Difference between revisions of "Offensive Auras"

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== Patch Notes ==
+
'''Paladins can now use auras on left click (Yes you can have two at once).'''
 +
== Might ==
  
*'''Most Offensive Auras have received some kind of buff'''
+
{{Skilldesc|[[File:Might.png]]|While active, aura increases the physical damage done by you and your party|1|None}}
 +
{| style="margin:auto 0em;" <!-- Layout table for description and misc tables-->
 +
|-
 +
| style="vertical-align:top;" |
 +
{| class="wikitable" <!-- Additional skill table (put here not scalable skill properties) -->
 +
|-  style="text-align:left;"
 +
| Radius: || 16 yards
 +
|}
 +
| style="width:20px" |
 +
|
 +
{{Skilldescnosynergiesright}}
 +
{{SklTblStart|Might}}
 +
{{SklTbl1-20|Physical Damage| +50%|+58%|+66%|+74%|+82%|+90%|+98%|+106%|+114%|+122%|+130%|+138%|+146%|+154%|+162%|+170%|+178%|+186%|+194%|+202%  }}
 +
{{SklTbl21-40Start|Might}}
 +
{{SklTbl21-40|Physical Damage| +210%|+218%|+226%|+234%|+242%|+250%|+258%|+266%|+274%|+282%|+290%|+298%|+306%|+314%|+322%|+330%|+338%|+346%|+354%|+362%  }}
 +
{{SklTblEnd|Might}}
  
*'''Concentration’s damage amplification it provides to Blessed Hammer now works correctly. It previously worked at 50% effectiveness, it now is 100%. The damage per level is also increased from 5 to 6'''
+
{| class="wikitable"
 +
! Version Name !!Patch Notes
 +
|-
 +
|[[Patch_Notes#Patch_.234:_Onyx|#4 Onyx]]||
 +
* Starting damage decreased from +80% to +50%
  
*'''Aura changes also affect mercenaries'''
+
|-
 +
| Older Versions
 +
|
 +
{| class="mw-collapsible mw-collapsed" cellspacing="0"
 +
!
 +
!
 +
|-
 +
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.231:_Bedrock|#1 Bedrock]]||style="border-bottom: 1px solid #a2a9b1;"|
 +
* Compared with Vanilla D2, starting damage increased moderately but scaling reduced slightly and has a set radius (shortened greatly at higher levels). (Bedrock #1-hidden)
 +
|}
 +
|}
 +
 
 +
== Holy Fire ==
 +
 
 +
{{Skilldesc|[[File:Holy_Fire.png]]|While active, aura damages nearby enemies with heavenly flames|6| [[Offensive_Auras#Might|Might]] }}
 +
{| style="margin:auto 0em;" <!-- Layout table for description and misc tables-->
 +
|-
 +
| style="vertical-align:top;" |
 +
{| class="wikitable" <!-- Additional skill table (put here not scalable skill properties) -->
 +
|-  style="text-align:left;"
 +
| Radius: || 12 yards
 +
|-
 +
|}
 +
| style="width:20px" |
 +
|
 +
{| class="wikitable" <!-- Synergies table (Please use skill codes from class discussion page) -->
 +
! Synergies !! Bonus to skill
 +
|-
 +
|    [[Defensive_Auras#Resist_Fire|'''Resist Fire''']]
 +
| +4% Fire damage per hardpoint
 +
|-
 +
|    [[Defensive_Auras#Salvation|'''Salvation''']]
 +
|  +6% Fire damage per hardpoint
 +
|}
 +
|}
 +
{{SklTblStart|HolyFire}}
 +
{{SklTbl1-20|Fire Damage to Attack|  5-15|10-25|15-35|20-45|25-55|30-65|35-75|40-85|50-100|60-115|70-130|80-145|90-160|100-175|110-190|120-205|145-240|170-275|195-310|220-345 }}
 +
{{SklTbl1-20|Fire Damage| 1-3|2-5|3-7|4-9|5-11|6-13|7-15|8-17|10-20|12-23|14-26|16-29|18-32|20-35|22-38|24-41|29-48|34-55|39-62|44-69  }}
 +
{{SklTbl21-40Start|HolyFire}}
 +
{{SklTbl21-40|Fire Damage to Attack| 245-380|270-415|320-490|370-565|420-640|470-715|520-790|570-865|660-980|750-1095|840-1210|930-1325|1020-1440|1110-1555|1200-1670|1290-1785|1380-1900|1470-2015|1560-2130|1650-2245  }}
 +
{{SklTbl21-40|Fire Damage |  49-76|54-83|64-98|74-113|84-128|94-143|104-158|114-173|132-196|150-219|168-242|186-265|204-288|222-311|240-334|258-357|276-380|294-403|312-426|330-449 }}
 +
{{SklTblEnd|HolyFire}}
 +
 
 +
{| class="wikitable"
 +
! Version Name !!Patch Notes
 +
|-
 +
|[[Patch_Notes#Patch_.2321:_Shungite|#21 Shungite]]||
 +
* Holy Fire fire damage synergies increased from 4% to 8%.
 +
 
 +
|-
 +
| Older Versions
 +
|
 +
{| class="mw-collapsible mw-collapsed" cellspacing="0"
 +
!
 +
!
 +
|-
 +
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2311:_Kyanite|#11 Kyanite]]||style="border-bottom: 1px solid #a2a9b1;"|
 +
* Damage scaling reduced
 +
|-
 +
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.231:_Bedrock|#1 Bedrock]]||style="border-bottom: 1px solid #a2a9b1;"|
 +
* Compared with Vanilla D2, damage scaling increased greatly but synergies reduced greatly and has a set radius (shortened moderately at higher levels). (Bedrock #1-hidden)
 +
|}
 +
|}
 +
 
 +
== Precision ==
 +
 
 +
{{Skilldesc|[[File:Precision.png]]|While active, increases your chance to attack, pierce and deal double damage|6|None}}
 +
{| style="margin:auto 0em;" <!-- Layout table for description and misc tables-->
 +
|-
 +
| style="vertical-align:top;" |
 +
{| class="wikitable" <!-- Additional skill table (put here not scalable skill properties) -->
 +
|-  style="text-align:left;"
 +
| Radius: || 16 yards
 +
|}
 +
| style="width:20px" |
 +
|
 +
{{Skilldescnosynergiesright}}
 +
{{SklTblStart|Precision}}
 +
{{SklTbl1-20|Your Piercing Attack| 9% | 10% | 11% | 12% | 13% | 14% | 15% | 16% | 17% | 18% | 19% | 20% | 21% | 22% | 23% | 24% | 25% | 26% | 27% | 28%  }}
 +
{{SklTbl1-20|Party Piercing Attack| 1% | 2% | 3% | 4% | 5% | 6% | 7% | 8% | 9% | 10% | 11% | 12% | 13% | 14% | 15% | 16% | 17% | 18% | 19% | 20%  }}
 +
{{SklTbl1-20|Chance to Crit|  1% | 2% | 3% | 4% | 5% | 6% | 7% | 8% | 9% | 10% | 11% | 12% | 13% | 14% | 15% | 16% | 17% | 18% | 19% | 20% }}
 +
{{SklTbl1-20|Attack Rating | +50% | +70% | +90% | +110% | +130% | +150% | +170% | +190% | +210% | +230% | +250% | +270% | +290% | +310% | +330% | +350% | +370% | +390% | +410% | +430%  }}
 +
{{SklTbl21-40Start|Precision}}
 +
{{SklTbl21-40|Your Piercing Attack| 29% | 30% | 31% | 32% | 33% | 34% | 35% | 36% | 37% | 38% | 39% | 40% | 41% | 42% | 43% | 44% | 45% | 46% | 47% | 48%  }}
 +
{{SklTbl21-40|Party Piercing Attack | 21% | 22% | 23% | 24% | 25% | 26% | 27% | 28% | 29% | 30% | 31% | 32% | 33% | 34% | 35% | 36% | 37% | 38% | 39% | 40%  }}
 +
{{SklTbl21-40|Chance to Crit| 21% | 22% | 23% | 24% | 25% | 26% | 27% | 28% | 29% | 30% | 31% | 32% | 33% | 34% | 35% | 36% | 37% | 38% | 39% | 40%  }}
 +
{{SklTbl21-40|Attack Rating| +450% | +470% | +490% | +510% | +530% | +550% | +570% | +590% | +610% | +630% | +650% | +670% | +690% | +710% | +730% | +750% | +770% | +790% | +810% | +830%  }}
 +
{{SklTblEnd|Precision}}
 +
 
 +
{| class="wikitable"
 +
! Version Name !!Patch Notes
 +
|-
 +
|[[Patch_Notes#Patch_.2313:_Titanium|#13 Titanium]]||
 +
* Precision aura now starts with an additional +8% piercing attack but only for self (aura owner). The ally (party) bonus remains the same as before
 +
 
 +
|-
 +
| Older Versions
 +
|
 +
{| class="mw-collapsible mw-collapsed" cellspacing="0"
 +
!
 +
!
 +
|-
 +
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.239:_Aventurine|#9 Aventurine]]||style="border-bottom: 1px solid #a2a9b1;"|
 +
* '''New skill added''' Replaces Thorns
 +
|}
 +
|}
 +
 
 +
== Blessed Aim ==
 +
 
 +
{{Skilldesc|[[File:Blessed_Aim.png]]|While active, aura increases your and your party's attack rating|12| [[Offensive_Auras#Might|Might]] }}
 +
{| style="margin:auto 0em;" <!-- Layout table for description and misc tables-->
 +
|-
 +
| style="vertical-align:top;" |
 +
{| class="wikitable" <!-- Additional skill table (put here not scalable skill properties) -->
 +
|-  style="text-align:left;"
 +
| Radius: || 16 yards
 +
|}
 +
| style="width:20px" |
 +
|
 +
{{Skilldescnosynergiesright}}
 +
{{SklTblStart|BlessedAim}}
 +
{{SklTbl1-20|Attack Rating| +100% | +115% | +130% | +145% | +160% | +175% | +190% | +205% | +220% | +235% | +250% | +265% | +280% | +295% | +310% | +325% | +340% | +355% | +370% | +385%  }}
 +
{{SklTbl1-20|Blessed Hammer Chance| 1% | 3% | 5% | 7% | 9% | 11% | 13% | 15% | 17% | 19% | 21% | 23% | 25% | 27% | 29% | 31% | 33% | 35% | 37% | 39%  }}
 +
{{SklTbl21-40Start|BlessedAim}}
 +
{{SklTbl21-40|Attack Rating| +400% | +415% | +430% | +445% | +460% | +475% | +490% | +505% | +520% | +535% | +550% | +565% | +580% | +595% | +610% | +625% | +640% | +655% | +670% | +685%  }}
 +
{{SklTbl21-40|Blessed Hammer Chance | 41% | 43% | 45% | 47% | 49% | 51% | 53% | 55% | 57% | 59% | 61% | 63% | 65% | 67% | 69% | 71% | 73% | 75% | 77% | 79%  }}
 +
{{SklTblEnd|BlessedAim}}
 +
 
 +
{| class="wikitable"
 +
! Version Name !!Patch Notes
 +
|-
 +
|[[Patch_Notes#Patch_.2318:_Flint|#18 Flint]]||
 +
* Blessed Aim has a chance to cast a Blessed Hammer on attack (based on the current level of your Blessed Hammer)
 +
 
 +
|-
 +
| Older Versions
 +
|
 +
{| class="mw-collapsible mw-collapsed" cellspacing="0"
 +
!
 +
!
 +
|-
 +
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.231:_Bedrock|#1 Bedrock]]||style="border-bottom: 1px solid #a2a9b1;"|
 +
* Compared with Vanilla D2, starting attack rating increased moderately and has a set radius (shortened greatly at higher lvls). (Bedrock #1-hidden)
 +
|}
 +
|}
 +
 
 +
== Concentration ==
 +
{{Skilldesc|[[File:Concentration.png]]|While active, aura increases your and your party's damage and decreases the chance your attack will be interrupted|18| [[Offensive_Auras#Might|Might]],  [[Offensive_Auras#Blessed_Aim|Blessed Aim]] }}
 +
|-
 +
|
 +
{| style="margin:auto 0em;" <!-- Layout table for description and misc tables-->
 +
|-
 +
| style="vertical-align:top;" |
 +
{| class="wikitable" <!-- Additional skill table (put here not scalable skill properties) -->
 +
|-
 +
| style="text-align:left; width:50%;" | Radius: || 16 yards
 +
|-
 +
| style="text-align:left; width:50%;" |Chance Uninterruptable: || 20%
 +
|}
 +
| style="width:20px" |
 +
|
 +
{{Skilldescnosynergiesright}}
 +
|}
 +
{{SklTblStart|Concentration}}
 +
{{SklTbl1-20|Attack Rating| +300|+400|+500|+600|+700|+800|+900|+1000|+1100|+1200|+1300|+1400|+1500|+1600|+1700|+1800|+1900|+2000|+2100|+2200 }}
 +
{{SklTbl1-20|Damage| +50%|+56%|+62%|+68%|+74%|+80%|+86%|+92%|+98%|+104%|+110%|+116%|+122%|+128%|+134%|+140%|+146%|+152%|+158%|+164%  }}
 +
{{SklTbl1-20|Blessed Hammer Damage | +50%|+56%|+62%|+68%|+74%|+80%|+86%|+92%|+98%|+104%|+110%|+116%|+122%|+128%|+134%|+140%|+146%|+152%|+158%|+164%  }}
 +
{{SklTbl21-40Start|Concentration}}
 +
{{SklTbl21-40|Attack Rating| +2300|+2400|+2500|+2600|+2700|+2800|+2900|+3000|+3100|+3200|+3300|+3400|+3500|+3600|+3700|+3800|+3900|+4000|+4100|+4200  }}
 +
{{SklTbl21-40|Damage | +170%|+176%|+182%|+188%|+194%|+200%|+206%|+212%|+218%|+224%|+230%|+236%|+242%|+248%|+254%|+260%|+266%|+272%|+278%|+284%  }}
 +
{{SklTbl21-40|Blessed Hammer Damage| +170%|+176%|+182%|+188%|+194%|+200%|+206%|+212%|+218%|+224%|+230%|+236%|+242%|+248%|+254%|+260%|+266%|+272%|+278%|+284%  }}
 +
{{SklTblEnd|Concentration}}
 +
 
 +
{| class="wikitable"
 +
! Version Name !!Patch Notes
 +
|-
 +
|[[Patch_Notes#Patch_.235:_Limestone|#5 Limestone]]||
 +
* Shows the hidden bonus it gives to Blessed Hammer
 +
 
 +
|-
 +
| Older Versions
 +
|
 +
{| class="mw-collapsible mw-collapsed" cellspacing="0"
 +
!
 +
!
 +
|-
 +
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.231:_Bedrock|#1 Bedrock]]||style="border-bottom: 1px solid #a2a9b1;"|
 +
* Compared with Vanilla D2: damage scaling reduced greatly, adds more flat attack rating and has a set radius (shortened greatly at higher levels). (Bedrock #1-hidden)
 +
|}
 +
|}
 +
 
 +
== Holy Freeze ==
 +
{{Skilldesc|[[File:Holy_Freeze.png]]|While active, aura chills nearby monsters|18| [[Offensive_Auras#Might|Might]] ,  [[Offensive_Auras#Holy_Fire|Holy Fire]] }}
 +
 
 +
{| class="wikitable" style="display: inline-table; margin-right: 50px;"
 +
|-
 +
| style="text-align:left;" |Radius: || 13.3 yards
 +
|}
 +
 
 +
{| class="wikitable" style="display: inline-table;  margin-left: 50px;  margin-r"
 +
|-
 +
! Synergies !! Bonus to skill
 +
|-
 +
|    [[Defensive_Auras#Resist_Cold|'''Resist Cold''']]
 +
| +4% Cold damage per hardpoint
 +
|-
 +
|    [[Defensive_Auras#Salvation|'''Salvation''']]
 +
|  +6% Cold damage per hardpoint
 +
|-
 +
|}
 +
 
 +
{{SklTblStart|HolyFreeze}}
 +
 
 +
{{SklTbl1-20|Cold Damage to Attack| 20-40|30-50|40-60|50-70|60-80|70-90|80-100|90-110|110-140|130-170|150-200|170-230|190-260|210-290|230-320|250-350|290-410|330-470|370-530|410-590  }}
 +
{{SklTbl1-20|Cold Damage|  4-8|6-10|8-12|10-14|12-16|14-18|16-20|18-22|22-28|26-34|30-40|34-46|38-52|42-58|46-66|50-74|58-82|66-94|74-106|82-118 }}
 +
{{SklTbl1-20|Enemies Slowed|  14 | 18 | 20 | 23 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | 31 | 32 | 33 | 33 | 34 | 34 | 34 | 34 | 35 }}
 +
{{SklTbl21-40Start|HolyFreeze}}
 +
{{SklTbl21-40|Cold Damage to Attack| 450-650|490-710|570-830|650-950|730-1070|810-1190|890-1310|970-1430|1100-1610|1230-1790|1360-1970|1490-2150|1620-2330|1750-2510|1880-2690|2010-2870|2140-3050|2270-3230|2400-3410|2530-3590  }}
 +
{{SklTbl21-40|Cold Damage | 90-130|98-142|114-166|130-190|146-214|162-238|178-262|194-286|220-322|246-358|272-394|298-430|324-466|350-502|376-538|402-574|428-610|454-646|480-682|506-718  }}
 +
{{SklTbl21-40|Enemies Slowed| 35 | 36 | 36 | 36 | 36 | 36 | 37 | 37 | 37 | 37 | 37 | 37 | 37 | 37 | 37 | 38 | 38 | 38 | 38 | 38  }}
 +
{{SklTblEnd|HolyFreeze}}
 +
 
 +
{| class="wikitable"
 +
! Version Name !!Patch Notes
 +
|-
 +
|[[Patch_Notes#Patch_.231:_Bedrock|#1 Bedrock]]||
 +
* Compared with Vanilla D2: damage scaling increased greatly but synergies reduced greatly.
 +
* Slow effect decreased moderately and has a set radius (shortened moderately at higher levels). (Bedrock #1-hidden)
 +
 
 +
|}
 +
 
 +
== Holy Shock ==
 +
{{Skilldesc|[[File:Holy_Shock.png]]|While active, aura causes pulses of electricity to damage nearby enemies. Adds lightning damage to your attack|24| [[Offensive_Auras#Might|Might]] ,  [[Offensive_Auras#Holy_Fire|Holy Fire]],  [[Offensive_Auras#Holy_Freeze|Holy Freeze]] }}
 +
 
 +
{| class="wikitable" style="display: inline-table; margin-right: 50px;"
 +
|-
 +
| style="text-align:left;" |Radius: || 18.6 yards
 +
|}
 +
 
 +
{| class="wikitable" style="display: inline-table;  margin-left: 50px;  margin-r"
 +
|-
 +
! Synergies !! Bonus to skill
 +
|-
 +
|    [[Defensive_Auras#Resist_Lightning|'''Resist Lightning''']]
 +
| +4% Lightning damage per hardpoint
 +
|-
 +
|    [[Defensive_Auras#Salvation|'''Salvation''']]
 +
|  +6% Lightning damage per hardpoint
 +
|-
 +
|}
 +
 
 +
{{SklTblStart|HolyShock}}
 +
{{SklTbl1-20|Lightning Damage to Attack:|  1-50|1-100|1-150|1-200|1-250|1-300|1-350|1-400|1-500|1-600|1-700|1-800|1-900|1-1000|1-1100|1-1200|1-1375|1-1550|1-1725|1-1900 }}
 +
{{SklTbl1-20|Lightning Damage| 1-10|1-20|1-30|1-40|1-50|1-60|1-70|1-80|1-100|1-120|1-140|1-160|1-180|1-200|1-220|1-240|1-275|1-310|1-345|1-380  }}
 +
{{SklTbl21-40Start|HolyShock}}
 +
{{SklTbl21-40|Lightning Damage to Attack:| 1-2075|1-2250|1-2500|1-2750|1-3000|1-3250|1-3500|1-3750|1-4050|1-4350|1-4650|1-4950|1-5250|1-5550|1-5850|1-6150|1-6450|1-6750|1-7050|1-7350  }}
 +
{{SklTbl21-40|Lightning Damage |  1-415|1-450|1-500|1-550|1-600|1-650|1-700|1-750|1-810|1-870|1-930|1-990|1-1050|1-1110|1-1170|1-1230|1-1290|1-1350|1-1410|1-1470 }}
 +
{{SklTblEnd|HolyShock}}
 +
{| class="wikitable"
 +
! Version Name !!Patch Notes
 +
|-
 +
|[[Patch_Notes#Patch_.231:_Bedrock|#1 Bedrock]]||
 +
*        Compared with Vanilla D2, damage scaling increased greatly but synergies reduced greatly and has a set radius (similar at higher levels). (Bedrock #1-hidden)
 +
 
 +
|}
 +
 
 +
== Sanctuary ==
 +
{{Skilldesc|[[File:Sanctuary.png]]|Skill description: While active, aura deals magic damage to nearby enemies and increases your damage against undead|24| [[Offensive_Auras#Might|Might]] ,  [[Offensive_Auras#Holy_Fire|Holy Fire]],  [[Offensive_Auras#Precision|Precision]] ,  [[Offensive_Auras#Holy_Freeze|Holy Freeze]] }}
 +
 
 +
{| class="wikitable" style="display: inline-table; margin-right: 50px;"
 +
|-
 +
| style="text-align:left;" |Radius: || 12.6 yards
 +
|}
 +
 
 +
{| class="wikitable" style="display: inline-table;  margin-left: 50px;  margin-r"
 +
|-
 +
! Synergies !! Bonus to skill
 +
|-
 +
|      [[Defensive_Auras#Cleansing|'''Cleansing''']]
 +
| +18% Magic damage per hardpoint
 +
|-
 +
|      [[Paladin_Combat_Skills#Dashing_Strike|'''Dashing Strike''']]
 +
|  +18% Magic damage per hardpoint
 +
|-
 +
|}
 +
 
 +
{{SklTblStart|Sanctuary}}
 +
{{SklTbl1-20|Damage to Undead|  +50% | +80% | +110% | +140% | +170% | +200% | +230% | +260% | +290% | +320% | +350% | +380% | +410% | +440% | +470% | +500% | +530% | +560% | +590% | +620% }}
 +
{{SklTbl1-20|Magic Damage|  12-24 | 16-30 | 20-36 | 24-42 | 28-48 | 32-54 | 36-60 | 40-66 | 46-74 | 52-82 | 58-90 | 64-98 | 70-106 | 76-114 | 82-122 | 88-130 | 98-142 | 108-154 | 118-166 | 128-178 }}
 +
{{SklTbl21-40Start|Sanctuary}}
 +
{{SklTbl21-40|Damage to Undead| +650% | +680% | +710% | +740% | +770% | +800% | +830% | +860% | +890% | +920% | +950% | +980% | +1010% | +1040% | +1070% | +1100% | +1130% | +1160% | +1190% | +1220%  }}
 +
{{SklTbl21-40|Magic Damage |  138-190 | 148-202 | 162-218 | 176-234 | 190-250 | 204-266 | 218-282 | 232-298 | 250-318 | 268-338 | 286-358 | 304-378 | 322-398 | 340-418 | 358-438 | 376-458 | 394-478 | 412-498 | 430-518 | 448-538 }}
 +
{{SklTblEnd|Sanctuary}}
 +
 
 +
{| class="wikitable"
 +
! Version Name !!Patch Notes
 +
|-
 +
|[[Patch_Notes#Patch_.2315:_Graphite|#15 Graphite]]||
 +
* Added synergy from Dashing Strike and Cleansing synergy increased from +13% to +18% Magic damage per level
 +
 
 +
|-
 +
| Older Versions
 +
|
 +
{| class="mw-collapsible mw-collapsed" cellspacing="0"
 +
!
 +
!
 +
|-
 +
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2313:_Titanium|#13 Titanium]]||style="border-bottom: 1px solid #a2a9b1;"|
 +
* Starting damage against undead decreased from +150% to +50%.
 +
* Sanctuary no longer causes attacks to ignore undead's physical resistances
 +
|-
 +
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.239:_Aventurine|#9 Aventurine]]||style="border-bottom: 1px solid #a2a9b1;"|
 +
* Skill reworked as follows: magic damage hits all monsters, not only undead. Knockback removed
 +
 
 +
|-
 +
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.231:_Bedrock|#1 Bedrock]]||style="border-bottom: 1px solid #a2a9b1;"|
 +
* Compared with Vanilla D2, magic damage scaling increased moderately, damage to undead decreased slightly, synergy to magic damage increased moderately and has a set radius (shortened moderately at higher levels). (Bedrock #1-hidden)
 +
|}
 +
|}
 +
 
 +
== Fanaticism ==
 +
{{Skilldesc|[[File:Fanaticism.png]]|While active, aura increases your and your party's damage, attack speed and attack rating|30| [[Offensive_Auras#Might|Might]],  [[Offensive_Auras#Blessed_Aim|Blessed Aim]],  [[Offensive_Auras#Concentration|Concentration]] }}
 +
 
 +
{| class="wikitable" style="display: inline-table; margin-right: 50px;"
 +
|-
 +
| style="text-align:left;" |Radius: || 12 yards
 +
|}
 +
{{Skilldescnosynergiesright}}
 +
 
 +
{{SklTblStart|Fanaticism}}
 +
{{SklTbl1-20|Party Damage| +25% | +30% | +35% | +40% | +45% | +50% | +55% | +60% | +65% | +70% | +75% | +80% | +85% | +90% | +95% | +100% | +105% | +110% | +115% | +120%  }}
 +
{{SklTbl1-20|Your Damage| +50% | +60% | +70% | +80% | +90% | +100% | +110% | +120% | +130% | +140% | +150% | +160% | +170% | +180% | +190% | +200% | +210% | +220% | +230% | +240%  }}
 +
{{SklTbl1-20|Attack Speed| +14% | +18% | +20% | +23% | +25% | +26% | +27% | +28% | +29% | +30% | +31% | +31% | +32% | +33% | +33% | +34% | +34% | +34% | +34% | +35%  }}
 +
{{SklTbl1-20|Attack Rating | +40% | +45% | +50% | +55% | +60% | +65% | +70% | +75% | +80% | +85% | +90% | +95% | +100% | +105% | +110% | +115% | +120% | +125% | +130% | +135%  }}
 +
{{SklTbl21-40Start|Fanaticism}}
 +
{{SklTbl21-40|Party Damage| +125% | +130% | +135% | +140% | +145% | +150% | +155% | +160% | +165% | +170% | +175% | +180% | +185% | +190% | +195% | +200% | +205% | +210% | +215% | +220%  }}
 +
{{SklTbl21-40|Your Damage | +250% | +260% | +270% | +280% | +290% | +300% | +310% | +320% | +330% | +340% | +350% | +360% | +370% | +380% | +390% | +400% | +410% | +420% | +430% | +440%  }}
 +
{{SklTbl21-40|Attack Speed| +35% | +35% | +36% | +36% | +36% | +36% | +37% | +37% | +37% | +37% | +37% | +37% | +37% | +37% | +38% | +38% | +38% | +38% | +38% | +38%  }}
 +
{{SklTbl21-40|Attack Rating| +140% | +145% | +150% | +155% | +160% | +165% | +170% | +175% | +180% | +185% | +190% | +195% | +200% | +205% | +210% | +215% | +220% | +225% | +230% | +235%  }}
 +
{{SklTblEnd|Fanaticism}}
 +
 
 +
{| class="wikitable"
 +
! Version Name !!Patch Notes
 +
|-
 +
|[[Patch_Notes#Patch_.2317:_Tourmaline|#17 Tourmaline]]||
 +
* Fanaticism +damage% per level increased by 2 for both party and self
 +
* Fanaticism attack speed bonus reverted to original game values
 +
 
 +
|-
 +
| Older Versions
 +
|
 +
{| class="mw-collapsible mw-collapsed" cellspacing="0"
 +
!
 +
!
 +
|-
 +
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.231:_Bedrock|#1 Bedrock]]||style="border-bottom: 1px solid #a2a9b1;"|
 +
* Compared with Vanilla D2, party damage scaling reduced moderately, your damage scaling reduced greatly and has a set radius. (Bedrock #1-hidden)
 +
|}
 +
|}
 +
 
 +
== Conviction ==
 +
{{Skilldesc|[[File:Conviction.png]]|While active, aura reduces defense and resistances of nearby enemies|30|[[Offensive_Auras#Might|Might]],  [[Offensive_Auras#Holy_Fire|Holy Fire]],  [[Offensive_Auras#Precision|Precision]],  [[Offensive_Auras#Holy_Freeze|Holy Freeze]],  [[Offensive_Auras#Sanctuary|Sanctuary]] }}
 +
In PoD, enemy monster resistances cannot be reduced below zero.
 +
{| class="wikitable" style="display: inline-table; margin-right: 50px;"
 +
|-
 +
| style="text-align:left;" |Radius: || 21.3 yards
 +
|}
 +
 
 +
{{Skilldescnosynergiesright}}
 +
 
 +
{{SklTblStart|Conviction}}
 +
{{SklTbl1-20|Enemy Defense| -32% | -38% | -43% | -47% | -50% | -52% | -54% | -56% | -58% | -59% | -60% | -61% | -62% | -63% | -64% | -65% | -65% | -66% | -66% | -67%  }}
 +
{{SklTbl1-20|Enemy All Resistance| -30% | -35% | -40% | -45% | -50% | -55% | -60% | -65% | -70% | -75% | -80% | -85% | -90% | -95% | -100% | -105% | -110% | -115% | -120% | -125%  }}
 +
{{SklTbl21-40Start|Conviction}}
 +
{{SklTbl21-40|Enemy Defense| -67% | -68% | -68% | -69% | -69% | -69% | -70% | -70% | -70% | -70% | -71% | -71% | -71% | -71% | -71% | -72% | -72% | -72% | -72% | -72%  }}
 +
{{SklTbl21-40|Enemy All Resistance |  -130% | -135% | -140% | -145% | -150% | -150% | -150% | -150% | -150% | -150% | -150% | -150% | -150% | -150% | -150% | -150% | -150% | -150% | -150% | -150% }}
 +
{{SklTblEnd|Conviction}}
 +
 
 +
{| class="wikitable"
 +
! Version Name !!Patch Notes
 +
|-
 +
|[[Patch_Notes#Patch_.231:_Bedrock|#1 Bedrock]]||
 +
* Compared with Vanilla D2, -enemy defense% scaling decreased slightly and radius lengthened moderately
 +
* '''NOTE: Minimum monster resistance is 0%'''. Monster resistances no longer go below 0%
 +
 
 +
|}

Latest revision as of 00:26, 23 March 2024

Paladins can now use auras on left click (Yes you can have two at once).

Might

Might.png Description: While active, aura increases the physical damage done by you and your party
Required Level: 1
Prerequisites: None
Radius: 16 yards
Synergies Bonus to skill
None -
Skill level: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Physical Damage: +50% +58% +66% +74% +82% +90% +98% +106% +114% +122% +130% +138% +146% +154% +162% +170% +178% +186% +194% +202%
D2 plus tiny.png More Levels
D2 minus tiny.png Fewer Levels 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40
Physical Damage: +210% +218% +226% +234% +242% +250% +258% +266% +274% +282% +290% +298% +306% +314% +322% +330% +338% +346% +354% +362%
Version Name Patch Notes
#4 Onyx
  • Starting damage decreased from +80% to +50%
Older Versions
#1 Bedrock
  • Compared with Vanilla D2, starting damage increased moderately but scaling reduced slightly and has a set radius (shortened greatly at higher levels). (Bedrock #1-hidden)

Holy Fire

Holy Fire.png Description: While active, aura damages nearby enemies with heavenly flames
Required Level: 6
Prerequisites: Might
Radius: 12 yards
Synergies Bonus to skill
Resist Fire +4% Fire damage per hardpoint
Salvation +6% Fire damage per hardpoint
Skill level: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Fire Damage to Attack: 5-15 10-25 15-35 20-45 25-55 30-65 35-75 40-85 50-100 60-115 70-130 80-145 90-160 100-175 110-190 120-205 145-240 170-275 195-310 220-345
Fire Damage: 1-3 2-5 3-7 4-9 5-11 6-13 7-15 8-17 10-20 12-23 14-26 16-29 18-32 20-35 22-38 24-41 29-48 34-55 39-62 44-69
D2 plus tiny.png More Levels
D2 minus tiny.png Fewer Levels 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40
Fire Damage to Attack: 245-380 270-415 320-490 370-565 420-640 470-715 520-790 570-865 660-980 750-1095 840-1210 930-1325 1020-1440 1110-1555 1200-1670 1290-1785 1380-1900 1470-2015 1560-2130 1650-2245
Fire Damage : 49-76 54-83 64-98 74-113 84-128 94-143 104-158 114-173 132-196 150-219 168-242 186-265 204-288 222-311 240-334 258-357 276-380 294-403 312-426 330-449
Version Name Patch Notes
#21 Shungite
  • Holy Fire fire damage synergies increased from 4% to 8%.
Older Versions
#11 Kyanite
  • Damage scaling reduced
#1 Bedrock
  • Compared with Vanilla D2, damage scaling increased greatly but synergies reduced greatly and has a set radius (shortened moderately at higher levels). (Bedrock #1-hidden)

Precision

Precision.png Description: While active, increases your chance to attack, pierce and deal double damage
Required Level: 6
Prerequisites: None
Radius: 16 yards
Synergies Bonus to skill
None -
Skill level: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Your Piercing Attack: 9% 10% 11% 12% 13% 14% 15% 16% 17% 18% 19% 20% 21% 22% 23% 24% 25% 26% 27% 28%
Party Piercing Attack: 1% 2% 3% 4% 5% 6% 7% 8% 9% 10% 11% 12% 13% 14% 15% 16% 17% 18% 19% 20%
Chance to Crit: 1% 2% 3% 4% 5% 6% 7% 8% 9% 10% 11% 12% 13% 14% 15% 16% 17% 18% 19% 20%
Attack Rating : +50% +70% +90% +110% +130% +150% +170% +190% +210% +230% +250% +270% +290% +310% +330% +350% +370% +390% +410% +430%
D2 plus tiny.png More Levels
D2 minus tiny.png Fewer Levels 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40
Your Piercing Attack: 29% 30% 31% 32% 33% 34% 35% 36% 37% 38% 39% 40% 41% 42% 43% 44% 45% 46% 47% 48%
Party Piercing Attack : 21% 22% 23% 24% 25% 26% 27% 28% 29% 30% 31% 32% 33% 34% 35% 36% 37% 38% 39% 40%
Chance to Crit: 21% 22% 23% 24% 25% 26% 27% 28% 29% 30% 31% 32% 33% 34% 35% 36% 37% 38% 39% 40%
Attack Rating: +450% +470% +490% +510% +530% +550% +570% +590% +610% +630% +650% +670% +690% +710% +730% +750% +770% +790% +810% +830%
Version Name Patch Notes
#13 Titanium
  • Precision aura now starts with an additional +8% piercing attack but only for self (aura owner). The ally (party) bonus remains the same as before
Older Versions
#9 Aventurine
  • New skill added Replaces Thorns

Blessed Aim

Blessed Aim.png Description: While active, aura increases your and your party's attack rating
Required Level: 12
Prerequisites: Might
Radius: 16 yards
Synergies Bonus to skill
None -
Skill level: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Attack Rating: +100% +115% +130% +145% +160% +175% +190% +205% +220% +235% +250% +265% +280% +295% +310% +325% +340% +355% +370% +385%
Blessed Hammer Chance: 1% 3% 5% 7% 9% 11% 13% 15% 17% 19% 21% 23% 25% 27% 29% 31% 33% 35% 37% 39%
D2 plus tiny.png More Levels
D2 minus tiny.png Fewer Levels 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40
Attack Rating: +400% +415% +430% +445% +460% +475% +490% +505% +520% +535% +550% +565% +580% +595% +610% +625% +640% +655% +670% +685%
Blessed Hammer Chance : 41% 43% 45% 47% 49% 51% 53% 55% 57% 59% 61% 63% 65% 67% 69% 71% 73% 75% 77% 79%
Version Name Patch Notes
#18 Flint
  • Blessed Aim has a chance to cast a Blessed Hammer on attack (based on the current level of your Blessed Hammer)
Older Versions
#1 Bedrock
  • Compared with Vanilla D2, starting attack rating increased moderately and has a set radius (shortened greatly at higher lvls). (Bedrock #1-hidden)

Concentration

Concentration.png Description: While active, aura increases your and your party's damage and decreases the chance your attack will be interrupted
Required Level: 18
Prerequisites: Might, Blessed Aim
Radius: 16 yards
Chance Uninterruptable: 20%
Synergies Bonus to skill
None -
Skill level: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Attack Rating: +300 +400 +500 +600 +700 +800 +900 +1000 +1100 +1200 +1300 +1400 +1500 +1600 +1700 +1800 +1900 +2000 +2100 +2200
Damage: +50% +56% +62% +68% +74% +80% +86% +92% +98% +104% +110% +116% +122% +128% +134% +140% +146% +152% +158% +164%
Blessed Hammer Damage : +50% +56% +62% +68% +74% +80% +86% +92% +98% +104% +110% +116% +122% +128% +134% +140% +146% +152% +158% +164%
D2 plus tiny.png More Levels
D2 minus tiny.png Fewer Levels 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40
Attack Rating: +2300 +2400 +2500 +2600 +2700 +2800 +2900 +3000 +3100 +3200 +3300 +3400 +3500 +3600 +3700 +3800 +3900 +4000 +4100 +4200
Damage : +170% +176% +182% +188% +194% +200% +206% +212% +218% +224% +230% +236% +242% +248% +254% +260% +266% +272% +278% +284%
Blessed Hammer Damage: +170% +176% +182% +188% +194% +200% +206% +212% +218% +224% +230% +236% +242% +248% +254% +260% +266% +272% +278% +284%
Version Name Patch Notes
#5 Limestone
  • Shows the hidden bonus it gives to Blessed Hammer
Older Versions
#1 Bedrock
  • Compared with Vanilla D2: damage scaling reduced greatly, adds more flat attack rating and has a set radius (shortened greatly at higher levels). (Bedrock #1-hidden)

Holy Freeze

Holy Freeze.png Description: While active, aura chills nearby monsters
Required Level: 18
Prerequisites: Might , Holy Fire
Radius: 13.3 yards
Synergies Bonus to skill
Resist Cold +4% Cold damage per hardpoint
Salvation +6% Cold damage per hardpoint
Skill level: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Cold Damage to Attack: 20-40 30-50 40-60 50-70 60-80 70-90 80-100 90-110 110-140 130-170 150-200 170-230 190-260 210-290 230-320 250-350 290-410 330-470 370-530 410-590
Cold Damage: 4-8 6-10 8-12 10-14 12-16 14-18 16-20 18-22 22-28 26-34 30-40 34-46 38-52 42-58 46-66 50-74 58-82 66-94 74-106 82-118
Enemies Slowed: 14 18 20 23 25 26 27 28 29 30 31 31 32 33 33 34 34 34 34 35
D2 plus tiny.png More Levels
D2 minus tiny.png Fewer Levels 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40
Cold Damage to Attack: 450-650 490-710 570-830 650-950 730-1070 810-1190 890-1310 970-1430 1100-1610 1230-1790 1360-1970 1490-2150 1620-2330 1750-2510 1880-2690 2010-2870 2140-3050 2270-3230 2400-3410 2530-3590
Cold Damage : 90-130 98-142 114-166 130-190 146-214 162-238 178-262 194-286 220-322 246-358 272-394 298-430 324-466 350-502 376-538 402-574 428-610 454-646 480-682 506-718
Enemies Slowed: 35 36 36 36 36 36 37 37 37 37 37 37 37 37 37 38 38 38 38 38
Version Name Patch Notes
#1 Bedrock
  • Compared with Vanilla D2: damage scaling increased greatly but synergies reduced greatly.
  • Slow effect decreased moderately and has a set radius (shortened moderately at higher levels). (Bedrock #1-hidden)

Holy Shock

Holy Shock.png Description: While active, aura causes pulses of electricity to damage nearby enemies. Adds lightning damage to your attack
Required Level: 24
Prerequisites: Might , Holy Fire, Holy Freeze
Radius: 18.6 yards
Synergies Bonus to skill
Resist Lightning +4% Lightning damage per hardpoint
Salvation +6% Lightning damage per hardpoint
Skill level: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Lightning Damage to Attack:: 1-50 1-100 1-150 1-200 1-250 1-300 1-350 1-400 1-500 1-600 1-700 1-800 1-900 1-1000 1-1100 1-1200 1-1375 1-1550 1-1725 1-1900
Lightning Damage: 1-10 1-20 1-30 1-40 1-50 1-60 1-70 1-80 1-100 1-120 1-140 1-160 1-180 1-200 1-220 1-240 1-275 1-310 1-345 1-380
D2 plus tiny.png More Levels
D2 minus tiny.png Fewer Levels 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40
Lightning Damage to Attack:: 1-2075 1-2250 1-2500 1-2750 1-3000 1-3250 1-3500 1-3750 1-4050 1-4350 1-4650 1-4950 1-5250 1-5550 1-5850 1-6150 1-6450 1-6750 1-7050 1-7350
Lightning Damage : 1-415 1-450 1-500 1-550 1-600 1-650 1-700 1-750 1-810 1-870 1-930 1-990 1-1050 1-1110 1-1170 1-1230 1-1290 1-1350 1-1410 1-1470
Version Name Patch Notes
#1 Bedrock
  • Compared with Vanilla D2, damage scaling increased greatly but synergies reduced greatly and has a set radius (similar at higher levels). (Bedrock #1-hidden)

Sanctuary

Sanctuary.png Description: Skill description: While active, aura deals magic damage to nearby enemies and increases your damage against undead
Required Level: 24
Prerequisites: Might , Holy Fire, Precision , Holy Freeze
Radius: 12.6 yards
Synergies Bonus to skill
Cleansing +18% Magic damage per hardpoint
Dashing Strike +18% Magic damage per hardpoint
Skill level: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Damage to Undead: +50% +80% +110% +140% +170% +200% +230% +260% +290% +320% +350% +380% +410% +440% +470% +500% +530% +560% +590% +620%
Magic Damage: 12-24 16-30 20-36 24-42 28-48 32-54 36-60 40-66 46-74 52-82 58-90 64-98 70-106 76-114 82-122 88-130 98-142 108-154 118-166 128-178
D2 plus tiny.png More Levels
D2 minus tiny.png Fewer Levels 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40
Damage to Undead: +650% +680% +710% +740% +770% +800% +830% +860% +890% +920% +950% +980% +1010% +1040% +1070% +1100% +1130% +1160% +1190% +1220%
Magic Damage : 138-190 148-202 162-218 176-234 190-250 204-266 218-282 232-298 250-318 268-338 286-358 304-378 322-398 340-418 358-438 376-458 394-478 412-498 430-518 448-538
Version Name Patch Notes
#15 Graphite
  • Added synergy from Dashing Strike and Cleansing synergy increased from +13% to +18% Magic damage per level
Older Versions
#13 Titanium
  • Starting damage against undead decreased from +150% to +50%.
  • Sanctuary no longer causes attacks to ignore undead's physical resistances
#9 Aventurine
  • Skill reworked as follows: magic damage hits all monsters, not only undead. Knockback removed
#1 Bedrock
  • Compared with Vanilla D2, magic damage scaling increased moderately, damage to undead decreased slightly, synergy to magic damage increased moderately and has a set radius (shortened moderately at higher levels). (Bedrock #1-hidden)

Fanaticism

Fanaticism.png Description: While active, aura increases your and your party's damage, attack speed and attack rating
Required Level: 30
Prerequisites: Might, Blessed Aim, Concentration
Radius: 12 yards
Synergies Bonus to skill
None -
Skill level: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Party Damage: +25% +30% +35% +40% +45% +50% +55% +60% +65% +70% +75% +80% +85% +90% +95% +100% +105% +110% +115% +120%
Your Damage: +50% +60% +70% +80% +90% +100% +110% +120% +130% +140% +150% +160% +170% +180% +190% +200% +210% +220% +230% +240%
Attack Speed: +14% +18% +20% +23% +25% +26% +27% +28% +29% +30% +31% +31% +32% +33% +33% +34% +34% +34% +34% +35%
Attack Rating : +40% +45% +50% +55% +60% +65% +70% +75% +80% +85% +90% +95% +100% +105% +110% +115% +120% +125% +130% +135%
D2 plus tiny.png More Levels
D2 minus tiny.png Fewer Levels 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40
Party Damage: +125% +130% +135% +140% +145% +150% +155% +160% +165% +170% +175% +180% +185% +190% +195% +200% +205% +210% +215% +220%
Your Damage : +250% +260% +270% +280% +290% +300% +310% +320% +330% +340% +350% +360% +370% +380% +390% +400% +410% +420% +430% +440%
Attack Speed: +35% +35% +36% +36% +36% +36% +37% +37% +37% +37% +37% +37% +37% +37% +38% +38% +38% +38% +38% +38%
Attack Rating: +140% +145% +150% +155% +160% +165% +170% +175% +180% +185% +190% +195% +200% +205% +210% +215% +220% +225% +230% +235%
Version Name Patch Notes
#17 Tourmaline
  • Fanaticism +damage% per level increased by 2 for both party and self
  • Fanaticism attack speed bonus reverted to original game values
Older Versions
#1 Bedrock
  • Compared with Vanilla D2, party damage scaling reduced moderately, your damage scaling reduced greatly and has a set radius. (Bedrock #1-hidden)

Conviction

Conviction.png Description: While active, aura reduces defense and resistances of nearby enemies
Required Level: 30
Prerequisites: Might, Holy Fire, Precision, Holy Freeze, Sanctuary

In PoD, enemy monster resistances cannot be reduced below zero.

Radius: 21.3 yards
Synergies Bonus to skill
None -
Skill level: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Enemy Defense: -32% -38% -43% -47% -50% -52% -54% -56% -58% -59% -60% -61% -62% -63% -64% -65% -65% -66% -66% -67%
Enemy All Resistance: -30% -35% -40% -45% -50% -55% -60% -65% -70% -75% -80% -85% -90% -95% -100% -105% -110% -115% -120% -125%
D2 plus tiny.png More Levels
D2 minus tiny.png Fewer Levels 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40
Enemy Defense: -67% -68% -68% -69% -69% -69% -70% -70% -70% -70% -71% -71% -71% -71% -71% -72% -72% -72% -72% -72%
Enemy All Resistance : -130% -135% -140% -145% -150% -150% -150% -150% -150% -150% -150% -150% -150% -150% -150% -150% -150% -150% -150% -150%
Version Name Patch Notes
#1 Bedrock
  • Compared with Vanilla D2, -enemy defense% scaling decreased slightly and radius lengthened moderately
  • NOTE: Minimum monster resistance is 0%. Monster resistances no longer go below 0%