Difference between revisions of "Summoning Spells"

From Path of Diablo Wiki
Jump to: navigation, search
(Patch Notes)
(Raise Skeletal Mage)
 
(191 intermediate revisions by 13 users not shown)
Line 1: Line 1:
==[[Raise Skeleton]]==
+
== Summon Mastery ==
 +
{{Skilldesc|[[File:Summon_Mastery.png]]|Passive - Increases the strength of your summons and revives.|1|None}}
  
[[File:Skeleton.gif|frame|A Necromancer's Skeleton]]
+
{| class="wikitable" style="display: inline-table; margin-right: 50px;"
 +
! Synergies !! Bonus to skill
 +
|-
 +
! style="text-align:left;" |None
 +
| style="text-align:center;" | -
 +
|}
 +
 
 +
{{SklTblStart|SummonMastery}}
 +
{{SklTbl1-20| Revive Life|+5%|+10%|+15%|+20%|+25%|+30%|+35%|+40%|+45%|+50%|+55%|+60%|+65%|+70%|+75%|+80%|+85%|+90%|+95%|+100%}}
 +
{{SklTbl1-20| Revive Damage|+9%|+14%|+19%|+24%|+29%|+34%|+39%|+44%|+49%|+54%|+59%|+64%|+69%|+74%|+79%|+84%|+89%|+94%|+99%|+104%}}
 +
{{SklTbl1-20| Summon Life, Defense, and Attack Rating|+30%|+40%|+50%|+60%|+70%|+80%|+90%|+100%|+110%|+120%|+130%|+140%|+150%|+160%|+170%|+180%|+190%|+200%|+210%|+220%}}
 +
{{SklTbl1-20| Summon Damage | +15%|+27%|+39%|+51%|+63%|+75%|+87%|+99%|+111%|+123%|+135%|+147%|+159%|+171%|+183%|+195%|+207%|+219%|+231%|+243%}}
 +
{{SklTbl1-20| Summon Resistances | +15%|+17%|+19%|+21%|+23%|+25%|+27%|+29%|+31%|+33%|+35%|+37%|+39%|+41%|+43%|+45%|+47%|+49%|+51%|+53%}}
 +
{{SklTbl21-40Start|SummonMastery}}
 +
{{SklTbl21-40| Revive Life|+105%|+110%|+115%|+120%|+125%|+130%|+135%|+140%|+145%|+150%|+155%|+160%|+165%|+170%|+175%|+180%|+185%|+190%|+195%|+200%}}
 +
{{SklTbl21-40| Revive Damage|+109%|+114%|+119%|+124%|+129%|+134%|+139%|+144%|+149%|+154%|+159%|+164%|+169%|+174%|+179%|+184%|+189%|+194%|+199%|+204%}}
 +
{{SklTbl21-40| Summon Life, Defense, and Attack Rating|+230%|+240%|+250%|+260%|+270%|+280%|+290%|+300%|+310%|+320%|+330%|+340%|+350%|+360%|+370%|+380%|+390%|+400%|+410%|+420%}}
 +
{{SklTbl21-40| Summon Damage |+255%|+267%|+279%|+291%|+303%|+315%|+327%|+339%|+351%|+363%|+375%|+387%|+399%|+411%|+423%|+435%|+447%|+459%|+471%|+483%}}
 +
{{SklTbl21-40| Summon Resistances |+55%|+57%|+59%|+61%|+63%|+65%|+67%|+69%|+70%|+70%|+70%|+70%|+70%|+70%|+70%|+70%|+70%|+70%|+70%|+70%|+70%|+70%|+70%}}
 +
{{SklTblEnd|SummonMastery}}
 +
 
 +
{| class="wikitable"
 +
!Version Name!!Patch Notes
 +
|-
 +
| [[Patch_Notes#Patch_.2320:_Perlite|#20 Perlite]] ||
 +
* Summon Mastery minion damage per level increased from 10% to 12%.
 +
 
 +
|-
 +
| Older Versions
 +
|
 +
{| class="mw-collapsible mw-collapsed" cellspacing="0"
 +
!
 +
!
 +
|-
 +
|style="border-bottom: 1px solid #a2a9b1;"| [[Patch_Notes#Patch_.2310:_Tanzanite|#10 Tanzanite]] ||style="border-bottom: 1px solid #a2a9b1;"|
 +
* '''New skill added''', combines 'Minion Health' and 'Minion Damage' added in Bedrock #1 (formerly Skeleton Mastery, Summon Resist and Golem Mastery) also applies to Revives
  
 +
|}
 +
|}
  
'''Description:''' Raises a Skelton Warrior that fights for you
+
== Raise Skeleton Warrior ==
 +
{{Skilldesc|[[File:Raise_Skeleton_Warrior.png]]|Cast on the corpse of a slain monster to raise a skeleton warrior that fights for you.|1|None}}
  
*'''Required level:''' 1
+
{| style="margin:auto 0em;" <!-- Layout table for description and misc tables-->
*'''Prerequisites:''' None
+
|-
*'''Synergies:'''
+
| style="vertical-align:top;" |
**[[#Minion Health| Minion Health]]<br>
+
{| class="wikitable" <!-- Additional skill table (put here not scalable skill properties) -->
**[[#Minion Damage| Minion Damage]]
+
|-
 +
! style="text-align:left;" colspan="2" | Skeleton Warrior base life per difficulty: 
 +
|- style="text-align:left;"
 +
| Normal: ||25  +6 per level
 +
|- style="text-align:left;"
 +
| Nightmare: ||100 +6 per level
 +
|- style="text-align:left;"
 +
| Hell: ||200 +6 per level
 +
|}
 +
| style="width:20px" |
 +
|
  
 +
{| class="wikitable" <!-- Synergies table (Please use skill codes from class discussion page) -->
 +
! Synergies
 +
|-
 +
!        [[Summoning_Spells#Summon_Mastery|Summon Mastery]]
 +
|}
 +
|}
  
 +
{{SklTblStart|RaiseSkeletonWarrior}}
 +
{{SklTbl1-20| Number of Skeletons |1|2|3|3|3|4|4|4|5|5|5|6|6|6|7|7|7|8|8|8}}
 +
{{SklTbl1-20| Damage |2-3|4-5|6-7|8-9|10-11|12-13|14-15|16-17|19-20|22-23|25-26|28-29|31-32|34-35|37-38|40-41|47-48|54-55|61-62|68-69}}
 +
{{SklTbl1-20| Mana Cost |6|7|8|9|10|11|12|13|14|15|16|17|18|19|20|21|22|23|24|25}}
 +
{{SklTbl21-40Start|RaiseSkeletonWarrior}}
 +
{{SklTbl21-40| Number of Skeletons |9|9|9|10|10|10|11|11|11|12|12|12|13|13|13|14|14|14|15|15}}
 +
{{SklTbl21-40| Damage |75-76|82-83|93-94|104-105|115-116|126-127|137-138|148-149|168-169|188-189|208-209|228-229|248-249|268-269|288-289|308-309|328-329|348-349|368-369|388-389}}
 +
{{SklTbl21-40| Mana Cost |26|27|28|29|30|31|32|33|34|35|36|37|38|39|40|41|42|43|44|45}}
 +
{{SklTblEnd|RaiseSkeletonWarrior}}
  
 
{| class="wikitable"
 
{| class="wikitable"
|'''Level'''
+
!Version Name!!Patch Notes
|'''Damage'''
 
|'''Life'''
 
|'''Number of Skeletons'''
 
|'''Mana cost'''
 
 
|-
 
|-
|1
+
| [[Patch_Notes#Patch_.2320:_Perlite|#20 Perlite]] ||
|4-5
+
* Raise Skeleton Warrior base damage per level increased slightly at levels 17+
|31
+
 
|1
 
|6
 
 
|-
 
|-
|2
+
| Older Versions
|6-7
+
|
|37
+
{| class="mw-collapsible mw-collapsed" cellspacing="0"
|2
+
!
|7
+
!
 
|-
 
|-
|3
+
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2318:_Flint|#18 Flint]] ||style="border-bottom: 1px solid #a2a9b1;"|
|8-9
+
* Raise Skeleton Warrior damage scaling between levels 17 and 28 improved slightly
|43
+
 
|3
 
|8
 
 
|-
 
|-
|4
+
|style="border-bottom: 1px solid #a2a9b1;"| [[Patch_Notes#Patch_.2317:_Tourmaline|#17 Tourmaline]] ||style="border-bottom: 1px solid #a2a9b1;"|
|10-11
+
* Raise Skeleton Warrior damage scaling at higher levels increased slightly
|49
+
 
|3
 
|9
 
 
|-
 
|-
|5
+
|style="border-bottom: 1px solid #a2a9b1;"| [[Patch_Notes#Patch_.2316:_Jade|#16 Jade]] ||style="border-bottom: 1px solid #a2a9b1;"|
|12-13
+
* Raise Skeleton has been renamed Raise Skeleton Warrior
|55
+
 
|3
 
|10
 
 
|-
 
|-
|6
+
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.233:_Granite|#3 Granite]] ||style="border-bottom: 1px solid #a2a9b1;"|
|14-15
+
* Increased damage scaling
|61
+
 
|4
 
|11
 
 
|-
 
|-
|7
+
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.232:_Quartz|#2 Quartz]] ||style="border-bottom: 1px solid #a2a9b1;"|
|16-17
+
* Life now scales per level
|67
+
 
|4
 
|12
 
 
|-
 
|-
|8
+
|style="border-bottom: 1px solid #a2a9b1;"| [[Patch_Notes#Patch_.231:_Bedrock|#1 Bedrock]] ||style="border-bottom: 1px solid #a2a9b1;"|
|19-20
+
* Compared with Vanilla D2, base life increased greatly and all stat scaling except those above replaced by Summon Mastery. (Bedrock #1-hidden)
|73
+
 
|4
+
|}
|13
+
|}
 +
 
 +
== Bone Offering ==
 +
{{Skilldesc|[[File:Bone_Offering.png]]|Consumes corpses to temporarily empower your party with toughness. The damage bonus doesnt apply to other players.|6|None}}
 +
 
 +
{| class="wikitable" <!-- Synergies table (Please use skill codes from class discussion page) -->
 +
! Synergies !! Bonus to skill
 
|-
 
|-
|9
+
! style="text-align:left;" |None
|22-23
+
| style="text-align:center;" | -
|79
+
|}
|5
+
|}
|14
+
 
 +
{{SklTblStart|BoneOffering}}
 +
{{SklTbl1-20| Duration | 5|5.2|5.4|5.6|5.8|6|6.2|6.4|6.6|6.8|7|7.2|7.4|7.6|7.8|8|8.2|8.4|8.6|8.8}}
 +
{{SklTbl1-20| Radius (y) |12|12.7|13.3|14|14.7|15.3|16|16.7|17.3|18|18.7|19.3|20|20.7|21.3|22|22.7|23.3|24|24.7}}
 +
{{SklTbl1-20| Defense |+17%|+24%|+30%|+35%|+39%|+42%|+44%|+46%|+48%|+50%|+52%|+53%|+54%|+55%|+56%|+57%|+58%|+58%|+59%|+60%}}
 +
{{SklTbl1-20| Physical & Elemental Damage |+10%|+16%|+22%|+28%|+34%|+40%|+46%|+52%|+58%|+64%|+70%|+76%|+82%|+88%|+94%|+100%|+106%|+112%|+118%|+124%}}
 +
{{SklTbl1-20| Curse Duration Reduction |5%|8%|11%|14%|17%|20%|23%|26%|29%|32%|35%|38%|41%|44%|47%|50%|53%|56%|59%|62%}}
 +
{{SklTbl1-20| Mana Cost |6|7|8|9|10|11|12|13|14|15|16|17|18|19|20|21|22|23|24|25}}
 +
{{SklTbl21-40Start|BoneOffering}}
 +
{{SklTbl21-40| Duration|9|9.2|9.4|9.6|9.8|10|10.2|10.4|10.6|10.8|11|11.2|11.4|11.6|11.8|12|12.2|12.4|12.6|12.8}}
 +
{{SklTbl21-40| Radius (y) |25.3|26|26.7|27.3|28|28.7|29.3|30|30.7|31.3|32|32.7|33.3|34|34.7|35.3|36|36.7|37.3|38|38.7}}
 +
{{SklTbl21-40| Defense |+63%|+63%|+64%|+64%|+65%|+65%|+65%|+65%|+65%|+66%|+66%|+66%|+66%|+66%|+67%|+67%|+67%|+68%|+68%|+68%}}
 +
{{SklTbl21-40| Physical & Elemental Damage |+130%|+136%|+142%|+148%|+154%|+160%|+166%|+172%|+178%|+184%|+190%|+196%|+202%|+208%|+214%|+220%|+226%|+232%|+238%|+244%}}
 +
{{SklTbl21-40| Curse Duration Reduction |65%|68%|71%|74%|77%|80%|83%|86%|89%|92%|95%|98%|100%|100%|100%|100%|100%|100%|100%|100%}}
 +
{{SklTbl21-40| Mana Cost |26|27|28|29|30|31|32|33|34|35|36|37|38|39|40|41|42|43|44|45}}
 +
{{SklTblEnd|BoneOffering}}
 +
 
 +
{| class="wikitable"
 +
! Version Name !!Patch Notes
 
|-
 
|-
|10
+
|[[Patch_Notes#Patch_.2321:_Shungite|#21 Shungite]]||
|25-26
+
* Bone Offering starting radius increased from 12 yards to 20.6 yards.
|85
+
 
|5
 
|15
 
 
|-
 
|-
|11
+
| Older Versions
|28-29
+
|
|91
+
{| class="mw-collapsible mw-collapsed" cellspacing="0"
|5
+
!
|16
+
!
 
|-
 
|-
|12
+
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2319:_Zincite|#19 Zincite]]||style="border-bottom: 1px solid #a2a9b1;"|
|31-32
+
* Curse Duration Reduction changed from diminishing returns [((110lvl)(40-2))/(100*(lvl+6))+2] to 3% per level & starting at 5%
|97
+
* Raised Skeleton Damage changed to Physical & Elemental Damage (all summons)
|6
+
* Initial radius lengthened at level 1 from 7.3 yards to 12 yards
|17
+
* Now only affects summons
 
|-
 
|-
|13
+
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2317:_Tourmaline|#17 Tourmaline]]||style="border-bottom: 1px solid #a2a9b1;"|
|34-35
+
* Initial damage increased from 5% to 10%
|103
+
 
|6
 
|18
 
 
|-
 
|-
|14
+
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2316:_Jade|#16 Jade]]||style="border-bottom: 1px solid #a2a9b1;"|
|37-38
+
* Bone Offering’s +Damage% has been changed to +Raised Skeleton Damage% which benefits both Skeleton Warriors and Skeleton Mages (also benefits physical damage of Revives but not elemental damage yet sadly)
|109
+
 
|6
 
|19
 
 
|-
 
|-
|15
+
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2315:_Graphite|#15 Graphite]]||style="border-bottom: 1px solid #a2a9b1;"|
|40-41
+
* Bone Offering can now be assigned to Left Click
|115
+
 
|7
 
|20
 
 
|-
 
|-
|16
+
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2313:_Titanium|#13 Titanium]]||style="border-bottom: 1px solid #a2a9b1;"|
|45-46
+
* Physical damage scaling increased from +5% to +6% per level
|121
+
 
|7
 
|21
 
 
|-
 
|-
|17
+
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2311:_Kyanite|#11 Kyanite]]||style="border-bottom: 1px solid #a2a9b1;"|
|50-51
+
* Added physical damage bonus, removed magic damage reduction, and increased area of effect
|127
+
 
|7
 
|22
 
 
|-
 
|-
|18
+
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2310:_Tanzanite|#10 Tanzanite]]||style="border-bottom: 1px solid #a2a9b1;"|
|55-56
+
* '''New skill added:''' Bone offering
|133
+
|}
|8
+
|}
|23
+
 
 +
== Clay Golem ==
 +
{{Skilldesc|[[File:Clay_Golem.png]]|Creates a golem from the earth to fight by your side |6|None}}
 +
 
 +
{| style="margin:auto 0em;" <!-- Layout table for description and misc tables-->
 
|-
 
|-
|19
+
| style="vertical-align:top;" |
|60-61
+
{| class="wikitable" <!-- Additional skill table (put here not scalable skill properties) -->
|139
+
|-
|8
+
! style="text-align:left;" colspan="2" | Clay Golem life per difficulty: 
|24
+
|- style="text-align:left;"
 +
| Normal: || 150
 +
|- style="text-align:left;"
 +
| Nightmare: || 300
 +
|- style="text-align:left;"
 +
| Hell: || 1200
 
|-
 
|-
|20
+
! style="text-align:left;" colspan="2" | Clay Golem damage per difficulty: 
|60-61
+
|- style="text-align:left;"
|139
+
| Normal: || 5-10
|8
+
|- style="text-align:left;"
|25
+
| Nightmare: || 100-200
 +
|- style="text-align:left;"
 +
| Hell: || 200-300
 +
|}
 +
| style="width:20px" |
 +
|
 +
 
 +
{| class="wikitable" <!-- Synergies table (Please use skill codes from class discussion page) -->
 +
! Synergies
 
|-
 
|-
 +
!        [[Summoning_Spells#Summon_Mastery|Summon Mastery]]
 +
|}
 
|}
 
|}
  
== [[Minion Health]] ==
+
{{SklTblStart|ClayGolem}}
 +
{{SklTbl1-20| Slows Target by |2% | 4% | 5% | 6% | 7% | 8% | 8% | 9% | 9% | 10% | 10% | 10% | 11% | 11% | 11% | 12% | 12% | 12% | 12% | 12%}}
 +
{{SklTbl1-20| Mana Cost |15|18|21|24|27|30|33|36|39|42|45|48|51|54|57|60|63|66|69|72}}
 +
{{SklTbl21-40Start|ClayGolem}}
 +
{{SklTbl21-40| Slows Target by |14% | 14% | 14% | 14% | 14% | 14% | 14% | 14% | 14% | 14% | 14% | 14% | 14% | 14% | 14% | 14% | 14% | 14% | 14% | 14% }}
 +
{{SklTbl21-40| Mana Cost |75|78|81|84|87|90|93|96|99|102|105|108|111|114|117|120|123|126|129|132}}
 +
{{SklTblEnd|ClayGolem}}
  
 +
{| class="wikitable"
 +
!Version Name!!Patch Notes
 +
|-
 +
| [[Patch_Notes#Patch_.231:_Bedrock|#1 Bedrock]] ||
 +
*        Compared with Vanilla D2: has a set base life and damage, slows target scaling decreased dramatically and all synergies and other stat scaling replaced by Summon Mastery. (Bedrock #1-hidden)
  
'''Description:''' Increases Life, Defense Rating and Resistances of your Skeletons and Golems
+
|}
  
*'''Required level:''' 1
+
== Flesh Offering ==
*'''Prerequisites:''' None
+
{{Skilldesc|[[File:Flesh_Offering.png]]|Consumes corpses to temporarily empower your party with swiftness. The damage bonus doesnt apply to other players|12|None}}
*'''Synergies:''' None
 
  
 +
{| style="margin:auto 0em;" <!-- Layout table for description and misc tables-->
 +
|-
 +
| style="vertical-align:top;" |
 +
{| class="wikitable" <!-- Additional skill table (put here not scalable skill properties) -->
 +
|-
 +
|- style="text-align:left;"
 +
| Duration: || 5 seconds, +0.2 seconds per level
 +
|}
 +
| style="width:20px" |
 +
|
 +
{| class="wikitable" <!-- Synergies table (Please use skill codes from class discussion page) -->
 +
! Synergies !! Bonus to skill
 +
|-
 +
! style="text-align:left;" |None
 +
| style="text-align:center;" | -
 +
|}
 +
|}
  
 +
{{SklTblStart|FleshOffering}}
 +
{{SklTbl1-20| Radius (y)| 12 | 12.7 | 13.3 | 14 | 14.7 | 15.3 | 16 | 16.7 | 17.3 | 18 | 18.7 | 19.3 | 20 | 20.7 | 21.3 | 22 | 22.7 | 23.3 | 24 | 24.7}}
 +
{{SklTbl1-20| Faster Cast Rate| +4% | +7% | +9% | +11% | +13% | +14% | +15% | +15% | +16% | +17% | +18% | +18% | +19% | +19% | +19% | +20% | +20% | +20% | +20% | +21%}}
 +
{{SklTbl1-20| Attack Speed| +13% | +18% | +22% | +25% | +28% | +30% | +32% | +33% | +35% | +36% | +37% | +38% | +39% | +40% | +40% | +41% | +41% | +42% | +42% | +43%}}
 +
{{SklTbl1-20| Walk/Run Speed | +6% | +11% | +15% | +18% | +20% | +22% | +24% | +25% | +26% | +27% | +28% | +29% | +30% | +31% | +31% | +32% | +32% | +32% | +33% | +33%}}
 +
{{SklTbl1-20| Mana Cost | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | 32 | 33 | 34 | 35 | 36 | 37 | 38 | 39 | 40 | 41 | 42 | 43 | 44 | 45}}
 +
{{SklTbl1-20| Duration | 5 | 5.2 | 5.4 | 5.6 | 5.8 | 6 | 6.2 | 6.4 | 6.6 | 6.8 | 7 | 7.2 | 7.4 | 7.6 | 7.8 | 8 | 8.2 | 8.4 | 8.6 | 8.8 | 9 | 9.2 | 9.4 | 9.6 | 9.8 | 10 | 10.2 | 10.4 | 10.6 | 10.8 | 11}}
 +
{{SklTbl21-40Start|FleshOffering}}
 +
{{SklTbl21-40| Radius (y)| 25.3 | 26 | 26.7 | 27.3 | 28 | 28.7 | 29.3 | 30 | 30.7 | 31.3 | 32 | 32.7 | 33.3 | 34 | 34.7 | 35.3 | 36 | 36.7 | 37.3 | 38}}
 +
{{SklTbl21-40| Faster Cast Rate| +21% | +21% | +21% | +21% | +22% | +22% | +22% | +22% | +22% | +22% | +22% | +23% | +23% | +23% | +23% | +23% | +23% | +23% | +23% | +23%}}
 +
{{SklTbl21-40| Attack Speed| +43% | +43% | +44% | +44% | +44% | +45% | +45% | +45% | +45% | +45% | +45% | +46% | +46% | +46% | +46% | +46% | +46% | +46% | +46% | +46%}}
 +
{{SklTbl21-40| Walk/Run Speed | +34% | +34% | +35% | +35% | +35% | +35% | +36% | +36% | +36% | +36% | +36% | +36% | +36% | +36% | +37% | +37% | +37% | +37% | +37% | +37%}}
 +
{{SklTbl21-40| Mana Cost | 46 | 47 | 48 | 49 | 50 | 51 | 52 | 53 | 54 | 55 | 56 | 57 | 58 | 59 | 60 | 61 | 62 | 63 | 64 | 65 | 66 | 67 | 68 | 69 | 70 | 71 | 72 | 73 | 74}}
 +
{{SklTbl21-40| Duration | 9 | 9.2 | 9.4 | 9.6 | 9.8 | 10 | 10.2 | 10.4 | 10.6 | 10.8 | 11 | 11.2 | 11.4 | 11.6 | 11.8 | 12 | 12.2 | 12.4 | 12.6 | 12.8}}
 +
{{SklTblEnd|FleshOffering}}
  
 
{| class="wikitable"
 
{| class="wikitable"
|'''Level'''
+
! Version Name !!Patch Notes
|'''Life'''
 
|'''Defense'''
 
|'''Resistances'''
 
 
|-
 
|-
|1
+
|[[Patch_Notes#Patch_.2321:_Shungite|#21 Shungite]]||
|30%
+
* Flesh Offering starting radius increased from 12 yards to 20.6 yards.
|30%
+
 
|15%
 
 
|-
 
|-
|2
+
| Older Versions
|40%
+
|
|40%
+
{| class="mw-collapsible mw-collapsed" cellspacing="0"
|17%
+
!
 +
!
 
|-
 
|-
|3
+
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2319:_Zincite|#19 Zincite]]||style="border-bottom: 1px solid #a2a9b1;"|
|50%
+
* Initial radius lengthened at level 1 from 7.3 yards to 12 yards
|50%
+
* Only affects summons
|19%
 
 
|-
 
|-
|4
+
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2315:_Graphite|#15 Graphite]]||style="border-bottom: 1px solid #a2a9b1;"|
|60%
+
* Flesh Offering can now be assigned to Left Click
|60%
+
* Flesh Offering starting duration increased from 4 to 5 seconds
|21%
+
* Flesh Offering radius gained per level has been doubled
 +
 
 
|-
 
|-
|5
+
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2311:_Kyanite|#11 Kyanite]]||style="border-bottom: 1px solid #a2a9b1;"|
|70%
+
* Area of effect increased
|70%
+
 
|23%
+
|-
 +
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2310:_Tanzanite|#10 Tanzanite]]||style="border-bottom: 1px solid #a2a9b1;"|
 +
* '''New skill added, Flesh Offering; [https://giant.gfycat.com/MellowCleanAnnashummingbird.webm See it in action]
 +
|}
 +
|}
 +
 
 +
== Raise Skeletal Mage ==
 +
{{Skilldesc|[[File:Raise_Skeletal_Mage.png]]|Cast on the corpse of a slain monster to raise a skeleton mage that fights for you.|12| [[Summoning_Spells#Raise_Skeleton_Warrior|Raise Skeleton Warrior]] }}
 +
 
 +
{| style="margin:auto 0em;" <!-- Layout table for description and misc tables-->
 +
|-
 +
| style="vertical-align:top;" |
 +
{| class="wikitable" <!-- Additional skill table (put here not scalable skill properties) -->
 +
|-
 +
! style="text-align:left;" colspan="2" | Skeletal Mage base life per difficulty: 
 +
|- style="text-align:left;"
 +
| Normal: || 75
 +
|- style="text-align:left;"
 +
| Nightmare: || 150
 +
|- style="text-align:left;"
 +
| Hell: || 200
 +
|}
 +
| style="width:20px" |
 +
|
 +
{| class="wikitable" <!-- Synergies table (Please use skill codes from class discussion page) -->
 +
! Synergies
 +
|-
 +
!        [[Summoning_Spells#Summon_Mastery|Summon Mastery]]
 +
|-
 +
!          [[Summoning_Spells#Bone_Offering|Bone Offering]]
 +
|}
 +
|}
 +
 
 +
{{SklTblStart|RaiseSkeletalMage}}
 +
{{SklTbl1-20| Number of Skeleton Mages| 1 | 2 | 3 | 3 | 3 | 4 | 4 | 4 | 5 | 5 | 5 | 6 | 6 | 6 | 7 | 7 | 7 | 8 | 8 | 8}}
 +
{{SklTbl1-20| Lightning Damage| 2-19 | 3-27 | 4-35 | 5-43 | 6-51 | 7-59 | 8-67 | 9-79 | 10-91 | 11-103 | 12-115 | 13-127 | 14-139 | 15-151 | 16-163 | 17-179 | 18-195 | 19-211 | 20-227 | 21-243}}
 +
{{SklTbl1-20| Cold Damage| 4-6 | 5-8 | 6-10 | 7-12 | 8-14 | 9-16 | 10-18 | 13-22 | 16-26 | 19-30 | 22-34 | 25-38 | 28-42 | 31-46 | 34-50 | 39-56 | 44-62 | 49-68 | 54-74 | 59-80}}
 +
{{SklTbl1-20| Fire Damage| 6-10 | 8-14 | 10-18 | 12-22 | 14-26 | 16-30 | 18-34 | 22-40 | 26-46 | 30-52 | 34-58 | 38-64 | 42-70 | 46-76 | 50-82 | 56-90 | 62-98 | 68-106 | 74-114 | 80-122}}
 +
{{SklTbl1-20| Poison Damage over 1.5 Seconds | 10 | 14 | 18 | 22 | 26 | 30 | 34 | 40 | 46 | 52 | 58 | 64 | 70 | 76 | 82 | 90 | 98 | 106 | 114 | 122}}
 +
{{SklTbl1-20| Mana Cost | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27}}
 +
{{SklTbl21-40Start|RaiseSkeletalMage}}
 +
{{SklTbl21-40| Number of Skeleton Mages| 9 | 9 | 9 | 10 | 10 | 10 | 11 | 11 | 11 | 12 | 12 | 12 | 13 | 13 | 13 | 14 | 14 | 14 | 15 | 15 | 15}}
 +
{{SklTbl21-40| Lightning Damage| 22-259 | 23-283 | 24-307 | 25-331 | 26-355 | 27-379 | 28-403 | 29-439 | 30-475 | 31-511 | 32-547 | 33-583 | 34-619 | 35-655 | 36-691 | 37-727 | 38-763 | 39-799 | 40-835 | 41-871}}
 +
{{SklTbl21-40| Cold Damage| 22-73 | 23-82 | 24-91 | 25-100 | 26-109 | 27-118 | 28-133 | 29-148 | 30-163 | 31-178 | 32-193 | 33-208 | 34-223 | 35-238 | 36-253 | 37-268 | 38-283 | 39-298 | 40-313 | 41-328}}
 +
{{SklTbl21-40| Fire Damage| 80-106 | 86-114 | 96-122 | 106-130 | 116-142 | 126-154 | 136-166 | 146-178 | 162-190 | 178-202 | 194-220 | 210-238 | 226-256 | 242-274 | 258-292 | 274-310 | 290-328 | 306-346 | 322-364 | 338-382}}
 +
{{SklTbl21-40| Poison Damage over 1.5 Seconds | 130 | 142 | 154 | 166 | 178 | 190 | 202 | 220 | 238 | 256 | 274 | 292 | 310 | 328 | 346 | 364 | 382 | 400 | 418 | 436}}
 +
{{SklTbl21-40| Mana Cost | 28 | 29 | 30 | 31 | 32 | 33 | 34 | 35 | 36 | 37 | 38 | 39 | 40 | 41 | 42 | 43 | 44 | 45 | 46 | 47}}
 +
{{SklTblEnd|RaiseSkeletalMage}}
 +
 
 +
{| class="wikitable"
 +
! Version Name !!Patch Notes
 
|-
 
|-
|6
+
|[[Patch_Notes#Patch_.2321:_Shungite|#21 Shungite]]||
|80%
+
* Skeleton Magi projectiles now pierce through enemies to damage multiple in a line.
|80%
+
 
|25%
 
 
|-
 
|-
|7
+
| Older Versions
|90%
+
|
|90%
+
{| class="mw-collapsible mw-collapsed" cellspacing="0"
|27%
+
!
 +
!
 
|-
 
|-
|8
+
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2313:_Titanium|#13 Titanium]]||style="border-bottom: 1px solid #a2a9b1;"|
|100%
+
* Poison and cold damage scaling increased (this was here prior, cannot find it in actual patch notes)
|100%
 
|29%
 
 
|-
 
|-
|9
+
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2312:_Edenite|#12 Edenite]]||style="border-bottom: 1px solid #a2a9b1;"|
|110%
+
* Raise Skeletal Mage can now summon all four elements (was fire-only last patch as temporary fix). Cold, Lightning and Poison damage has been rebalanced to match fire’s power.
|110%
+
* Raise Skeletal Mage’s fire damage synergy from Fire Golem has been changed to Bone Offering (and scales all elements); (this was previously listed as blood golem prior, that was incorrect)
|31%
+
 
 
|-
 
|-
|10
+
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2311:_Kyanite|#11 Kyanite]]||style="border-bottom: 1px solid #a2a9b1;"|
|120%
+
* Raise Skeletal Mage now receives a damage synergy bonus from Fire Golem.
|120%
+
 
|33%
 
 
|-
 
|-
|11
+
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.237:_Beryl|#7 Beryl]]||style="border-bottom: 1px solid #a2a9b1;"|
|130%
+
* Lower levels' damage increased
|130%
+
 
|35%
 
 
|-
 
|-
|12
+
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.233:_Granite|#3 Granite]]||style="border-bottom: 1px solid #a2a9b1;"|
|140%
+
* Raise Skeletal Mage have had their damage increased. Their damage can now be seen on the tooltip for Lightning, Fire and Cold.
|140%
+
 
|37%
 
 
|-
 
|-
|13
+
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.231:_Bedrock|#1 Bedrock]]||style="border-bottom: 1px solid #a2a9b1;"|
|150%
+
* Compared with Vanilla D2, base life increased moderately and all stat scaling except those above replaced by Summon Mastery (Bedrock #1-hidden)
|150%
+
|}
|39%
+
|}
 +
 
 +
== Blood Golem ==
 +
{{Skilldesc|[[File:Blood_Golem.png]]|Creates a golem that shares with you the life it steals |18|[[Summoning_Spells#Clay_Golem|Clay Golem]] }}
 +
 
 +
{| style="margin:auto 0em;" <!-- Layout table for description and misc tables-->
 
|-
 
|-
|14
+
| style="vertical-align:top;" |
|160%
+
{| class="wikitable" <!-- Additional skill table (put here not scalable skill properties) -->
|160%
+
|-
|41%
+
| style="text-align:left;" colspan="2" | 1/4 of life stolen by golem is shared with you
 +
|-
 +
| style="text-align:left;" colspan="2" | Aura: Nearby allies gain life on hit 
 +
|-
 +
! style="text-align:left;" colspan="2" | Blood Golem base life per difficulty: 
 +
|- style="text-align:left;"
 +
| Normal: || 300
 +
|- style="text-align:left;"
 +
| Nightmare: || 450
 +
|- style="text-align:left;"
 +
| Hell: || 1500
 +
|-
 +
! style="text-align:left;" colspan="2" | Blood Golem base damage per difficulty: 
 +
|- style="text-align:left;"
 +
| Normal: || 10-20
 +
|- style="text-align:left;"
 +
| Nightmare: || 200-300
 +
|- style="text-align:left;"
 +
| Hell: || 350-500
 +
|}
 +
| style="width:20px" |
 +
|
 +
 
 +
{| class="wikitable" <!-- Synergies table (Please use skill codes from class discussion page) -->
 +
! Synergies
 
|-
 
|-
|15
+
!        [[Summoning_Spells#Summon_Mastery|Summon Mastery]]
|170%
+
|}
|170%
+
|}
|43%
+
 
 +
{{SklTblStart|BloodGolem}}
 +
{{SklTbl1-20| Aura Life Gained on Ranged Hit|2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21}}
 +
{{SklTbl1-20| Aura Life Gained on Melee Hit| 3 | 5 | 7 | 9 | 11 | 13 | 15 | 17 | 19 | 21 | 23 | 25 | 27 | 29 | 31 | 33 | 35 | 37 | 39 | 41}}
 +
{{SklTbl1-20| Aura Radius (y)| 7 | 7.3 | 7.6 | 8 | 8.3 | 8.6 | 9 | 9.3 | 9.6 | 10 | 10.3 | 10.6 | 11 | 11.3 | 11.6 | 12 | 12.3 | 12.6 | 13 | 13.3}}
 +
{{SklTbl1-20| Life Stolen| 49% | 56% | 61% | 66% | 70% | 73% | 75% | 77% | 79% | 80% | 82% | 83% | 85% | 86% | 86% | 88% | 88% | 89% | 89% | 90%}}
 +
{{SklTbl1-20| Mana Cost | 25 | 29 | 33 | 37 | 41 | 45 | 49 | 53 | 57 | 61 | 65 | 69 | 73 | 77 | 81 | 85 | 89 | 93 | 97 | 101}}
 +
{{SklTbl21-40Start|BloodGolem}}
 +
{{SklTbl21-40| Aura Life Gained on Ranged Hit| 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | 32 | 33 | 34 | 35 | 36 | 37 | 38 | 39 | 40 | 41}}
 +
{{SklTbl21-40| Aura Life Gained on Melee Hit| 43 | 45 | 47 | 49 | 51 | 53 | 55 | 57 | 59 | 61 | 63 | 65 | 67 | 69 | 71 | 73 | 75 | 77 | 79 | 81}}
 +
{{SklTbl21-40| Aura Radius| 26.3 | 26.6 | 27 | 27.3 | 27.6 | 28 | 28.3 | 28.6 | 29 | 29.3 | 29.6 | 30 | 30.3 | 30.6 | 31 | 31.3 | 31.6 | 32 | 32.3 | 32.6}}
 +
{{SklTbl21-40| Life Stolen| 91% | 92% | 92% | 92% | 93% | 94% | 94% | 94% | 94% | 95% | 95% | 95% | 95% | 95% | 95% | 96% | 96% | 97% | 97% | 97%}}
 +
{{SklTbl21-40| Mana Cost | 105 | 109 | 113 | 117 | 121 | 125 | 129 | 133 | 137 | 141 | 145 | 149 | 153 | 157 | 161 | 165 | 169 | 173 | 177 | 181}}
 +
{{SklTblEnd|BloodGolem}}
 +
 
 +
{| class="wikitable"
 +
!Version Name!!Patch Notes
 
|-
 
|-
|16
+
|[[Patch_Notes#Patch_.2313:_Titanium|#13 Titanium]] ||
|180%
+
* Blood Golem’s skill description now shows the amount of shared life with the player.
|180%
+
 
|45%
 
 
|-
 
|-
|17
+
| Older Versions
|190%
+
|
|190%
+
{| class="mw-collapsible mw-collapsed" cellspacing="0"
|47%
+
!
 +
!
 
|-
 
|-
|18
+
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2310:_Tanzanite|#10 Tanzanite]] ||style="border-bottom: 1px solid #a2a9b1;"|
|200%
+
* Life stolen has been decreased
|200%
+
* Blood Golem no longer has 100% chance of open wounds
|49%
+
 
 
|-
 
|-
|19
+
|style="border-bottom: 1px solid #a2a9b1;"| [[Patch_Notes#Patch_.239:_Aventurine|#9 Aventurine]] ||style="border-bottom: 1px solid #a2a9b1;"|
|210%
+
* Blood Golem’s leech now shares less life with his owner
|210%
+
 
|51%
 
 
|-
 
|-
|20
+
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.238:_Pyrite|#8 Pyrite]] ||style="border-bottom: 1px solid #a2a9b1;"|
|220%
+
* '''Skill reworked as follows:''' added aura that grants nearby allies life on hit
|220%
 
|53%
 
|}
 
  
 +
|-
 +
|style="border-bottom: 1px solid #a2a9b1;"| [[Patch_Notes#Patch_.234:_Onyx|#4 Onyx]] ||style="border-bottom: 1px solid #a2a9b1;"|
 +
* Blood Golem has been given the mod: 100% chance to Open Wounds.
 +
* Blood Golem’s attack damage increased by about 30%.
  
== [[Minion Damage]] ==
+
|-
 +
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.231:_Bedrock|#1 Bedrock]] ||style="border-bottom: 1px solid #a2a9b1;"|
 +
* Compared with Vanilla D2, skill reworked as follows: no longer shares damage received, has a set base damage. Initial life stolen decreased moderately. All synergies and other stat scaling replaced by Summon Mastery. (Bedrock #1-hidden)
  
'''Description:''' Increases the damage, attack rating, and movement speed of your skeletons and golems.
+
|}
 +
|}
  
'''Required Level:''' 12
+
== Convocation ==
 +
{{Skilldesc|[[File:Convocation.png]]|Muster dark energies to warp you and your minions to a location|24|None}}
  
'''Prerequisites:''' None
+
{| style="margin:auto 0em;" <!-- Layout table for description and misc tables-->
 +
|-
 +
| style="vertical-align:top;" |
 +
{| class="wikitable" <!-- Additional skill table (put here not scalable skill properties) -->
 +
|-
 +
| style="text-align:left;" | Minimum cooldown: || 0.5 seconds
 +
|-
 +
| style="text-align:left;" | Mana cost: || 30
 +
|}
 +
| style="width:20px" |
 +
|
 +
{| class="wikitable" <!-- Synergies table (Please use skill codes from class discussion page) -->
 +
! Synergies !! Bonus to skill
 +
|-
 +
! style="text-align:left;" |None
 +
| style="text-align:center;" | -
 +
|}
 +
|}
  
'''Synergies:''' None
+
{{SklTblStart|Convocation}}
 +
{{SklTbl1-20| Cooldown|9.7 | 9.4 | 9.1 | 8.8 | 8.6 | 8.3 | 8 | 7.7 | 7.4 | 7.2 | 6.9 | 6.6 | 6.3 | 6 | 5.8 | 5.5 | 5.2 | 4.9 | 4.6 | 4.4}}
 +
{{SklTbl21-40Start|Convocation}}
 +
{{SklTbl21-40| Cooldown| 4.1 | 3.8 | 3.5 | 3.2 | 3 | 2.7 | 2.4 | 2.1 | 1.8 | 1.6 | 1.3 | 1 | 0.7 | 0.5 | 0.5 | 0.5 | 0.5 | 0.5 | 0.5 | 0.5}}
 +
{{SklTblEnd|Convocation}}
  
 
{| class="wikitable"
 
{| class="wikitable"
|'''Level'''
+
! Version Name !!Patch Notes
|'''Damage'''
 
|'''Attack Rating'''
 
|'''Movement Speed'''
 
 
|-
 
|-
|1
+
|[[Patch_Notes#Patch_.2321:_Shungite|#21 Shungite]]||
|30
+
* Convocation now also casts your current level Desecrate at the target location.
|30
+
 
|5
 
 
|-
 
|-
|2
+
| Older Versions
|40
+
|
|40
+
{| class="mw-collapsible mw-collapsed" cellspacing="0"
|6
+
!
 +
!
 
|-
 
|-
|3
+
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2312:_Edenite|#12 Edenite]]||style="border-bottom: 1px solid #a2a9b1;"|
|50
+
* Convocation's minimum cooldown increased from 0.4 to 0.5 seconds
|50
 
|7
 
 
|-
 
|-
|4
+
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.234:_Onyx|#4 Onyx]]||style="border-bottom: 1px solid #a2a9b1;"|
|60
+
* Initial cooldown lengthened but gets shorter with each level
|60
+
 
|8
 
 
|-
 
|-
|5
+
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.231:_Bedrock|#1 Bedrock]]||style="border-bottom: 1px solid #a2a9b1;"|
|70
+
* New skill which replaces Golem Mastery: Convocation (teleports you and your minions to target location)
|70
+
|}
|9
+
|}
 +
 
 +
== Iron Golem ==
 +
{{Skilldesc|[[File:Iron_Golem.png]]|Transforms a metallic item into a golem that gains the properties of the item |24| [[Summoning_Spells#Clay_Golem|Clay Golem]] ,  [[Summoning_Spells#Blood_Golem|Blood Golem]] }}
 +
 
 +
{| style="margin:auto 0em;" <!-- Layout table for description and misc tables-->
 
|-
 
|-
|6
+
| style="vertical-align:top;" |
|80
+
{| class="wikitable" <!-- Additional skill table (put here not scalable skill properties) -->
|80
 
|10
 
 
|-
 
|-
|7
+
|style="text-align:left;" colspan="2" | Iron Golem utilizes Thorns damage
|90
 
|90
 
|11
 
 
|-
 
|-
|8
+
|style="text-align:left;" | Mana cost: || 35
|100
+
|-
|100
+
! style="text-align:left;" colspan="2" | Iron Golem life per difficulty: 
|12
+
|- style="text-align:left;"
 +
| Normal: || 150
 +
|- style="text-align:left;"
 +
| Nightmare: || 300
 +
|- style="text-align:left;"
 +
| Hell: || 1200
 
|-
 
|-
|9
+
! style="text-align:left;" colspan="2" | Iron Golem damage per difficulty: 
|110
+
|- style="text-align:left;"
|110
+
| Normal: || 5-10
|13
+
|- style="text-align:left;"
 +
| Nightmare: || 100-200
 +
|- style="text-align:left;"
 +
| Hell: || 200-300
 +
|}
 +
| style="width:20px" |
 +
|
 +
 
 +
{| class="wikitable" <!-- Synergies table (Please use skill codes from class discussion page) -->
 +
! Synergies
 
|-
 
|-
|10
+
!        [[Summoning_Spells#Summon_Mastery|Summon Mastery]]
|120
+
|}
|120
+
|}
|14
+
 
 +
{{SklTblStart|IronGolem}}
 +
{{SklTbl1-20| Damage Returned (Thorns)|200% | 230% | 260% | 290% | 320% | 350% | 380% | 410% | 440% | 470% | 500% | 530% | 560% | 590% | 620% | 650% | 680% | 710% | 740% | 770%}}
 +
{{SklTbl21-40Start|IronGolem}}
 +
{{SklTbl21-40| Damage Returned (Thorns)| 800% | 830% | 860% | 890% | 920% | 950% | 980% | 1010% | 1040% | 1070% | 1100% | 1130% | 1160% | 1190% | 1220% | 1250% | 1280% | 1310% | 1340% | 1370%}}
 +
{{SklTblEnd|IronGolem}}
 +
 
 +
{| class="wikitable"
 +
!Version Name!!Patch Notes
 
|-
 
|-
|11
+
|[[Patch_Notes#Patch_.234:_Onyx|#4 Onyx]] ||
|130
+
* Iron Golem's base life has been reduced in Hell.
|130
+
 
|15
 
 
|-
 
|-
|12
+
| Older Versions
|140
+
|
|140
+
{| class="mw-collapsible mw-collapsed" cellspacing="0"
|16
+
!
 +
!
 
|-
 
|-
|13
+
|style="border-bottom: 1px solid #a2a9b1;"| [[Patch_Notes#Patch_.231:_Bedrock|#1 Bedrock]]||style="border-bottom: 1px solid #a2a9b1;"|
|150
+
* Compared with Vanilla D2, damage returned scaling increased greatly and all synergies and other stat scaling replaced by Summon Mastery. (Bedrock #1-hidden)
|150
+
 
|17
+
|}
 +
|}
 +
 
 +
== Fire Golem ==
 +
{{Skilldesc|[[File:Fire_Golem.png]]|Creates a golem that converts the damage it receives from fire into life |30| [[Summoning_Spells#Clay_Golem|Clay Golem]] ,  [[Summoning_Spells#Blood_Golem|Blood Golem]] ,  [[Summoning_Spells#Iron_Golem|Iron Golem]] }}
 +
 
 +
{| style="margin:auto 0em;" <!-- Layout table for description and misc tables-->
 
|-
 
|-
|14
+
| style="vertical-align:top;" |
|160
+
{| class="wikitable" <!-- Additional skill table (put here not scalable skill properties) -->
|160
 
|18
 
 
|-
 
|-
|15
+
! style="text-align:left;" colspan="2" | Fire Golem base life per difficulty: 
|170
+
|- style="text-align:left;"
|170
+
| Normal: || 353
|19
+
|- style="text-align:left;"
 +
| Nightmare: || 606
 +
|- style="text-align:left;"
 +
| Hell: || 1818
 +
|}
 +
| style="width:20px" |
 +
|
 +
 
 +
{| class="wikitable" <!-- Synergies table (Please use skill codes from class discussion page) -->
 +
! Synergies
 
|-
 
|-
|16
+
!        [[Summoning_Spells#Summon_Mastery|Summon Mastery]]
|180
+
|}
|180
+
|}
|20
+
{{SklTblStart|FireGolem}}
 +
{{SklTbl1-20| Fire Damage| 32-67|37-77|42-87|52-102|62-117|72-132|82-147|92-162|102-177|112-192|122-207|147-242|172-277|197-312|222-347|247-382|272-417|322-492|372-567|422-642|}}
 +
{{SklTbl1-20| Fire Absorption| 36% | 45% | 52% | 58% | 62% | 66% | 69% | 71% | 74% | 76% | 78% | 79% | 81% | 82% | 83% | 85% | 85% | 86% | 87% | 88%}}
 +
{{SklTbl1-20| Holy Fire| 5-11|6-13|7-15|8-17|10-20|12-23|14-26|16-29|18-32|20-35|22-38|24-41|29-48|34-55|39-62|44-69|49-76|54-83|64-98|74-113|}}
 +
{{SklTbl1-20| Mana Cost | 50|58|66|74|83|90|98|106|114|122|130|138|146|154|162|170|178|186|194|202}}
 +
{{SklTbl21-40Start|FireGolem}}
 +
{{SklTbl21-40| Fire Damage| 472-717|522-792|572-867|662-982|752-1097|842-1212|932-1327|1022-1442|1112-1557|1202-1672|1292-1787|1382-1902|1472-2017|1562-2132|1652-2247|1742-2362|1832-2477|1922-2592|2012-2707|2102-2822|}}
 +
{{SklTbl21-40| Fire Absorption| 88% | 89% | 90% | 90% | 91% | 91% | 92% | 92% | 93% | 93% | 94% | 94% | 94% | 94% | 94% | 95% | 95% | 96% | 96% | 96%}}
 +
{{SklTbl21-40| Holy Fire| 84-128|94-143|104-158|114-173|132-196|150-219|168-242|186-265|204-288|222-311|240-334|258-357|276-380|294-403|312-426|330-449|348-472|366-495|384-518|402-541|}}
 +
{{SklTbl21-40| Mana Cost | 210|218|226|234|242|250|258|266|274|282|290|298|306|314|322|330|338|346|354|362}}
 +
{{SklTblEnd|FireGolem}}
 +
 
 +
{| class="wikitable"
 +
!Version Name!!Patch Notes
 
|-
 
|-
|17
+
|[[Patch_Notes#Patch_.2311:_Kyanite|#11 Kyanite]] ||
|190
+
* Mana cost scaling lowered from +10 to +8 mana per level
|190
+
 
|21
 
 
|-
 
|-
|18
+
| Older Versions
|200
+
|
|200
+
{| class="mw-collapsible mw-collapsed" cellspacing="0"
|22
+
!
 +
!
 
|-
 
|-
|19
+
|style="border-bottom: 1px solid #a2a9b1;"| [[Patch_Notes#Patch_.233:_Granite|#3 Granite]] ||style="border-bottom: 1px solid #a2a9b1;"|
|210
+
* Fire Golem had flat fire damage and also ran Holy Fire aura, giving him another flat fire damage, causing double dips in his damage. This has been fixed to where his flat fire damage no longer exists. His Holy Fire level was reduced slightly.
|210
+
 
|23
 
 
|-
 
|-
|20
+
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.231:_Bedrock|#1 Bedrock]] ||style="border-bottom: 1px solid #a2a9b1;"|
|220
+
* Compared with Vanilla D2:
|220
+
**Fire damage scaling raised slightly.
|24
+
**Holy Fire scaling increased greatly.
 +
**All synergies and other stat scaling replaced by Summon Mastery. (Bedrock #1-hidden)
 +
 
 +
|}
 
|}
 
|}
  
== Patch Notes ==
+
== Revive ==
 +
{{Skilldesc|[[File:Revive.png]]|Returns a monster to life to fight by your side. |30| [[Summoning_Spells#Raise_Skeleton_Warrior|Raise Skeleton Warrior]] ,  [[Summoning_Spells#Raise_Skeletal_Mage|Raise Skeletal Mage]] }}
  
*'''Skeleton Mastery has been removed'''
+
{| style="margin:auto 0em;" <!-- Layout table for description and misc tables-->
 +
|-
 +
| style="vertical-align:top;" |
 +
{| class="wikitable" <!-- Additional skill table (put here not scalable skill properties) -->
 +
|- style="text-align:left;"
 +
| Duration: || 600 seconds
 +
|- style="text-align:left;"
 +
| Base Life: || +150%
 +
|- style="text-align:left;"
 +
| Base Damage: ||  +4%
 +
|- style="text-align:left;"
 +
| Mana Cost: || 45
 +
|}
 +
| style="width:20px" |
 +
|
  
*'''Two new passives: Minion Damage & Minion Health''' See Above
+
{| class="wikitable" <!-- Synergies table (Please use skill codes from class discussion page) -->
 +
! Synergies
 +
|-
 +
!        [[Summoning_Spells#Summon_Mastery|Summon Mastery]]
 +
|}
 +
|}
  
*'''New skill which replaces Golem Mastery: Convocation''' (Teleports you and your minions to target location)
+
{{SklTblStart|Revive}}
 +
{{SklTbl1-20| Monsters | 1|2|2|2|3|3|3|3|3|4|4|4|4|4|5|5|5|5|6|6|}}
 +
{{SklTbl21-40Start|Revive}}
 +
{{SklTbl21-40| Monsters | 6|6|6|6|6|7|7|7|7|7|8|8|8|8|8|9|9|9|9|9|}}
 +
{{SklTblEnd|Revive}}
  
*'''Tree pathing is completely redesigned'''
+
{| class="wikitable"
 +
!Version Name!!Patch Notes
 +
|-
 +
| [[Patch_Notes#Patch_.2310:_Tanzanite|#10 Tanzanite]] ||
 +
* Life and damage scale with Summon Mastery (previously didn't scale
  
*'''Duration of Revives increased from 180 to 600 at Level 1'''
+
|-
 +
| Older Versions
 +
|
 +
{| class="mw-collapsible mw-collapsed" cellspacing="0"
 +
!
 +
!
 +
|-
 +
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.231:_Bedrock|#1 Bedrock]] ||style="border-bottom: 1px solid #a2a9b1;"|
 +
* Duration lengthened greatly from 180 to 600 seconds.
 +
* Compared with Vanilla D2, base life and damage bonuses added and monster scaling reduced greatly (was +1 per level). (Bedrock #1-hidden)
  
*'''All summons except for Revives benefit from the two new passives; Minion Health & Damage'''
+
|}
 
+
|}
*'''As a temporary fix to the Raise Skeletal Magi skill, only the Fire version will spawn. This temporarily addresses the issue with the fire magi being the strongest one and requiring summoners to desummon the other *elements'''
 

Latest revision as of 12:53, 10 March 2024

Summon Mastery

Summon Mastery.png Description: Passive - Increases the strength of your summons and revives.
Required Level: 1
Prerequisites: None
Synergies Bonus to skill
None -
Skill level: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Revive Life: +5% +10% +15% +20% +25% +30% +35% +40% +45% +50% +55% +60% +65% +70% +75% +80% +85% +90% +95% +100%
Revive Damage: +9% +14% +19% +24% +29% +34% +39% +44% +49% +54% +59% +64% +69% +74% +79% +84% +89% +94% +99% +104%
Summon Life, Defense, and Attack Rating: +30% +40% +50% +60% +70% +80% +90% +100% +110% +120% +130% +140% +150% +160% +170% +180% +190% +200% +210% +220%
Summon Damage : +15% +27% +39% +51% +63% +75% +87% +99% +111% +123% +135% +147% +159% +171% +183% +195% +207% +219% +231% +243%
Summon Resistances : +15% +17% +19% +21% +23% +25% +27% +29% +31% +33% +35% +37% +39% +41% +43% +45% +47% +49% +51% +53%
D2 plus tiny.png More Levels
D2 minus tiny.png Fewer Levels 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40
Revive Life: +105% +110% +115% +120% +125% +130% +135% +140% +145% +150% +155% +160% +165% +170% +175% +180% +185% +190% +195% +200%
Revive Damage: +109% +114% +119% +124% +129% +134% +139% +144% +149% +154% +159% +164% +169% +174% +179% +184% +189% +194% +199% +204%
Summon Life, Defense, and Attack Rating: +230% +240% +250% +260% +270% +280% +290% +300% +310% +320% +330% +340% +350% +360% +370% +380% +390% +400% +410% +420%
Summon Damage : +255% +267% +279% +291% +303% +315% +327% +339% +351% +363% +375% +387% +399% +411% +423% +435% +447% +459% +471% +483%
Summon Resistances : +55% +57% +59% +61% +63% +65% +67% +69% +70% +70% +70% +70% +70% +70% +70% +70% +70% +70% +70% +70%
Version Name Patch Notes
#20 Perlite
  • Summon Mastery minion damage per level increased from 10% to 12%.
Older Versions
#10 Tanzanite
  • New skill added, combines 'Minion Health' and 'Minion Damage' added in Bedrock #1 (formerly Skeleton Mastery, Summon Resist and Golem Mastery) also applies to Revives

Raise Skeleton Warrior

Raise Skeleton Warrior.png Description: Cast on the corpse of a slain monster to raise a skeleton warrior that fights for you.
Required Level: 1
Prerequisites: None
Skeleton Warrior base life per difficulty:
Normal: 25 +6 per level
Nightmare: 100 +6 per level
Hell: 200 +6 per level
Synergies
Summon Mastery
Skill level: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Number of Skeletons : 1 2 3 3 3 4 4 4 5 5 5 6 6 6 7 7 7 8 8 8
Damage : 2-3 4-5 6-7 8-9 10-11 12-13 14-15 16-17 19-20 22-23 25-26 28-29 31-32 34-35 37-38 40-41 47-48 54-55 61-62 68-69
Mana Cost : 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25
D2 plus tiny.png More Levels
D2 minus tiny.png Fewer Levels 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40
Number of Skeletons : 9 9 9 10 10 10 11 11 11 12 12 12 13 13 13 14 14 14 15 15
Damage : 75-76 82-83 93-94 104-105 115-116 126-127 137-138 148-149 168-169 188-189 208-209 228-229 248-249 268-269 288-289 308-309 328-329 348-349 368-369 388-389
Mana Cost : 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45
Version Name Patch Notes
#20 Perlite
  • Raise Skeleton Warrior base damage per level increased slightly at levels 17+
Older Versions
#18 Flint
  • Raise Skeleton Warrior damage scaling between levels 17 and 28 improved slightly
#17 Tourmaline
  • Raise Skeleton Warrior damage scaling at higher levels increased slightly
#16 Jade
  • Raise Skeleton has been renamed Raise Skeleton Warrior
#3 Granite
  • Increased damage scaling
#2 Quartz
  • Life now scales per level
#1 Bedrock
  • Compared with Vanilla D2, base life increased greatly and all stat scaling except those above replaced by Summon Mastery. (Bedrock #1-hidden)

Bone Offering

Bone Offering.png Description: Consumes corpses to temporarily empower your party with toughness. The damage bonus doesnt apply to other players.
Required Level: 6
Prerequisites: None
Synergies Bonus to skill
None -
Skill level: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Duration : 5 5.2 5.4 5.6 5.8 6 6.2 6.4 6.6 6.8 7 7.2 7.4 7.6 7.8 8 8.2 8.4 8.6 8.8
Radius (y) : 12 12.7 13.3 14 14.7 15.3 16 16.7 17.3 18 18.7 19.3 20 20.7 21.3 22 22.7 23.3 24 24.7
Defense : +17% +24% +30% +35% +39% +42% +44% +46% +48% +50% +52% +53% +54% +55% +56% +57% +58% +58% +59% +60%
Physical & Elemental Damage : +10% +16% +22% +28% +34% +40% +46% +52% +58% +64% +70% +76% +82% +88% +94% +100% +106% +112% +118% +124%
Curse Duration Reduction : 5% 8% 11% 14% 17% 20% 23% 26% 29% 32% 35% 38% 41% 44% 47% 50% 53% 56% 59% 62%
Mana Cost : 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25
D2 plus tiny.png More Levels
D2 minus tiny.png Fewer Levels 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40
Duration: 9 9.2 9.4 9.6 9.8 10 10.2 10.4 10.6 10.8 11 11.2 11.4 11.6 11.8 12 12.2 12.4 12.6 12.8
Radius (y) : 25.3 26 26.7 27.3 28 28.7 29.3 30 30.7 31.3 32 32.7 33.3 34 34.7 35.3 36 36.7 37.3 38
Defense : +63% +63% +64% +64% +65% +65% +65% +65% +65% +66% +66% +66% +66% +66% +67% +67% +67% +68% +68% +68%
Physical & Elemental Damage : +130% +136% +142% +148% +154% +160% +166% +172% +178% +184% +190% +196% +202% +208% +214% +220% +226% +232% +238% +244%
Curse Duration Reduction : 65% 68% 71% 74% 77% 80% 83% 86% 89% 92% 95% 98% 100% 100% 100% 100% 100% 100% 100% 100%
Mana Cost : 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45
Version Name Patch Notes
#21 Shungite
  • Bone Offering starting radius increased from 12 yards to 20.6 yards.
Older Versions
#19 Zincite
  • Curse Duration Reduction changed from diminishing returns [((110lvl)(40-2))/(100*(lvl+6))+2] to 3% per level & starting at 5%
  • Raised Skeleton Damage changed to Physical & Elemental Damage (all summons)
  • Initial radius lengthened at level 1 from 7.3 yards to 12 yards
  • Now only affects summons
#17 Tourmaline
  • Initial damage increased from 5% to 10%
#16 Jade
  • Bone Offering’s +Damage% has been changed to +Raised Skeleton Damage% which benefits both Skeleton Warriors and Skeleton Mages (also benefits physical damage of Revives but not elemental damage yet sadly)
#15 Graphite
  • Bone Offering can now be assigned to Left Click
#13 Titanium
  • Physical damage scaling increased from +5% to +6% per level
#11 Kyanite
  • Added physical damage bonus, removed magic damage reduction, and increased area of effect
#10 Tanzanite
  • New skill added: Bone offering

Clay Golem

Clay Golem.png Description: Creates a golem from the earth to fight by your side
Required Level: 6
Prerequisites: None
Clay Golem life per difficulty:
Normal: 150
Nightmare: 300
Hell: 1200
Clay Golem damage per difficulty:
Normal: 5-10
Nightmare: 100-200
Hell: 200-300
Synergies
Summon Mastery
Skill level: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Slows Target by : 2% 4% 5% 6% 7% 8% 8% 9% 9% 10% 10% 10% 11% 11% 11% 12% 12% 12% 12% 12%
Mana Cost : 15 18 21 24 27 30 33 36 39 42 45 48 51 54 57 60 63 66 69 72
D2 plus tiny.png More Levels
D2 minus tiny.png Fewer Levels 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40
Slows Target by : 14% 14% 14% 14% 14% 14% 14% 14% 14% 14% 14% 14% 14% 14% 14% 14% 14% 14% 14% 14%
Mana Cost : 75 78 81 84 87 90 93 96 99 102 105 108 111 114 117 120 123 126 129 132
Version Name Patch Notes
#1 Bedrock
  • Compared with Vanilla D2: has a set base life and damage, slows target scaling decreased dramatically and all synergies and other stat scaling replaced by Summon Mastery. (Bedrock #1-hidden)

Flesh Offering

Flesh Offering.png Description: Consumes corpses to temporarily empower your party with swiftness. The damage bonus doesnt apply to other players
Required Level: 12
Prerequisites: None
Duration: 5 seconds, +0.2 seconds per level
Synergies Bonus to skill
None -
Skill level: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Radius (y): 12 12.7 13.3 14 14.7 15.3 16 16.7 17.3 18 18.7 19.3 20 20.7 21.3 22 22.7 23.3 24 24.7
Faster Cast Rate: +4% +7% +9% +11% +13% +14% +15% +15% +16% +17% +18% +18% +19% +19% +19% +20% +20% +20% +20% +21%
Attack Speed: +13% +18% +22% +25% +28% +30% +32% +33% +35% +36% +37% +38% +39% +40% +40% +41% +41% +42% +42% +43%
Walk/Run Speed : +6% +11% +15% +18% +20% +22% +24% +25% +26% +27% +28% +29% +30% +31% +31% +32% +32% +32% +33% +33%
Mana Cost : 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34
Duration : 5 5.2 5.4 5.6 5.8 6 6.2 6.4 6.6 6.8 7 7.2 7.4 7.6 7.8 8 8.2 8.4 8.6 8.8
D2 plus tiny.png More Levels
D2 minus tiny.png Fewer Levels 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40
Radius (y): 25.3 26 26.7 27.3 28 28.7 29.3 30 30.7 31.3 32 32.7 33.3 34 34.7 35.3 36 36.7 37.3 38
Faster Cast Rate: +21% +21% +21% +21% +22% +22% +22% +22% +22% +22% +22% +23% +23% +23% +23% +23% +23% +23% +23% +23%
Attack Speed: +43% +43% +44% +44% +44% +45% +45% +45% +45% +45% +45% +46% +46% +46% +46% +46% +46% +46% +46% +46%
Walk/Run Speed : +34% +34% +35% +35% +35% +35% +36% +36% +36% +36% +36% +36% +36% +36% +37% +37% +37% +37% +37% +37%
Mana Cost : 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65
Duration : 9 9.2 9.4 9.6 9.8 10 10.2 10.4 10.6 10.8 11 11.2 11.4 11.6 11.8 12 12.2 12.4 12.6 12.8
Version Name Patch Notes
#21 Shungite
  • Flesh Offering starting radius increased from 12 yards to 20.6 yards.
Older Versions
#19 Zincite
  • Initial radius lengthened at level 1 from 7.3 yards to 12 yards
  • Only affects summons
#15 Graphite
  • Flesh Offering can now be assigned to Left Click
  • Flesh Offering starting duration increased from 4 to 5 seconds
  • Flesh Offering radius gained per level has been doubled
#11 Kyanite
  • Area of effect increased
#10 Tanzanite

Raise Skeletal Mage

Raise Skeletal Mage.png Description: Cast on the corpse of a slain monster to raise a skeleton mage that fights for you.
Required Level: 12
Prerequisites: Raise Skeleton Warrior
Skeletal Mage base life per difficulty:
Normal: 75
Nightmare: 150
Hell: 200
Synergies
Summon Mastery
Bone Offering
Skill level: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Number of Skeleton Mages: 1 2 3 3 3 4 4 4 5 5 5 6 6 6 7 7 7 8 8 8
Lightning Damage: 2-19 3-27 4-35 5-43 6-51 7-59 8-67 9-79 10-91 11-103 12-115 13-127 14-139 15-151 16-163 17-179 18-195 19-211 20-227 21-243
Cold Damage: 4-6 5-8 6-10 7-12 8-14 9-16 10-18 13-22 16-26 19-30 22-34 25-38 28-42 31-46 34-50 39-56 44-62 49-68 54-74 59-80
Fire Damage: 6-10 8-14 10-18 12-22 14-26 16-30 18-34 22-40 26-46 30-52 34-58 38-64 42-70 46-76 50-82 56-90 62-98 68-106 74-114 80-122
Poison Damage over 1.5 Seconds : 10 14 18 22 26 30 34 40 46 52 58 64 70 76 82 90 98 106 114 122
Mana Cost : 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27
D2 plus tiny.png More Levels
D2 minus tiny.png Fewer Levels 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40
Number of Skeleton Mages: 9 9 9 10 10 10 11 11 11 12 12 12 13 13 13 14 14 14 15 15
Lightning Damage: 22-259 23-283 24-307 25-331 26-355 27-379 28-403 29-439 30-475 31-511 32-547 33-583 34-619 35-655 36-691 37-727 38-763 39-799 40-835 41-871
Cold Damage: 22-73 23-82 24-91 25-100 26-109 27-118 28-133 29-148 30-163 31-178 32-193 33-208 34-223 35-238 36-253 37-268 38-283 39-298 40-313 41-328
Fire Damage: 80-106 86-114 96-122 106-130 116-142 126-154 136-166 146-178 162-190 178-202 194-220 210-238 226-256 242-274 258-292 274-310 290-328 306-346 322-364 338-382
Poison Damage over 1.5 Seconds : 130 142 154 166 178 190 202 220 238 256 274 292 310 328 346 364 382 400 418 436
Mana Cost : 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47
Version Name Patch Notes
#21 Shungite
  • Skeleton Magi projectiles now pierce through enemies to damage multiple in a line.
Older Versions
#13 Titanium
  • Poison and cold damage scaling increased (this was here prior, cannot find it in actual patch notes)
#12 Edenite
  • Raise Skeletal Mage can now summon all four elements (was fire-only last patch as temporary fix). Cold, Lightning and Poison damage has been rebalanced to match fire’s power.
  • Raise Skeletal Mage’s fire damage synergy from Fire Golem has been changed to Bone Offering (and scales all elements); (this was previously listed as blood golem prior, that was incorrect)
#11 Kyanite
  • Raise Skeletal Mage now receives a damage synergy bonus from Fire Golem.
#7 Beryl
  • Lower levels' damage increased
#3 Granite
  • Raise Skeletal Mage have had their damage increased. Their damage can now be seen on the tooltip for Lightning, Fire and Cold.
#1 Bedrock
  • Compared with Vanilla D2, base life increased moderately and all stat scaling except those above replaced by Summon Mastery (Bedrock #1-hidden)

Blood Golem

Blood Golem.png Description: Creates a golem that shares with you the life it steals
Required Level: 18
Prerequisites: Clay Golem
1/4 of life stolen by golem is shared with you
Aura: Nearby allies gain life on hit
Blood Golem base life per difficulty:
Normal: 300
Nightmare: 450
Hell: 1500
Blood Golem base damage per difficulty:
Normal: 10-20
Nightmare: 200-300
Hell: 350-500
Synergies
Summon Mastery
Skill level: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Aura Life Gained on Ranged Hit: 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21
Aura Life Gained on Melee Hit: 3 5 7 9 11 13 15 17 19 21 23 25 27 29 31 33 35 37 39 41
Aura Radius (y): 7 7.3 7.6 8 8.3 8.6 9 9.3 9.6 10 10.3 10.6 11 11.3 11.6 12 12.3 12.6 13 13.3
Life Stolen: 49% 56% 61% 66% 70% 73% 75% 77% 79% 80% 82% 83% 85% 86% 86% 88% 88% 89% 89% 90%
Mana Cost : 25 29 33 37 41 45 49 53 57 61 65 69 73 77 81 85 89 93 97 101
D2 plus tiny.png More Levels
D2 minus tiny.png Fewer Levels 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40
Aura Life Gained on Ranged Hit: 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41
Aura Life Gained on Melee Hit: 43 45 47 49 51 53 55 57 59 61 63 65 67 69 71 73 75 77 79 81
Aura Radius: 26.3 26.6 27 27.3 27.6 28 28.3 28.6 29 29.3 29.6 30 30.3 30.6 31 31.3 31.6 32 32.3 32.6
Life Stolen: 91% 92% 92% 92% 93% 94% 94% 94% 94% 95% 95% 95% 95% 95% 95% 96% 96% 97% 97% 97%
Mana Cost : 105 109 113 117 121 125 129 133 137 141 145 149 153 157 161 165 169 173 177 181
Version Name Patch Notes
#13 Titanium
  • Blood Golem’s skill description now shows the amount of shared life with the player.
Older Versions
#10 Tanzanite
  • Life stolen has been decreased
  • Blood Golem no longer has 100% chance of open wounds
#9 Aventurine
  • Blood Golem’s leech now shares less life with his owner
#8 Pyrite
  • Skill reworked as follows: added aura that grants nearby allies life on hit
#4 Onyx
  • Blood Golem has been given the mod: 100% chance to Open Wounds.
  • Blood Golem’s attack damage increased by about 30%.
#1 Bedrock
  • Compared with Vanilla D2, skill reworked as follows: no longer shares damage received, has a set base damage. Initial life stolen decreased moderately. All synergies and other stat scaling replaced by Summon Mastery. (Bedrock #1-hidden)

Convocation

Convocation.png Description: Muster dark energies to warp you and your minions to a location
Required Level: 24
Prerequisites: None
Minimum cooldown: 0.5 seconds
Mana cost: 30
Synergies Bonus to skill
None -
Skill level: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Cooldown: 9.7 9.4 9.1 8.8 8.6 8.3 8 7.7 7.4 7.2 6.9 6.6 6.3 6 5.8 5.5 5.2 4.9 4.6 4.4
D2 plus tiny.png More Levels
D2 minus tiny.png Fewer Levels 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40
Cooldown: 4.1 3.8 3.5 3.2 3 2.7 2.4 2.1 1.8 1.6 1.3 1 0.7 0.5 0.5 0.5 0.5 0.5 0.5 0.5
Version Name Patch Notes
#21 Shungite
  • Convocation now also casts your current level Desecrate at the target location.
Older Versions
#12 Edenite
  • Convocation's minimum cooldown increased from 0.4 to 0.5 seconds
#4 Onyx
  • Initial cooldown lengthened but gets shorter with each level
#1 Bedrock
  • New skill which replaces Golem Mastery: Convocation (teleports you and your minions to target location)

Iron Golem

Iron Golem.png Description: Transforms a metallic item into a golem that gains the properties of the item
Required Level: 24
Prerequisites: Clay Golem , Blood Golem
Iron Golem utilizes Thorns damage
Mana cost: 35
Iron Golem life per difficulty:
Normal: 150
Nightmare: 300
Hell: 1200
Iron Golem damage per difficulty:
Normal: 5-10
Nightmare: 100-200
Hell: 200-300
Synergies
Summon Mastery
Skill level: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Damage Returned (Thorns): 200% 230% 260% 290% 320% 350% 380% 410% 440% 470% 500% 530% 560% 590% 620% 650% 680% 710% 740% 770%
D2 plus tiny.png More Levels
D2 minus tiny.png Fewer Levels 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40
Damage Returned (Thorns): 800% 830% 860% 890% 920% 950% 980% 1010% 1040% 1070% 1100% 1130% 1160% 1190% 1220% 1250% 1280% 1310% 1340% 1370%
Version Name Patch Notes
#4 Onyx
  • Iron Golem's base life has been reduced in Hell.
Older Versions
#1 Bedrock
  • Compared with Vanilla D2, damage returned scaling increased greatly and all synergies and other stat scaling replaced by Summon Mastery. (Bedrock #1-hidden)

Fire Golem

Fire Golem.png Description: Creates a golem that converts the damage it receives from fire into life
Required Level: 30
Prerequisites: Clay Golem , Blood Golem , Iron Golem
Fire Golem base life per difficulty:
Normal: 353
Nightmare: 606
Hell: 1818
Synergies
Summon Mastery
Skill level: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Fire Damage: 32-67 37-77 42-87 52-102 62-117 72-132 82-147 92-162 102-177 112-192 122-207 147-242 172-277 197-312 222-347 247-382 272-417 322-492 372-567 422-642
Fire Absorption: 36% 45% 52% 58% 62% 66% 69% 71% 74% 76% 78% 79% 81% 82% 83% 85% 85% 86% 87% 88%
Holy Fire: 5-11 6-13 7-15 8-17 10-20 12-23 14-26 16-29 18-32 20-35 22-38 24-41 29-48 34-55 39-62 44-69 49-76 54-83 64-98 74-113
Mana Cost : 50 58 66 74 83 90 98 106 114 122 130 138 146 154 162 170 178 186 194 202
D2 plus tiny.png More Levels
D2 minus tiny.png Fewer Levels 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40
Fire Damage: 472-717 522-792 572-867 662-982 752-1097 842-1212 932-1327 1022-1442 1112-1557 1202-1672 1292-1787 1382-1902 1472-2017 1562-2132 1652-2247 1742-2362 1832-2477 1922-2592 2012-2707 2102-2822
Fire Absorption: 88% 89% 90% 90% 91% 91% 92% 92% 93% 93% 94% 94% 94% 94% 94% 95% 95% 96% 96% 96%
Holy Fire: 84-128 94-143 104-158 114-173 132-196 150-219 168-242 186-265 204-288 222-311 240-334 258-357 276-380 294-403 312-426 330-449 348-472 366-495 384-518 402-541
Mana Cost : 210 218 226 234 242 250 258 266 274 282 290 298 306 314 322 330 338 346 354 362
Version Name Patch Notes
#11 Kyanite
  • Mana cost scaling lowered from +10 to +8 mana per level
Older Versions
#3 Granite
  • Fire Golem had flat fire damage and also ran Holy Fire aura, giving him another flat fire damage, causing double dips in his damage. This has been fixed to where his flat fire damage no longer exists. His Holy Fire level was reduced slightly.
#1 Bedrock
  • Compared with Vanilla D2:
    • Fire damage scaling raised slightly.
    • Holy Fire scaling increased greatly.
    • All synergies and other stat scaling replaced by Summon Mastery. (Bedrock #1-hidden)

Revive

Revive.png Description: Returns a monster to life to fight by your side.
Required Level: 30
Prerequisites: Raise Skeleton Warrior , Raise Skeletal Mage
Duration: 600 seconds
Base Life: +150%
Base Damage: +4%
Mana Cost: 45
Synergies
Summon Mastery
Skill level: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Monsters : 1 2 2 2 3 3 3 3 3 4 4 4 4 4 5 5 5 5 6 6
D2 plus tiny.png More Levels
D2 minus tiny.png Fewer Levels 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40
Monsters : 6 6 6 6 6 7 7 7 7 7 8 8 8 8 8 9 9 9 9 9
Version Name Patch Notes
#10 Tanzanite
  • Life and damage scale with Summon Mastery (previously didn't scale
Older Versions
#1 Bedrock
  • Duration lengthened greatly from 180 to 600 seconds.
  • Compared with Vanilla D2, base life and damage bonuses added and monster scaling reduced greatly (was +1 per level). (Bedrock #1-hidden)