Passive and Magic Skills

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Revision as of 16:38, 17 August 2023 by Qord (talk | contribs) (Inner Sight)

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Inner Sight

Inner%20Sight.png Description: Passive Aura - Illuminates nearby enemies making them easier for you and your party to hit.
Required Level: 1
Prerequisites: None
Raduis: 18 Yards
Synergies Bonus to skill
None -
Skill level:
Enemy Defense:
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40
-40 -65 -90 -115 -140 -165 -190 -215 -260 -305 -350 -395 -440 -485 -530 -575 -635 -695 -755 -815 -875 -935 -1015 -1095 -1175 -1255 -1335 -1415 -1515 -1615 -1715 -1815 -1915 -2015 -2115 -2215 -2315 -2415 -2515 -2615


Version Name Patch Notes
#19 Zincite
  • Tooltip clarifies it's a passive aura and plays the animation when activated (when joining a game or leveling up).
Older Versions
#18 Flint
  • Inner Sight has been reworked into an aura. The radius now increases per level.
#16 Jade
  • Inner Sight can now be assigned to left click.
#6 Obsidian
  • Inner Sight’s duration has been changed to 8 seconds.
  • Inner Sight’s radius has been changed to 16 yards at all levels.
  • Inner Sight no longer has a mana cost.

Lethal Strike

(Renamed from Critical Strike)

Lethal%20Strike.png Description: Passive - Your attacks have a chance to do double damage.
Required Level: 1
Prerequisites: None
Synergies Bonus to skill
None -
Skill level:
Critical Chance:
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40
16% 25% 32% 38% 42% 46% 49% 51% 54% 56% 58% 59% 61% 62% 63% 65% 65% 66% 67% 68% 68% 69% 70% 71% 71% 71% 72% 72% 73% 73% 74% 74% 74% 74% 74% 75% 75% 76% 76% 76%
Version Name Patch Notes
#12 Edenite
  • Critical Strike has been renamed Lethal Strike to avoid confusion with the stat of the same name.

Phase Run

Phase%20Run.png Description: Transcend to a heightened state, granting faster movement and hit recovery.
Required Level: 6
Prerequisites: Inner Sight

This skill replaces Slow Missiles. When cast, it now provides a short burst of speed and increased hit recovery for a short duration.

Faster Hit Recovery: +30%
Walk/Run Speed: +30%
Synergies Bonus to skill
None -
Skill level:
Duration in seconds:
Reset Duration Chance:
Mana Cost:
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40
7 7.3 7.7 8 8.4 8.8 9.1 9.5 9.8 10.2 10.6 10.9 11.3 11.6 12 12.4 12.7 13.1 13.4 13.8 14.2 14.5 14.9 15.2 15.6 16 16.3 16.7 17 17.4 17.8 18.1 18.5 18.8 19.2 19.6 19.9 20.3 20.6 21
2% 2% 3% 3% 3% 4% 4% 4% 5% 5% 5% 6% 6% 6% 7% 7% 7% 8% 8% 8% 9% 9% 9% 10% 10% 10% 11% 11% 11% 12% 12% 12% 13% 13% 13% 14% 14% 14% 15% 15%
1 1 1 1.2 1.5 1.7 2 2.2 2.5 2.7 3 3.2 3.5 3.7 4 4.2 4.5 4.7 5 5.2 5.5 5.7 6 6.2 6.5 6.7 7 7.2 7.5 7.7 8 8.2 8.5 8.7 9 9.2 9.5 9.7 10 10.2
Version Name Patch Notes
#20 Perlite
  • Phase Run chance to reset duration reduced slightly at higher levels (11% to 8% @Lvl20)
Older Versions
#19 Zincite
  • Has a chance to reset the skill duration on kill.
#16 Jade
  • Phase Run can now be assigned to left click.
#13 Titanium
  • No longer does damage.
#10 Tanzanite
  • Phase Run’s icon in the skill tree moved because it was on the wrong row.
  • Phase Run’s damage scaling and starting duration have been increased slightly.
#8 Pyrite
  • Activating Phase Run is now based on your attack speed instead of cast speed.
  • Phase Run’s additional duration per level has been increased.
#7 Beryl
  • New Skill: Phase Run; Replaces Slow Missiles.

Dodge

Dodge.png Description: Passive - You have a chance to dodge a melee attack while attacking or standing still.
Required Level: 6
Prerequisites: Inner Sight
Synergies Bonus to skill
None -
Skill level:
Chance to Dodge:
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40
9% 14% 18% 21% 24% 26% 27% 29% 30% 31% 32% 33% 34% 35% 35% 36% 37% 37% 37% 38% 38% 39% 39% 39% 39% 40% 40% 40% 41% 41% 41% 41% 42% 42% 42% 42% 42% 42% 42% 42%
Version Name Patch Notes
#13 Titanium
  • Dodge will no longer trigger a dodge animation which also means they will no longer interrupt the amazon while performing actions.
  • Dodge chance to avoid damage reduced.
  • Conflicting past Patch Notes, these two changes are also listed for patch #12 Edenite
Older Versions
#7 Beryl
  • Recovery animation speeds doubled.

Avoid

Avoid.png Description: Passive - You have a chance to dodge enemy missiles while attacking or standing still.
Required Level: 12
Prerequisites: None
Skill level:
Chance to Avoid:
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40
8% 12% 16% 19% 22% 24% 25% 26% 28% 29% 30% 31% 32% 32% 33% 34% 34% 34% 35% 35% 36% 36% 36% 37% 37% 37% 38% 38% 38% 38% 38% 38% 39% 39% 39% 39% 39% 40% 40% 40%

Synergies: None

Version Name Patch Notes
#13 Titanium
  • Dodge will no longer trigger a dodge animation which also means they will no longer interrupt the amazon while performing actions.
  • Dodge chance to avoid damage reduced.
  • Conflicting past Patch Notes, these two changes are also listed for patch #12 Edenite
Older Versions
#7 Beryl
  • Recovery animation speeds doubled.
#1 Bedrock
  • Avoid chance to dodge decreased from 24% to 22% at Level 1

Penetrate

Penetrate.png Description: Passive - Increases your attack rating.
Required Level: 12
Prerequisites: Lethal Strike
Synergies Bonus to skill
None -
Skill level:
Attack Rating:
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40
+75% +90% +105% +120% +135% +150% +165% +180% +195% +210% +225% +240% +255% +270% +285% +300% +315% +330% +345% +360% +375% +390% +405% +420% +435% +450% +465% +480% +495% +510% +525% +540% +555% +570% +585% +600% +615% +630% +645% +660%
Version Name Patch Notes
#10 Tanzanite
  • Penetrate is now a level 12 skill.
Older Versions
#1 Bedrock
  • Starting attack rating increased from +35% to +75% (Hidden) Compared with Vanilla D2, attack rating scaling increased moderately.

Evade

Evade%20.png Description: Passive - You have a chance to dodge a melee or missile attack while walking or running.
Required Level: 18
Prerequisites: None
Synergies Bonus to skill
None -
Skill level:
Chance to Evade:
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40
6% 11% 14% 17% 20% 21% 23% 24% 26% 26% 27% 28% 29% 30% 30% 31% 31% 32% 32% 32% 33% 33% 34% 34% 34% 34% 35% 35% 35% 35% 35% 35% 36% 36% 36% 36% 36% 37% 37% 37%
Version Name Patch Notes
#13 Titanium
  • Evade will no longer trigger a dodge animation which also means they will no longer interrupt the amazon while performing actions.
  • Evade chance to avoid damage reduced.
  • Conflicting past Patch Notes, these two changes are also listed for patch #12 Edenite
Older Versions
#7 Beryl
  • Recovery animation speeds doubled.

Decoy

Decoy.png
Description: Creates a stationary duplicate of yourself that draws fire from enemies and shoots arrows.
Required Level: 24
Prerequisites: Inner Sight, Phase Run
Attacks with Multiple Shot at 100% of player bow's physical damage
Benefits from current skill level of Pierce , Penetrate, and Lethal Strike
Base Life: 50% of player's maximum life
Duration: 3 seconds, +0.2 seconds per level
Synergies Bonus to skill
None -
Skill level:
Damage:
Resistances:
Attack Rating:
Life:
Duration in seconds:
Mana Cost:
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40
12 - 7 12 - 13 12 - 19 12 - 25 12 - 31 12 - 37 12 - 43 12 - 49 12 - 55 12 - 61 12 - 67 12 - 73 12 - 79 12 - 85 12 - 91 12 - 97 12 - 103 12 - 109 12 - 115 12 - 121 12 - 127 12 - 133 12 - 139 12 - 145 12 - 151 12 - 157 12 - 163 12 - 169 12 - 175 12 - 181 12 - 187 12 - 193 12 - 199 12 - 205 12 - 211 12 - 217 12 - 223 12 - 229 12 - 235 12 - 241
+4% +8% +12% +16% +20% +24% +28% +32% +36% +40% +44% +48% +52% +56% +60% +64% +68% +72% +76% +80% +84% +85% +85% +85% +85% +85% +85% +85% +85% +85% +85% +85% +85% +85% +85% +85% +85% +85% +85% +85%
+40% +50% +60% +70% +80% +90% +100% +110% +120% +130% +140% +150% +160% +170% +180% +190% +200% +210% +220% +230% +240% +250% +260% +270% +280% +290% +300% +310% +320% +330% +340% +350% +360% +370% +380% +390% +400% +410% +420% +430%
+10% +20% +30% +40% +50% +60% +70% +80% +90% +100% +110% +120% +130% +140% +150% +160% +170% +180% +190% +200% +210% +220% +230% +240% +250% +260% +270% +280% +290% +300% +310% +320% +330% +340% +350% +360% +370% +380% +390% +400%
3 3.2 3.4 3.6 3.8 4 4.2 4.4 4.6 4.8 5 5.2 5.4 5.6 5.8 6 6.2 6.4 6.6 6.8 7 7.2 7.4 7.6 7.8 8 8.2 8.4 8.6 8.8 9 9.2 9.4 9.6 9.8 10 10.2 10.4 10.6 10.8
19 19 18 18 17 17 16 16 15 15 14 14 13 13 12 12 11 11 10 10 9 9 8 8 7 7 6 6 5 5 4 4 3 3 2 2 1 1 1 1
Version Name Patch Notes
#13 Titanium
  • Decoy has been reworked. Her damage will be listed on the skill description. The skill description will now also show her shared life with you. She now uses your bow’s physical damage. Her duration has decreased and she no longer uses Phase Run.
Older Versions
#11 Kyanite

Valkyrie

Valkyrie.png Description: Summons a powerful Valkyrie ally.
Required Level: 30
Prerequisites: Inner Sight, Phase Run, Decoy
Attacks with Charged Strike
Benefits from current skill level of Penetrate, Lethal Strike, Dodge, Avoid, and Evade
Cooldown: 3 seconds
Mana Cost: 30
Synergies Bonus to skill
Jab +18% Damage per hardpoint
Fend +18% Damage per hardpoint
Lightning Strike +20% Lightning damage per point
Power Strike +20% Lightning damage per point
Skill level:
Lightning Damage:
Physical Damage:
Attack Rating:
Life:
Defense
Resistances:
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40
1-30 1-45 1-60 1-75 1-90 1-105 1-120 1-135 1-155 1-175 1-195 1-215 1-235 1-255 1-275 1-295 1-319 1-343 1-367 1-391 1-415 1-439 1-467 1-495 1-523 1-551 1-579 1-607 1-642 1-677 1-712 1-747 1-782 1-817 1-852 1-887 1-922 1-957 1-992 1-1027
8-21 13-27 18-33 24-42 28-45 33-51 38-57 43-63 48-69 53-75 58-81 63-87 68-93 73-99 78-105 83-111 88-117 93-123 98-129 103-135 108-141 113-147 118-153 123-159 128-165 133-171 138-177 143-183 148-189 153-195 158-201 163-207 168-213 173-219 178-225 183-231 188-237 193-243 198-249 203-255
+40 +50 +60 +70 +80 +90 +100 +110 +120 +130 +140 +150 +160 +170 +180 +190 +200 +210 +220 +230 +240 +250 +260 +270 +280 +290 +300 +310 +320 +330 +340 +350 +360 +370 +380 +390 +400 +410 +420 +430
528 616 704 792 880 968 1056 1144 1232 1320 1408 1496 1584 1672 1760 1848 1936 2024 2112 2200 2288 2376 2464 2552 2640 2728 2816 2904 2992 3080 3168 3256 3344 3432 3520 3608 3696 3784 3872 3960
10 20 30 40 50 60 70 80 90 100 110 120 130 140 150 160 170 180 190 200 210 220 230 240 250 260 270 280 290 300 310 320 330 340 350 360 370 380 390 400
2 4 6 8 10 12 14 16 18 20 22 24 26 28 30 32 34 36 38 40 42 44 46 48 50 52 54 56 58 60 62 64 66 68 70 72 74 76 78 80
Version Name Patch Notes
#19 Zincite
  • Physical damage synergy from Fend increased from 2% to 18%.
  • Bug fixed which caused Valkyrie's physical damage synergy to list only Jab, when actually both Jab and Fend work.
Older Versions
#16 Jade
  • Cooldown shortened from 6 to 3 seconds.
#13 Titanium
  • Physical damage increased and Jab synergy added.
#11 Kyanite
  • Skill reworked as follows: buffs to various stats and now attacks with its own (reduced) version of Charged Strike.
#1 Bedrock
  • Initial life lowered to 440 and damage halved.

Pierce

Pierce.png Description: Passive - Your missiles have a chance to pass through enemies that they hit.
Required Level: 30
Prerequisites: Lethal Strike, Penetrate
Synergies Bonus to skill
None -
Skill level:
Chance to Pierce:
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40
24% 34% 41% 48% 53% 57% 60% 63% 66% 68% 70% 72% 74% 75% 76% 78% 79% 80% 80% 81% 82% 83% 84% 85% 85% 85% 86% 86% 87% 87% 88% 88% 89% 89% 89% 90% 90% 90% 90% 90%
Version Name Patch Notes
#5 Limestone
  • Starting chance to pierce and scaling increased.
Older Versions
#1 Bedrock
  • Compared with Vanilla D2, chance to pierce and scaling lowered moderately.