Difference between revisions of "Orb of Corruption"
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− | A mysterious orb. It corrupts an item | + | A mysterious orb. It corrupts an item granting it new properties and, in some cases, even reforging it into a totally new item.<br/> |
− | + | ::[[File:Orb_of_corruption.png]]<br /> | |
− | |||
− | + | '''Recipe''': Place the Orb of Corruption into the Horadric Cube with another item and press the Transmute button twice. | |
− | + | Any item can be corrupted with the recipe above, EXCEPT as follows (cannot be corrupted): | |
+ | * Normal / White Items | ||
+ | * Items that already have sockets | ||
+ | * Ethereal items | ||
+ | An item can only be corrupted once, which will display the work "Corrupted" in red text under the item's descrption. Any subsequent attempts at corruption have no effect (and will not consume an Orb of Corruption). | ||
+ | |||
+ | Items that have been upgraded (e.g. normal -> exception -> elite) can still be corrupted, and vice versa, without any restriction. Note that some items needs to be upgraded first to enable a possible max sockets. For example Skin of the Vipermagi is Serpentskin Armor and its max possible sockets is 2. If you upgrade it to Wyrmhide, max possible sockets is 4. | ||
{| class="wikitable" | {| class="wikitable" | ||
− | !colspan=" | + | !colspan="3"|Possible Outcomes of Socketable Gear |
|- | |- | ||
− | !colspan="1"| | + | !colspan="1"| |
− | !colspan="1"| | + | !colspan="2"|Odds |
+ | |- | ||
+ | !colspan="1"|Result | ||
+ | !colspan="1"|Socketable Gear | ||
+ | !colspan="1"|Unsocketable Gear | ||
|- | |- | ||
|No Changes | |No Changes | ||
|25% | |25% | ||
+ | |50% | ||
|- | |- | ||
|Transforms into a new Rare Item | |Transforms into a new Rare Item | ||
+ | |25% | ||
|25% | |25% | ||
|- | |- | ||
− | |Gains Sockets | + | |Gains Sockets(*) |
− | ( | ||
|25% | |25% | ||
+ | |0% | ||
|- | |- | ||
|Gains a Corruption mod | |Gains a Corruption mod | ||
+ | |25% | ||
|25% | |25% | ||
|} | |} | ||
− | + | (*)Gains a random number of sockets from 1 to the maximum number possible per base item | |
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== Corruption Results == | == Corruption Results == |
Revision as of 06:14, 16 February 2019
A mysterious orb. It corrupts an item granting it new properties and, in some cases, even reforging it into a totally new item.
Recipe: Place the Orb of Corruption into the Horadric Cube with another item and press the Transmute button twice.
Any item can be corrupted with the recipe above, EXCEPT as follows (cannot be corrupted):
- Normal / White Items
- Items that already have sockets
- Ethereal items
An item can only be corrupted once, which will display the work "Corrupted" in red text under the item's descrption. Any subsequent attempts at corruption have no effect (and will not consume an Orb of Corruption).
Items that have been upgraded (e.g. normal -> exception -> elite) can still be corrupted, and vice versa, without any restriction. Note that some items needs to be upgraded first to enable a possible max sockets. For example Skin of the Vipermagi is Serpentskin Armor and its max possible sockets is 2. If you upgrade it to Wyrmhide, max possible sockets is 4.
Possible Outcomes of Socketable Gear | ||
---|---|---|
Odds | ||
Result | Socketable Gear | Unsocketable Gear |
No Changes | 25% | 50% |
Transforms into a new Rare Item | 25% | 25% |
Gains Sockets(*) | 25% | 0% |
Gains a Corruption mod | 25% | 25% |
(*)Gains a random number of sockets from 1 to the maximum number possible per base item
Corruption Results
List of Corruption mods | |||||||
---|---|---|---|---|---|---|---|
Inventory Slot | Outcomes | Value | |||||
Helm | Strength | 5 to 10 | |||||
Energy | 5 to 10 | ||||||
Life Gained on Melee/Ranged Hit | 10 to 14 / 5 to 10 | ||||||
Life | 10 to 15 | ||||||
Enhanced Defense | 20% to 25% | ||||||
Boots | Fire Resistance | 10% to 20% | |||||
All Resistances | 5% to 10% | ||||||
Dexterity | 5 to 10 | ||||||
Lightning Resistance | 10% to 20% | ||||||
Reduced Cooldown | 10% | ||||||
Gloves | Increased Attack Speed | 10% | |||||
Cold Resistance | 10% to 20% | ||||||
All Resistance | 5% to 10% | ||||||
Life Gained on Melee/Ranged Hit | 5 to 10 / 5 to 10 | ||||||
Poison Reistance | 10% to 20% | ||||||
Amulet | All Resistances | 5% | |||||
All Skills | 1 | ||||||
Regenerate Mana | 15% | ||||||
Magic Find | 10% | ||||||
Life | 12 to 18 | ||||||
Rings | Faster Cast Rate | 10% | |||||
Faster Run/Walk | 10% | ||||||
Life | 15 | ||||||
Physical Damage Taken Reduced By | 5% to 6% | ||||||
Better Chance Of Getting Magic Items | 10% | ||||||
Armour | Increased Attack Speed | 10% | |||||
Enhanced Defense | 15% to 20% | ||||||
Bonus to Attack Rating | 10% to 20% | ||||||
Faster Cast Rate | 10% | ||||||
Increase Maximum Life | 2% | ||||||
Weapons | Enhanced Damage | 35% to 50% | |||||
Deadly Strike | 10% | ||||||
Max Damage Per Level | 1 | ||||||
Crushing Blow | 10% | ||||||
Increased Attack Speed | 10% to 15% | ||||||
Shield | Increased Chance to Block | 10% | |||||
Increased Fire Damage | 10% | ||||||
Increased Cold Damage | 10% | ||||||
Increased Lightning Damage | 10% | ||||||
Increased Poison Damage | 10% | ||||||
Belt | Pierce | 8% | |||||
Maximum Lightning Resistance | 2% | ||||||
Maximum Poison Resistance | 2% | ||||||
Maximum Fire Resistance | 2% | ||||||
Maximum Cold Resistance | 2% | ||||||
Bolt/Arrow | All Resistances | 5% | |||||
Life Gained on Ranged Hit | 4 to 6 | ||||||
Mana Gained on Ranged Hit | 2 to 4 | ||||||
Increased Attack Speed | 10% | ||||||
Vitality | +5 to +10 |