Difference between revisions of "User:Zardoz11"

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(Shockwave)
(Shockwave)
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{| class="wikitable" style="background:white; border:none" <!-- Skill leveles table -->
 
{| class="wikitable" style="background:white; border:none" <!-- Skill leveles table -->
 
!Skill level!!1!!2!!3!!4!!5!!6!!7!!8!!9!!10!!11!!12!!13!!14!!15!!16!!17!!18!!19!!20
 
!Skill level!!1!!2!!3!!4!!5!!6!!7!!8!!9!!10!!11!!12!!13!!14!!15!!16!!17!!18!!19!!20
|- style="text-align:right;"
 
! Attack Rating
 
| +25%||+35%||+45%||+55%||+65%||+75%||+85%||+95%||+105%||+115%||+125%||+135%||+145%||+155%||+165%||+175%||+185%||+195%||+205%||+215%
 
 
|- style="text-align:right;"
 
|- style="text-align:right;"
 
! Damage  
 
! Damage  

Revision as of 00:37, 31 July 2023

Shockwave

Sacrifice.png Skill description: When in werebear form, stomp to create a shockwave that crushes enemies.
Required level: 24
Prerequisites: Werebear, Maul
Weapon Damage 25%
Stun Length 1.4 Seconds
Mana cost 7
Synergies Bonus to skill
Redemption +10% Damage per hardpoint
Fanaticism +5% Damage per hardpoint
Skill level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Damage +200% +220% +240% +260% +280% +300% +320% +340% +360% +380% +400% +420% +440% +460% +480% +500% +520% +540% +560% +580%

Patch Notes

Patch Changes
#17 Tourmaline Damage to self decreased from 5% to 4%.
#1 Bedrock
  • Base weapon damage increased from 100% to 150% and starting damage bonus decreased to compensate.
  • Damage to self decreased from 8% to 5%.
  • (hidden) Compared with Vanilla D2, damage scaling and attack rating increased moderately but Redemption synergy reduced moderately.

OLD Shock Wave

Description: When in werebear form, stomp to create a shockwave that crushes enemies.

Required Level: 24

Prerequisites: Werebear, Maul

Deals 25% of weapon damage
Stun Duration: 1.4 seconds
slvl 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Damage: 11-22 18-31 24-39 31-48 37-57 44-65 50-74 57-83 65-93 74-104 83-115 91-126 100-137 109-147 117-158 126-169 138-183 150-197 162-211 173-225
Mana Cost: 7

Synergies:

Maul: +8% Damage per hardpoint

Patch Notes:

Synergy reduced from 10% to 8%. (Flint #18)
Synergy reduced from 11% to 10%. (Kyanite #11)
Base damage lowered slightly. (Tanzanite #10)
Now deals 25% of weapon damage. (Obsidian #6)
Compared with Vanilla D2:
Damage scaling increased greatly.
Maul synergy added.
Stun duration shortened greatly. (Bedrock #1-hidden)


yo, its your boy, Zardozspeakz.

Discord: ZardozSpeakz#7398 Reddit: ZardozSpeaksHS

I try to maintain the uniques, set items and runewords pages. If you see something wrong on them and don't want to or can't edit it yourself, feel free to message me on discord or reddit.