Difference between revisions of "Special Items"

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== Melee Splash Jewels ==
+
The following special items have been added to Path of Diablo, plus other important item changes not located elsewhere.
  
[https://i.gyazo.com/fa2ec022e9eeb6d2c67299c3331b8c06.png Melee Splash] will deal 100% of normal attack damage in a AoE cone when you hit an enemy.<br />
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== Special Items ==
The skill you attack with itself therefore does not add to the splash damage. So for example if I attack with [http://diablo.wikia.com/wiki/Sacrifice_(Diablo_II) Sacrifice] and [http://diablo.wikia.com/wiki/Might Might], [http://diablo.wikia.com/wiki/Might Might] will increase normal attack damage so it will increase splash damage to.<br />
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=== [[Melee Splash Jewel]] ===
However [http://diablo.wikia.com/wiki/Sacrifice_(Diablo_II) Sacrifice] does not increase normal attack and therefore adds no bonus to melee splash. <br />
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* A jewel that modifies melee attacks to deal damage in a cone-shaped area behind the targeted enemy.
Also, On Striking (hit) effects work on the splash AoE but not On Kill or On Attack effects.<br />
 
If you want to see how much splash damage you do, or what affects the splash damage, simply equip Normal Attack on your left click and look at the damage.<br />
 
  
== Orb of Corruption ==
+
=== [[Orb of Corruption]] ===
 +
* A consumable item that "corrupts" a unique/set/rare/magic item granting it new properties, in some cases even reforging it into a totally new item.
  
A mysterious orb. It corrupts an item granting it new properties, in some cases even reforging it into a totally new item. [[File:Orb_of_corruption.png]]<br />
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=== Relic ===
You can't corrupt an item that has sockets. However, you can socket quest a corrupted item. You can upgrade a corrupted item (for instance from normal to exceptional).<br />
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* A consumable item which moves the character and nearby party members to a map. Multiple versions exist for different maps. For more info about maps, see the [https://pathofdiablo.com/wiki/index.php?title=Dungeoneering Dungeoneering page].
  
'''Recipe''': To use it put it in the Horadric Cube with another item and press the Transmute button twice.
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== Other Item Changes ==
 +
=== [https://pathofdiablo.com/wiki/index.php?title=Arrows_%26_Bolts_Affixes Arrows and Bolts] ===
 +
* Arrows and Bolts can now drop magic or rare with a wide variety of mods: '''[https://pathofdiablo.com/wiki/index.php?title=Arrows_%26_Bolts_Affixes list of Arrow/Bolt affixes]'''. (Aventurine #9)
 +
* Arrows and Bolts can now be gambled at the vendors (Edenite #12)
 +
* Significantly increased the max quantity of Arrows and Bolts, and they don't deplete when used (Obsidian #6)
  
{| class="wikitable"
+
===Throwing Weapons ===
!colspan="8"|Possible Outcomes of Socketable Gear
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* Significantly increased the max quantity of Throwing Weapons and Javelins (Obsidian #6)
|-
 
!colspan="1"|Outcomes
 
!colspan="1"|Odds
 
|-
 
|No Changes
 
|25%
 
|-
 
|Transforms into a new Rare Item
 
|25%
 
|-
 
|Gains Sockets
 
|25%
 
|-
 
|Gains a Corruption mod
 
|25%
 
|}
 
  
{| class="wikitable"
+
=== Potions ===
!colspan="8"|Possible Outcomes of Unsocketable Gear
+
* Full rejuvenation potions now heal for 70% of health and mana (down from 100%) (Aventurine #9)
|-
+
* Super life potions now heal 400 (up from 320) and Greater life potions now heal for 200 (up from 180) (Aventurine #9)
!colspan="1"|Outcomes
+
* Antidote and Thawing potions no longer grant bonuses to maximum resistances (Kyanite #11)
!colspan="1"|Odds
 
|-
 
|No Changes
 
|50%
 
|-
 
|Transforms into a new Rare Item
 
|25%
 
|-
 
|Gains a Corruption mod
 
|25%
 
|}
 
  
{| class="wikitable"
+
=== Boots ===
!colspan="8"|List of Corruption mods
+
* Maximum kick damage on boots has been set to 1.5x the minimum damage which may cause an increase or decrease in maximum kick damage depending on the original range for the boots (Serandite #14)
|-
 
!colspan="1"|Inventory Slot
 
!colspan="1"|Outcomes
 
!colspan="1"|Value
 
|-
 
|rowspan="5"|Helm
 
|Strength
 
|5 to 10
 
|-
 
|Energy
 
|5 to 10
 
|-
 
|Life Gained on Melee Hit + Ranged Hit
 
|10 to 14 + 5 to 10
 
|-
 
|Life
 
|10 to 15
 
|-
 
|Enhanced Defense
 
|20% to 25%
 
|-
 
|rowspan="5"|Boots
 
|Fire Resistance
 
|10% to 20%
 
|-
 
|All Resistances
 
|5% to 10%
 
|-
 
|Dexterity
 
|5 to 10
 
|-
 
|Lightning Resistance
 
|10% to 20%
 
|-
 
|Reduced Cooldown (!)
 
|10% to 15%
 
|-
 
|rowspan="5"|Gloves
 
|Increased Attack Speed
 
|10%
 
|-
 
|Cold Resistance
 
|10% to 20%
 
|-
 
|All Resistance
 
|5% to 10%
 
|-
 
|Life Gained on Melee Hit + Ranged Hit
 
|5 to 10 + 5 to 10
 
|-
 
|Poison Reistance
 
|10% to 20%
 
|-
 
|rowspan="5"|Amulet
 
|All Resistances
 
|5%
 
|-
 
|All Skills
 
|1
 
|-
 
|Regenerate Mana
 
|15%
 
|-
 
|Magic Find
 
|10%
 
|-
 
|Life
 
|12 to 18
 
|-
 
|rowspan="5"|Rings
 
|Faster Cast Rate
 
|10%
 
|-
 
|Faster Run/Walk
 
|10%
 
|-
 
|Life
 
|15
 
|-
 
|Physical Damage Taken Reduced By
 
|5% to 6%
 
|-
 
|Better Chance Of Getting Magic Items
 
|10%
 
|-
 
|rowspan="5"|Armour
 
|Increased Attack Speed
 
|10%
 
|-
 
|Enhanced Defense
 
|15% to 20%
 
|-
 
|Bonus to Attack Rating
 
|10% to 20%
 
|-
 
|Faster Cast Rate
 
|10%
 
|-
 
|Increase Maximum Life
 
|2%
 
|-
 
|rowspan="5"|Weapons
 
|Enhanced Damage
 
|35% to 50%
 
|-
 
|Deadly Strike
 
|10%
 
|-
 
|Max Damage Per Level
 
|1
 
|-
 
|Crushing Blow
 
|10%
 
|-
 
|Attack Speed
 
|10% to 15%
 
|-
 
|rowspan="5"|Shield
 
|Increased Chance to Block
 
|10%
 
|-
 
|Increased Fire Damage
 
|10%
 
|-
 
|Increased Cold Damage
 
|10%
 
|-
 
|Increased Lightning Damage
 
|10%
 
|-
 
|Increased Poison Damage
 
|10%
 
|-
 
|rowspan="5"|Belt
 
|Pierce
 
|8%
 
|-
 
|Maximum Lightning Resistance
 
|2%
 
|-
 
|Maximum Poison Resistance
 
|2%
 
|-
 
|Maximum Fire Resistance
 
|2%
 
|-
 
|Maximum Cold Resistance
 
|2%
 
|-
 
  
 +
=== General  ===
 +
* Increased the durability of all weapons by 50% (Graphite #15)
  
Source for corruption mods: http://imgur.com/a/hAsxX
+
Crushing Blow
 +
 
 +
*Prime Evils = Melee 1/32 (Ranged 1/64) (Andariel, Duriel, Mephisto, Diablo, Baal, Baal Clone, Diablo Clone, Lilith, Uber Duriel, Uber Izual, Uber Baal, Uber Meph, Uber Diablo and all relic bosses) (Kyanite #11)
 +
 
 +
=== [https://pathofdiablo.com/wiki/index.php?title=Runes_and_Gems Gems] ===
 +
* Diamonds now add flat damage instead of increased damage vs undead, when added to weapons
 +
* Skulls now reduce physical damage taken instead of dealing damage to attackers, when added to shields

Revision as of 17:59, 2 April 2021

The following special items have been added to Path of Diablo, plus other important item changes not located elsewhere.

Special Items

Melee Splash Jewel

  • A jewel that modifies melee attacks to deal damage in a cone-shaped area behind the targeted enemy.

Orb of Corruption

  • A consumable item that "corrupts" a unique/set/rare/magic item granting it new properties, in some cases even reforging it into a totally new item.

Relic

  • A consumable item which moves the character and nearby party members to a map. Multiple versions exist for different maps. For more info about maps, see the Dungeoneering page.

Other Item Changes

Arrows and Bolts

  • Arrows and Bolts can now drop magic or rare with a wide variety of mods: list of Arrow/Bolt affixes. (Aventurine #9)
  • Arrows and Bolts can now be gambled at the vendors (Edenite #12)
  • Significantly increased the max quantity of Arrows and Bolts, and they don't deplete when used (Obsidian #6)

Throwing Weapons

  • Significantly increased the max quantity of Throwing Weapons and Javelins (Obsidian #6)

Potions

  • Full rejuvenation potions now heal for 70% of health and mana (down from 100%) (Aventurine #9)
  • Super life potions now heal 400 (up from 320) and Greater life potions now heal for 200 (up from 180) (Aventurine #9)
  • Antidote and Thawing potions no longer grant bonuses to maximum resistances (Kyanite #11)

Boots

  • Maximum kick damage on boots has been set to 1.5x the minimum damage which may cause an increase or decrease in maximum kick damage depending on the original range for the boots (Serandite #14)

General

  • Increased the durability of all weapons by 50% (Graphite #15)

Crushing Blow

  • Prime Evils = Melee 1/32 (Ranged 1/64) (Andariel, Duriel, Mephisto, Diablo, Baal, Baal Clone, Diablo Clone, Lilith, Uber Duriel, Uber Izual, Uber Baal, Uber Meph, Uber Diablo and all relic bosses) (Kyanite #11)

Gems

  • Diamonds now add flat damage instead of increased damage vs undead, when added to weapons
  • Skulls now reduce physical damage taken instead of dealing damage to attackers, when added to shields