Offensive Auras

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Revision as of 12:11, 15 October 2022 by Treer (talk | contribs) (Conviction)

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Might

Skill description: While active, aura increases the damage done by you and your party.

Required level: 1

Prerequisites: None.

Radius: 16 yards
slvl 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Damage: +50% +58% +66% +74% +82% +90% +98% +106% +114% +122% +130% +138% +146% +154% +162% +170% +178% +186% +194% +202%

Synergies: None.

Patch Notes:

Starting damage decreased from +80% to +50% (Onyx #4).
Compared with Vanilla D2, starting damage increased moderately but scaling reduced slightly and has a set radius (shortened greatly at higher levels) (Bedrock #1-hidden).

Holy Fire

Skill description: While active, aura damages nearby enemies with heavenly flames.

Required level: 6

Prerequisites: Might

Radius: 12 yards
slvl 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Fire Damage to Attack: 5-15 10-25 15-35 20-45 25-55 30-65 35-75 40-85 50-100 60-115 70-130 80-145 90-160 100-175 110-190 120-205 145-240 170-275 195-310 220-345
Fire Damage: 1-3 2-5 3-7 4-9 5-11 6-13 7-15 8-17 10-20 12-23 14-26 16-29 18-32 20-35 22-38 24-41 29-48 34-55 39-62 44-69

Synergies:

Resist Fire: +4% Fire damage per level.
Salvation: +6% Fire damage per level.

Patch Notes:

Damage scaling reduced (Kyanite #11).
Compared with Vanilla D2, damage scaling increased greatly but synergies reduced greatly and has a set radius (shortened moderately at higher levels) (Bedrock #1-hidden).

**Precision**

Skill description: While active, increases your chance to attack, pierce and deal double damage.

Required level: 6

Prerequisites: None.

Radius: 16 yards
slvl 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Your Piercing Attack: 9% 10% 11% 12% 13% 14% 15% 16% 17% 18% 19% 20% 21% 22% 23% 24% 25% 26% 27% 28%
Party Piercing Attack: 1% 2% 3% 4% 5% 6% 7% 8% 9% 10% 11% 12% 13% 14% 15% 16% 17% 18% 19% 20%
Chance to Crit: 1% 2% 3% 4% 5% 6% 7% 8% 9% 10% 11% 12% 13% 14% 15% 16% 17% 18% 19% 20%
Attack Rating: +50% +70% +90% +110% +130% +150% +170% +190% +210% +230% +250% +270% +290% +310% +330% +350% +370% +390% +410% +430%

Synergies: None.

Patch Notes:

Added piercing attack (Titanium #13).
New skill added (Aventurine #9).

Blessed Aim

Skill description: While active, aura increases your and your party's attack rating.

Required level: 12

Prerequisites: Might

Radius: 16 yards
slvl 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Attack Rating: +100% +115% +130% +145% +160% +175% +190% +205% +220% +235% +250% +265% +280% +295% +310% +325% +340% +355% +370% +385%
Blessed Hammer Chance: 1% 3% 5% 7% 9% 11% 13% 15% 17% 19% 21% 23% 25% 27% 29% 31% 33% 35% 37% 39%

Synergies: None.

Patch Notes:

Blessed Aim has a chance to cast a Blessed Hammer on attack (based on the current level of your Blessed Hammer). (Flint #18).
Compared with Vanilla D2, starting attack rating increased moderately and has a set radius (shortened greatly at higher lvls). (Bedrock #1-hidden).

Concentration

Skill description: While active, aura increases your and your party's damage and decreases the chance your attack will be interrupted.

Required Level: 18

Prerequisites: Might, Blessed Aim

Radius: 16 yards
Chance Uninterruptable: 20%
slvl 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Attack Rating: +300 +400 +500 +600 +700 +800 +900 +1000 +1100 +1200 +1300 +1400 +1500 +1600 +1700 +1800 +1900 +2000 +2100 +2200
Damage: +50% +56% +62% +68% +74% +80% +86% +92% +98% +104% +110% +116% +122% +128% +134% +140% +146% +152% +158% +164%

Synergies: None.

Patch Notes:

Shows the hidden bonus it gives to Blessed Hammer. (Graphite #15).
Compared with Vanilla D2: damage scaling reduced greatly, adds more flat attack rating and has a set radius (shortened greatly at higher levels). (Bedrock #1-hidden).

Holy Freeze

Skill description: While active, aura chills nearby monsters.

Required Level: 18

Prerequisites: Might, Holy Fire.

Radius: 13.3 yards
slvl 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Cold Damage to Attack: 20-40 30-50 40-60 50-70 60-80 70-90 80-100 90-110 110-140 130-170 150-200 170-230 190-260 210-290 230-320 250-350 290-410 330-470 370-530 410-590
Cold Damage: 4-8 6-10 8-12 10-14 12-16 14-18 16-20 18-22 22-28 26-34 30-40 34-46 38-52 42-58 46-64 50-70 58-82 66-94 74-106 82-118
Enemies Slowed: 14% 18% 20% 23% 25% 26% 27% 28% 29% 30% 31% 31% 32% 33% 33% 34% 34% 34% 34% 35%

Synergies:

Resist Cold: +4% Cold damage per level.
Salvation: +6% Cold damage per level.

Patch Notes:

Compared with Vanilla D2: damage scaling increased greatly but synergies reduced greatly.
Slow effect decreased moderately and has a set radius (shortened moderately at higher levels) (Bedrock #1-hidden).

Holy Shock

Skill description: While active, aura causes pulses of electricity to damage nearby enemies. Adds lightning damage to your attack.

Required Level: 24

Prerequisites: Might, Holy Fire, Holy Freeze

Radius: 18.6 yards
slvl 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Lightning Damage to Attack: 1-50 1-100 1-150 1-200 1-250 1-300 1-350 1-400 1-500 1-600 1-700 1-800 1-900 1-1000 1-1100 1-1200 1-1375 1-1550 1-1725 1-1900
Lightning Damage: 1-10 1-20 1-30 1-40 1-50 1-60 1-70 1-80 1-100 1-120 1-140 1-160 1-180 1-200 1-220 1-240 1-275 1-310 1-345 1-380

Synergies:

Resist Lightning: +4% Lightning damage per level.
Salvation: +6% Lightning damage per level.

Patch Notes:

Compared with Vanilla D2, damage scaling increased greatly but synergies reduced greatly and has a set radius (similar at higher levels). (Bedrock #1-hidden).

Sanctuary

Skill description: While active, aura deals magic damage to nearby enemies and increases your damage against undead.

Required Level: 24

Prerequisites: Might, Holy Fire, Precision, Holy Freeze

Radius: 12.6 yards
slvl 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Damage to Undead: +50% +80% +110% +140% +170% +200% +230% +260% +290% +320% +350% +380% +410% +440% +470% +500% +530% +560% +590% +620%
Magic Damage: 12-24 16-30 20-36 24-42 28-48 32-54 36-60 40-66 46-74 52-82 58-90 64-98 70-106 76-114 82-122 88-130 98-142 108-154 118-166 128-178

Synergies:

Cleansing: +18% Magic damage per level.
Dashing Strike: +18% Magic damage per level.

Patch Notes:

Added synergy from Dashing Strike and Cleansing synergy increased from +13% to +18% Magic damage per level (Graphite #15).
Starting damage against undead decreased from +150% to +50% (Titanium #13).
Sanctuary no longer causes attacks to ignore undead's physical resistances. (Titanium #13).
Skill reworked as follows: magic damage hits all monsters, not only undead. Knockback removed. (Aventurine #9).
Compared with Vanilla D2, magic damage scaling increased moderately, damage to undead decreased slightly, synergy to magic damage increased moderately and has a set radius (shortened moderately at higher levels). (Bedrock #1-hidden).

Fanaticism

  • Skill description: While active, aura increases your and your party's damage, attack speed and attack rating.
  • Required Level: 30
  • Prerequisites: Might, Blessed Aim, Concentration
Radius: 12 yards
slvl 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Party Damage: +25% +30% +35% +40% +45% +50% +55% +60% +65% +70% +75% +80% +85% +90% +95% +100% +105% +110% +115% +120%
Your Damage: +50% +60% +70% +80% +90% +100% +110% +120% +130% +140% +150% +160% +170% +180% +190% +200% +210% +220% +230% +240%
Attack Speed: +14% +18% +20% +23% +25% +26% +27% +28% +29% +30% +31% +31% +32% +33% +33% +34% +34% +34% +34% +35%
Attack Rating: +40% +45% +50% +55% +60% +65% +70% +75% +80% +85% +90% +95% +100% +105% +110% +115% +120% +125% +130% +135%
  • Synergies: None.
  • Patch Notes:
Fanaticism +damage% per level increased by 2 for both party and self. (Patch #17: Tourmaline)
Fanaticism attack speed bonus reverted to original game values. (Patch #17: Tourmaline)
Compared with Vanilla D2, party damage scaling reduced moderately, your damage scaling reduced greatly and has a set radius. (Bedrock #1-hidden).

Conviction

Skill description: While active, aura reduces defense and resistances of nearby enemies.

Required Level: 30

Prerequisites: Might, Holy Fire, Precision, Holy Freeze, Sanctuary

Radius: 21.3 yards
slvl 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Defense: -32% -38% -43% -47% -50% -52% -54% -56% -58% -59% -60% -61% -62% -63% -64% -65% -65% -66% -66% -67%
Enemy All Resistance: -30% -35% -40% -45% -50% -55% -60% -65% -70% -75% -80% -85% -90% -95% -100% -105% -110% -115% -120% -125%

Synergies: None.

Patch Notes:

Compared with Vanilla D2, -enemy defense% scaling decreased slightly and radius lengthened moderately. (Bedrock #1-hidden).
NOTE: Minimum monster resistance is 0%. Monster resistances no longer go below 0%.