Orb of Enchantment & Horadrim Sigil

From Path of Diablo Wiki
Revision as of 12:18, 13 March 2018 by Cheesus (talk | contribs)

Jump to: navigation, search

This orb can be combined with non-socketed helms to add a special skill-related stat. Below are some examples:

The orb can be used on an already Enchanted item which will first destroy the previous Enchant and then apply a new one.

Recipe: To use it put it in the Horadric Cube with a helm and press the Transmute button twice to confirm.

List of enchantments:

+3-5 Seconds to Frenzy Duration

+40-60% Frenzy Damage Converted to Magic

Corpse Explosion Deals +5-7% of Maximum Corpse Life

Slows Targets by 15% During Whirlwind

Lightning Surge Deals 8-10% of Lightning Damage as Extra Physical

+50% increased Glacial Spike Area of Effect

Raised Skeletons have 10-15% Chance of Open Wounds

Bone Spear Fires 2 Additional Projectiles

Can Summon One Additional Decoy

+40% to Freezing Arrow Radius

Can Summon One Additional Dire Wolf

Holy Bolt Fires 2 Additional Projectiles

Concentrate gains +10% Avoid Projectiles

Fire Arrow Fires 2 Additional Arrows

Cold Arrow Fires 2 Additional Arrows

Ice Arrow Fires 2 Additional Arrows

Magic Arrow Fires 2 Additional Arrows

10-15% Reduced Dashing Strike Cooldown

Summoned Grizzly Bear Cannot Be Cursed

+6-7 Seconds to Armageddon

Lightning Bolt Fires 2 Additional Projectiles

+100% to Fire Blast Radius

+5 Seconds to Phase Run Duration

+100% Increased Holy Fire Area Damage Rate

+30-35 Fire Damage Per Fists of Ember Charge

+25-30 Cold Damage Per Fists of Ice Charge

[still one missing]