Difference between revisions of "Quality of Life"

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* Players can now see games at lower difficulty levels in the lobby (not just the current difficulty)
 
* Players can now see games at lower difficulty levels in the lobby (not just the current difficulty)
 
* Seasonal ladder achievements
 
* Seasonal ladder achievements
<br/>NOTE: This is a very friendly server quite different than Bnet.  Try to look out your fellow adventurers (you will very often find others do so).  Players can be banned for griefing or otherwise egregious play.  
+
NOTE: This is a very friendly server quite different than Bnet.  Try to look out your fellow adventurers (you will very often find others do so).  Players can be banned for griefing or otherwise egregious play.  
  
== In-game improvements ==
+
== In-game Improvements ==
 
* Advanced character sheet with many new stats visible (hit "8" by default)
 
* Advanced character sheet with many new stats visible (hit "8" by default)
 
* Automatic party join when entering games
 
* Automatic party join when entering games
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* A few affixes, items, and skills have been renamed for clarity
 
* A few affixes, items, and skills have been renamed for clarity
  
== Inventory Management ==
+
=== Inventory Management ===
 
* Inventory size doubled (but charms only 'active' in the lower half to prevent balance issues)
 
* Inventory size doubled (but charms only 'active' in the lower half to prevent balance issues)
 
* Stash size increased (from 6x8 to 10x10)
 
* Stash size increased (from 6x8 to 10x10)
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* Quickly move items to stash or ground via control/shift right click
 
* Quickly move items to stash or ground via control/shift right click
  
== End-Game Content ==
+
== End-game Content ==
 
* High runes now drop in a more linear rate (but are still very rare) to help with forging of high tier runewords due to the absence of bots and dupes
 
* High runes now drop in a more linear rate (but are still very rare) to help with forging of high tier runewords due to the absence of bots and dupes
 
* '''[https://pathofdiablo.com/wiki/index.php?title=Dungeoneering#Existing_Areas Certain areas]''' have been increased to ilvl 85+ to increase farming options
 
* '''[https://pathofdiablo.com/wiki/index.php?title=Dungeoneering#Existing_Areas Certain areas]''' have been increased to ilvl 85+ to increase farming options
 
* Challenging new end-game content continues to be introduced, see '''[https://pathofdiablo.com/wiki/index.php?title=Dungeoneering Dungeoneering]''' and '''[https://pathofdiablo.com/wiki/index.php?title=Bosses]''' for details
 
* Challenging new end-game content continues to be introduced, see '''[https://pathofdiablo.com/wiki/index.php?title=Dungeoneering Dungeoneering]''' and '''[https://pathofdiablo.com/wiki/index.php?title=Bosses]''' for details

Revision as of 04:50, 10 February 2019

The following quality of life changes have been made in Path of Diablo (in progress).

General Improvements

  • No cheats, bots, maphacks, multiclients, and third party programs (kindly check the official FAQ for details)
  • Dozens of stable regional servers (many paid for by the community)
  • Highly functional Trade website has been added
  • Global chat functionality
  • Character account limit increased to 18
  • Players can now see games at lower difficulty levels in the lobby (not just the current difficulty)
  • Seasonal ladder achievements

NOTE: This is a very friendly server quite different than Bnet. Try to look out your fellow adventurers (you will very often find others do so). Players can be banned for griefing or otherwise egregious play.

In-game Improvements

  • Advanced character sheet with many new stats visible (hit "8" by default)
  • Automatic party join when entering games
  • Game timer
  • Shrines can be active simultaneously (and no longer overridden by becoming cursed)
  • 'Move Only' command to prevent deaths due to unintentional monster targeting
  • Characters all start with +100 stamina and +100% mana regeneration
  • Slaughtering the Cow King no longer prevents creation of the Cow Level in future games
  • Changes to a handful of monsters (e.g. dolls, gloams) to limit specific instances of previously unfair deaths in Hardcore mode
  • A few affixes, items, and skills have been renamed for clarity

Inventory Management

  • Inventory size doubled (but charms only 'active' in the lower half to prevent balance issues)
  • Stash size increased (from 6x8 to 10x10)
  • Inspect the gear of allies
  • Perming games now only requires 30 seconds
  • Loot filters have been added and are fully customizable
  • Quickly move items to stash or ground via control/shift right click

End-game Content

  • High runes now drop in a more linear rate (but are still very rare) to help with forging of high tier runewords due to the absence of bots and dupes
  • Certain areas have been increased to ilvl 85+ to increase farming options
  • Challenging new end-game content continues to be introduced, see Dungeoneering and [1] for details