Difference between revisions of "Paladin Combat Skills"

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== Sacrifice ==
 
== Sacrifice ==
 +
{{Skilldesc|[[File:Sacrifice.png]]|Increased accuracy and damage at the cost of life|1|None}}
 +
|-
 +
|
 +
{| style="margin:auto 0em;" <!-- Layout table for description and misc tables-->
 +
|-
 +
| style="vertical-align:top;" |
 +
{| class="wikitable" <!-- Additional skill table (put here not scalable skill properties) -->
 +
|- style="text-align:right;"
 +
! <span title="Deals a portion of Normal Attack damage and can apply weapon related stats like On Striking, Life on Hit, Deadly Strike etc" style="text-decoration: none; border-bottom:2px dotted #98989A;">Weapon Damage</span>
 +
| 150%
 +
|-  style="text-align:right;"
 +
! Damage to self
 +
| 4%
 +
|-  style="text-align:right;"
 +
! Mana cost
 +
| 0
 +
|}
 +
| style="width:20px" |
 +
|
 +
{| class="wikitable" <!-- Synergies table (Please use skill codes from class discussion page) -->
 +
! Synergies !! Bonus to skill
 +
|-
 +
| [[Defensive_Auras#Redemption|'''Redemption''']]
 +
| +10% Damage per hardpoint
 +
|-
 +
| [[Offensive_Auras#Fanaticism|'''Fanaticism''']]
 +
| +5% Damage per hardpoint
 +
|}
 +
|}
 +
|-
 +
|
 +
{{SklTblStart|Sacrifice}}
 +
{{SklTbl1-20|Attack Rating| +25% | +35% | +45% | +55% | +65% | +75% | +85% | +95% | +105% | +115% | +125% | +135% | +145% | +155% | +165% | +175% | +185% | +195% | +205% | +215%  }}
 +
{{SklTbl1-20|Damage| +200% | +220% | +240% | +260% | +280% | +300% | +320% | +340% | +360% | +380% | +400% | +420% | +440% | +460% | +480% | +500% | +520% | +540% | +560% | +580%  }}
 +
{{SklTbl21-40Start|Sacrifice}}
 +
{{SklTbl21-40|Attack Rating| +225% | +235% | +245% | +255% | +265% | +275% | +285% | +295% | +305% | +315% | +325% | +335% | +345% | +355% | +365% | +375% | +385% | +395% | +405% | +415%  }}
 +
{{SklTbl21-40|Damage | +600% | +620% | +640% | +660% | +680% | +700% | +720% | +740% | +760% | +780% | +800% | +820% | +840% | +860% | +880% | +900% | +920% | +940% | +960% | +980%  }}
 +
{{SklTblEnd|Sacrifice}}
  
'''Lore:''' At what price glory? By sanctifying his weapon with some of his own blood, a Paladin of Zakarum is able to increase his efficiency in combat by forfeiting a portion of his own physical essence. This sacrifice is a symbol of faith that even the lowliest Paladin must submit before the Light, in order that he may prove himself worthy of victory.
+
{| class="wikitable"
 +
!Version Name!!Patch Notes
 +
|-
 +
| [[Patch_Notes#Patch_.2317:_Tourmaline|#17 Tourmaline]] ||
 +
* Damage to self decreased from 5% to 4%.  
  
*'''Skill Description''' Increased accuracy and damage at the cost of life'''
+
|-
 +
| Older Versions
 +
|
 +
{| class="mw-collapsible mw-collapsed" cellspacing="0"
 +
!
 +
!
 +
|-
 +
|style="border-bottom: 1px solid #a2a9b1;"| [[Patch_Notes#Patch_.231:_Bedrock|#1 Bedrock]] ||style="border-bottom: 1px solid #a2a9b1;"|
 +
* Base weapon damage increased from 100% to 150% and starting damage bonus decreased to compensate.
 +
* Damage to self decreased from 8% to 5%.
 +
* (hidden) Compared with Vanilla D2, damage scaling and attack rating increased moderately but Redemption synergy reduced moderately.
  
*'''Required Level:''' 1
+
|}
 +
|}
  
*'''Damage at level 1:''' Deals 150%
+
== Smite ==
 +
{{Skilldesc|[[File:Smite.png]]|Temporarily stun your enemy by bashing it with your shield|1|None}}
 +
{| class="wikitable" style="display: inline-table; margin-right: 50px;"
 +
|-
 +
| style="text-align:left;" colspan="2" |Gains additional damage while Holy Shield is active
 +
|-
 +
| style="text-align:left;" |Mana Cost: || 4
 +
|}
  
*'''Prerequisites:''' None
+
{| class="wikitable" style="display: inline-table;  margin-left: 50px;  margin-r"
 +
|-
 +
! Synergies !! Bonus to skill
 +
|-
 +
|      [[Defensive_Auras#Defiance|'''Defiance''']]
 +
|  +8% Damage per hardpoint
 +
|-
 +
|      [[Offensive_Auras#Fanaticism|'''Fanaticism''']]
 +
|  +5% Damage per hardpoint
 +
|-
 +
|}
  
*'''Synergies:''' Redemption: 10% increased Damage per level / Fanaticism: 5% Damage per level
+
{{SklTblStart|Smite}}
 +
{{SklTbl1-20|Damage| +50% | +55% | +60% | +65% | +70% | +75% | +80% | +85% | +90% | +95% | +100% | +105% | +110% | +115% | +120% | +125% | +130% | +135% | +140% | +145%  }}
 +
{{SklTbl1-20|Stun Duration| 0.6s | 0.8s | 1.0s | 1.2s | 1.4s | 1.6s | 1.8s | 2.0s | 2.2s | 2.4s | 2.6s | 2.8s | 3.0s | 3.2s | 3.4s | 3.6s | 3.8s | 4.0s | 4.2s | 4.4s  }}
 +
{{SklTbl21-40Start|Smite}}
 +
{{SklTbl21-40|Damage|  +150% | +155% | +160% | +165% | +170% | +175% | +180% | +185% | +190% | +195% | +200% | +205% | +210% | +215% | +220% | +225% | +230% | +235% | +240% | +245% }}
 +
{{SklTbl21-40|Stun Duration | 4.6s | 4.8s | 5.0s | 5.2s | 5.4s | 5.6s | 5.8s | 6.0s | 6.2s | 6.4s | 6.6s | 6.8s | 7.0s | 7.2s | 7.4s | 7.6s | 7.8s | 8.0s | 8.2s | 8.4s  }}
 +
{{SklTblEnd|Smite}}
  
*'''Life Cost:''' Costs 5% max health per attack
+
{| class="wikitable"
 +
! Version Name !!Patch Notes
 +
|-
 +
|[[Patch_Notes#Patch_.2317:_Tourmaline|#17 Tourmaline]]||
 +
* Smite now has an 8% damage synergy from Defiance.
  
== Holy Bolt ==
+
|-
 +
| Older Versions
 +
|
 +
{| class="mw-collapsible mw-collapsed" cellspacing="0"
 +
!
 +
!
 +
|-
 +
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2311:_Kyanite|#11 Kyanite]]||style="border-bottom: 1px solid #a2a9b1;"|
 +
*  Mana cost increased from 2 to 4.
 +
|-
 +
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.239:_Aventurine|#9 Aventurine]]||style="border-bottom: 1px solid #a2a9b1;"|
 +
* Bonuses from Holy Shield improved
  
'''Lore:''' The Paladin can learn to summon bolts formed of pure, righteous energies. These projectiles are vessels of life, bane to the undead, and succor to the faithful. At the battle of Taelohn Bridge, the villagers feared the day was lost when an army of the walking dead besieged them. Just as the battered militia was about to be overwhelmed, a small band of Paladins appeared. Wading through the rotting carcasses of the living dead and hurling spheres of pure Light that expelled the evil controlling the battling corpses while renewing the strength of the remaining villagers.
+
|-
 +
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.237:_Beryl|#7 Beryl]]||style="border-bottom: 1px solid #a2a9b1;"|
 +
* Increased base smite damage on low level shields by approximately 20%.
  
*'''Skill Description:''' A bolt of divine energy that damages enemies or heals allies.
+
|-
 +
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.231:_Bedrock|#1 Bedrock]]||style="border-bottom: 1px solid #a2a9b1;"|
 +
* (hidden) Compared with Vanilla D2, starting damage increased moderately but damage scaling reduced greatly.
 +
|}
 +
|}
  
*'''Required Level:''' 6
+
==Holy Bolt==
 +
{{Skilldesc|[[File:Holy_Bolt.png]]|A bolt of divine energy that damages enemies or heals allies|6|None}}
  
*'''Damage at level 1:''' 8-16 Magic Damage
+
{| class="wikitable" style="display: inline-table; margin-right: 50px;"
 +
|-
 +
| style="text-align:left;" |Gains additional damage while Holy Shield is active
 +
|}
  
*'''Healing at level 1:''' Heals 10-20
+
{| class="wikitable" style="display: inline-table;  margin-left: 50px;  margin-r"
 +
|-
 +
! Synergies !! Bonus to skill
 +
|-
 +
|        [[Offensive_Auras#Sanctuary|'''Sanctuary''']]
 +
|  +35% Magic damage per hardpoint
 +
|-
 +
|        [[Paladin_Combat_Skills#Fist_of_the_Heavens|'''Fist of the Heavens''']]
 +
|  +35% Magic damage per hardpoint
 +
|-
 +
|        [[Defensive_Auras#Prayer|'''Prayer''']]
 +
|  +35% Life healed per hardpoint
 +
|-
 +
|      Energy
 +
|  Casts 2 additional Holy Bolts if you have 100 Energy (soft capped)
 +
|-
 +
|}
  
*'''Prerequisites:''' none
+
{{SklTblStart|HolyBolt}}
 +
{{SklTbl1-20|Magic Damage| 8 - 16 | 16 - 24 | 24 - 32 | 32 - 40 | 40 - 48 | 48 - 56 | 56 - 64 | 64 - 74 | 74 - 84 | 84 - 94 | 94 - 104 | 104 - 114 | 114 - 124 | 124 - 134 | 134 - 144 | 144 - 157 | 157 - 170 | 170 - 183 | 183 - 196 | 196 - 209  }}
 +
{{SklTbl1-20|Heals|  5|9|13|17|21|25|29|33|37|41|45|49|53|57|61|65|69|73|77|81 }}
 +
{{SklTbl1-20|Mana Cost| 4|4.5|5|5.5|6|6.5|7|7.5|8|8.5|9|9.5|10|10.5|11|11.5|12|12.5|13|13.5  }}
 +
{{SklTbl21-40Start|HolyBolt}}
 +
{{SklTbl21-40|Magic Damage| 209 - 222 | 222 - 238 | 238 - 254 | 254 - 270 | 270 - 286 | 286 - 302 | 302 - 318 | 318 - 338 | 338 - 358 | 358 - 378 | 378 - 398 | 398 - 418 | 418 - 438 | 438 - 458 | 458 - 478 | 478 - 498 | 498 - 518 | 518 - 538 | 538 - 558 | 558 - 578 | 578 - 598  }}
 +
{{SklTbl21-40|Heals |85|89|93|97|101|105|109|113|117|121|125|129|133|137|141|145|149|153|157|161  }}
 +
{{SklTbl21-40|Mana Cost| 14|14.5|15|15.5|16|16.5|17|17.5|18|18.5|19|19.5|20|20.5|21|21.5|22|22.5|23|23.5  }}
 +
{{SklTblEnd|HolyBolt}}
  
*'''Synergies:''' Blessed Hammer: +35% Magic Damage Per Level / Fist of the Heavens: +35% Magic Damage Per Level / Prayer: +35% Life Healed Per Level
+
{| class="wikitable"
 +
! Version Name !!Patch Notes
 +
|-
 +
|[[Patch_Notes#Patch_.2313:_Titanium|#13 Titanium]]||
 +
* Pierces all targets (both monsters and players).
 +
* Blessed Hammer synergy changed to Sanctuary.
  
*'''Mana cost:''' 4
+
|-
 +
| Older Versions
 +
|
 +
{| class="mw-collapsible mw-collapsed" cellspacing="0"
 +
!
 +
!
 +
|-
 +
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.231:_Bedrock|#1 Bedrock]]||style="border-bottom: 1px solid #a2a9b1;"|
 +
* Compared to Vanilla D2, skill reworked as follows:
 +
** Cooldown removed
 +
** Magic damage now affects all monsters (no longer only undead).
 +
** Damage synergies reduced moderately but healing synergy increased slightly.
 +
|}
 +
|}
 +
 
 +
== Zeal ==
 +
{{Skilldesc|[[File:Zeal.png]]|Allows you to attack multiple adjacent enemies with a single attack|12| [[Paladin_Combat_Skills#Sacrifice|Sacrifice]] }}
 +
{| class="wikitable" style="display: inline-table; margin-right: 50px;"
 +
|-
 +
| style="text-align:left;" colspan="2" |Deals 100% of weapon damage
 +
|-
 +
| style="text-align:left;" |Hits: || +1 per level to maximum 5 hits
 +
|-
 +
| style="text-align:left;" |Mana Cost: || 2
 +
|}
 +
 
 +
{| class="wikitable" style="display: inline-table;  margin-left: 50px;  margin-r"
 +
|-
 +
! Synergies !! Bonus to skill
 +
|-
 +
|        [[Paladin_Combat_Skills#Sacrifice|'''Sacrifice''']]
 +
|  +10% Damage per hardpoint
 +
|-
 +
|}
 +
{{SklTblStart|Zeal}}
 +
{{SklTbl1-20|Attack Rating| +25%|+35%|+45%|+55%|+65%|+75%|+85%|+95%|+105%|+115%|+125%|+135%|+145%|+155%|+165%|+175%|+185%|+195%|+205%|+215%  }}
 +
{{SklTbl1-20|Damage| +0%|+0%|+0%|+0%|+7%|+14%|+21%|+28%|+35%|+42%|+49%|+56%|+63%|+70%|+77%|+84%|+91%|+98%|+105%|+112%  }}
 +
{{SklTbl21-40Start|Zeal}}
 +
{{SklTbl21-40|Attack Rating|  +225%|+235%|+245%|+255%|+265%|+275%|+285%|+295%|+305%|+315%|+325%|+335%|+345%|+355%|+365%|+375%|+385%|+395%|+405%|+415% }}
 +
{{SklTbl21-40|Damage | +119%|+126%|+133%|+140%|+147%|+154%|+161%|+168%|+175%|+182%|+189%|+196%|+203%|+210%|+217%|+224%|+231%|+238%|+245%|+252%  }}
 +
{{SklTblEnd|Zeal}}
 +
 
 +
{| class="wikitable"
 +
! Version Name !!Patch Notes
 +
|-
 +
|[[Patch_Notes#Patch_.231:_Bedrock|#1 Bedrock]]||
 +
* (hidden) Compared with Vanilla D2, minor increases to starting attack rating and damage scaling but Sacrifice synergy decreased slightly.
 +
 
 +
|}
 +
 
 +
== Charge ==
 +
{{Skilldesc|[[File:Charge.png]]|Charge into battle and attack an enemy|12| [[Paladin_Combat_Skills#Smite|Smite]] }}
 +
{| class="wikitable" style="display: inline-table; margin-right: 50px;"
 +
|-
 +
| style="text-align:left;" colspan="2" |Deals 100% of weapon damage
 +
|-
 +
| style="text-align:left;" |Mana Cost: || 8
 +
|}
 +
 
 +
{| class="wikitable" style="display: inline-table;  margin-left: 50px;  margin-r"
 +
|-
 +
! Synergies !! Bonus to skill
 +
|-
 +
|          [[Defensive_Auras#Vigor|'''Vigor''']] 
 +
|  +26% Damage per hardpoint
 +
|-
 +
|          [[Offensive_Auras#Might|'''Might''']]
 +
|  +26% Damage per hardpoint
 +
|-
 +
|}
 +
{{SklTblStart|Charge}}
 +
{{SklTbl1-20|Attack Rating|  +50%|+85%|+120%|+155%|+190%|+225%|+260%|+295%|+330%|+365%|+400%|+435%|+470%|+505%|+540%|+575%|+610%|+645%|+680%|+715% }}
 +
{{SklTbl1-20|Damage|  +50%|+75%|+100%|+125%|+150%|+175%|+200%|+225%|+250%|+275%|+300%|+325%|+350%|+375%|+400%|+425%|+450%|+475%|+500%|+525% }}
 +
{{SklTbl21-40Start|Charge}}
 +
{{SklTbl21-40|Attack Rating|  +750%|+785%|+820%|+855%|+890%|+925%|+960%|+995%|+1030%|+1065%|+1100%|+1135%|+1170%|+1205%|+1240%|+1275%|+1310%|+1345%|+1380%|+1415% }}
 +
{{SklTbl21-40|Damage | +550%|+575%|+600%|+625%|+650%|+675%|+700%|+725%|+750%|+775%|+800%|+825%|+850%|+875%|+900%|+925%|+950%|+975%|+1000%|+1025%  }}
 +
{{SklTblEnd|Charge}}
 +
 
 +
{| class="wikitable"
 +
! Version Name !!Patch Notes
 +
|-
 +
|[[Patch_Notes#Patch_.2321:_Shungite|#21 Shungite]]||
 +
* Charge skill no longer has a minimum range (It will properly charge instead of performing a Normal Attack).
 +
 
 +
|-
 +
| Older Versions
 +
|
 +
{| class="mw-collapsible mw-collapsed" cellspacing="0"
 +
!
 +
!
 +
|-
 +
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2310:_Tanzanite|#10 Tanzanite]]||style="border-bottom: 1px solid #a2a9b1;"|
 +
* Base damage and starting damage decreased, synergies and attack rating scaling increased
 +
|}
 +
|}
 +
 
 +
== Vengeance ==
 +
{{Skilldesc|[[File:Vengeance.png]]|Adds fire, cold and lightning damage based on your weapon's physical damage|18| [[Paladin_Combat_Skills#Sacrifice|Sacrifice]],  [[Paladin_Combat_Skills#Zeal|Zeal]] }}
 +
 
 +
{| class="wikitable" style="display: inline-table;  margin-right: 50px;  margin-r"
 +
|-
 +
! Synergies !! Bonus to skill
 +
|-
 +
|          [[Defensive_Auras#Resist_Fire|'''Resist Fire''']]
 +
|  +12% Fire damage per hardpoint
 +
|-
 +
|          [[Defensive_Auras#Resist_Cold|'''Resist Cold''']]
 +
|  +12% Cold damage per hardpoint
 +
|-
 +
|          [[Defensive_Auras#Resist_Lightning|'''Resist Lightning''']]
 +
|  +12% Lightning damage per hardpoint
 +
|-
 +
|          [[Defensive_Auras#Salvation|'''Salvation''']]
 +
|  +2% Elemental damage per hardpoint
 +
|-
 +
|}
 +
 
 +
{{SklTblStart|Vengeance}}
 +
{{SklTbl1-20|Fire, Cold & Lightning Damage (Each)| +70%|+78%|+86%|+94%|+102%|+110%|+118%|+126%|+134%|+142%|+150%|+158%|+166%|+174%|+182%|+190%|+198%|+206%|+214%|+222%  }}
 +
{{SklTbl1-20|Attack Rating|  +20%|+30%|+40%|+50%|+60%|+70%|+80%|+90%|+100%|+110%|+120%|+130%|+140%|+150%|+160%|+170%|+180%|+190%|+200%|+210% }}
 +
{{SklTbl1-20|Mana Cost | 4|4.1|4.2|4.3|4.5|4.6|4.7|4.8|5|5.1|5.2|5.3|5.5|5.6|5.7|5.8|6|6.1|6.2|6.3  }}
 +
{{SklTbl21-40Start|Vengeance}}
 +
{{SklTbl21-40|Fire, Cold & Lightning Damage (Each)| +230%|+238%|+246%|+254%|+262%|+270%|+278%|+286%|+294%|+302%|+310%|+318%|+326%|+334%|+342%|+350%|+358%|+366%|+374%|+382%  }}
 +
{{SklTbl21-40|Attack Rating |  +220%|+230%|+240%|+250%|+260%|+270%|+280%|+290%|+300%|+310%|+320%|+330%|+340%|+350%|+360%|+370%|+380%|+390%|+400%|+410% }}
 +
{{SklTbl21-40|Mana Cost | 6.5|6.6|6.7|6.8|7|7.1|7.2|7.3|7.5|7.6|7.7|7.8|8|8.1|8.2|8.3|8.5|8.6|8.7|8.8  }}
 +
{{SklTblEnd|Vengeance}}
 +
 
 +
{| class="wikitable"
 +
! Version Name !!Patch Notes
 +
|-
 +
|[[Patch_Notes#Patch_.2318:_Flint|#18 Flint]]||
 +
* Damage synergies from Resist Cold/Lightning/Fire increased from 10% to 12%
 +
 
 +
|-
 +
| Older Versions
 +
|
 +
{| class="mw-collapsible mw-collapsed" cellspacing="0"
 +
!
 +
!
 +
|-
 +
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2317:_Tourmaline|#17 Tourmaline]]||style="border-bottom: 1px solid #a2a9b1;"|
 +
* Elemental damage per level increased from 6% to 8%.
 +
|-
 +
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.234:_Onyx|#4 Onyx]]||style="border-bottom: 1px solid #a2a9b1;"|
 +
* Elemental damage now applies to melee splash
 +
|}
 +
|}
 +
 
 +
== Blessed Hammer ==
 +
{{Skilldesc|[[File:Blessed_Hammer.png]]|Summons an ethereal hammer that spirals outwards damaging enemies it hits|18| [[Paladin_Combat_Skills#Holy_Bolt|Holy Bolt]] }}
 +
 
 +
{| class="wikitable" style="display: inline-table; margin-right: 50px;"
 +
|-
 +
| style="text-align:left;" |Deals 150% of weapon damage
 +
|}
 +
 
 +
{| class="wikitable" style="display: inline-table;  margin-left: 50px;  margin-r"
 +
|-
 +
! Synergies !! Bonus to skill
 +
|-
 +
|            [[Offensive_Auras#Blessed_Aim|'''Blessed Aim''']]
 +
|  +13% Magic damage per hardpoint
 +
|-
 +
|          [[Defensive_Auras#Vigor|'''Vigor''']]
 +
|  +13% Magic damage per hardpoint
 +
|-
 +
|}
 +
 
 +
{{SklTblStart|BlessedHammer}}
 +
{{SklTbl1-20|Magic Damage| 12-16|20-24|28-32|36-40|44-48|52-56|60-64|68-72|78-82|88-92|98-102|108-112|118-122|128-132|138-142|148-152|160-164|172-176|184-188|196-200  }}
 +
{{SklTbl1-20|Mana Cost| 5|5.5|6|6.5|7|7.5|8|8.5|9|9.5|10|10.5|11|11.5|12|12.5|13|13.5|14|14.5  }}
 +
{{SklTbl21-40Start|BlessedHammer}}
 +
{{SklTbl21-40|Magic Damage| 208-212|220-224|233-237|246-250|259-263|272-276|285-289|298-302|312-316|326-330|340-344|354-358|368-372|382-386|396-400|410-414|424-428|438-442|452-456|466-470  }}
 +
{{SklTbl21-40|Mana Cost | 15|15.5|16|16.5|17|17.5|18|18.5|19|19.5|20|20.5|21|21.5|22|22.5|23|23.5|24|24.5  }}
 +
{{SklTblEnd|BlessedHammer}}
 +
 
 +
{| class="wikitable"
 +
! Version Name !!Patch Notes
 +
|-
 +
|[[Patch_Notes#Patch_.2321:_Shungite|#21 Shungite]]||
 +
* Blessed Hammer projectile hitbox now larger for more complete AoE.
 +
 
 +
|-
 +
| Older Versions
 +
|
 +
{| class="mw-collapsible mw-collapsed" cellspacing="0"
 +
!
 +
!
 +
|-
 +
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2316:_Jade|#16 Jade]]||style="border-bottom: 1px solid #a2a9b1;"|
 +
* Synergies increased from 12% to 13% Magic damage per level
 +
|-
 +
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2315:_Graphite|#15 Graphite]]||style="border-bottom: 1px solid #a2a9b1;"|
 +
* Hidden bonus from Concentration is now visible and projectile animation now fixed from Vanilla D2 to overlap actual hitbox
 +
 
 +
|-
 +
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2310:_Tanzanite|#10 Tanzanite]]||style="border-bottom: 1px solid #a2a9b1;"|
 +
* Synergies increased
 +
 
 +
|-
 +
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.236:_Obsidian|#6 Obsidian]]||style="border-bottom: 1px solid #a2a9b1;"|
 +
* Synergies increased slightly
 +
 
 +
|-
 +
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.233:_Granite|#3 Granite]]||style="border-bottom: 1px solid #a2a9b1;"|
 +
* Enhanced damage bonus from Concentrate now applies to 100% (was 50% in Vanilla D2)
 +
 
 +
|-
 +
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.231:_Bedrock|#1 Bedrock]]||style="border-bottom: 1px solid #a2a9b1;"|
 +
* Synergies decreased.
 +
|}
 +
|}
 +
 
 +
== Conversion ==
 +
{{Skilldesc|[[File:Conversion.png]]|Converts monsters to fight against other foul demons and beasts|24| [[Paladin_Combat_Skills#Sacrifice|Sacrifice]],  [[Paladin_Combat_Skills#Zeal|Zeal]],  [[Paladin_Combat_Skills#Vengeance|Vengeance]] }}
 +
{| class="wikitable" style="display: inline-table; margin-right: 50px;"
 +
|-
 +
| style="text-align:left;" |Duration: || 10 seconds, +1 second per level
 +
|-
 +
| style="text-align:left;" |Mana Cost: || 20
 +
|}
 +
 
 +
{{Skilldescnosynergiesright}}
 +
 
 +
{{SklTblStart|Conversion}}
 +
{{SklTbl1-20|Chance to Convert|  26%|32%|36%|40%|43%|45%|47%|48%|50%|51%|52%|53%|54%|55%|55%|56%|57%|57%|58%|58% }}
 +
{{SklTbl21-40Start|Conversion}}
 +
{{SklTbl21-40|Chance to Convert| 58%|59%|59%|60%|60%|60%|60%|61%|61%|61%|61%|62%|62%|62%|62%|62%|63%|63%|63%|63%  }}
 +
{{SklTblEnd|Conversion}}
 +
 
 +
{| class="wikitable"
 +
! Version Name !!Patch Notes
 +
|-
 +
|[[Patch_Notes#Patch_.231:_Bedrock|#1 Bedrock]]||
 +
* Compared with Vanilla D2, starting chance to convert increased moderately and duration scales with level.
 +
 
 +
|}
 +
 
 +
== Holy Shield ==
 +
{{Skilldesc|[[File:Holy_Shield.png]]|Enhances your shield with divine power|24| [[Paladin_Combat_Skills#Smite|Smite]], [[Paladin_Combat_Skills#Holy Bolt|Holy Bolt]], [[Paladin_Combat_Skills#Charge|Charge]], [[Paladin_Combat_Skills#Blessed Hammer|Blessed Hammer]]}}
 +
 
 +
{| class="wikitable" style="display: inline-table; margin-right: 50px;"
 +
|-
 +
| style="text-align:left;" |Duration: || 30 seconds, +25 seconds per level
 +
|-
 +
| style="text-align:left;" |Mana Cost: || 25
 +
|}
 +
 
 +
{| class="wikitable" style="display: inline-table;  margin-left: 50px;  margin-r"
 +
|-
 +
! Synergies !! Bonus to skill
 +
|-
 +
|            [[Defensive_Auras#Defiance|Defiance]]
 +
|  +15% Defense per hardpoint
 +
|-
 +
|}
 +
 
 +
{{SklTblStart|HolyShield}}
 +
{{SklTbl1-20|Smite Damage| 3-6|5-8|7-10|9-12|11-14|13-16|15-18|17-20|20-23|23-26|26-29|29-32|32-35|35-38|38-41|41-44|45-48|49-52|53-56|57-60  }}
 +
{{SklTbl1-20|Defense|  +25% | +40% | +55% | +70% | +85% | +100% | +115% | +130% | +145% | +160% | +175% | +190% | +205% | +220% | +235% | +250% | +265% | +280% | +295% | +310% }}
 +
{{SklTbl1-20|Block Chance| +14% | +18% | +20% | +23% | +25% | +27% | +27% | +28% | +29% | +30% | +31% | +31% | +32% | +33% | +33% | +34% | +34% | +34% | +34% | +35%  }}
 +
{{SklTbl21-40Start|HolyShield}}
 +
{{SklTbl21-40|Smite Damage| 61-64| 65-68| 69-72| 73-76| 77-80| 81-84| 85-88| 89-92| 93-96| 97-100| 101-104| 105-108| 109-112| 113-116| 117-120| 121-124| 125-128| 129-132| 133-136| 137-140  }}
 +
{{SklTbl21-40|Defense | +325% | +340% | +355% | +370% | +385% | +400% | +415% | +430% | +445% | +460% | +475% | +490% | +505% | +520% | +535% | +550% | +565% | +580% | +595% | +610%  }}
 +
{{SklTbl21-40|Block Chance| +35% | +35% | +36% | +36% | +36% | +36% | +36% | +37% | +37% | +37% | +37% | +37% | +37% | +37% | +37% | +38% | +38% | +38% | +38% | +38%  }}
 +
{{SklTblEnd|HolyShield}}
 +
 
 +
{| class="wikitable"
 +
! Version Name !!Patch Notes
 +
|-
 +
|None||
 +
* No changes from Vanilla
 +
 
 +
|}
  
 
== Fist of the Heavens ==
 
== Fist of the Heavens ==
 +
{{Skilldesc|[[File:Fist_of_the_Heavens.png]]|Lightning strikes your target as holy bolts seek out nearby enemies|30|[[Paladin_Combat_Skills#Sacrifice|Sacrifice]], [[Paladin_Combat_Skills#Holy Bolt|Holy Bolt]], [[Paladin_Combat_Skills#Zeal|Zeal]], [[Paladin_Combat_Skills#Vengeance|Vengeance]], [[Paladin_Combat_Skills#Blessed Hammer|Blessed Hammer]], [[Paladin_Combat_Skills#Conversion|Conversion]]}}
 +
 +
{| class="wikitable" style="display: inline-table;  margin-right: 50px;  margin-r"
 +
|-
 +
! Synergies !! Bonus to skill
 +
|-
 +
|            [[Paladin_Combat_Skills#Holy_Bolt|'''Holy Bolt''']]
 +
|  +15% Holy Bolt magic damage per hardpoint
 +
|-
 +
|          [[Offensive_Auras#Holy_Shock|'''Holy Shock''']]
 +
|  +8% Lightning damage per hardpoint
 +
|-
 +
|}
  
'''Lore:''' This spell allows the Paladin to summon the power of holy vengeance. Manifesting as lightning from the heavens, these bolts rain down from the sky, exploding into a thousand shafts of light that radiate outwards to banish the evil from the battlefield.
+
{{SklTblStart|FistoftheHeavens}}
 +
{{SklTbl1-20|Holy Bolt Magic Damage|  40-50 | 44-55 | 50-60 | 55-65 | 60-70 | 65-75 | 70-80 | 75-85 | 85-95 | 95-105 | 105-115 | 115-125 | 125-135 | 135-145 | 145-155 | 155-165 | 170-180 | 185-195 | 200-210 | 215-225 }}
 +
{{SklTbl1-20|Lightning Damage| 150-200|165-215|180-230|195-245|210-260|225-275|240-290|255-305|285-335|315-365|345-395|375-425|405-455|435-485|465-515|495-545|540-590|585-635|630-680|675-725 }}
 +
{{SklTbl1-20|Mana Cost| 15 | 15.5 | 16 | 16.5 | 17 | 17.5 | 18 | 18.5 | 19 | 19.5 | 20 | 20.5 | 21 | 21.5 | 22 | 22.5 | 23 | 23.5 | 24 | 24.5  }}
 +
{{SklTbl21-40Start|FistoftheHeavens}}
 +
{{SklTbl21-40|Holy Bolt Magic Damage| 230-240 | 245-255 | 265-275 | 285-295 | 305-315 | 325-335 | 345-355 | 365-375 | 395-405 | 425-435 | 455-465 | 485-495 | 515-525 | 545-555 | 575-585 | 605-615 | 635-645 | 665-675 | 695-705 | 725-735  }}
 +
{{SklTbl21-40|Lightning Damage |  720-770|765-815|820-870|875-925|930-980|985-1035|1040-1090|1095-1145|1160-1210|1225-1275|1290-1340|1355-1405|1420-1470|1485-1535|1550-1600|1615-1665|1680-1730|1745-1795|1810-1860|1875-1925 }}
 +
{{SklTbl21-40|Mana Cost| 25 | 25.5 | 26 | 26.5 | 27 | 27.5 | 28 | 28.5 | 29 | 29.5 | 30 | 30.5 | 31 | 31.5 | 32 | 32.5 | 33 | 33.5 | 34 | 34.5  }}
 +
{{SklTblEnd|FistoftheHeavens}}
  
*'''Skill Description:''' Lightning strikes your target as holy bolts seek out nearby enemies.  
+
{| class="wikitable"
 +
! Version Name !!Patch Notes
 +
|-
 +
|[[Patch_Notes#Patch_.2321:_Shungite|#21 Shungite]]||
 +
* Fists of the Heaven’s holy bolt projectile duration reduced by -10% (meaning total distance traveled is slightly shorter and less screen clutter).
  
*'''Required Level:''' 30
+
|-
 +
| Older Versions
 +
|
 +
{| class="mw-collapsible mw-collapsed" cellspacing="0"
 +
!
 +
!
 +
|-
 +
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.238:_Pyrite|#8 Pyrite]]||style="border-bottom: 1px solid #a2a9b1;"|
 +
* No longer forces you to attack when out of mana.
 +
|-
 +
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.236:_Obsidian|#6 Obsidian]]||style="border-bottom: 1px solid #a2a9b1;"|
 +
* Mana cost lowered
  
*'''Damage at level 1:''' ''Primary Target:'' Lightning Damage: 150-200 / ''Holy Bolts'' magic damage: 46-57
+
|-
 +
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.231:_Bedrock|#1 Bedrock]]||style="border-bottom: 1px solid #a2a9b1;"|
 +
* Cooldown removed and Holy Shock synergy increased slightly.
 +
* Holy bolt damage now affects all monsters (no longer only undead, hidden)
 +
|}
 +
|}
  
*'''Prerequisites:''' Sacrifice [1], Holy Bolt [6], Zeal [12], Vengeance [18], Blessed Hammer [18], Conversion [24]
+
== Dashing Strike ==
 +
{{Skilldesc|[[File:Dashing_Strike.png]]|Instantly dash forward to the target enemy or ally stunning and damaging enemies nearby|30|[[Paladin_Combat_Skills#Smite|Smite]], [[Paladin_Combat_Skills#Holy Bolt|Holy Bolt]], [[Paladin_Combat_Skills#Charge|Charge]], [[Paladin_Combat_Skills#Blessed Hammer|Blessed Hammer]], [[Paladin_Combat_Skills#Holy Shield|Holy Shield]]}}
  
*'''Synergies:''' Holy Bolt: +15% Holy Bolt Damage Per Level / Holy Shock: +8% Lightning Damage Per Level
+
{| class="wikitable" style="display: inline-table; margin-right: 50px;"
 +
|-
 +
| style="text-align:left;" |Cooldown: || 5 seconds
 +
|}
  
*'''Mana cost:''' 15
+
{| class="wikitable" style="display: inline-table;  margin-left: 50px;  margin-r"
 +
|-
 +
! Synergies !! Bonus to skill
 +
|-
 +
|            [[Paladin_Combat_Skills#Smite|'''Smite''']]
 +
|  +12% Magic damage per hardpoint
 +
|-
 +
|            [[Paladin_Combat_Skills#Charge|'''Charge''']]
 +
|  +12% Magic damage per hardpoint
 +
|-
 +
|            [[Paladin_Combat_Skills#Holy_Shield|'''Holy Shield''']]
 +
|  +12% Magic damage per hardpoint
 +
|-
 +
|}
  
== Patch Notes ==
+
{{SklTblStart|DashingStrike}}
 +
{{SklTbl1-20|Stun Duration| 0.4s | 0.4s | 0.5s | 0.6s | 0.7s | 0.8s | 0.8s | 0.9s | 1.0s | 1.1s | 1.2s | 1.2s | 1.3s | 1.4s | 1.5s | 1.6s | 1.6s | 1.7s | 1.8s | 1.9s  }}
 +
{{SklTbl1-20|Magic Damage| 37-48|54-67|73-85|90-104|109-124|126-143|145-162|163-181|189-207|215-235|240-262|267-289|293-315|318-343|345-370|371-396|399-426|454-454|482-484|511-513  }}
 +
{{SklTbl1-20|Mana Cost|  4 | 4.3 | 4.7 | 5.1 | 5.5 | 5.8 | 6.2 | 6.6 | 7 | 7.3 | 7.7 | 8.1 | 8.5 | 8.8 | 9.2 | 9.6 | 10 | 10.3 | 10.7 | 11.1 }}
 +
{{SklTbl21-40Start|DashingStrike}}
 +
{{SklTbl21-40|Stun Duration| 2.0s | 2.0s | 2.1s | 2.2s | 2.3s | 2.4s | 2.4s | 2.5s | 2.6s | 2.7s | 2.8s | 2.8s | 2.9s | 3.0s | 3.1s | 3.2s | 3.2s | 3.3s | 3.4s | 3.5s  }}
 +
{{SklTbl21-40|Magic Damage |  539-542|569-571|599-602|629-633|659-664|689-695|719-726|751-757|783-790|815-823|847-856|879-889|911-922|943-955|975-988|1007-1021|1039-1054|1071-1087|1103-1120|1153-1170 }}
 +
{{SklTbl21-40|Mana Cost| 11.5 | 11.8 | 12.2 | 12.6 | 13 | 13.3 | 13.7 | 14.1 | 14.5 | 14.8 | 15.2 | 15.6 | 16 | 16.3 | 16.7 | 17.1 | 17.5 | 17.8 | 18.2 | 18.6  }}
 +
{{SklTblEnd|DashingStrike}}
  
*'''The cooldown has been removed'''
+
{| class="wikitable"
 +
! Version Name !!Patch Notes
 +
|-
 +
|[[Patch_Notes#Patch_.2312:_Edenite|#12 Edenite]]||
 +
* Cooldown shortened from 7 to 6 seconds
  
*'''Holy Shock synergy is slightly more effective'''
+
|-
 +
| Older Versions
 +
|
 +
{| class="mw-collapsible mw-collapsed" cellspacing="0"
 +
!
 +
!
 +
|-
 +
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2310:_Tanzanite|#10 Tanzanite]]||style="border-bottom: 1px solid #a2a9b1;"|
 +
* New skill added
 +
|}
 +
|}

Latest revision as of 13:22, 10 March 2024

Sacrifice

Sacrifice.png Description: Increased accuracy and damage at the cost of life
Required Level: 1
Prerequisites: None
Weapon Damage 150%
Damage to self 4%
Mana cost 0
Synergies Bonus to skill
Redemption +10% Damage per hardpoint
Fanaticism +5% Damage per hardpoint
Skill level: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Attack Rating: +25% +35% +45% +55% +65% +75% +85% +95% +105% +115% +125% +135% +145% +155% +165% +175% +185% +195% +205% +215%
Damage: +200% +220% +240% +260% +280% +300% +320% +340% +360% +380% +400% +420% +440% +460% +480% +500% +520% +540% +560% +580%
D2 plus tiny.png More Levels
D2 minus tiny.png Fewer Levels 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40
Attack Rating: +225% +235% +245% +255% +265% +275% +285% +295% +305% +315% +325% +335% +345% +355% +365% +375% +385% +395% +405% +415%
Damage : +600% +620% +640% +660% +680% +700% +720% +740% +760% +780% +800% +820% +840% +860% +880% +900% +920% +940% +960% +980%
Version Name Patch Notes
#17 Tourmaline
  • Damage to self decreased from 5% to 4%.
Older Versions
#1 Bedrock
  • Base weapon damage increased from 100% to 150% and starting damage bonus decreased to compensate.
  • Damage to self decreased from 8% to 5%.
  • (hidden) Compared with Vanilla D2, damage scaling and attack rating increased moderately but Redemption synergy reduced moderately.

Smite

Smite.png Description: Temporarily stun your enemy by bashing it with your shield
Required Level: 1
Prerequisites: None
Gains additional damage while Holy Shield is active
Mana Cost: 4
Synergies Bonus to skill
Defiance +8% Damage per hardpoint
Fanaticism +5% Damage per hardpoint
Skill level: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Damage: +50% +55% +60% +65% +70% +75% +80% +85% +90% +95% +100% +105% +110% +115% +120% +125% +130% +135% +140% +145%
Stun Duration: 0.6s 0.8s 1.0s 1.2s 1.4s 1.6s 1.8s 2.0s 2.2s 2.4s 2.6s 2.8s 3.0s 3.2s 3.4s 3.6s 3.8s 4.0s 4.2s 4.4s
D2 plus tiny.png More Levels
D2 minus tiny.png Fewer Levels 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40
Damage: +150% +155% +160% +165% +170% +175% +180% +185% +190% +195% +200% +205% +210% +215% +220% +225% +230% +235% +240% +245%
Stun Duration : 4.6s 4.8s 5.0s 5.2s 5.4s 5.6s 5.8s 6.0s 6.2s 6.4s 6.6s 6.8s 7.0s 7.2s 7.4s 7.6s 7.8s 8.0s 8.2s 8.4s
Version Name Patch Notes
#17 Tourmaline
  • Smite now has an 8% damage synergy from Defiance.
Older Versions
#11 Kyanite
  • Mana cost increased from 2 to 4.
#9 Aventurine
  • Bonuses from Holy Shield improved
#7 Beryl
  • Increased base smite damage on low level shields by approximately 20%.
#1 Bedrock
  • (hidden) Compared with Vanilla D2, starting damage increased moderately but damage scaling reduced greatly.

Holy Bolt

Holy Bolt.png Description: A bolt of divine energy that damages enemies or heals allies
Required Level: 6
Prerequisites: None
Gains additional damage while Holy Shield is active
Synergies Bonus to skill
Sanctuary +35% Magic damage per hardpoint
Fist of the Heavens +35% Magic damage per hardpoint
Prayer +35% Life healed per hardpoint
Energy Casts 2 additional Holy Bolts if you have 100 Energy (soft capped)
Skill level: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Magic Damage: 8 - 16 16 - 24 24 - 32 32 - 40 40 - 48 48 - 56 56 - 64 64 - 74 74 - 84 84 - 94 94 - 104 104 - 114 114 - 124 124 - 134 134 - 144 144 - 157 157 - 170 170 - 183 183 - 196 196 - 209
Heals: 5 9 13 17 21 25 29 33 37 41 45 49 53 57 61 65 69 73 77 81
Mana Cost: 4 4.5 5 5.5 6 6.5 7 7.5 8 8.5 9 9.5 10 10.5 11 11.5 12 12.5 13 13.5
D2 plus tiny.png More Levels
D2 minus tiny.png Fewer Levels 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40
Magic Damage: 209 - 222 222 - 238 238 - 254 254 - 270 270 - 286 286 - 302 302 - 318 318 - 338 338 - 358 358 - 378 378 - 398 398 - 418 418 - 438 438 - 458 458 - 478 478 - 498 498 - 518 518 - 538 538 - 558 558 - 578
Heals : 85 89 93 97 101 105 109 113 117 121 125 129 133 137 141 145 149 153 157 161
Mana Cost: 14 14.5 15 15.5 16 16.5 17 17.5 18 18.5 19 19.5 20 20.5 21 21.5 22 22.5 23 23.5
Version Name Patch Notes
#13 Titanium
  • Pierces all targets (both monsters and players).
  • Blessed Hammer synergy changed to Sanctuary.
Older Versions
#1 Bedrock
  • Compared to Vanilla D2, skill reworked as follows:
    • Cooldown removed
    • Magic damage now affects all monsters (no longer only undead).
    • Damage synergies reduced moderately but healing synergy increased slightly.

Zeal

Zeal.png Description: Allows you to attack multiple adjacent enemies with a single attack
Required Level: 12
Prerequisites: Sacrifice
Deals 100% of weapon damage
Hits: +1 per level to maximum 5 hits
Mana Cost: 2
Synergies Bonus to skill
Sacrifice +10% Damage per hardpoint
Skill level: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Attack Rating: +25% +35% +45% +55% +65% +75% +85% +95% +105% +115% +125% +135% +145% +155% +165% +175% +185% +195% +205% +215%
Damage: +0% +0% +0% +0% +7% +14% +21% +28% +35% +42% +49% +56% +63% +70% +77% +84% +91% +98% +105% +112%
D2 plus tiny.png More Levels
D2 minus tiny.png Fewer Levels 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40
Attack Rating: +225% +235% +245% +255% +265% +275% +285% +295% +305% +315% +325% +335% +345% +355% +365% +375% +385% +395% +405% +415%
Damage : +119% +126% +133% +140% +147% +154% +161% +168% +175% +182% +189% +196% +203% +210% +217% +224% +231% +238% +245% +252%
Version Name Patch Notes
#1 Bedrock
  • (hidden) Compared with Vanilla D2, minor increases to starting attack rating and damage scaling but Sacrifice synergy decreased slightly.

Charge

Charge.png Description: Charge into battle and attack an enemy
Required Level: 12
Prerequisites: Smite
Deals 100% of weapon damage
Mana Cost: 8
Synergies Bonus to skill
Vigor +26% Damage per hardpoint
Might +26% Damage per hardpoint
Skill level: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Attack Rating: +50% +85% +120% +155% +190% +225% +260% +295% +330% +365% +400% +435% +470% +505% +540% +575% +610% +645% +680% +715%
Damage: +50% +75% +100% +125% +150% +175% +200% +225% +250% +275% +300% +325% +350% +375% +400% +425% +450% +475% +500% +525%
D2 plus tiny.png More Levels
D2 minus tiny.png Fewer Levels 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40
Attack Rating: +750% +785% +820% +855% +890% +925% +960% +995% +1030% +1065% +1100% +1135% +1170% +1205% +1240% +1275% +1310% +1345% +1380% +1415%
Damage : +550% +575% +600% +625% +650% +675% +700% +725% +750% +775% +800% +825% +850% +875% +900% +925% +950% +975% +1000% +1025%
Version Name Patch Notes
#21 Shungite
  • Charge skill no longer has a minimum range (It will properly charge instead of performing a Normal Attack).
Older Versions
#10 Tanzanite
  • Base damage and starting damage decreased, synergies and attack rating scaling increased

Vengeance

Vengeance.png Description: Adds fire, cold and lightning damage based on your weapon's physical damage
Required Level: 18
Prerequisites: Sacrifice, Zeal
Synergies Bonus to skill
Resist Fire +12% Fire damage per hardpoint
Resist Cold +12% Cold damage per hardpoint
Resist Lightning +12% Lightning damage per hardpoint
Salvation +2% Elemental damage per hardpoint
Skill level: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Fire, Cold & Lightning Damage (Each): +70% +78% +86% +94% +102% +110% +118% +126% +134% +142% +150% +158% +166% +174% +182% +190% +198% +206% +214% +222%
Attack Rating: +20% +30% +40% +50% +60% +70% +80% +90% +100% +110% +120% +130% +140% +150% +160% +170% +180% +190% +200% +210%
Mana Cost : 4 4.1 4.2 4.3 4.5 4.6 4.7 4.8 5 5.1 5.2 5.3 5.5 5.6 5.7 5.8 6 6.1 6.2 6.3
D2 plus tiny.png More Levels
D2 minus tiny.png Fewer Levels 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40
Fire, Cold & Lightning Damage (Each): +230% +238% +246% +254% +262% +270% +278% +286% +294% +302% +310% +318% +326% +334% +342% +350% +358% +366% +374% +382%
Attack Rating : +220% +230% +240% +250% +260% +270% +280% +290% +300% +310% +320% +330% +340% +350% +360% +370% +380% +390% +400% +410%
Mana Cost : 6.5 6.6 6.7 6.8 7 7.1 7.2 7.3 7.5 7.6 7.7 7.8 8 8.1 8.2 8.3 8.5 8.6 8.7 8.8
Version Name Patch Notes
#18 Flint
  • Damage synergies from Resist Cold/Lightning/Fire increased from 10% to 12%
Older Versions
#17 Tourmaline
  • Elemental damage per level increased from 6% to 8%.
#4 Onyx
  • Elemental damage now applies to melee splash

Blessed Hammer

Blessed Hammer.png Description: Summons an ethereal hammer that spirals outwards damaging enemies it hits
Required Level: 18
Prerequisites: Holy Bolt
Deals 150% of weapon damage
Synergies Bonus to skill
Blessed Aim +13% Magic damage per hardpoint
Vigor +13% Magic damage per hardpoint
Skill level: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Magic Damage: 12-16 20-24 28-32 36-40 44-48 52-56 60-64 68-72 78-82 88-92 98-102 108-112 118-122 128-132 138-142 148-152 160-164 172-176 184-188 196-200
Mana Cost: 5 5.5 6 6.5 7 7.5 8 8.5 9 9.5 10 10.5 11 11.5 12 12.5 13 13.5 14 14.5
D2 plus tiny.png More Levels
D2 minus tiny.png Fewer Levels 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40
Magic Damage: 208-212 220-224 233-237 246-250 259-263 272-276 285-289 298-302 312-316 326-330 340-344 354-358 368-372 382-386 396-400 410-414 424-428 438-442 452-456 466-470
Mana Cost : 15 15.5 16 16.5 17 17.5 18 18.5 19 19.5 20 20.5 21 21.5 22 22.5 23 23.5 24 24.5
Version Name Patch Notes
#21 Shungite
  • Blessed Hammer projectile hitbox now larger for more complete AoE.
Older Versions
#16 Jade
  • Synergies increased from 12% to 13% Magic damage per level
#15 Graphite
  • Hidden bonus from Concentration is now visible and projectile animation now fixed from Vanilla D2 to overlap actual hitbox
#10 Tanzanite
  • Synergies increased
#6 Obsidian
  • Synergies increased slightly
#3 Granite
  • Enhanced damage bonus from Concentrate now applies to 100% (was 50% in Vanilla D2)
#1 Bedrock
  • Synergies decreased.

Conversion

Conversion.png Description: Converts monsters to fight against other foul demons and beasts
Required Level: 24
Prerequisites: Sacrifice, Zeal, Vengeance
Duration: 10 seconds, +1 second per level
Mana Cost: 20
Synergies Bonus to skill
None -
Skill level: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Chance to Convert: 26% 32% 36% 40% 43% 45% 47% 48% 50% 51% 52% 53% 54% 55% 55% 56% 57% 57% 58% 58%
D2 plus tiny.png More Levels
D2 minus tiny.png Fewer Levels 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40
Chance to Convert: 58% 59% 59% 60% 60% 60% 60% 61% 61% 61% 61% 62% 62% 62% 62% 62% 63% 63% 63% 63%
Version Name Patch Notes
#1 Bedrock
  • Compared with Vanilla D2, starting chance to convert increased moderately and duration scales with level.

Holy Shield

Holy Shield.png Description: Enhances your shield with divine power
Required Level: 24
Prerequisites: Smite, Holy Bolt, Charge, Blessed Hammer
Duration: 30 seconds, +25 seconds per level
Mana Cost: 25
Synergies Bonus to skill
Defiance +15% Defense per hardpoint
Skill level: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Smite Damage: 3-6 5-8 7-10 9-12 11-14 13-16 15-18 17-20 20-23 23-26 26-29 29-32 32-35 35-38 38-41 41-44 45-48 49-52 53-56 57-60
Defense: +25% +40% +55% +70% +85% +100% +115% +130% +145% +160% +175% +190% +205% +220% +235% +250% +265% +280% +295% +310%
Block Chance: +14% +18% +20% +23% +25% +27% +27% +28% +29% +30% +31% +31% +32% +33% +33% +34% +34% +34% +34% +35%
D2 plus tiny.png More Levels
D2 minus tiny.png Fewer Levels 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40
Smite Damage: 61-64 65-68 69-72 73-76 77-80 81-84 85-88 89-92 93-96 97-100 101-104 105-108 109-112 113-116 117-120 121-124 125-128 129-132 133-136 137-140
Defense : +325% +340% +355% +370% +385% +400% +415% +430% +445% +460% +475% +490% +505% +520% +535% +550% +565% +580% +595% +610%
Block Chance: +35% +35% +36% +36% +36% +36% +36% +37% +37% +37% +37% +37% +37% +37% +37% +38% +38% +38% +38% +38%
Version Name Patch Notes
None
  • No changes from Vanilla

Fist of the Heavens

Fist of the Heavens.png Description: Lightning strikes your target as holy bolts seek out nearby enemies
Required Level: 30
Prerequisites: Sacrifice, Holy Bolt, Zeal, Vengeance, Blessed Hammer, Conversion
Synergies Bonus to skill
Holy Bolt +15% Holy Bolt magic damage per hardpoint
Holy Shock +8% Lightning damage per hardpoint
Skill level: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Holy Bolt Magic Damage: 40-50 44-55 50-60 55-65 60-70 65-75 70-80 75-85 85-95 95-105 105-115 115-125 125-135 135-145 145-155 155-165 170-180 185-195 200-210 215-225
Lightning Damage: 150-200 165-215 180-230 195-245 210-260 225-275 240-290 255-305 285-335 315-365 345-395 375-425 405-455 435-485 465-515 495-545 540-590 585-635 630-680 675-725
Mana Cost: 15 15.5 16 16.5 17 17.5 18 18.5 19 19.5 20 20.5 21 21.5 22 22.5 23 23.5 24 24.5
D2 plus tiny.png More Levels
D2 minus tiny.png Fewer Levels 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40
Holy Bolt Magic Damage: 230-240 245-255 265-275 285-295 305-315 325-335 345-355 365-375 395-405 425-435 455-465 485-495 515-525 545-555 575-585 605-615 635-645 665-675 695-705 725-735
Lightning Damage : 720-770 765-815 820-870 875-925 930-980 985-1035 1040-1090 1095-1145 1160-1210 1225-1275 1290-1340 1355-1405 1420-1470 1485-1535 1550-1600 1615-1665 1680-1730 1745-1795 1810-1860 1875-1925
Mana Cost: 25 25.5 26 26.5 27 27.5 28 28.5 29 29.5 30 30.5 31 31.5 32 32.5 33 33.5 34 34.5
Version Name Patch Notes
#21 Shungite
  • Fists of the Heaven’s holy bolt projectile duration reduced by -10% (meaning total distance traveled is slightly shorter and less screen clutter).
Older Versions
#8 Pyrite
  • No longer forces you to attack when out of mana.
#6 Obsidian
  • Mana cost lowered
#1 Bedrock
  • Cooldown removed and Holy Shock synergy increased slightly.
  • Holy bolt damage now affects all monsters (no longer only undead, hidden)

Dashing Strike

Dashing Strike.png Description: Instantly dash forward to the target enemy or ally stunning and damaging enemies nearby
Required Level: 30
Prerequisites: Smite, Holy Bolt, Charge, Blessed Hammer, Holy Shield
Cooldown: 5 seconds
Synergies Bonus to skill
Smite +12% Magic damage per hardpoint
Charge +12% Magic damage per hardpoint
Holy Shield +12% Magic damage per hardpoint
Skill level: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Stun Duration: 0.4s 0.4s 0.5s 0.6s 0.7s 0.8s 0.8s 0.9s 1.0s 1.1s 1.2s 1.2s 1.3s 1.4s 1.5s 1.6s 1.6s 1.7s 1.8s 1.9s
Magic Damage: 37-48 54-67 73-85 90-104 109-124 126-143 145-162 163-181 189-207 215-235 240-262 267-289 293-315 318-343 345-370 371-396 399-426 454-454 482-484 511-513
Mana Cost: 4 4.3 4.7 5.1 5.5 5.8 6.2 6.6 7 7.3 7.7 8.1 8.5 8.8 9.2 9.6 10 10.3 10.7 11.1
D2 plus tiny.png More Levels
D2 minus tiny.png Fewer Levels 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40
Stun Duration: 2.0s 2.0s 2.1s 2.2s 2.3s 2.4s 2.4s 2.5s 2.6s 2.7s 2.8s 2.8s 2.9s 3.0s 3.1s 3.2s 3.2s 3.3s 3.4s 3.5s
Magic Damage : 539-542 569-571 599-602 629-633 659-664 689-695 719-726 751-757 783-790 815-823 847-856 879-889 911-922 943-955 975-988 1007-1021 1039-1054 1071-1087 1103-1120 1153-1170
Mana Cost: 11.5 11.8 12.2 12.6 13 13.3 13.7 14.1 14.5 14.8 15.2 15.6 16 16.3 16.7 17.1 17.5 17.8 18.2 18.6
Version Name Patch Notes
#12 Edenite
  • Cooldown shortened from 7 to 6 seconds
Older Versions
#10 Tanzanite
  • New skill added