Difference between revisions of "Dungeoneering"

From Path of Diablo Wiki
Jump to: navigation, search
(Relic Affixes)
(Relic Affixes)
Line 441: Line 441:
  
 
== Relic Affixes ==
 
== Relic Affixes ==
Higher tier Relics have more challenging affixes.
+
Key: White map (W), Yellow map (Y) and Red map (R)
  
 
Values aren't full range.
 
Values aren't full range.
Line 468: Line 468:
 
Monsters have +84% Enhanced Damage
 
Monsters have +84% Enhanced Damage
  
Characters take 0-107 Physical Damage when Attacking
+
Attackers take 0-116 Physical Damage
  
  
Line 579: Line 579:
  
 
Monsters can not be Frozen
 
Monsters can not be Frozen
 +
 +
 +
Monsters do +48.8 Bleed Damage per Second
 +
 +
Monsters have +100% Chance of Open Wounds
  
  
Line 598: Line 603:
 
Monsters have level 8-10 Concentration aura  
 
Monsters have level 8-10 Concentration aura  
  
Monsters have Salvation aura
+
Monsters have Salvation aura (Y) Level 1
  
 
Monsters have level 8-10 Conviction aura
 
Monsters have level 8-10 Conviction aura
Line 607: Line 612:
 
Monsters have 40-105% Faster Walk/Run speed
 
Monsters have 40-105% Faster Walk/Run speed
  
Characters are 25% slower near monsters
+
Monsters have Slow nearby enemies by 20%  
  
  

Revision as of 17:18, 13 March 2024

The following dungeon areas have been added/changed in Path of Diablo.


What is a Relic

A Relic is an item that drops in Hell difficulty, which can be used to open a portal to a new area with challenging monsters. These relics can have affixes which makes the monsters stronger or the player weaker in exchange for an increase in XP earned.

Relics are consumed when the portal is opened. Once inside the area, players can mouse-over the relic icon on the hotbar to see the active affixes.

How to use a Relic

Characters must be level 80 and have completed the Rite of Passage quest in Act V.

In Harrogath, next to Malah, you will find an Altar that can be clicked. Place an identified Relic inside and click the button to consume the relic and open a portal.

Only one portal can be opened at a time. To open a second portal, simply create a new game.

Relics

Relics are grouped into difficulties based on the icon's colour.

Relic icons that are:

  • white should be slightly challenging for a single player
  • yellow should be a moderate challenge for a few players
  • red should be a difficult challenge for a full party.

Relics may have a few variety of layouts or have the same static layout each time.

Relic orientation may be rotated compared to the layouts presented.

White Relics

Name Area Level Boss Layouts

Icy Cavern

86

Blood Huntress

Frigid Plateau

86

Root of All Evil

Layout 1, Layout 2

Yellow Relics

Name Area Level Boss Layouts

Desecrated Temple

87

-

N/a

Dim Cellar

87

Root of All Evil, also Blood Huntress sometimes

N/a

Musty Crypt

87

-

Layout 1, Layout 2

Red Relics

Name Area Level Boss Layouts

Ruined Citadel

88

Ursa Bloodthirst

Layout 1, Layout 2

Forgotten Desert

88

Crazed Sorcerer

Layout 1: Composite minirelic Outlined Overview

Burnt Forest

88

Crazed Sorcerer

N/a

Pleasant Pasture

This relic can only be made by corrupting a relic.

Name Area Level Boss Layouts

Pleasant Pasture

86

-

N/a

Relic Corruption

You can corrupt Relics to give increased density and experience or reroll them. Almost all Relics that drop are Rare items (yellow text name). Rarely, Magic (blue text name) Relics also drop.

See Orb of Corruption for outcome probability.


Relic Modification Recipes


You can use the Horadric Cube to upgrade, corrupt and reroll a relic by transmuting (press twice) the following ingredients,


Upgraded Relic:

4 White relics can be turned into a Yellow relic.

4 Yellow relics can be turned into a Red relic.


Corrupted relic:

An Orb of Corruption + relic. These have a chance to increase monster density and experience however usually add more challenging affixes.


Re-rolled relic, note: the following recipes are the same as you would use for a magic (blue) or rare (yellow) item in the original game.

6 Perfect Skulls + Rare relic (yellow text name) for a new set of affixes.

3 Perfect Gems + Magic relic (blue text name) for a new affix or pair of affixes.

(You can also reroll a corrupted relic).


Corrupted Relics have a small chance to turn into a Pleasant Pasture (more commonly known as a cow relic).
Current closest estimate of rolling a cow relic is 3.4% (12 of 350).


Winnisk57 corrupted 1,100 Relics, giving us insight into how Orbs of Corruption affect Relics.

Relics appear to be affected in the same way as other items affected by Orbs of Corruption.

Below are; affix, % chance of roll and the +%Density and +%Experience:

Changed set of affixes, 48% (most likely should be 50%, 25% Corrupted item affix and 25% transformed into a Rare item)
Corruption no change, 25% - same as Corrupted No Change items, +25% Density and +1% Experience
-%Life, 7.75%, +~27% Density and +1% Experience
Gold and Magic Find, 8.375%, +50% Density and +4% Experience
Monsters do Magic damage, 7.5%, +423% Density and +11% Experience
Cowrelic: 3.375%

Monster Resistances and Immunities

For colour charts showing relic monster resistances and a calculator https://mmmpld.github.io/pod-map-calc/

Icy Cavern

% Resistance
Monster Model Physical Fire Cold Lightning Poison Magic
Blood Lord Blood Lord 100 33 33 33 33 33
Temple Guard Baboon Demon 33 0 33 100 0 0
Unholy Corpse Reanimated Horde 50 0 0 0 120 50
Demon Sprite Demon Imp 0 120 33 25 0 25
Bush Barb Spike Fiend 50 0 50 0 0 0

Frigid Plateau

% Resistance
Monster Model Physical Fire Cold Lightning Poison Magic
Unholy Corpse Reanimated Horde 50 0 0 0 120 50
Horror Archer Skeleton Archer 33 66 66 66 140 10
Doom Knight Oblivion Knight 33 140 25 25 50 0
Oblivion Knight Oblivion Knight 33 60 150 60 75 25
Blunderbore Blunderbore 75 33 33 33 0 0
Death Mauler Death Mauler 33 50 50 100 0 0
Fiend Bat 10 33 33 100 0 0
Storm Caster Finger Mage 40 66 25 100 25 0
Temple Guard Baboon Demon 33 0 33 100 0 0
Zealot Zakarum Zealot 10 25 33 100 50 20

Dim Cellar

% Resistance
Monster Model Physical Fire Cold Lightning Poison Magic
Blunderbore Blunderbore 75 33 33 33 0 0
Spider Magnus Giant Spider 50 120 0 0 65 0
Death Mauler Death Mauler 33 50 50 100 0 0
Flesh Lancer Corrupt Rogue Spearwoman 45 25 130 25 25 0
The Banished Vampire 50 33 150 25 50 0
Soul Killer Fetish 15 105 25 25 33 0
Bush Barb Spike Fiend 50 0 50 0 0 0
Blood Wing Giant Mosquito 0 0 0 33 120 0

Musty Crypt

% Resistance
Monster Model Physical Fire Cold Lightning Poison Magic
Blood Lord Blood Lord 100 33 33 33 33 33
Temple Guard Baboon Demon 33 0 33 100 0 0
Unholy Corpse Reanimated Horde 50 0 0 50 120 50
Demon Sprite Demon Imp 0 120 33 25 0 25
Frozen Scorch Frozen Horror 25 0 190 33 33 0
Bone Scarab Scarab Demon 0 0 0 120 0 0
Hell Whip Overseer 40 33 160 20 0 0
Hell Spawn Baal's Minion 33 110 50 25 0 0
Slinger Slinger 25 50 150 15 15 0
Fiend Bat Demon 10 33 33 100 0 0
Fanatic Enslaved Suicide Minion 25 60 130 15 15 0
Flying Scimitar Object 25 100 0 100 0 0

Desecrated Temple

% Resistance
Monster Model Physical Fire Cold Lightning Poison Magic
Doom Knight Oblivion Knight 33 140 25 25 50 0
Oblivion Knight Oblivion Knight 33 60 150 60 75 25
The Banished Vampire 50 33 150 25 50 0
Frozen Scorch Frozen Horror 25 0 190 33 33 0
Blunderbore Blunderbore 75 33 33 33 0 0
Blood Wing Giant Mosquito 0 0 0 33 120 0
Spider Magnus Gaint Spider 50 120 0 0 65 0
Death Clan Goatman 50 75 0 0 0 50
Storm Caster Finger Mage 40 66 25 100 25 0
Demon Sprite Demon Imp 0 120 33 25 0 25
Bush Barb Spike Fiend 50 0 50 0 0 0

Ruined Citadel

% Resistance
Monster Model Physical Fire Cold Lightning Poison Magic
Flesh Lancer Corrupt Rogue Spearwoman 45 25 130 25 25 0
Blood Temptress Succubus 25 60 50 50 120 0
Serpent Magus Claw Viper 40 33 120 0 60 70
Bone Scarab Scarab Demon 0 0 0 120 0 0
Temple Guard Baboon Demon 33 0 33 100 0 0
Hierophant Zakarum Priest 10 25 160 33 20 0
Zealot Zakarum Zealot 10 25 160 100 20 0
Dark Shape Wraith 100 0 80 0 75 50
Slinger Slinger 25 50 150 15 15 0
Cavader Mummy 50 0 33 33 110 0

Forgotten Desert

% Resistance
Monster Model Physical Fire Cold Lightning Poison Magic
Blood Wing Giant Mosquito 0 0 0 33 120 0
Unholy Corpse Reanimated Horde 50 0 0 0 120 50
Hell Whip Overseer 40 33 160 20 0 0
Hell Spawn Baal's Minion 33 110 50 25 0 0
Storm Caster Finger Mage 40 66 25 100 25 0
Council Member Council Member 50 33 33 100 33 0
Soul Killer Fetish 15 105 25 25 33 0
Burning Dead Mage Skeleton Mage 33 130 50 0 110 0
Blood Lord Blood Lord 100 33 33 33 33 33
Fire Tower Fire Tower 40 99 85 50 1000 50
Bush Barb Spike Fiend 50 0 50 0 0 0

Burnt Forest

% Resistance
Monster Model Physical Fire Cold Lightning Poison Magic
Pit Lord Mega Daemon 80 145 100 100 145 100
Horror Archer Skeleton Archer 33 66 66 66 140 10
Temple Guard Baboon Demon 33 0 33 100 0 0
Mauler Blunderbore 55 50 50 100 0 0
Horror Mage Skeleton Mage 33 0 0 115 33 0
Black Rogue Corrupt Rogue 20 33 140 33 20 20
Horadrim Ancient Greater Mummy 33 50 50 50 50 100
Infidel Sand Raider 25 5 110 0 33 0
Damned Tainted 0 0 0 120 25 0

Pleasant Pasture

% Resistance
Monster Model Physical Fire Cold Lightning Poison Magic
Hell Bovine Hell Bovine 50 50 50 50 33 33

Relic Affixes

Key: White map (W), Yellow map (Y) and Red map (R)

Values aren't full range.


Ingame examples:


+10-80% Experience

+25-2750% Monster Density


Monsters have +0-1465 to Replenish Life

Characters have Reduced Maximum Mana

Characters have Drain Life -X

Monsters have +0-100% Defense

Monsters have +1-162% Attack Rating

Characters have -10 Vitality & Energy

Monsters have +84% Enhanced Damage

Attackers take 0-116 Physical Damage


Characters have Chance to Avoid projectiles while Standing or Attacking

Characters have Chance to Evade projectiles or Attacks while Running


(The chance to cast affixes haven't been implemented yet)

Monsters have 20% chance to cast level 25 Glacial Spike on death

Monsters have 20% chance to cast level 25 Desecrate on death

(Prefix) Monsters have 20% chance to cast level 20 Meteor on death

(Suffix) Monsters have 15% chance to cast level 20 Meteor on death


Monsters have 0-50% Lifesteal


Monsters have Chance to Cast Weaken on Hit


(White Relics) Monsters have 10% chance to cast level 5 Amplify Damage on hit

(Yellow Relics) Monsters have 20% chance to cast level 8 Amplify Damage on hit

(Red Relics) Monsters have 30% chance to cast level 13 Amplify Damage on hit


(White Relics) Monsters have 10% chance to cast level 1 Lower Resist on hit

(Yellow Relics) Monsters have 20% chance to cast level 8 Lower Resist on hit

(Red Relics) Monsters have 30% chance to cast level 13 Lower Resist on hit



(Yellow Relics) Monsters have 20% chance to cast level 8 Decrepify on hit

(Red Relics) Monsters have 30% chance to cast level 13 Decrepify on hit


Monsters have 0 to 75-100%(highest tier) Reduced Curse Duration


Monsters have 0-50% Physical Damage Resistance

Monsters have Physical Absorb %


Monsters have 0-278% Fire Resistance

Monsters have Fire Absorb %


Monsters have +40-232% Cold Resistance

Monsters have Cold Absorb %


Monsters have +200-339% Lightning Resistance

Monsters have Lightning Absorb %


Monsters have 0-277% Poison Resistance

Monsters have Poison Absorb %


Monsters Physical and Magic Damage Reduced by 17-63

Monsters have Magic Absorb %


Monsters do +69-200 physical damage


Monsters do +1-199 Fire damage

Monsters do +99 - 199 minimum fire damage

Monsters do +0-77% Fire Skill damage


Monsters do -23 to +199 Cold damage

Monsters do +99 minimum cold damage

Monsters do +0-83% Cold Skill damage


Monsters do +1-63 Lightning damage

Monsters do +63 minimum lightning damage

Monsters do +0-183% Lightning Skill damage


Monsters do +0-90% Poison Skill damage


Monsters do +0-199 Magic damage


Monsters can not be Frozen


Monsters do +48.8 Bleed Damage per Second

Monsters have +100% Chance of Open Wounds


Monsters have 0-44% Deadly Strike

Monsters have 0-112% Piercing attack


Monsters have level 12-20 Precision aura

Monsters have level 6-10 Blessed Aim aura

Monsters have level 1-3 Vigor aura

Monsters have level 8-12 Cleansing aura

Monsters have level 9-14 Redemption aura

Monsters have level 8-10 Concentration aura

Monsters have Salvation aura (Y) Level 1

Monsters have level 8-10 Conviction aura

Monsters have Fanaticism aura


Monsters have 40-105% Faster Walk/Run speed

Monsters have Slow nearby enemies by 20%


Monsters have 53-130% Increased Attack Speed


+200% Gold and Magic Find

Character's Life reduced 29-88%