Difference between revisions of "Special Items"

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== Melee Splash Jewels ==
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The following special items have been added to Path of Diablo, plus other important item changes not located elsewhere.
  
[https://i.gyazo.com/fa2ec022e9eeb6d2c67299c3331b8c06.png Melee Splash] will deal 100% of normal attack damage in a AoE cone when you hit an enemy.<br />
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== Special Items ==
The skill you attack with itself therefore does not add to the splash damage. So for example if I attack with [http://diablo.wikia.com/wiki/Sacrifice_(Diablo_II) Sacrifice] and [http://diablo.wikia.com/wiki/Might Might], [http://diablo.wikia.com/wiki/Might Might] will increase normal attack damage so it will increase splash damage to.<br />
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=== [[Melee Splash Jewel]] ===
However [http://diablo.wikia.com/wiki/Sacrifice_(Diablo_II) Sacrifice] does not increase normal attack and therefore adds no bonus to melee splash. <br />
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* A melee attack modifying jewel that does damage in a cone-shaped area behind the targeted enemy. For more technical information, [[Melee Splash Jewel]].
Also, On Striking (hit) effects work on the splash AoE but not On Kill or On Attack effects.<br />
 
If you want to see how much splash damage you do, or what affects the splash damage, simply equip Normal Attack on your left click and look at the damage.<br />
 
  
 +
=== [[Orb of Corruption]] ===
 +
* A consumable item that "corrupts" a unique/set/rare/magic item granting it new properties, in some cases even reforging it into a totally new item. [For detailed information on Orbs of Corruption see the [[Orb_of_Corruption|Orb of Corruption ]] page.
  
==Orb of Enchantment==
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=== Relic ===
 +
* A consumable item which moves the character and nearby party members to a map. Multiple versions exist for different maps. For detailed information about maps, see the [[Dungeoneering | Dungeoneering page]].
  
This orb can be combined with non-socketed helms to add a special skill-related stat. Below are some examples:
+
== Other Item Changes ==
 +
=== [[Arrows_%26_Bolts_Affixes| Arrows and Bolts]] ===
 +
* Arrows and Bolts can now drop magic or rare with a wide variety of mods: [[Arrows_%26_Bolts_Affixes| '''Arrow and Bolt affixes''']]. ([[Patch_Notes#Patch_.239:_Aventurine|#9 Aventurine]])
 +
* Arrows and Bolts can now be gambled at the vendors. ([[Patch_Notes#Patch_.2312:_Edenite|#12 Edenite]])
 +
* Significantly increased the max quantity of Arrows and Bolts, and they don't deplete when used. ([[Patch_Notes#Patch_.236:_Obsidian|#6 Obsidian]])
  
The orb can be used on an already Enchanted item which will first destroy the previous Enchant and then apply a new one.
+
===Throwing Weapons ===
 +
*  Throwing weapons now have durability instead of quantity. Melee and Ranged attacks both consume durability. ([[Patch_Notes#Patch_.2320:_Perlite|#20 Perlite]])
  
 +
=== Potions ===
 +
* Full rejuvenation potions now heal for 70% of health and mana (down from 100%). ([[Patch_Notes#Patch_.239:_Aventurine|#9 Aventurine]])
 +
* Super life potions now heal 400 (up from 320) and Greater life potions now heal for 200 (up from 180). ([[Patch_Notes#Patch_.239:_Aventurine|#9 Aventurine]])
 +
* Antidote and Thawing potions no longer grant bonuses to maximum resistances. ([[Patch_Notes#Patch_.2311:_Kyanite|#11 Kyanite]])
  
==List of enchantments:==
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=== Boots ===
 +
* Maximum kick damage on boots has been set to 1.5x the minimum damage which may cause an increase or decrease in maximum kick damage depending on the original range for the boots. ([[Patch_Notes#Patch_.2314:_Serandite|#14 Serandite]])
  
+3-5 Seconds to Frenzy Duration
+
=== General  ===
 +
* Increased the durability of all weapons by 50%. ([[Patch_Notes#Patch_.2315:_Graphite|#15 Graphite]])
  
+40-60% Frenzy Damage Converted to Magic
+
Crushing Blow:
  
Corpse Explosion Deals +5-7% of Maximum Corpse Life
+
*Prime Evils = Melee 1/32 (Ranged 1/64) (Andariel, Duriel, Mephisto, Diablo, Baal, Baal Clone, Diablo Clone, Lilith, Uber Duriel, Uber Izual, Uber Baal, Uber Meph, Uber Diablo and all relic bosses). ([[Patch_Notes#Patch_.2311:_Kyanite|#11 Kyanite]])
  
Slows Targets by 15% During Whirlwind
+
=== [[Runes_and_Gems|'''Gems''']] ===
  
Lightning Surge Deals 8-10% of Lightning Damage as Extra Physical
 
  
+50% increased Glacial Spike Area of Effect
+
Diamonds in weapons, now add flat damage, instead of increased damage to undead.
  
Raised Skeletons have 10-15% Chance of Open Wounds
+
Skulls in shields, now reduce physical damage taken, instead of doing damage to attackers.
 
 
Bone Spear Fires 2 Additional Projectiles
 
 
 
Can Summon One Additional Decoy
 
 
 
+40% to Freezing Arrow Area of Effect
 
 
 
Can Summon One Additional Dire Wolf
 
 
 
Holy Bolt Fires 2 Additional Projectiles
 
 
 
Concentrate gains +10% Avoid Projectiles
 
 
 
Fire Arrow Fires 2 Additional Arrows
 
 
 
Cold Arrow Fires 2 Additional Arrows
 
 
 
Ice Arrow Fires 2 Additional Arrows
 
 
 
Magic Arrow Fires 2 Additional Arrows
 
 
 
10-15% Reduced Dashing Strike Cooldown
 
 
 
Summoned Grizzly Bear Cannot Be Cursed
 
 
 
Lightning Bolt Fires 2 Additional Projectiles
 
 
 
== Orb of Corruption ==
 
 
 
A mysterious orb. It corrupts an item granting it new properties, in some cases even reforging it into a totally new item.  [[File:Orb_of_corruption.png]]<br />
 
You can't corrupt an item that has sockets already. Ethereal items cannot be corrupted. However, you can socket quest a corrupted item. You can upgrade a corrupted item (for instance from normal to exceptional).<br />
 
You can corrupt an item only once; "Corrupted" will display on the item once corruption worked.
 
 
 
'''Recipe''': To use it put it in the Horadric Cube with another item and press the Transmute button twice.
 
 
 
 
 
{| class="wikitable"
 
!colspan="8"|Possible Outcomes of Socketable Gear
 
|-
 
!colspan="1"|Outcomes
 
!colspan="1"|Odds
 
|-
 
|No Changes
 
|25%
 
|-
 
|Transforms into a new Rare Item
 
|25%
 
|-
 
|Gains Sockets
 
|25%
 
|-
 
|Gains a Corruption mod
 
|25%
 
|}
 
 
 
{| class="wikitable"
 
!colspan="8"|Possible Outcomes of Unsocketable Gear
 
|-
 
!colspan="1"|Outcomes
 
!colspan="1"|Odds
 
|-
 
|No Changes
 
|50%
 
|-
 
|Transforms into a new Rare Item
 
|25%
 
|-
 
|Gains a Corruption mod
 
|25%
 
|}
 
 
 
==  Corruption Results ==
 
 
 
{| class="wikitable"
 
!colspan="8"|List of Corruption mods
 
|-
 
!colspan="1"|Inventory Slot
 
!colspan="1"|Outcomes
 
!colspan="1"|Value
 
|-
 
|rowspan="5"|Helm
 
|Strength
 
|5 to 10
 
|-
 
|Energy
 
|5 to 10
 
|-
 
|Life Gained on Melee Hit + Ranged Hit
 
|10 to 14 + 5 to 10
 
|-
 
|Life
 
|10 to 15
 
|-
 
|Enhanced Defense
 
|20% to 25%
 
|-
 
|rowspan="5"|Boots
 
|Fire Resistance
 
|10% to 20%
 
|-
 
|All Resistances
 
|5% to 10%
 
|-
 
|Dexterity
 
|5 to 10
 
|-
 
|Lightning Resistance
 
|10% to 20%
 
|-
 
|Reduced Cooldown
 
|10%
 
|-
 
|rowspan="5"|Gloves
 
|Increased Attack Speed
 
|10%
 
|-
 
|Cold Resistance
 
|10% to 20%
 
|-
 
|All Resistance
 
|5% to 10%
 
|-
 
|Life Gained on Melee Hit + Ranged Hit
 
|5 to 10 + 5 to 10
 
|-
 
|Poison Reistance
 
|10% to 20%
 
|-
 
|rowspan="5"|Amulet
 
|All Resistances
 
|5%
 
|-
 
|All Skills
 
|1
 
|-
 
|Regenerate Mana
 
|15%
 
|-
 
|Magic Find
 
|10%
 
|-
 
|Life
 
|12 to 18
 
|-
 
|rowspan="5"|Rings
 
|Faster Cast Rate
 
|10%
 
|-
 
|Faster Run/Walk
 
|10%
 
|-
 
|Life
 
|15
 
|-
 
|Physical Damage Taken Reduced By
 
|5% to 6%
 
|-
 
|Better Chance Of Getting Magic Items
 
|10%
 
|-
 
|rowspan="5"|Armour
 
|Increased Attack Speed
 
|10%
 
|-
 
|Enhanced Defense
 
|15% to 20%
 
|-
 
|Bonus to Attack Rating
 
|10% to 20%
 
|-
 
|Faster Cast Rate
 
|10%
 
|-
 
|Increase Maximum Life
 
|2%
 
|-
 
|rowspan="5"|Weapons
 
|Enhanced Damage
 
|35% to 50%
 
|-
 
|Deadly Strike
 
|10%
 
|-
 
|Max Damage Per Level
 
|1
 
|-
 
|Crushing Blow
 
|10%
 
|-
 
|Increased Attack Speed
 
|10% to 15%
 
|-
 
|rowspan="5"|Shield
 
|Increased Chance to Block
 
|10%
 
|-
 
|Increased Fire Damage
 
|10%
 
|-
 
|Increased Cold Damage
 
|10%
 
|-
 
|Increased Lightning Damage
 
|10%
 
|-
 
|Increased Poison Damage
 
|10%
 
|-
 
|rowspan="5"|Belt
 
|Pierce
 
|8%
 
|-
 
|Maximum Lightning Resistance
 
|2%
 
|-
 
|Maximum Poison Resistance
 
|2%
 
|-
 
|Maximum Fire Resistance
 
|2%
 
|-
 
|Maximum Cold Resistance
 
|2%
 
|-
 
|rowspan="5"|Bolt/Arrow
 
|All Resistances
 
|5%
 
|-
 
|Life Gained on Ranged Hit
 
|4 to 6
 
|-
 
|Mana Gained on Ranged Hit
 
|2 to 4
 
|-
 
|Increased Attack Speed
 
|10%
 
|-
 
|Vitality
 
| +5 to +10
 
|-
 
 
 
 
 
Source for corruption mods: http://imgur.com/a/hAsxX
 
 
 
== Patch Notes for OOC ==
 
*'''These changes are listed in descending order from newest to oldest!'''
 
 
 
*'''Orb of Corruptions are slightly rarer'''
 
 
 
*'''Orb of Corruptions now only start dropping at monster level 40 or higher'''
 
 
 
*'''Orb of Corruptions no longer work on white items'''
 
 
 
*'''Orb of Corruptions drop a little less often'''
 
 
 
*'''A few mods granted by Orb of Corruptions have changed.''' This is a buff
 
 
 
*'''Some of the stats spawned by Orb of Corruptions have been buffed while others have been changed to different and better stats.''' This should make the implicit stats more appealing
 
 
 
*'''The odds of getting additional sockets via Orb of Corruptions remains the same, however the odds of getting more than two sockets has been reduced'''
 

Latest revision as of 02:50, 1 February 2024

The following special items have been added to Path of Diablo, plus other important item changes not located elsewhere.

Special Items

Melee Splash Jewel

  • A melee attack modifying jewel that does damage in a cone-shaped area behind the targeted enemy. For more technical information, Melee Splash Jewel.

Orb of Corruption

  • A consumable item that "corrupts" a unique/set/rare/magic item granting it new properties, in some cases even reforging it into a totally new item. [For detailed information on Orbs of Corruption see the Orb of Corruption page.

Relic

  • A consumable item which moves the character and nearby party members to a map. Multiple versions exist for different maps. For detailed information about maps, see the Dungeoneering page.

Other Item Changes

Arrows and Bolts

Throwing Weapons

  • Throwing weapons now have durability instead of quantity. Melee and Ranged attacks both consume durability. (#20 Perlite)

Potions

  • Full rejuvenation potions now heal for 70% of health and mana (down from 100%). (#9 Aventurine)
  • Super life potions now heal 400 (up from 320) and Greater life potions now heal for 200 (up from 180). (#9 Aventurine)
  • Antidote and Thawing potions no longer grant bonuses to maximum resistances. (#11 Kyanite)

Boots

  • Maximum kick damage on boots has been set to 1.5x the minimum damage which may cause an increase or decrease in maximum kick damage depending on the original range for the boots. (#14 Serandite)

General

  • Increased the durability of all weapons by 50%. (#15 Graphite)

Crushing Blow:

  • Prime Evils = Melee 1/32 (Ranged 1/64) (Andariel, Duriel, Mephisto, Diablo, Baal, Baal Clone, Diablo Clone, Lilith, Uber Duriel, Uber Izual, Uber Baal, Uber Meph, Uber Diablo and all relic bosses). (#11 Kyanite)

Gems

Diamonds in weapons, now add flat damage, instead of increased damage to undead.

Skulls in shields, now reduce physical damage taken, instead of doing damage to attackers.