New skill added, combines 'Minion Health' and 'Minion Damage' added in Bedrock #1 (formerly Skeleton Mastery, Summon Resist and Golem Mastery) also applies to Revives
Raise Skeleton Warrior
Description: Cast on the corpse of a slain monster to raise a skeleton warrior that fights for you.
Skeleton Warriors will now trigger ‘Boneshatter’ when they kill an enemy. Boneshatter: bone shrapnel shoots out, dealing their attack damage to nearby enemies (NHD=0).
Skeleton Warriors now have a +1 tile weapon range which helps mean their collision which blocks one another matters a lot less.
Skeleton Warrior life per level increased to 8 (was 6). [Lv34 Warrior with Lv32 Mastery is 1144 (was 1078) in Hell.
Flesh Offering & Bone Offering reworked: Instead of providing an aura in a radius for a certain duration, the Offering will now buff allied summons in a large area around the cast point and the buff will last for a base duration of 5 seconds and get 1 additional second per corpse consumed. The buff will remain until the duration expires and continues even when changing areas and regardless of how far away the offering was cast (no more aura radius).
Bone Offering now gives Reduced Curse Duration, Physical & Magic Damage Reduced by X and Boneshatter When Struck.
Bone Offering’s +Damage% has been changed to +Raised Skeleton Damage% which benefits both Skeleton Warriors and Skeleton Mages (also benefits physical damage of Revives but not elemental damage yet sadly)
Compared with Vanilla D2: has a set base life and damage, slows target scaling decreased dramatically and all synergies and other stat scaling replaced by Summon Mastery. (Bedrock #1-hidden)
Flesh Offering
Description: Consumes corpses to temporarily empower your party with swiftness. The damage bonus doesnt apply to other players
Flesh Offering & Bone Offering reworked: Instead of providing an aura in a radius for a certain duration, the Offering will now buff allied summons in a large area around the cast point and the buff will last for a base duration of 5 seconds and get 1 additional second per corpse consumed. The buff will remain until the duration expires and continues even when changing areas and regardless of how far away the offering was cast (no more aura radius).
Flesh Offering will now also give Reduced Curse Duration.
Raise Skeletal Mage can now summon all four elements (was fire-only last patch as temporary fix). Cold, Lightning and Poison damage has been rebalanced to match fire’s power.
Raise Skeletal Mage’s fire damage synergy from Fire Golem has been changed to Bone Offering (and scales all elements); (this was previously listed as blood golem prior, that was incorrect)
Compared with Vanilla D2, skill reworked as follows: no longer shares damage received, has a set base damage. Initial life stolen decreased moderately. All synergies and other stat scaling replaced by Summon Mastery. (Bedrock #1-hidden)
Convocation
Description: Muster dark energies to warp you and your minions to a location
Compared with Vanilla D2, damage returned scaling increased greatly and all synergies and other stat scaling replaced by Summon Mastery. (Bedrock #1-hidden)
Fire Golem
Description: Creates a golem that converts the damage it receives from fire into life
Fire Golem had flat fire damage and also ran Holy Fire aura, giving him another flat fire damage, causing double dips in his damage. This has been fixed to where his flat fire damage no longer exists. His Holy Fire level was reduced slightly.