Difference between revisions of "Loot SFX"
Ghost exile (talk | contribs) (→Sound Packs) |
Ghost exile (talk | contribs) (→Sound Packs) |
||
Line 20: | Line 20: | ||
[https://drive.google.com/file/d/1Dw8SN0nvauqkvgeUdGeBpVYDglET4Svj/view?usp=sharing PoEFilterSound Pack] Made by ghost_exile | [https://drive.google.com/file/d/1Dw8SN0nvauqkvgeUdGeBpVYDglET4Svj/view?usp=sharing PoEFilterSound Pack] Made by ghost_exile | ||
+ | |||
+ | [https://drive.google.com/file/d/15r4Ru8yzo8r14UyRozC-bIwjvVM4NWn4/view?usp=sharing PoEFilterSound_veryloud] Made by ghost_exile | ||
== How to create custom SFX == | == How to create custom SFX == |
Revision as of 19:15, 25 March 2018
Requirements
Loot SFX requires Patch #14: Serandite
Instructions
1. Download an existing sound pack and extract the "data" folder within it, into your Path of Diablo folder (found inside your Diablo II installation folder) See picture
2. In the PoD Launcher enable the "Advanced" checkbox and then the "-direct" checkbox. See picture
Sound Packs
Default Pack Original sound files.
Starsurges Pack Voiced by Starsurges
Tevashi Pack Voiced by Tevashi
NES Zelda Pack Made by silent_galaxy
PoEFilterSound Pack Made by ghost_exile
PoEFilterSound_veryloud Made by ghost_exile
How to create custom SFX
Download Audacity and set the project to 22k hertz (bottom left).
Export files as 16 bit .wav
Place the file in the following folder structure: (wherever Diablo II is installed)/Path of Diablo/data/global/sfx/Item
The file must be named the exact same way as an existing (and supported) file. See Default Pack for the list of supported file names.
(Only 16-bit .wav @ 22050 Hz are supported)