Difference between revisions of "Traps"
From Path of Diablo Wiki
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(→Blade Shield) |
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== Blade Shield == | == Blade Shield == | ||
− | + | <!-- If skill doesnt exist in original Diablo 2 remove comment marks below --> | |
+ | <!-- <span style="color:green">'''New skill'''</span> --> | ||
+ | {| | ||
+ | |- | ||
+ | | | ||
+ | {| <!-- Description table --> | ||
− | '''Required Level:''' 30 | + | |rowspan="3" style="vertical-align:top; padding:0.5em 0.5em 0.5em 0.5em; width:5%"|https://pathofdiablo.com/wiki/images/assassin/Blade%20Shield.png ||'''Description:''' Spinning blades slice enemies who stray too close. ''' |
+ | |- | ||
+ | |'''Required Level:''' 30 | ||
+ | |- | ||
+ | |'''Prerequisites:''' [[Traps#Fire_Blast|Fire Blast]] , [[Traps#Blade_Throw|Blade Throw]] , [[Traps#Wake_of_Fire|Wake of Fire]] , [[Traps#Blade_Fury|Blade Fury]] | ||
+ | |} | ||
+ | |- | ||
+ | | | ||
− | + | {| style="margin:auto 0em;" <!-- Layout table for description and misc tables--> | |
+ | |- | ||
+ | | style="vertical-align:top;" | | ||
+ | {| class="wikitable" <!-- Additional skill table (put here not scalable skill properties) --> | ||
+ | |- style="text-align:left;" | ||
+ | | Duration: ||30 seconds, +4 seconds per level | ||
+ | |- | ||
+ | | style="text-align:left;" colspan="2" | Deals 50% of weapon damage as area of effect | ||
+ | |- | ||
+ | | style="text-align:left;" colspan="2" | Adds 1 blade per 10 levels | ||
+ | |} | ||
+ | | style="width:20px" | | ||
+ | | | ||
− | {| class = "wikitable" | + | {| class="wikitable" <!-- Synergies table (Please use skill codes from class discussion page) --> |
− | ! | + | ! Synergies !! Bonus to skill |
|- | |- | ||
− | + | | [[Traps#Blade_Throw|'''Blade Throw''']] | |
− | | | + | | +8% Damage per hardpoint |
− | |||
|- | |- | ||
+ | | [[Traps#Blade_Fury|'''Blade Fury''']] | ||
+ | | +8% Damage per hardpoint | ||
+ | |} | ||
+ | |} | ||
+ | |||
+ | {| class = "wikitable" | ||
!Skill level | !Skill level | ||
!1 | !1 | ||
Line 969: | Line 998: | ||
|} | |} | ||
− | + | {| class="wikitable" | |
− | + | !Version Name!!Patch Notes | |
− | + | |- | |
+ | |[[Patch_Notes#Patch_.2320:_Perlite|#20 Perlite]] || | ||
+ | * Blade Shield damage scaling at all levels decreased | ||
+ | * Blade Shield damage synergies increased from 4% to 8% | ||
− | + | |- | |
− | ::Duration shortened from 240 to 30 seconds and duration scaling shortened from +10 to +4 seconds per level. | + | | Older Versions |
− | :: | + | | |
− | + | {| class="mw-collapsible mw-collapsed" cellspacing="0" | |
− | + | ! | |
− | + | ! | |
− | + | |- | |
− | + | |style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2319:_Zincite|#19 Zincite]]||style="border-bottom: 1px solid #a2a9b1;"| | |
− | + | * Blade Shield physical skill damage per level reduced slightly at levels 23+ | |
− | + | * Blade Shield damage synergies reduced from 5% to 4% | |
− | + | * Blade Shield now gains a new blade every 13 levels (was 10) | |
− | + | ||
− | + | |- | |
− | :: | + | |style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2318:_Flint|#18 Flint]] ||style="border-bottom: 1px solid #a2a9b1;"| |
+ | * Blade Shield now uses accuracy instead of always hitting | ||
+ | |||
+ | |- | ||
+ | |style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2312:_Edenite|#12 Edenite]]||style="border-bottom: 1px solid #a2a9b1;"| | ||
+ | * Duration shortened from 240 to 30 seconds and duration scaling shortened from +10 to +4 seconds per level. | ||
+ | * Blade Shield’s tooltip now shows the duration. | ||
+ | |||
+ | |- | ||
+ | |style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2310:_Tanzanite|#10 Tanzanite]]||style="border-bottom: 1px solid #a2a9b1;"| | ||
+ | * '''Skill reworked as follows''': fires auto-targeting projectiles. Compared to vanilla D2 Blade Shield skill damage is now affected by: | ||
+ | ** Any off-weapon %ED (e.g. Fortitude Runeword, %ED modifiers against undead/demons, stat modifiers like Strength and Dexterity) | ||
+ | ** Critical Strike, Deadly Strike and Crushing Blow | ||
+ | ** Freeze Target and Blind, as well as all CoC/CoS effects | ||
+ | ** Attack Rating | ||
+ | ** Weapon modifiers regarding AR and %ED coming from skills are also calculated depending on the utilized weapon type (i.e. claw mastery) | ||
+ | ** Blade Skills are always considered a main-hand attack | ||
+ | ** Blades are shot every 0.8 seconds, with a one second delay after casting the shield (casting the shield does not trigger an attack) | ||
+ | ** Sources of flat damage from items are added to the weapon damage calculation step which is affected by the 50% less damage multiplier | ||
+ | ** Weapon no longer loses durability | ||
+ | |||
+ | |- | ||
+ | |style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.231:_Bedrock|#1 Bedrock]] ||style="border-bottom: 1px solid #a2a9b1;"| | ||
+ | * Compared with Vanilla D2: base weapon damage increased moderately, damage scaling increased lightly, duration lengthened greatly and added synergies from Blade Throw and Blade Fury. (Bedrock #1-hidden) | ||
+ | |||
+ | |} | ||
+ | |} |
Revision as of 13:06, 6 August 2023
Skill Tree Changes: Now correctly apply '+% elemental damage' and '-% elemental resistance' from items/jewels.
Contents
Fire Blast
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Shock Web
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