Special Items

From Path of Diablo Wiki
Revision as of 01:03, 10 August 2019 by ResetButton (talk | contribs) (Orb of Enchantment & Horadrim Sigil)

Jump to: navigation, search

The following special items have been added to Path of Diablo, plus other important item changes not located elsewhere.

Special Items

Melee Splash Jewel

  • A jewel that modifies melee attacks to deal damage in a cone-shaped area behind the targeted enemy.

Orb of Corruption

  • A consumable item that "corrupts" a unique/set/rare item granting it new properties, in some cases even reforging it into a totally new item.

Orb of Enchantment & Horadrim Sigil

  •  ::Tourmaline #17: Removed Orb of Enchantment & Horadrim Sigil.
  • Combination of items used to add a skill-modifying property to customize your build.

Other Item Changes

Arrows and Bolts

Aventurine #9: They can now drop magic or rare with a wide variety of mods
Edenite #12: Arrows and Bolts can now be gambled at the vendors

Throwing Weapons

  • Throwing weapons of exceptional quality have had their maximum stack size increased from 500 to 800 and throwing weapons of elite quality have had their maximum stack size increased from 500 to 1200 (Graphite #15)
  • Significantly increased the max quantity of Throwing Weapons, Javelins, Arrows and Bolts (Obsidian #6)

Potions

  • Full rejuvenation potions now heal for 70% of health and mana (down from 100%) (Aventurine #9)
  • Super life potions now heal 400 (up from 320) and Greater life potions now heal for 200 (up from 180) (Aventurine #9)
  • Antidote and Thawing potions no longer grant bonuses to maximum resistances (Kyanite #11)
  • Healing potions have been renamed to Life potions to shorten their name label, resulting in slightly less item clutter on screen (Pyrite #8)

Boots

  • Maximum kick damage on boots has been set to 1.5x the minimum damage which may cause an increase or decrease in maximum kick damage depending on the original range for the boots (Serandite #14)

General

  • Increased the durability of all weapons by 50% (Graphite #15)
  • Crushing Blow has reduced effectiveness with values listed below for melee attacks (halved for ranged attacks) (Kyanite #11)
  • Normal monsters = 1/4
  • Players and Mercs = 1/10
  • Bosses and Super Uniques = 1/8
  • Prime Evils = 1/32 (Andariel, Duriel, Mephisto, Diablo, Baal, Baal Clone, Diablo Clone, Lilith, Uber Duriel, Uber Izual, Uber Baal, Uber Meph, Uber Diablo and all relic bosses)