Difference between revisions of "User:Zardoz11"

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(Shockwave)
(Shockwave)
 
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| colspan="2" |
 
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{| <!-- Description table -->
 
{| <!-- Description table -->
|rowspan="3" style="vertical-align:top; padding:0.5em 0.5em 0.5em 0.5em; width:5%"|https://pathofdiablo.com/wiki/images/paladin/Sacrifice.png ||'''Skill description:''' When in werebear form, stomp to create a shockwave that crushes enemies.
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|rowspan="4" style="vertical-align:top; padding:0.5em 0.5em 0.5em 0.5em; width:5%"|https://pathofdiablo.com/wiki/images/paladin/Sacrifice.png ||'''Skill description:''' When in werebear form, stomp to create a shockwave that crushes enemies.
 
|-
 
|-
 
| '''Required level:''' 24
 
| '''Required level:''' 24
 
|-  
 
|-  
 
| '''Prerequisites:''' Werebear, Maul
 
| '''Prerequisites:''' Werebear, Maul
 +
|-
 +
| '''Brief Summary of Changes in PoD:''' Shockwave now deals partial weapon damage and applies things weapon attacks would apply (Deadly Strike, Life Steal, etc).
 
|}
 
|}
 
|-
 
|-
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! Synergies !! Bonus to skill
 
! Synergies !! Bonus to skill
 
|-
 
|-
| [[Defensive_Auras#Redemption|'''Redemption''']]
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| [[Shapeshifting#Maul|'''Maul''']]
| +10% Damage per hardpoint
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| +8% Damage per hardpoint
|-
 
| [[Offensive_Auras#Fanaticism|'''Fanaticism''']]
 
| +5% Damage per hardpoint
 
|-
 
 
|}
 
|}
 
|-
 
|-
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!Skill level!!1!!2!!3!!4!!5!!6!!7!!8!!9!!10!!11!!12!!13!!14!!15!!16!!17!!18!!19!!20
 
!Skill level!!1!!2!!3!!4!!5!!6!!7!!8!!9!!10!!11!!12!!13!!14!!15!!16!!17!!18!!19!!20
 
|- style="text-align:right;"
 
|- style="text-align:right;"
! Attack Rating
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||Damage:||11-22||18-31||24-39||31-48||37-57||44-65||50-74||57-83||65-93||74-104||83-115||91-126||100-137||109-147||117-158||126-169||138-183||150-197||162-211||173-225
| +25%||+35%||+45%||+55%||+65%||+75%||+85%||+95%||+105%||+115%||+125%||+135%||+145%||+155%||+165%||+175%||+185%||+195%||+205%||+215%
 
|- style="text-align:right;"
 
! Damage
 
| +200%||+220%||+240%||+260%||+280%||+300%||+320%||+340%||+360%||+380%||+400%||+420%||+440%||+460%||+480%||+500%||+520%||+540%||+560%||+580%
 
 
|}
 
|}
 
|}
 
|}
  
'''Patch Notes'''
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{| class="non-table mw-collapsible mw-collapsed
 +
!Other Notes
 +
|-
 +
|
 +
*Uses Faster Cast Rate to determine speed of attack
 +
*Does not use Attack Rating and always hits, but still affected by chance to block from shields.
 +
*Is considered a Ranged Attack for things like "Life Gained on Ranged Hit" and penalties to Crushing Blow.
 +
*"Off-Weapon Enhanced Damage" (such as from auras, non-weapon items, jewels in armor and Maul) applies to total shockwave damage, where as Enhanced Damage on your weapon (including Enhanced Damage Jewels in your weapon) is cut to 25%.
 +
|}
  
{| class="wikitable" <!-- Patch notes table (Please use patch notes codes from Patch notes discussion page)-->
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{| class="non-table mw-collapsible mw-collapsed<!-- Patch notes table (Please use patch notes codes from Patch notes discussion page)-->
 
!Patch!!Changes
 
!Patch!!Changes
 
|-
 
|-
|[[Patch_Notes#Patch_.2317:_Tourmaline|#17 Tourmaline]]||Damage to self decreased from 5% to 4%.
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 +
|[[Patch_Notes#Patch_.2320:_Perlite|#20 Perlite]]||Removed a 10 frame global skill cooldown which can occur on some skills and CTCs. (This bug fix applies to Shockwave and ctcs)
 +
|-
 +
 
 +
|[[Patch_Notes#Patch_.2318:_Flint|#18 Flint]]||Synergy reduced from 10% to 8%.
 +
|-
 +
 
 +
|[[Patch_Notes#Patch_.2311:_Kyanite|#11 Kyanite]]||Synergy reduced from 11% to 10%.
 +
|-
 +
 
 +
|[[Patch_Notes#Patch_.2310:_Tanzanite|#10 Tanzanite]]||Base damage lowered slightly.
 +
|-
 +
 
 +
|[[Patch_Notes#Patch_.236:_Obsidian|#6 Obsidian]]||Now deals 25% of weapon damage.
 
|-
 
|-
 +
 
|[[Patch_Notes#Patch_.231:_Bedrock|#1 Bedrock]]||
 
|[[Patch_Notes#Patch_.231:_Bedrock|#1 Bedrock]]||
*Base weapon damage increased from 100% to 150% and starting damage bonus decreased to compensate.
+
*Damage scaling increased greatly.
*Damage to self decreased from 8% to 5%.
+
*Maul synergy added.
*''(hidden)'' Compared with Vanilla D2, damage scaling and attack rating increased moderately but Redemption synergy reduced moderately.
+
*Stun duration shortened greatly.
 
|}
 
|}
  

Latest revision as of 22:41, 31 July 2023

Shockwave

Sacrifice.png Skill description: When in werebear form, stomp to create a shockwave that crushes enemies.
Required level: 24
Prerequisites: Werebear, Maul
Brief Summary of Changes in PoD: Shockwave now deals partial weapon damage and applies things weapon attacks would apply (Deadly Strike, Life Steal, etc).
Weapon Damage 25%
Stun Length 1.4 Seconds
Mana cost 7
Synergies Bonus to skill
Maul +8% Damage per hardpoint
Skill level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Damage: 11-22 18-31 24-39 31-48 37-57 44-65 50-74 57-83 65-93 74-104 83-115 91-126 100-137 109-147 117-158 126-169 138-183 150-197 162-211 173-225
Other Notes
  • Uses Faster Cast Rate to determine speed of attack
  • Does not use Attack Rating and always hits, but still affected by chance to block from shields.
  • Is considered a Ranged Attack for things like "Life Gained on Ranged Hit" and penalties to Crushing Blow.
  • "Off-Weapon Enhanced Damage" (such as from auras, non-weapon items, jewels in armor and Maul) applies to total shockwave damage, where as Enhanced Damage on your weapon (including Enhanced Damage Jewels in your weapon) is cut to 25%.
Patch Changes
#20 Perlite Removed a 10 frame global skill cooldown which can occur on some skills and CTCs. (This bug fix applies to Shockwave and ctcs)
#18 Flint Synergy reduced from 10% to 8%.
#11 Kyanite Synergy reduced from 11% to 10%.
#10 Tanzanite Base damage lowered slightly.
#6 Obsidian Now deals 25% of weapon damage.
#1 Bedrock
  • Damage scaling increased greatly.
  • Maul synergy added.
  • Stun duration shortened greatly.

OLD Shock Wave

Description: When in werebear form, stomp to create a shockwave that crushes enemies.

Required Level: 24

Prerequisites: Werebear, Maul

Deals 25% of weapon damage
Stun Duration: 1.4 seconds
slvl 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Damage: 11-22 18-31 24-39 31-48 37-57 44-65 50-74 57-83 65-93 74-104 83-115 91-126 100-137 109-147 117-158 126-169 138-183 150-197 162-211 173-225
Mana Cost: 7

Synergies:

Maul: +8% Damage per hardpoint

Patch Notes:

Synergy reduced from 10% to 8%. (Flint #18)
Synergy reduced from 11% to 10%. (Kyanite #11)
Base damage lowered slightly. (Tanzanite #10)
Now deals 25% of weapon damage. (Obsidian #6)
Compared with Vanilla D2:
Damage scaling increased greatly.
Maul synergy added.
Stun duration shortened greatly. (Bedrock #1-hidden)


yo, its your boy, Zardozspeakz.

Discord: ZardozSpeakz#7398 Reddit: ZardozSpeaksHS

I try to maintain the uniques, set items and runewords pages. If you see something wrong on them and don't want to or can't edit it yourself, feel free to message me on discord or reddit.