Patch Notes

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    1. Patch #6: Obsidian


    • New Server Features:**
  • Global chat system. Visit the “CHAT” tab of this subreddit to find out how to join the channel.
  • Improved ping for European players. You can expect an improvement of about 20-30ms.
  • Fixed memory leak issues which forced us to reboot the server daily.
  • Fixed lobby crash.
  • Improved detection and prevention against some cheating software.
  • Players can see their character avatar in the lobby.
  • The server can now handle more concurrent players.
  • You may now create up to 18 characters per account.

    • Skills and Items:**
  • Added a visual effect to Grim Ward’s aura.
  • Ethereal Throw now deals 80% weapon damage.
  • Ethereal Throw’s synergies are now much more effective.
  • War Cry no longer has Howl as a synergy.
  • War Cry’s two remaining synergies have had their effectiveness increased.
  • All classes now start with +100 stamina.
  • Frost Nova’s mana cost has been reduced by 1.
  • Glacial Spike’s mana cost has been reduced by 1.
  • Frost Nova’s Frigerate synergy has changed to Ice Blast.
  • Frost Nova’s synergies are now much more effective.
  • Shiver Armor’s damage synergy is now Frigerate instead of Chilling Armor.
  • Chilling Armor’s damage synergy is now Ice Bolt instead of Shiver Armor.
  • Shiver Armor and Chilling Armor now receive more damage from their synergies.
  • Shiver Armor and Chilling Armor now have a longer base duration instead of receiving duration as a synergy bonus.

  • Inner Sight’s duration has been changed to 8 seconds.
  • Inner Sight’s radius has been changed to 16 yards at all levels.
  • Inner Sight no longer has a mana cost.
  • Significantly increased the max quantity of Throwing Weapons, Javelins, Arrows and Bolts.
  • Added Life to Enigma. This is because the rune change from a previous patch made it lose it’s life bonuses unintentionally.
  • Fixed a bug with Blade Throw dealing 50% less damage when holding a two handed weapon.
  • Fixed a bug with one of Blade Throw’s synergies not increasing damage properly.
  • Fist of Heavens’ mana cost has been reduced.
  • Heart of the Oak no longer gives Level 14 Raven charges.
  • Blessed Hammer’s synergies are now slightly more effective.
  • Hellfire Torch no longer casts Firestorm on Hit.
  • Marrowwalk has been fixed. It now grants +1 to +3 to Minion Health and +1 to +3 Minion Damage.
  • Barbarians now start with a Hand Axe in each hand instead of one + buckler.
  • Cold, Fire and Lightning Mastery have had their starting resistance pierce reduced slightly so that reaching 100% pierce now requires skill level 25 instead of 19.
  • Cold, Fire and Lightning Mastery now also gain 1% elemental damage per 2 levels.
  • Poison Dagger has been reworked into Deadly Poison. Deadly Poison’s description reads: coats your weapon in deadly poison and increases the potency of your poison skills.
  • Shock Wave has been redesigned. It is now a mix between the vanilla version which provides flat damage per level and stun, combined with a portion of your weapon damage.

    1. Patch #5: Limestone
    • Mapping/Dungeoneering**
  • Increased monster density.
  • Increased experience gained.
  • Increased monster level of all dungeons by 2.
  • Increased quantity of rare monsters in dungeons.
  • Area size increases to Halls of Pain/Vaught have been reverted due to errors.

    • Skills and Items Changes**
  • Blade Sentinel has been replaced with Blade Throw.
  • Lightning spell from boobytrapped chests has now been disabled.
  • The nerfs to Amazon’s Pierce skill have been reverted.
  • Lightning Fury’s synergy bonus from Lightning Bolt has been increased by 2% damage per level.
  • Added a new crafting item “Orb of Corruption”. Place in cube with an item to corrupt it. Transmute twice to confirm.
  • Raven’s synergies are now slightly more effective.
  • Raven’s maximum ravens count increased from 25 to 28.
  • Volcano’s 1 second cooldown has been removed.
  • Hydra’s cooldown has been reduced.
  • The life provided from Call to Arm’s Battle Orders is half of what a Barbarian's Battle Orders provides at the same level.

    1. Patch #4: Onyx
    • Mapping/Dungeoneering**

This patch contains some changes to the end-game in an effort to make more areas worth exploring. It is important to offer more replayability via build diversity, but another way to achieve that is to give players more reasons to visit underused side areas. Before this rework, very few side areas were worth visiting, but a notable exception is ‘The Pit Level 2’. This zone is famous for having an equivalent monster level as the Throne of Destruction which means players can get the same item drops but with lower risk since that zone contains weaker monsters. The advantage of Throne of Destruction on the other hand is that it offers both the best drops and the most experience in the game. Although there are a few other notable examples like Countess farming, most other zones in the game are virtually useless to farm. The rework of the end-game plans to address this in a way that should be familiar for Path of Exile players; a mapping/dungeoneering system. We’ve changed some side areas to be completely new dungeons that offer higher monster level for more experience gain, however the content’s difficulty has also increased.

  • The Hole Level 1 now has a monster level of 87.
  • The Hole Level 2 now has a monster level of 88.
  • Stony Tomb Level 1 now has a monster level of 87.
  • Stony Tomb Level 2 now has a monster level of 88.
  • Halls of Pain now has a monster level of 87.
  • Halls of Vaught now has a monster level of 88.
  • ~~All dungeons have had their area size increased.~~ Due to an unforeseen bug, some areas will remain their normal size until we patch a fix some time after the ladder reset.
  • Each dungeon contains a varied list of monsters that can spawn in them, in a multitude of combinations.
  • The item drops within dungeons are the same as Worldstone Chamber.

This is the first part of the end-game rework. Don’t forget to give us feedback on these new dungeons. We want to make sure that this system is working perfectly before we can implement the remaining dungeoneering/mapping system.

    • Skills and Items Changes**
  • Fixed an error with ‘Bartuc’s Cut-throat’ tooltip not displaying the item name.
  • Convocation has changed: At Level 1 the cooldown is 10 seconds. Every level reduces the cooldown by 0.2 seconds. The cooldown is locked at a minimum of 2 seconds.
  • Hurricane's synergy bonus from both Twister and Tornado reduced from 12% to 6% damage per level.
  • Hurricane now receives a 6% synergy bonus from Arctic Blast.
  • Tornado’s synergy bonus from Cyclone Armor has been reduced from 20% to 14% damage per level.
  • Poison Creeper’s damage lowered at early levels.
  • Poison Creeper now receives a 4% synergy bonus from Rabies
  • Oak Sage’s Life bonus now starts at +20% instead of +30% at level 1.
  • Teeth’s projectiles emitted at exactly the same time can no longer hit the same target.
  • Teeth’s damage has been doubled.
  • Blood Golem has been given the mod: 100% chance to Open Wounds.
  • Blood Golem’s attack damage increased by about 30%
  • Raven now starts with a maximum of 3 ravens instead of 1.
  • Raven now has a cap of 25 Ravens.
  • Raven’s damage has been increased at later levels by about 30%
  • Raven’s movement speed has been increased significantly.
  • Might’s starting damage bonus has been reduced from 80% to 50%
  • When an Act 5 monster rolls ‘Junk’ (consisting of keys, throwing potions, TPs, IDs and small gold stacks) to drop, it will instead drop nothing about half the time. This change does not affect other drops. Players should now notice less item clutter in the Throne of Destruction.
  • The mod ‘Piercing Attacks’ now specifies the pierce chance percentage in the tooltip.
  • Throwing Mastery now grants ‘+% Piercing Attacks with Throwing Weapons’
  • Inferno has been reworked to have a larger AoE coverage
  • The unique item ‘Todesfaelle Flamme’ has been reworked. [Before.jpg]( / [After.jpg](
  • The new mod ‘Righteous Fire’ found on ‘Todesfaelle Flamme’ deals 45% of your maximum Life per second as Fire Damage to enemies around you.
  • All golems now receive bonus life from levels.
  • Iron Golem's base life has been reduced in Hell.

    1. Patch #3: Granite

  • Raven from Druid has been reworked completely to make it a viable build on its own.
  • Armageddon’s projectiles fall rate is increased by 60% for more consistency in the AoE.
  • Armageddon’s fire damage has been reduced.
  • Hurricane and Armageddon can now be used at the same time.
  • Poison Creeper’s damage has been buffed significantly.
  • Sorceress’ Fire and Lightning Mastery skills now provide pierce damage like Cold Mastery.
  • The cooldown given to Volcano after casting Armageddon has been removed.
  • Volcano’s physical damage portion has been buffed. The synergy bonus received from Molten Boulder is also slightly more effective.
  • All Golem types have had their life values improved.
  • Paladin’s Lightning Resist auras now has the same values as the other two elements.
  • Druid’s tree has been corrected to properly show Armageddon not having Hurricane as a prerequisite.
  • Sorceress’s tree has been corrected to properly show Thunderbolt not having Chain Lightning as a prerequisite.
  • Paladin’s tree has been corrected so that Holy Fire, Holy Freeze and Holy Lightning are connected properly. Anyone with a bugged paladin will have to spec into the auras below the one you wish to use.
  • Concentration’s damage amplification it provides to Blessed Hammer now works correctly. It previously worked at 50% effectiveness, it now is 100%. The damage per level is also increased from 5 to 6.
  • Blizzard, Thunderbolt, Hydra, Frozen Orb and Meteor have had their mana costs significantly reduced.
  • Poison Dagger: added 1% synergy with Poison Explosion and Poison Nova.
  • Raise Skeleton: Increased damage scaling.
  • Raise Skeletal Mage have had their damage increased. Their damage can now be seen on the tooltip for Lightning, Fire and Cold.
  • Fixed a bug with Poison Mages having exceptionally high damage.
  • Fire Golem had flat fire damage and also ran Holy Fire aura, giving him another flat fire damage, causing double dips in his damage. This has been fixed to where his flat fire damage no longer exists. His Holy Fire level was reduced slightly.
  • Teeth now shoots a maximum of 12 missiles. The damage scaling at high levels has been reduced slightly.
  • Bone Spear’s synergy bonus from Bone Spirit has returned.
  • Poison Explosion’s base radius increased by 50%.
  • The Amazon's Stafe & Multishot have had their weapon damage % reduced in exchange for a new flat damage which increases with levels. This aims to help bow users in the early game when bows are weaker, until they can equip a good unique or runeword bow in late game.

    1. Patch #2: Quartz
  • Conviction nerf has been reverted.
  • Raise Skeletons now gain 6 Life per Level.
  • Fixed base mana regeneration bug. All characters now correctly have 1.66% base mana regeneration (up from 0.83%).
  • Ice Arrow's description has been changed to correctly respresent the skill's damage.
  • Fixed a bug preventing Druids from having both Spirit & Dire wolves at the same time.
  • High runes now correctly drop in a linear fashion instead of exponentially.
  • Druids can now have all types of minions alive at the same time. (Now includes Creepers/Vines and floating spirits)
  • Enigma's recipe has changed to Sur + Ohm + Gul.
  • Enigma's *+1 Teleport* mod has been changed to *+18 Convocation*.

    1. Patch #1: Bedrock

  • Druid's can now have both Spirit Wolves and Dire Wolves at the same time.
  • Base mana regeneration of all classes increased from 0.83% to 1.66%.
  • Drop rate of Runes is more linear and less exponential. This means higher runes are still increasingly rare but less rare than they were.
  • Jewels can now spawn a new prefix: "Melee attacks deal splash damage"
  • ~~Spawning Ubers by selling Stone of Jordans in Hell, has been replaced by the "Um" Rune.~~ Ubers currently disabled.
  • The stash size has been increased from 6x8 to 10x10.

Skill Changes:

A major rework has been done to the skill tree. The intended purpose of this revamp is to enable more builds late game, by mainly buffing underused skills or by changing their mechanics. New skills are also being introduced.


> Bow and Crossbow Skills

    • Magic Arrow**:
  • Physical Damage to Magic Damage conversion increased from 1% to 33% at Level 1.
  • Removed attacking rating bonus.
    • Fire Arrow**:
  • Physical Damage to Fire Damage conversion increased from 3% to 50% at Level 1.
  • Base fire damage increased at all levels.
    • Multiple Shot**:
  • Removed the 3/4 weapon damage penalty.
    • Strafe**:
  • Removed the 3/4 weapon damage penalty.
    • Immolation Arrow**:
  • Fire Duration increased from 3 to 4 seconds.
  • Average Fire Damage per second increased.
  • Removed skill cooldown.
  • Fire Explosion Damage increased.
  • Synergies are more effective.
    • Freezing Arrow**:
  • Cold Arrow synergy is more effective.

> Passive and Magic Skills

    • Penetrate**:
  • Increased Attack Rating from +35% to +75% at Level 1.
    • Avoid**:
  • Chance to dodge attack decreased from 24% to 22% at Level 1.
    • Slow Missiles**:
  • Ranged attacks slow increased from 33% to 35% at Level 1.
    • Valkyrie**:
  • Life reduced from (480-576) to 440 at Level 1.
  • Attack halved.

> Javelin and Spear Skills

    • Jab**:
  • Now deals 100% of base damage and starts with +30% damage bonus up from -15%
    • Fend**:
  • Now a level 18 skill.
  • It now deals 125% of base damage
    • Groundslam**
  • New skill, replaces Impale. (Exclusive to spears)


> Curses

  • Curses no longer have paths connecting themselves. You may put a point into any curse of your choice as long as you meet the level requirement.
  • Decrepify's radius has been reduced and duration increased.
  • Amplify Damage's radius has been increased and duration decreased.
  • Most other curses have had various different buffs.

> Poison and Bone Spells

  • Corpse Explosion's damage is reduced from (60-100)% to (40-60)% of corpse life.
  • Every other damaging skill in this tab got some kind of damage increase.

> Summoning Spells

  • Skeleton Mastery has been removed.
  • Two new passives: Minion Damage & Minion Health
  • New skill which replaces Golem Mastery: Convocation (teleports you and your minions to target location)
  • Tree pathing is completely redesigned.
  • Duration of Revives increased from 180 to 600 at Level 1.
  • All summons except for Revives benefit from the two new passives; Minion Health & Damage


> Cold Spells

  • Frozen Armor has been replaced by a new skill: Frigerate (adds cold damage to weapon and lower enemy defense on hit)
  • Blizzard's synergies are less effective.
  • Most other cold skills got buffed.

> Lightning Spells

  • Thunder Storm has been replaced by a new skill with the same name. (Target a location to cause a lightning storm)
  • Static Field has been reduced from 25% to 20%.
  • Most other lightning skills have had damage buffs.

> Fire Spells

  • Blaze has been replaced by a new skill called Immolate (Blasts fire damage in an AoE directly in front of you.)
  • Warmth has been nerfed slightly due to an increase in character's base mana regeneration per second.
  • Most other fire skills have had a damage buff.


> Combat Skills

    • Sacrifice**:
  • Now deals 150% of base damage and received a 50% bonus damage increase at Level 1.
  • Damage to self reduced from 8% to 5%
    • Fist of Heavens**:
  • The cooldown has been removed
  • Holy Shock synergy is slightly more effective.
    • Holy Bolt**:
  • Damage has been reduced.
  • Heal has been significantly increased.
  • Prayer synergy significantly increased.
    • Other changes**:
  • Blessed Hammer's synergies are less effective.
  • Most other combat skills (excluding Charge) have received a damage buff.

> Offensive Auras

  • Most skills from Offensive Auras have received some kind of buff.
  • Aura changes also affect mercenaries.

> Defensive Auras

  • Mediation has been nerfed slightly due to an increase in character's base mana regeneration per second.
  • Most other Defensive Auras have been buffed.
  • Aura changes also affect mercenaries.

  • incomplete patch notes for Patch #1. the list of changes goes on. to be edited!*