Orb of Enchantment & Horadrim Sigil

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This orb can be combined with Horadrim Sigil charm to add a special skill-related stat.

The sigil will always drop from Nihlathak in Normal and can sometimes drop from Nihlathak in Nightmare and Hell. The Orb of Enchantment can sometimes drop from Nihlathak (in Nightmare and Hell) and from the Forgotten Desert relic boss. The orb can also drop from any monster in the game just like the Orb of Corruption does.

Below are some examples:

The orb can be used on an already Enchanted item which will first destroy the previous Enchant and then apply a new one.

Recipe: To use it put it in the Horadric Cube with a Horadrim Sigil charm and press the Transmute button twice to confirm.

List of enchantments:

Class Improved skill Description
Amazon Cold Arrow Cold Arrow Fires 2 Additional Arrows
Amazon Fire Arrow Fire Arrow Fires 2 Additional Arrows
Amazon Freezing Arrow +40% to Freezing Arrow Radius
Amazon Ice Arrow Ice Arrow Fires 2 Additional Arrows
Amazon Magic Arrow +25-35% Magic Arrow damage converted to magic
Amazon Magic Arrow Magic Arrow Fires 2 Additional Arrows
Amazon Lightning Bolt Lightning Bolt Fires 2 Additional Projectiles
Amazon Phase Run +5 Seconds to Phase Run Duration
Amazon Summon Decoy Can Summon One Additional Decoy
Assassin Fists of Ember +30-35 Fire Damage Per Fists of Ember Charge
Assassin Fists of Ice +25-30 Cold Damage Per Fists of Ice Charge
Assassin Fire Blast +100% to Area of Effect Radius
Assassin Charged Bolt Sentry +40-60% increased Charged Bolt Sentry projectile speed
Barbarian Frenzy +3-5 Seconds to Frenzy Duration
Barbarian Frenzy +40-60% Frenzy Damage Converted to Magic
Barbarian Whirlwind Slows Targets by 15% During Whirlwind
Barbarian Concentrate Concentrate gains +10% Avoid Projectiles
Druid Armageddon +6-7 Seconds to Armageddon
Druid Summon Dire Wolf Can Summon One Additional Dire Wolf
Druid Summon Grizzly Bear Summoned Grizzly Bear Cannot Be Cursed
Druid Rabies -(10-15)% to Enemy Poison Resist Affected by Rabies
Necromancer Bone Spear Bone Spear Fires 2 Additional Projectiles
Necromancer Skeleton Mage +30-50% increased Skeleton Mage projectile speed
Necromancer Corpse Explosion Corpse Explosion Deals +5-7% of Maximum Corpse Life
Necromancer Raise Skeleton Raised Skeletons have 10-15% Chance of Open Wounds
Paladin Dashing Strike 10-15% Reduced Dashing Strike Cooldown
Paladin Holy Bolt Holy Bolt Fires 2 Additional Projectiles
Paladin Sanctuary +50% increased Sanctuary Area Damage Rate
Paladin Holy Fire +100% Increased Holy Fire Area Damage Rate
Sorceress Glacial Spike +50% increased Glacial Spike Area of Effect
Sorceress Hydra Can summon one additional Hydra
Sorceress Lightning Surge Lightning Surge Deals 8-10% of Lightning Damage as Extra Physical