Difference between revisions of "Offensive Auras"

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(Patch Notes)
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== Patch Notes ==
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== Might ==
  
*'''Most Offensive Auras have received some kind of buff'''
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*'''Skill description:''' When active, aura increases the damage done by you and your party.'''
  
*'''Concentration’s damage amplification it provides to Blessed Hammer now works correctly. It previously worked at 50% effectiveness, it now is 100%. The damage per level is also increased from 5 to 6'''
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*'''Required Level:''' 1
  
*'''Aura changes also affect mercenaries'''
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*'''Prerequisites:''' None
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*'''Synergies:''' None
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{| class = "wikitable"
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!slvl
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!1
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!2
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!3
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!4
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!5
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!6
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!7
 +
!8
 +
!9
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!10
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!11
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!12
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!13
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!14
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!15
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!16
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!17
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!18
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!19
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!20
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|-
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||Damage:||50%||58%||66%||74%||82%||90%||98%||106%||114%||122%||130%||138%||146%||154%||162%||170%||178%||186%||194%||202%
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|}
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'''Patch Notes:'''
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*Might’s starting damage bonus has been reduced from 80% to 50% (#4 Onyx).

Revision as of 14:41, 5 February 2018

Might

  • Skill description: When active, aura increases the damage done by you and your party.
  • Required Level: 1
  • Prerequisites: None
  • Synergies: None
slvl 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Damage: 50% 58% 66% 74% 82% 90% 98% 106% 114% 122% 130% 138% 146% 154% 162% 170% 178% 186% 194% 202%

Patch Notes:

  • Might’s starting damage bonus has been reduced from 80% to 50% (#4 Onyx).