Difference between revisions of "Special Items"

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(Melee Splash Jewels)
(Melee Splash Jewels)
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[https://i.gyazo.com/fa2ec022e9eeb6d2c67299c3331b8c06.png Melee Splash] will deal 100% of Normal Attack damage in a AoE cone when you hit an enemy.<br />
 
[https://i.gyazo.com/fa2ec022e9eeb6d2c67299c3331b8c06.png Melee Splash] will deal 100% of Normal Attack damage in a AoE cone when you hit an enemy.<br />
 
The skill you attack with itself therefore does not add to the splash damage. So for example if I attack with Sacrifice and Might, Might will increase normal attack damage so it will increase splash too.<br />
 
The skill you attack with itself therefore does not add to the splash damage. So for example if I attack with Sacrifice and Might, Might will increase normal attack damage so it will increase splash too.<br />
But sacrifice does not increase normal attack so no bonus to melee splash. <br />
+
However [http://diablo.wikia.com/wiki/Sacrifice_(Diablo_II) Sacrifice] does not increase normal attack and therefore adds no bonus to melee splash. <br />
 
Also, On Striking (hit) effects work on the splash AoE but not On Kill or On Attack effects.<br />
 
Also, On Striking (hit) effects work on the splash AoE but not On Kill or On Attack effects.<br />
 
If you want to see how much splash damage you do, or what affects the splash damage, simply equip Normal Attack on your left click and look at the damage.<br />
 
If you want to see how much splash damage you do, or what affects the splash damage, simply equip Normal Attack on your left click and look at the damage.<br />

Revision as of 17:20, 6 April 2017

Melee Splash Jewels

Melee Splash will deal 100% of Normal Attack damage in a AoE cone when you hit an enemy.
The skill you attack with itself therefore does not add to the splash damage. So for example if I attack with Sacrifice and Might, Might will increase normal attack damage so it will increase splash too.
However Sacrifice does not increase normal attack and therefore adds no bonus to melee splash.
Also, On Striking (hit) effects work on the splash AoE but not On Kill or On Attack effects.
If you want to see how much splash damage you do, or what affects the splash damage, simply equip Normal Attack on your left click and look at the damage.

Orb of Corruption

A mysterious orb. It corrupts an item granting it new properties, in some cases even reforging it into a totally new item. Orb of corruption.png
You can't corrupt an item that has sockets. However, you can socket quest a corrupted item.

Recipe: To use it put it in the Horadric Cube with another item and press the Transmute button twice.

Possible Outcomes of Socketable Gear
Outcomes Odds
No Changes 25%
Transforms into a new Rare Item 25%
Gains Sockets 25%
Gains a Corruption mod 25%
Possible Outcomes of Unsocketable Gear
Outcomes Odds
No Changes 50%
Transforms into a new Rare Item 25%
Gains a Corruption mod 25%
Source for corruption mods: http://imgur.com/a/hAsxX
List of Corruption mods
Inventory Slot Outcomes Value
Helm Strength 5 to 10
Energy 5 to 10
Life Gained on Melee Hit + Ranged Hit 10 to 14 + 5 to 10
Life 10 to 15
Enhanced Defense 20% to 25%
Boots Fire Resistance 10% to 20%
All Resistances 5% to 10%
Dexterity 5 to 10
Lightning Resistance 10% to 20%
Reduced Cooldown (!) 10% to 15%
Gloves Increased Attack Speed 10%
Cold Resistance 10% to 20%
All Resistance 5% to 10%
Life Gained on Melee Hit + Ranged Hit 5 to 10 + 5 to 10
Poison Reistance 10% to 20%
Amulet All Resistances 5%
All Skills 1
Regenerate Mana 15%
Magic Find 10%
Life 12 to 18
Rings Faster Cast Rate 10%
Faster Run/Walk 10%
Life 15
Physical Damage Taken Reduced By 5% to 6%
Better Chance Of Getting Magic Items 10%
Armour Increased Attack Speed 10%
Enhanced Defense 15% to 20%
Bonus to Attack Rating 10% to 20%
Faster Cast Rate 10%
Increase Maximum Life 2%
Weapons Enhanced Damage 35% to 50%
Deadly Strike 10%
Max Damage Per Level 1
Crushing Blow 10%
Attack Speed 10% to 15%
Shield Increased Chance to Block 10%
Increased Fire Damage 10%
Increased Cold Damage 10%
Increased Lightning Damage 10%
Increased Poison Damage 10%
Belt Pierce 8%
Maximum Lightning Resistance 2%
Maximum Poison Resistance 2%
Maximum Fire Resistance 2%
Maximum Cold Resistance 2%