | |} | ||
− | + | == Wake of Inferno == | |
+ | {{Skilldesc|[[File:Wake_of_Inferno.png]]|Trap that sprays fire at passing enemies. |24|[[Traps#Fire_Blast|Fire Blast]] , [[Traps#Wake_of_Fire|Wake of Fire]] }} | ||
− | + | {| style="margin:auto 0em;" <!-- Layout table for description and misc tables--> | |
+ | |- | ||
+ | | style="vertical-align:top;" | | ||
+ | {| class="wikitable" <!-- Additional skill table (put here not scalable skill properties) --> | ||
+ | |- style="text-align:left;" | ||
+ | | Mana cost ||20 | ||
+ | |- | ||
+ | | style="text-align:left;" colspan="2" | Shoots 10 times | ||
+ | |} | ||
+ | | style="width:20px" | | ||
+ | | | ||
− | {| class = "wikitable" | + | {| class="wikitable" <!-- Synergies table (Please use skill codes from class discussion page) --> |
− | ! | + | ! Synergies !! Bonus to skill |
|- | |- | ||
− | + | | [[Traps#Wake_of_Fire|Wake of Fire]] | |
− | + | | +0.5 Yards per level. | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
|- | |- | ||
− | | | + | | [[Traps#Fire_Blast|Fire Blast]] |
+ | | +13% Fire damage per hardpoint | ||
|- | |- | ||
− | + | | [[Traps#Wake_of_Fire|Wake of Fire]] | |
+ | | +13% Fire damage per hardpoint | ||
+ | |- | ||
+ | | [[Traps#Death_Sentry|'''Death Sentry''']] | ||
+ | | +20% Fire damage per hardpoint | ||
+ | |} | ||
|} | |} | ||
− | + | {{SklTblStart|WakeofInferno}} | |
− | + | {{SklTbl1-20|Fire Damage|21-53|38-71|56-91|74-111|91-130|109-150|126-170|144-189|165-214|188-238|210-262|232-286|254-310|275-334|298-357|319-381|346-411|374-439|400-468|427-498}} | |
− | + | {{SklTbl21-40Start|WakeofInferno}} | |
− | + | {{SklTbl21-40|Fire Damage| 21-53|38-71|56-91|74-111|91-130|109-150|126-170|144-189|165-214|188-238|210-262|232-286|254-310|275-334|298-357|319-381|346-411|374-439|400-468|427-498}} | |
+ | {{SklTblEnd|WakeofInferno}} | ||
− | + | {| class="wikitable" | |
+ | !Version Name!!Patch Notes | ||
+ | |- | ||
+ | | [[Patch_Notes#Patch_.2316:_Jade|#16 Jade]] || | ||
+ | * Synergies from [[Traps#Fire_Blast|Fire Blast]] and [[Traps#Death_Sentry|Death Sentry]] increased from 10% to 13% Fire damage per hardpoint. | ||
− | == | + | |- |
+ | | Older Versions | ||
+ | | | ||
+ | {| class="mw-collapsible mw-collapsed" cellspacing="0" | ||
+ | ! | ||
+ | ! | ||
+ | |- | ||
+ | |style="border-bottom: 1px solid #a2a9b1;"| [[Patch_Notes#Patch_.2315:_Graphite|#15 Graphite]] ||style="border-bottom: 1px solid #a2a9b1;"| | ||
+ | * Skill reworked as follows: now fires in a '''[https://www.patreon.com/posts/wake-of-inferno-19757937 cone formation]''' rather than a straight line. | ||
− | * | + | |- |
+ | |style="border-bottom: 1px solid #a2a9b1;"| [[Patch_Notes#Patch_.231:_Bedrock|#1 Bedrock]] ||style="border-bottom: 1px solid #a2a9b1;"| | ||
+ | * Compared with Vanilla D2, damage scaling increased greatly and damage synergy from Wake of Fire increased greatly. (Bedrock #1-hidden) | ||
− | + | |} | |
+ | |} | ||
− | + | == Death Sentry == | |
+ | {{Skilldesc|[[File:Death_Sentry.png]]|Trap that shoots lightning at your enemies or explodes nearby corpses laying waste to more enemies.|30|[[Traps#Fire_Blast|Fire Blast]] , [[Traps#Shock_Web|Shock Web]] , [[Traps#Charged_Bolt_Sentry|Charged Bolt Sentry]] , [[Traps#Lightning_Sentry|Lightning Sentry]] }} | ||
− | {| | + | {| style="margin:auto 0em;" <!-- Layout table for description and misc tables--> |
− | ! | ||
|- | |- | ||
− | + | | style="vertical-align:top;" | | |
− | ! | + | {| class="wikitable" <!-- Additional skill table (put here not scalable skill properties) --> |
− | + | |- style="text-align:left;" | |
− | + | | Mana cost ||20 | |
− | + | |- style="text-align:left;" | |
− | + | | Corpse Explosion Damage: ||21-29% total corpse life | |
− | + | |- | |
− | + | | style="text-align:left;" colspan="2" | Shoots 5 times | |
− | + | |} | |
− | + | | style="width:20px" | | |
− | + | | | |
− | + | ||
− | + | {| class="wikitable" <!-- Synergies table (Please use skill codes from class discussion page) --> | |
− | + | ! Synergies !! Bonus to skill | |
− | |||
− | |||
− | ! | ||
− | ! | ||
− | ! | ||
− | ! | ||
− | |||
|- | |- | ||
− | ||Fire | + | | [[Traps#Fire_Blast|'''Fire Blast''']] |
+ | | +1 Shot per 3 levels. | ||
|- | |- | ||
− | + | | [[Traps#Lightning_Sentry|'''Lightning Sentry''']] | |
+ | | +15% Lightning damage per hardpoint | ||
+ | |} | ||
|} | |} | ||
− | + | {{SklTblStart|DeathSentry}} | |
− | + | {{SklTbl1-20| Radius (y) |3.3 | 3.6 | 4 | 4.3 | 4.6 | 5 | 5.3 | 5.6 | 6 | 6.3 | 6.6 | 7 | 7.3 | 7.6 | 8 | 8.3 | 8.6 | 9 | 9.3 | 9.6}} | |
− | + | {{SklTbl1-20| Lightning Damage: |1-50|1-57|1-65|1-74|1-82|1-90|1-97|1-105|1-120|1-134|1-148|1-162|1-176|1-190|1-203|1-217|1-242|1-265|1-290|1-314}} | |
− | + | {{SklTbl21-40Start|DeathSentry}} | |
− | + | {{SklTbl21-40| Radius (y) |10 | 10.3 | 10.6 | 11 | 11.3 | 11.6 | 12 | 12.3 | 12.6 | 13 | 13.3 | 13.6 | 14 | 14.3 | 14.6 | 15 | 15.3 | 15.6 | 16 | 16.3}} | |
+ | {{SklTbl21-40| Lightning Damage: |1-338 | 1-362 | 1-392 | 1-422 | 1-452 | 1-482 | 1-512 | 1-542 | 1-578 | 1-614 | 1-650 | 1-686 | 1-722 | 1-758 | 1-794 | 1-830 | 1-866 | 1-902 | 1-938 | 1-974 }} | ||
+ | {{SklTblEnd|DeathSentry}} | ||
− | + | {| class="wikitable" | |
+ | !Version Name!!Patch Notes | ||
+ | |- | ||
+ | | [[Patch_Notes#Patch_.2310:_Tanzanite|#10 Tanzanite]] || | ||
+ | * Corpse explosion damage reduced greatly. | ||
− | == | + | |- |
+ | | Older Versions | ||
+ | | | ||
+ | {| class="mw-collapsible mw-collapsed" cellspacing="0" | ||
+ | ! | ||
+ | ! | ||
+ | |- | ||
+ | |style="border-bottom: 1px solid #a2a9b1;"| [[Patch_Notes#Patch_.231:_Bedrock|#1 Bedrock]] ||style="border-bottom: 1px solid #a2a9b1;"| | ||
+ | * Compared with Vanilla D2, corpse explosion damage reduced moderately, lightning damage and Lightning Sentry synergy increased slightly. (Bedrock #1-hidden) | ||
− | + | |} | |
+ | |} | ||
− | + | == Blade Shield == | |
− | + | {{Skilldesc|[[File:Blade_Shield.png]]|Spinning blades slice enemies who stray too close.|30| [[Traps#Fire_Blast|Fire Blast]] , [[Traps#Blade_Throw|Blade Throw]] , [[Traps#Wake_of_Fire|Wake of Fire]] , [[Traps#Blade_Fury|Blade Fury]] }} | |
− | |||
− | |||
− | |||
− | |||
|- | |- | ||
− | + | | | |
+ | {| style="margin:auto 0em;" <!-- Layout table for description and misc tables--> | ||
|- | |- | ||
− | ! | + | | style="vertical-align:top;" | |
− | + | {| class="wikitable" <!-- Additional skill table (put here not scalable skill properties) --> | |
− | + | |- | |
− | + | | style="text-align:left;" colspan="2" | Deals 50% of weapon damage as area of effect | |
− | + | |- | |
− | + | | style="text-align:left;" colspan="2" | +1 blade every 13 levels (13, 26, 39, 52...) | |
− | + | |} | |
− | + | | style="width:20px" | | |
− | + | | | |
− | + | ||
− | ! | + | {| class="wikitable" <!-- Synergies table (Please use skill codes from class discussion page) --> |
− | ! | + | ! Synergies !! Bonus to skill |
− | ! | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | ! | ||
|- | |- | ||
− | | | + | | [[Traps#Blade_Throw|'''Blade Throw''']] |
+ | | +8% Damage per hardpoint | ||
|- | |- | ||
− | | | + | | [[Traps#Blade_Fury|'''Blade Fury''']] |
− | | | + | | +8% Damage per hardpoint |
− | + | |} | |
|} | |} | ||
− | + | {{SklTblStart|BladeShield}} | |
− | + | {{SklTbl1-20| Damage |6-8 | 8-10 | 10-12 | 12-14 | 14-16 | 16-18 | 18-20 | 20-22 | 22-25 | 24-28 | 26-31 | 28-34 | 30-37 | 32-40 | 34-43 | 36-46 | 39-49 | 42-52 | 45-55 | 48-58}} | |
− | + | {{SklTbl1-20| Mana Cost |25|27|29|31|33|35|37|39|41|43|45|47|49|51|53|55|57|59|61|63}} | |
+ | {{SklTbl1-20| Duration |30|34|38|42|46|50|54|58|62|66|70|74|78|82|86|90|94|98|102|106}} | ||
− | + | {{SklTbl21-40Start|BladeShield}} | |
+ | {{SklTbl21-40| Damage |51-61 | 54-64 | 57-68 | 60-72 | 63-76 | 66-80 | 69-84 | 72-88 | 76-92 | 80-96 | 84-100 | 88-104 | 92-108 | 96-112 | 100-116 | 104-120 | 108-124 | 112-128 | 116-132 | 120-136}} | ||
+ | {{SklTbl21-40| Mana Cost |65|67|69|71|73|75|77|79|81|83|85|87|89|91|93|95|97|99|101|103}} | ||
+ | {{SklTbl21-40| Duration |110|114|118|122|126|130|134|138|142|146|150|154|158|162|166|170|174|178|182|186}} | ||
+ | {{SklTblEnd|BladeShield}} | ||
− | = | + | {| class="wikitable" |
− | + | !Version Name!!Patch Notes | |
− | + | |- | |
− | + | |[[Patch_Notes#Patch_.2320:_Perlite|#20 Perlite]] || | |
− | * | + | * Blade Shield damage scaling at all levels decreased |
+ | * Blade Shield damage synergies increased from 4% to 8% | ||
− | |||
− | |||
− | |||
− | |||
|- | |- | ||
− | + | | Older Versions | |
− | + | | | |
− | + | {| class="mw-collapsible mw-collapsed" cellspacing="0" | |
− | + | ! | |
− | + | ! | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | ! | ||
− | ! | ||
|- | |- | ||
− | || | + | |style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2319:_Zincite|#19 Zincite]]||style="border-bottom: 1px solid #a2a9b1;"| |
+ | * Blade Shield physical skill damage per level reduced slightly at levels 23+ | ||
+ | * Blade Shield damage synergies reduced from 5% to 4% | ||
+ | * Blade Shield now gains a new blade every 13 levels (was 10) | ||
+ | |||
|- | |- | ||
− | || | + | |style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2318:_Flint|#18 Flint]] ||style="border-bottom: 1px solid #a2a9b1;"| |
+ | * Blade Shield now uses accuracy instead of always hitting | ||
+ | |||
|- | |- | ||
− | || | + | |style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2312:_Edenite|#12 Edenite]]||style="border-bottom: 1px solid #a2a9b1;"| |
+ | * Duration shortened from 240 to 30 seconds and duration scaling shortened from +10 to +4 seconds per level. | ||
+ | * Blade Shield’s tooltip now shows the duration. | ||
+ | |||
|- | |- | ||
− | || | + | |style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2310:_Tanzanite|#10 Tanzanite]]||style="border-bottom: 1px solid #a2a9b1;"| |
− | + | * '''Skill reworked as follows''': fires auto-targeting projectiles. Compared to vanilla D2 Blade Shield skill damage is now affected by: | |
+ | ** Any off-weapon %ED (e.g. Fortitude Runeword, %ED modifiers against undead/demons, stat modifiers like Strength and Dexterity) | ||
+ | ** Critical Strike, Deadly Strike and Crushing Blow | ||
+ | ** Freeze Target and Blind, as well as all CoC/CoS effects | ||
+ | ** Attack Rating | ||
+ | ** Weapon modifiers regarding AR and %ED coming from skills are also calculated depending on the utilized weapon type (i.e. claw mastery) | ||
+ | ** Blade Skills are always considered a main-hand attack | ||
+ | ** Blades are shot every 0.8 seconds, with a one second delay after casting the shield (casting the shield does not trigger an attack) | ||
+ | ** Sources of flat damage from items are added to the weapon damage calculation step which is affected by the 50% less damage multiplier | ||
+ | ** Weapon no longer loses durability | ||
− | * | + | |- |
− | + | |style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.231:_Bedrock|#1 Bedrock]] ||style="border-bottom: 1px solid #a2a9b1;"| | |
− | + | * Compared with Vanilla D2: base weapon damage increased moderately, damage scaling increased lightly, duration lengthened greatly and added synergies from Blade Throw and Blade Fury. (Bedrock #1-hidden) | |
− | + | |} | |
+ | |} |
Revision as of 23:29, 16 April 2024
Skill Tree Changes: Now correctly apply '+% elemental damage' and '-% elemental resistance' from items/jewels.
Contents
Fire Blast
Shock Web
|