Offensive Auras

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Revision as of 18:42, 6 February 2018 by Nifsara (talk | contribs) (Fanaticism)

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Might

  • Skill description: When active, aura increases the damage done by you and your party.
  • Required level: 1
  • Prerequisites: None.
Radius: 16 Yards
slvl 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Damage: +50% +58% +66% +74% +82% +90% +98% +106% +114% +122% +130% +138% +146% +154% +162% +170% +178% +186% +194% +202%
  • Synergies: None.
  • Patch Notes:

Might’s starting damage bonus has been reduced from 80% to 50% (#4 Onyx).

Holy Fire

  • Skill description: When active, aura damages nearby enemies with heavenly flames.
  • Required level: 6
  • Prerequisites: Might
Radius: 12 Yards
slvl 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Fire Damage to Attack: 5-15 10-25 15-35 20-45 25-55 30-65 35-75 40-85 50-100 60-115 70-130 80-145 90-160 100-175 110-190 120-205 145-240 170-275 195-310 220-345
Fire Damage: 1-3 2-5 3-7 4-9 5-11 6-13 7-15 8-17 10-20 12-23 14-26 16-29 18-32 20-35 22-38 24-41 29-48 34-55 39-62 44-69
  • Synergies:

Resist Fire: +4% Fire Damage per Level
Salvation: +6% Fire Damage per Level

  • Patch Notes:

Holy Fire’s damage scaling has been reduced (#11 Kyanite).
Paladin’s tree has been corrected so that Holy Fire, Holy Freeze and Holy Lightning are connected properly. Anyone with a bugged paladin will have to spec into the auras below the one you wish to use (#3 Granite).

Precision

  • Skill description: When active, increases your chance to attack, pierce and deal double damage.
  • Required level: 6
  • Prerequisites: None.
Radius: 16 Yards
slvl 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Piercing Attack Chance: 1% 2% 3% 4% 5% 6% 7% 8% 9% 10% 11% 12% 13% 14% 15% 16% 17% 18% 19% 20%
Critical Strike Chance: 2% 3% 4% 5% 6% 7% 8% 9% 10% 11% 12% 13% 14% 15% 16% 17% 18% 19% 20% 21%
Attack Rating: +50% +70% +90% +110% +130% +150% +170% +190% +210% +230% +250% +270% +290% +310% +330% +350% +370% +390% +410% +430%
  • Synergies: None.
  • Patch Notes:

Paladin’s Thorns aura has been changed to Precision (#9 Aventurine).

Blessed Aim

  • Skill description: When active, aura increases the attack rating for you and your party.
  • Required level: 12
  • Prerequisites: Might
Radius: 16 Yards
slvl 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Attack Rating: +8 +12 +16 +20 +24 +28 +32 +36 +40 +44 +48 +52 +56 +60 +64 +68 +72 +76 +80 +84
Attack Rating: +100% +115% +130% +145% +160% +175% +190% +205% +220% +235% +250% +265% +280% +295% +310% +325% +340% +355% +370% +385%
  • Synergies: None.
  • Patch Notes:

Blessed Aim aura now also grants a small amount of flat attack rating (#12 Edenite).

Concentration

  • Skill description: When active, aura increases the damage and decreases the chance that the attack will be interrupted for you and your party.
  • Required Level: 18
  • Prerequisites: Might, Blessed Aim
Radius: 16 Yards
slvl 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Attack Rating: +300 +400 +500 +600 +700 +800 +900 +1000 +1100 +1200 +1300 +1400 +1500 +1600 +1700 +1800 +1900 +2000 +2100 +2200
Damage: +50% +56% +62% +68% +74% +80% +86% +92% +98% +104% +110% +116% +122% +128% +134% +140% +146% +152% +158% +164%
Chance Uninterruptable : 20%
  • Synergies: None.
  • Patch Notes:

Concentration’s damage amplification it provides to Blessed Hammer now works correctly. It previously worked at 50% effectiveness, it now is 100%. The damage per level is also increased from 5 to 6 (#3 Granite).

Holy Freeze

  • Skill description: When active, aura freezes nearby monsters.
  • Required Level: 18
  • Prerequisites: Might, Holy Fire
Radius: 13.3 Yards
slvl 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Cold Damage to Attack: 20-40 30-50 40-60 50-70 60-80 70-90 80-100 90-110 110-140 130-170 150-200 170-230 190-260 210-290 230-320 250-350 290-410 330-470 370-530 410-590
Cold Damage: 4-8 6-10 8-12 10-14 12-16 14-18 16-20 18-22 22-28 26-34 30-40 34-46 38-52 42-58 46-64 50-70 58-82 66-94 74-106 82-118
Enemies Slowed: 14% 18% 20% 23% 25% 26% 27% 28% 29% 30% 31% 31% 32% 33% 33% 34% 34% 34% 34% 35%
  • Synergies:

Resist Cold: +4% Cold Damage per Level
Salvation: +6% Cold Damage per Level

  • Patch Notes:

Paladin’s tree has been corrected so that Holy Fire, Holy Freeze and Holy Lightning are connected properly. Anyone with a bugged paladin will have to spec into the auras below the one you wish to use (#3 Granite).

Holy Shock

  • Skill description: When active, aura causes pulses of electricity to damage nearby enemies. Adds lightning damage to your attack.
  • Required Level: 24
  • Prerequisites: Might, Holy Fire, Holy Freeze
Radius: 18.6 Yards
slvl 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Lightning Damage to Attack: 1-50 1-100 1-150 1-200 1-250 1-300 1-350 1-400 1-500 1-600 1-700 1-800 1-900 1-1000 1-1100 1-1200 1-1375 1-1550 1-1725 1-1900
Lightning Damage: 1-20 1-20 1-30 1-40 1-50 1-60 1-70 1-80 1-100 1-120 1-140 1-160 1-180 1-200 1-220 1-240 1-275 1-310 1-345 1-380
  • Synergies:

Resist Lightning: +4% Lightning Damage per Level
Salvation: +6% Lightning Damage per Level

  • Patch Notes:

Paladin’s tree has been corrected so that Holy Fire, Holy Freeze and Holy Lightning are connected properly. Anyone with a bugged paladin will have to spec into the auras below the one you wish to use (#3 Granite).

Sanctuary

  • Skill description: When active, aura deals magic damage to nearby enemies and increases the damage of magic skills.
  • Required Level: 24
  • Prerequisites: Might, Holy Fire, Precision, Holy Freeze
Radius: 12.6 Yards
slvl 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Damage to Undead: +150% +180% +210% +240% +270% +300% +330% +360% +390% +420% +450% +480% +510% +540% +570% +600% +630% +660% +690% +720%
Magic Damage: 12-24 16-30 20-36 24-42 28-48 32-54 36-60 40-66 46-74 52-82 58-90 64-98 70-106 76-114 82-122 88-130 98-142 108-154 118-166 128-178
  • Synergies:

Cleansing: +15% Magic Damage per Level

  • Patch Notes:

Sanctuary no longer grants +% magic skill damage (#12 Edenite).
Sanctuary aura now gives +% To Magic Skill Damage (#10 Tanzanite).
Fixed a bug which showed Sanctuary aura gaining radius in levels when it was not the case (#10 Tanzanite).
Sanctuary no longer knocks enemies back (#9 Aventurine).
Sanctuary’s magic damage now works on all monsters (#9 Aventurine).
Sanctuary now properly grants Phase Run charges (#8 Pyrite).

Fanaticism

  • Skill description: When active, aura increases damage, attack speed and attack rating for you and your party.
  • Required Level: 30
  • Prerequisites: Might, Blessed Aim, Concentration
Radius: 12 Yards
slvl 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Party Damage: +30% +33% +36% +39% +42% +45% +48% +51% +54% +57% +60% +63% +66% +69% +72% +75% +78% +81% +84% +87%
Your Damage: +60% +66% +72% +78% +84% +90% +96% +102% +108% +114% +120% +126% +132% +138% +144% +150% +156% +162% +168% +174%
Attack Speed: +20% +24% +27% +30% +32% +34% +35% +36% +38% +38% +39% +40% 41% +41% +42% +43% +43% +43% +44% +44%
Attack Rating: +40% +45% +50% +55% +60% +65% +70% +75% +80% +85% +90% +95% +100% +105% +110% +115% +120% +125% +130% +135%
  • Synergies: None.
  • Patch Notes:

Conviction

  • Skill description: When active, aura reduces defenses and resistances of nearby enemies.
  • Required Level: 30
  • Prerequisites: Might, Holy Fire, Precision, Holy Freeze, Sanctuary
Radius: 21.3 Yards
slvl 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Target Defense: -32% -38% -43% -47% -50% -52% -54% -56% -58% -59% -60% -61% -62% -63% -64% -65% -65% -66% -66% -67%
Target Resistances: -30% -35% -40% -45% -50% -55% -60% -65% -70% -75% -80% -85% -90% -95% -100% -105% -110% -115% -120% -125%
  • Synergies: None.
  • Patch Notes:

Conviction nerf has been reverted (#2 Quartz).