Difference between revisions of "Summoning Spells"

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(Patch Notes)
(Patch Notes)
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*'''Flame Golem’s mana cost per level has been reduced by 2'''
 
*'''Flame Golem’s mana cost per level has been reduced by 2'''
 +
 +
*'''Raise Skeleton: Increased damage scaling'''
 +
 +
*'''Raise Skeletal Mage have had their damage increased. Their damage can now be seen on the tooltip for Lightning, Fire and Cold'''
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 +
*'''Fire Golem had flat fire damage and also ran Holy Fire aura, giving him another flat fire damage, causing double dips in his damage. This has been fixed to where his flat fire damage no longer exists. His Holy Fire level was reduced slightly'''

Revision as of 10:38, 27 May 2017

Raise Skeleton

A Necromancer's Skeleton


Description: Raises a Skelton Warrior that fights for you


Level Damage Life Number of Skeletons Mana cost
1 4-5 31 1 6
2 6-7 37 2 7
3 8-9 43 3 8
4 10-11 49 3 9
5 12-13 55 3 10
6 14-15 61 4 11
7 16-17 67 4 12
8 19-20 73 4 13
9 22-23 79 5 14
10 25-26 85 5 15
11 28-29 91 5 16
12 31-32 97 6 17
13 34-35 103 6 18
14 37-38 109 6 19
15 40-41 115 7 20
16 45-46 121 7 21
17 50-51 127 7 22
18 55-56 133 8 23
19 60-61 139 8 24
20 60-61 139 8 25

Minion Health

Description: Increases Life, Defense Rating and Resistances of your Skeletons and Golems

  • Required level: 1
  • Prerequisites: None
  • Synergies: None


Level Life Defense Resistances
1 30% 30% 15%
2 40% 40% 17%
3 50% 50% 19%
4 60% 60% 21%
5 70% 70% 23%
6 80% 80% 25%
7 90% 90% 27%
8 100% 100% 29%
9 110% 110% 31%
10 120% 120% 33%
11 130% 130% 35%
12 140% 140% 37%
13 150% 150% 39%
14 160% 160% 41%
15 170% 170% 43%
16 180% 180% 45%
17 190% 190% 47%
18 200% 200% 49%
19 210% 210% 51%
20 220% 220% 53%


Minion Damage

Description: Increases the damage, attack rating, and movement speed of your skeletons and golems.

Required Level: 12

Prerequisites: None

Synergies: None

Level Damage Attack Rating Movement Speed
1 30 30 5
2 40 40 6
3 50 50 7
4 60 60 8
5 70 70 9
6 80 80 10
7 90 90 11
8 100 100 12
9 110 110 13
10 120 120 14
11 130 130 15
12 140 140 16
13 150 150 17
14 160 160 18
15 170 170 19
16 180 180 20
17 190 190 21
18 200 200 22
19 210 210 23
20 220 220 24

Patch Notes

  • Skeleton Mastery has been removed
  • Two new passives: Minion Damage & Minion Health See Above
  • New skill which replaces Golem Mastery: Convocation (Teleports you and your minions to target location)
  • Tree pathing is completely redesigned
  • Duration of Revives increased from 180 to 600 at Level 1
  • All summons except for Revives benefit from the two new passives; Minion Health & Damage
  • As a temporary fix to the Raise Skeletal Magi skill, only the Fire version will spawn. This temporarily addresses the issue with the fire magi being the strongest one and requiring summoners to desummon the other *elements
  • Flame Golem’s mana cost per level has been reduced by 2
  • Raise Skeleton: Increased damage scaling
  • Raise Skeletal Mage have had their damage increased. Their damage can now be seen on the tooltip for Lightning, Fire and Cold
  • Fire Golem had flat fire damage and also ran Holy Fire aura, giving him another flat fire damage, causing double dips in his damage. This has been fixed to where his flat fire damage no longer exists. His Holy Fire level was reduced slightly