Other Item Changes

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Revision as of 04:13, 24 May 2020 by Selfless (talk | contribs) (general update, combined related small categories)

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General

  • Increased the durability of all weapons by 50% (Graphite #15)
  • Crushing Blow has reduced effectiveness with values listed below for melee attacks (halved for ranged attacks) (Kyanite #11)
  • Normal monsters = 1/4
  • Players and Mercs = 1/10
  • Bosses and Super Uniques = 1/8
  • Prime Evils = 1/32 (act bosses, uber bosses, relic bosses)

Arrows and Bolts

  • Arrows and Bolts can now drop magic or rare with a wide variety of mods. (Aventurine #9)
  • Arrows and Bolts can now be gambled at the vendors (Edenite #12)
  • Significantly increased the max quantity of Arrows and Bolts, and they don't deplete when used (Obsidian #6)

Throwing Weapons

  • Significantly increased the max quantity of Throwing Weapons and Javelins (Obsidian #6)

Potions

  • Full rejuvenation potions now heal for 70% of health and mana (down from 100%) (Aventurine #9)
  • Super life potions now heal 400 (up from 320) and Greater life potions now heal for 200 (up from 180) (Aventurine #9)
  • Antidote and Thawing potions no longer grant bonuses to maximum resistances (Kyanite #11)

Boots

  • Maximum kick damage on boots has been set to 1.5x the minimum damage which may cause an increase or decrease in maximum kick damage depending on the original range for the boots (Serandite #14)

Gems

  • Diamonds now add flat damage instead of increased damage vs undead, when added to weapons
  • Skulls now reduce physical damage taken instead of dealing damage to attackers, when added to shields

Item-Only Skills