Difference between revisions of "Orb of Enchantment & Horadrim Sigil"

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This orb can be combined with '''non-socketed''' helms to add a special skill-related stat. Below are some examples:
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'''Patch #17 Tourmaline:''' Removed Orb of Enchantment & Horadrim Sigil
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<!-- This orb can be combined with the Horadrim Sigil unique grand charm to add a special skill-related stat.  
  
The orb can be used on an already Enchanted item which will first destroy the previous Enchant and then apply a new one.
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The sigil will always drop from Nihlathak in Normal and can sometimes drop from Nihlathak in Nightmare and Hell. The Orb of Enchantment can sometimes drop from Nihlathak (in Nightmare and Hell) and from the Forgotten Desert relic boss. The orb can also drop from any monster in the game just like the Orb of Corruption does.
  
Recipe: To use it put it in the Horadric Cube with a helm and press the Transmute button twice to confirm.
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Below are some examples:
  
==List of enchantments:==
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The orb can be used on an already Enchanted item which will first destroy the previous Enchant and then apply a new one.
 
 
+3-5 Seconds to Frenzy Duration
 
 
 
+40-60% Frenzy Damage Converted to Magic
 
 
 
Corpse Explosion Deals +5-7% of Maximum Corpse Life
 
 
 
Slows Targets by 15% During Whirlwind
 
 
 
Lightning Surge Deals 8-10% of Lightning Damage as Extra Physical
 
 
 
+50% increased Glacial Spike Area of Effect
 
 
 
Raised Skeletons have 10-15% Chance of Open Wounds
 
 
 
Bone Spear Fires 2 Additional Projectiles
 
 
 
Can Summon One Additional Decoy
 
 
 
+40% to Freezing Arrow Radius
 
 
 
Can Summon One Additional Dire Wolf
 
  
Holy Bolt Fires 2 Additional Projectiles
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Recipe: To use it put it in the Horadric Cube with a Horadrim Sigil charm and press the Transmute button twice to confirm.
  
Concentrate gains +10% Avoid Projectiles
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Result is random, not class specific.
  
Fire Arrow Fires 2 Additional Arrows
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== Amazon ==
  
Cold Arrow Fires 2 Additional Arrows
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{| class="wikitable"
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! Improved skill
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! Description
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|-
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| Cold Arrow
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| Cold Arrow fires 2 additional arrows
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|-
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| Fire Arrow
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| Fire Arrow fires 2 additional arrows
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|-
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| Ice Arrow
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| Ice Arrow fires 2 additional arrows
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|-
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| Freezing Arrow
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| +40% to Freezing Arrow radius
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|-
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| Magic Arrow
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| +25-35% Magic Arrow damage converted to magic
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|-
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| Magic Arrow
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| Magic Arrow fires 2 additional arrows
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|-
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| Lightning Bolt
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| Lightning Bolt Fires 2 additional projectiles
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|-
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| Phase Run
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| +5 Seconds to Phase Run duration
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|-
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| Summon Decoy
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| Can summon one additional Decoy
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|}
  
Ice Arrow Fires 2 Additional Arrows
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== Assassin ==
  
Magic Arrow Fires 2 Additional Arrows
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{| class="wikitable"
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! Improved skill
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! Description
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|-
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| Fists of Ember
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| +30-35 Fire damage per Fists of Ember charge
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|-
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| Fists of Ice
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| +25-30 Cold damage per Fists of Ice charge
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|-
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| Fire Blast
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| +100% to Fire Blast area of effect radius
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|-
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| Charged Bolt Sentry
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| +40-60% increased Charged Bolt Sentry projectile speed
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|}
  
10-15% Reduced Dashing Strike Cooldown
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== Barbarian ==
  
Summoned Grizzly Bear Cannot Be Cursed
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{| class="wikitable"
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! Improved skill
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! Description
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|-
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| Frenzy
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| +3-5 Seconds to Frenzy duration
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|-
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| Frenzy
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| +40-60% Frenzy damage converted to magic
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|-
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| Whirlwind
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| Slows targets by 15% during Whirlwind
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|-
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| Concentrate
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| Concentrate gains +10% chance to avoid projectiles
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|}
  
+6-7 Seconds to Armageddon
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== Druid ==
  
Lightning Bolt Fires 2 Additional Projectiles
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{| class="wikitable"
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! Improved skill
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! Description
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|-
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| Armageddon
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| +6-7 seconds to Armageddon duration
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|-
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| Summon Dire Wolf
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| Can summon one additional Dire Wolf
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|-
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| Summon Grizzly Bear
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| Summoned Grizzly Bear cannot be cursed
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|-
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| Rabies
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| -(10-15)% to enemy poison resist affected by Rabies
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|}
  
+100% to Fire Blast Radius
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== Necromancer ==
  
+5 Seconds to Phase Run Duration
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{| class="wikitable"
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! Improved skill
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! Description
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|-
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| Bone Spear
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| Bone Spear fires 2 additional projectiles
 +
|-
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| Skeleton Mage
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| +30-60% Increased Skeleton Mage projectile speed
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|-
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| Corpse Explosion
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| Corpse Explosion deals +5-7% of maximum corpse life
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|-
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| Raise Skeleton
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| Raised Skeletons have 10-15% chance of open wounds
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|}
  
+100% Increased Holy Fire Area Damage Rate
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== Paladin ==
  
+32 Fire Damage Per Fists of Ember Charge
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{| class="wikitable"
 +
! Improved skill
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! Description
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|-
 +
| Dashing Strike
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| 10-15% Reduced Dashing Strike cooldown
 +
|-
 +
| Holy Bolt
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| Holy Bolt fires 2 additional projectiles
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|-
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| Sanctuary
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| +50% Increased Sanctuary area damage rate
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|-
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| Holy Fire
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| +100% Increased Holy Fire area damage rate
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|}
  
+25 Cold Damage Per Fists of Ice Charge
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== Sorceress ==
  
14% Reduced Dashing Strike Cooldown
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{| class="wikitable"
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! Improved skill
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! Description
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|-
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| Glacial Spike
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| +50% increased Glacial Spike area of effect
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|-
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| Hydra
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| Can summon one additional Hydra
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|-
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| Lightning Surge
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| Lightning Surge deals +8-10% Lightning Damage as extra physical damage
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|}
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-->

Latest revision as of 22:56, 28 August 2019

Patch #17 Tourmaline: Removed Orb of Enchantment & Horadrim Sigil