Difference between revisions of "Offensive Auras"

From Path of Diablo Wiki
Jump to: navigation, search
(Patch Notes)
(Added info from patch 13 titanium on sanctuary)
 
(84 intermediate revisions by 9 users not shown)
Line 1: Line 1:
== Patch Notes ==
+
== Might ==
  
*'''Most Offensive Auras have received some kind of buff'''
+
*'''Skill description:''' When active, aura increases the damage done by you and your party.'''
  
*'''Concentration’s damage amplification it provides to Blessed Hammer now works correctly. It previously worked at 50% effectiveness, it now is 100%. The damage per level is also increased from 5 to 6'''
+
*'''Required level:''' 1
  
*'''Aura changes also affect mercenaries'''
+
*'''Prerequisites:''' None.
 +
 
 +
{| class = "wikitable"
 +
!colspan="21"|Radius: 16 yards
 +
|-
 +
!slvl
 +
!1
 +
!2
 +
!3
 +
!4
 +
!5
 +
!6
 +
!7
 +
!8
 +
!9
 +
!10
 +
!11
 +
!12
 +
!13
 +
!14
 +
!15
 +
!16
 +
!17
 +
!18
 +
!19
 +
!20
 +
|-
 +
||Damage:||+50%||+58%||+66%||+74%||+82%||+90%||+98%||+106%||+114%||+122%||+130%||+138%||+146%||+154%||+162%||+170%||+178%||+186%||+194%||+202%
 +
|}
 +
 
 +
*'''Synergies:''' None.
 +
 
 +
*'''Patch Notes:'''
 +
::Starting damage reduced from +80% to +50% (Onyx #4).<br/>
 +
::''Compared to Vanilla D2, starting damage moderately increased but scaling slightly reduced, and radius now fixed (greatly reduced at higher levels) (Bedrock #1-hidden).''
 +
 
 +
== Holy Fire ==
 +
 
 +
*'''Skill description:''' When active, aura damages nearby enemies with heavenly flames.'''
 +
 
 +
*'''Required level:''' 6
 +
 
 +
*'''Prerequisites:''' Might
 +
 
 +
{| class = "wikitable"
 +
!colspan="21"|Radius: 12 yards
 +
|-
 +
!slvl
 +
!1
 +
!2
 +
!3
 +
!4
 +
!5
 +
!6
 +
!7
 +
!8
 +
!9
 +
!10
 +
!11
 +
!12
 +
!13
 +
!14
 +
!15
 +
!16
 +
!17
 +
!18
 +
!19
 +
!20
 +
|-
 +
||Fire Damage to Attack:||5-15||10-25||15-35||20-45||25-55||30-65||35-75||40-85||50-100||60-115||70-130||80-145||90-160||100-175||110-190||120-205||145-240||170-275||195-310||220-345
 +
|-
 +
||Fire Damage:||1-3||2-5||3-7||4-9||5-11||6-13||7-15||8-17||10-20||12-23||14-26||16-29||18-32||20-35||22-38||24-41||29-48||34-55||39-62||44-69
 +
|}
 +
 
 +
*'''Synergies:'''
 +
::'''Resist Fire:''' +4% Fire damage per level<br />
 +
::'''Salvation:''' +6% Fire damage per level
 +
 
 +
*'''Patch Notes:'''
 +
::Damage scaling reduced (Kyanite #11).<br />
 +
::''Compared to Vanilla D2, damage scaling greatly increased but synergies greatly reduced, and radius now fixed (moderately reduced at higher levels) (Bedrock #1-hidden).''
 +
 
 +
== **Precision** ==
 +
 
 +
*'''Skill description:''' When active, increases your chance to attack, pierce and deal double damage.'''
 +
 
 +
*'''Required level:''' 6
 +
 
 +
*'''Prerequisites:''' None.
 +
 
 +
{| class = "wikitable"
 +
!colspan="21"|Radius: 16 yards
 +
|-
 +
!slvl
 +
!1
 +
!2
 +
!3
 +
!4
 +
!5
 +
!6
 +
!7
 +
!8
 +
!9
 +
!10
 +
!11
 +
!12
 +
!13
 +
!14
 +
!15
 +
!16
 +
!17
 +
!18
 +
!19
 +
!20
 +
|-
 +
||Your Piercing Attack:||9%||10%||11%||12%||13%||14%||15%||16%||17%||18%||19%||20%||21%||22%||23%||24%||25%||26%||27%||28%
 +
|-
 +
||Party Piercing Attack:||1%||2%||3%||4%||5%||6%||7%||8%||9%||10%||11%||12%||13%||14%||15%||16%||17%||18%||19%||20%
 +
|-
 +
||Chance to Crit:||1%||2%||3%||4%||5%||6%||7%||8%||9%||10%||11%||12%||13%||14%||15%||16%||17%||18%||19%||20%
 +
|-
 +
||Attack Rating:||+50%||+70%||+90%||+110%||+130%||+150%||+170%||+190%||+210%||+230%||+250%||+270%||+290%||+310%||+330%||+350%||+370%||+390%||+410%||+430%
 +
|}
 +
 
 +
*'''Synergies:''' None.
 +
 
 +
*'''Patch Notes:'''
 +
::Added piercing attack (Titanium #13).<br />
 +
::'''New skill added (Aventurine #9).'''
 +
 
 +
== Blessed Aim ==
 +
 
 +
*'''Skill description:''' When active, aura increases the attack rating for you and your party.'''
 +
 
 +
*'''Required level:''' 12
 +
 
 +
*'''Prerequisites:''' Might
 +
 
 +
{| class = "wikitable"
 +
!colspan="21"|Radius: 16 yards
 +
|-
 +
!slvl
 +
!1
 +
!2
 +
!3
 +
!4
 +
!5
 +
!6
 +
!7
 +
!8
 +
!9
 +
!10
 +
!11
 +
!12
 +
!13
 +
!14
 +
!15
 +
!16
 +
!17
 +
!18
 +
!19
 +
!20
 +
|-
 +
||Attack Rating:||+100%||+115%||+130%||+145%||+160%||+175%||+190%||+205%||+220%||+235%||+250%||+265%||+280%||+295%||+310%||+325%||+340%||+355%||+370%||+385%
 +
|-
 +
||Blessed Hammer Chance:||1%||3%||5%||7%||9%||11%||13%||15%||17%||19%||21%||23%||25%||27%||29%||31%||33%||35%||37%||39%
 +
|}
 +
 
 +
*'''Synergies:''' None.
 +
 
 +
*'''Patch Notes:'''
 +
::Blessed Aim has a chance to cast a Blessed Hammer on attack (Based on your current Blessed Hammer) (Flint #18).
 +
::''Compared to Vanilla D2, starting attack rating moderately increased and radius now fixed (greatly reduced at higher lvls) (Bedrock #1-hidden).''
 +
 
 +
== Concentration ==
 +
 
 +
*'''Skill description:''' When active, aura increases the damage and decreases the chance that the attack will be interrupted for you and your party.'''
 +
 
 +
*'''Required Level:''' 18
 +
 
 +
*'''Prerequisites:''' Might, Blessed Aim
 +
 
 +
{| class = "wikitable"
 +
!colspan="21"|Radius: 16 yards
 +
|-
 +
!colspan="21"|Chance Uninterruptable: 20%
 +
|-
 +
!slvl
 +
!1
 +
!2
 +
!3
 +
!4
 +
!5
 +
!6
 +
!7
 +
!8
 +
!9
 +
!10
 +
!11
 +
!12
 +
!13
 +
!14
 +
!15
 +
!16
 +
!17
 +
!18
 +
!19
 +
!20
 +
|-
 +
||Attack Rating:||+300||+400||+500||+600||+700||+800||+900||+1000||+1100||+1200||+1300||+1400||+1500||+1600||+1700||+1800||+1900||+2000||+2100||+2200
 +
|-
 +
||Damage:||+50%||+56%||+62%||+68%||+74%||+80%||+86%||+92%||+98%||+104%||+110%||+116%||+122%||+128%||+134%||+140%||+146%||+152%||+158%||+164%
 +
|}
 +
 
 +
*'''Synergies:''' None.
 +
 
 +
*'''Patch Notes:'''
 +
::Now shows the hidden bonus it gives to Blessed Hammer (Graphite #15).
 +
::''Compared to Vanilla D2, damage scaling greatly reduced, now adds a large amount of flat attack rating, and radius now fixed (greatly reduced at higher lvls) (Bedrock #1-hidden).''
 +
 
 +
== Holy Freeze ==
 +
 
 +
*'''Skill description: ''' When active, aura freezes nearby monsters.'''
 +
 
 +
*'''Required Level: ''' 18
 +
 
 +
*'''Prerequisites:''' Might, Holy Fire
 +
 
 +
{| class = "wikitable"
 +
!colspan="21"|Radius: 13.3 yards
 +
|-
 +
!slvl
 +
!1
 +
!2
 +
!3
 +
!4
 +
!5
 +
!6
 +
!7
 +
!8
 +
!9
 +
!10
 +
!11
 +
!12
 +
!13
 +
!14
 +
!15
 +
!16
 +
!17
 +
!18
 +
!19
 +
!20
 +
|-
 +
||Cold Damage to Attack:||20-40||30-50||40-60||50-70||60-80||70-90||80-100||90-110||110-140||130-170||150-200||170-230||190-260||210-290||230-320||250-350||290-410||330-470||370-530||410-590
 +
|-
 +
||Cold Damage:||4-8||6-10||8-12||10-14||12-16||14-18||16-20||18-22||22-28||26-34||30-40||34-46||38-52||42-58||46-64||50-70||58-82||66-94||74-106||82-118
 +
|-
 +
||Enemies Slowed:||14%||18%||20%||23%||25%||26%||27%||28%||29%||30%||31%||31%||32%||33%||33%||34%||34%||34%||34%||35%
 +
|}
 +
 
 +
*'''Synergies:'''
 +
::'''Resist Cold:''' +4% Cold damage per level<br />
 +
::'''Salvation:''' +6% Cold damage per level
 +
 
 +
*'''Patch Notes:'''
 +
::''Compared to Vanilla D2, damage scaling greatly increased but synergies greatly reduced, slow moderately reduced, and radius now fixed (moderately reduced at higher levels) (Bedrock #1-hidden).''
 +
 
 +
== Holy Shock ==
 +
 
 +
*'''Skill description:''' When active, aura causes pulses of electricity to damage nearby enemies. Adds lightning damage to your attack.'''
 +
 
 +
*'''Required Level:''' 24
 +
 
 +
*'''Prerequisites:''' Might, Holy Fire, Holy Freeze
 +
 
 +
{| class = "wikitable"
 +
!colspan="21"|Radius: 18.6 yards
 +
|-
 +
!slvl
 +
!1
 +
!2
 +
!3
 +
!4
 +
!5
 +
!6
 +
!7
 +
!8
 +
!9
 +
!10
 +
!11
 +
!12
 +
!13
 +
!14
 +
!15
 +
!16
 +
!17
 +
!18
 +
!19
 +
!20
 +
|-
 +
||Lightning Damage to Attack:||1-50||1-100||1-150||1-200||1-250||1-300||1-350||1-400||1-500||1-600||1-700||1-800||1-900||1-1000||1-1100||1-1200||1-1375||1-1550||1-1725||1-1900
 +
|-
 +
||Lightning Damage:||1-10||1-20||1-30||1-40||1-50||1-60||1-70||1-80||1-100||1-120||1-140||1-160||1-180||1-200||1-220||1-240||1-275||1-310||1-345||1-380
 +
|}
 +
 
 +
*'''Synergies:'''
 +
::'''Resist Lightning:''' +4% Lightning damage per level<br />
 +
::'''Salvation:''' +6% Lightning damage per level
 +
 
 +
*'''Patch Notes:'''
 +
::''Compared to Vanilla D2, damage scaling greatly increased but synergies greatly reduced, and radius now fixed (similar at higher at higher levels) (Bedrock #1-hidden).''
 +
 
 +
== Sanctuary ==
 +
 
 +
*'''Skill description:''' When active, aura deals magic damage to nearby enemies and increases your damage against undead.'''
 +
 
 +
*'''Required Level:''' 24
 +
 
 +
*'''Prerequisites:''' Might, Holy Fire, Precision, Holy Freeze
 +
 
 +
{| class = "wikitable"
 +
!colspan="21"|Radius: 12.6 yards
 +
|-
 +
!slvl
 +
!1
 +
!2
 +
!3
 +
!4
 +
!5
 +
!6
 +
!7
 +
!8
 +
!9
 +
!10
 +
!11
 +
!12
 +
!13
 +
!14
 +
!15
 +
!16
 +
!17
 +
!18
 +
!19
 +
!20
 +
|-
 +
||Damage to Undead:||+50%||+80%||+110%||+140%||+170%||+200%||+230%||+260%||+290%||+320%||+350%||+380%||+410%||+440%||+470%||+500%||+530%||+560%||+590%||+620%
 +
|-
 +
||Magic Damage:||12-24||16-30||20-36||24-42||28-48||32-54||36-60||40-66||46-74||52-82||58-90||64-98||70-106||76-114||82-122||88-130||98-142||108-154||118-166||128-178
 +
|}
 +
 
 +
*'''Synergies:'''
 +
::'''Cleansing:''' +18% Magic damage per level<br />
 +
::'''Dashing Strike:''' +18% Magic damage per level
 +
 
 +
*'''Patch Notes:'''
 +
::Added synergy from Dashing Strike and Cleansing synergy increased from +13% to +18% Magic damage per level (Graphite #15).<br />
 +
::Starting damage against undead reduced from +150% to +50% (Titanium #13).<br />
 +
::Sanctuary will no longer cause attacks to ignore the physical resistances of undead enemies. (Titanium #13).<br />
 +
::'''Skill reworked as follows:''' magic damage now hits all monsters, not just undead, and knockback removed (Aventurine #9).
 +
::''Compared to Vanilla D2, magic damage scaling moderately increased, damage to undead slightly reduced, synergy to magic damage moderately increased, and radius now fixed (moderately reduced at higher levels) (Bedrock #1-hidden).''
 +
 
 +
== Fanaticism ==
 +
 
 +
*'''Skill description:''' When active, aura increases damage, attack speed and attack rating for you and your party.'''
 +
 
 +
*'''Required Level:''' 30
 +
 
 +
*'''Prerequisites:''' Might, Blessed Aim, Concentration
 +
 
 +
{| class = "wikitable"
 +
!colspan="21"|Radius: 12 yards
 +
|-
 +
!slvl
 +
!1
 +
!2
 +
!3
 +
!4
 +
!5
 +
!6
 +
!7
 +
!8
 +
!9
 +
!10
 +
!11
 +
!12
 +
!13
 +
!14
 +
!15
 +
!16
 +
!17
 +
!18
 +
!19
 +
!20
 +
|-
 +
||Party Damage:||+25%||+30%||+35%||+40%||+45%||+50%||+55%||+60%||+65%||+70%||+75%||+80%||+85%||+90%||+95%||+100%||+105%||+110%||+115%||+120%
 +
|-
 +
||Your Damage:||+50%||+60%||+70%||+80%||+90%||+100%||+110%||+120%||+130%||+140%||+150%||+160%||+170%||+180%||+190%||+200%||+210%||+220%||+230%||+240%
 +
|-
 +
||Attack Speed:||+14%||+18%||+20%||+23%||+25%||+26%||+27%||+28%||+29%||+30%||+31%||+31%||+32%||+33%||+33%||+34%||+34%||+34%||+34%||+35%
 +
|-
 +
||Attack Rating:||+40%||+45%||+50%||+55%||+60%||+65%||+70%||+75%||+80%||+85%||+90%||+95%||+100%||+105%||+110%||+115%||+120%||+125%||+130%||+135%
 +
|}
 +
 
 +
*'''Synergies:''' None.
 +
 
 +
*'''Patch Notes:'''
 +
::''Fanaticism +damage% per level increased by 2 for both party and self. '''(Patch #17: Tourmaline)'''
 +
::''Fanaticism attack speed bonus reverted to original game values. '''(Patch #17: Tourmaline)'''
 +
::''Compared to Vanilla D2, party damage scaling moderately reduced, your damage scaling greatly reduced and radius now fixed (Bedrock #1-hidden).''
 +
 
 +
== Conviction ==
 +
 
 +
*'''Skill description:''' When active, aura reduces defenses and resistances of nearby enemies.
 +
 
 +
*'''Required Level:''' 30
 +
 
 +
*'''Prerequisites:''' Might, Holy Fire, Precision, Holy Freeze, Sanctuary
 +
 
 +
{| class = "wikitable"
 +
!colspan="21"|Radius: 21.3 yards
 +
|-
 +
!slvl
 +
!1
 +
!2
 +
!3
 +
!4
 +
!5
 +
!6
 +
!7
 +
!8
 +
!9
 +
!10
 +
!11
 +
!12
 +
!13
 +
!14
 +
!15
 +
!16
 +
!17
 +
!18
 +
!19
 +
!20
 +
|-
 +
||Defense:||-32%||-38%||-43%||-47%||-50%||-52%||-54%||-56%||-58%||-59%||-60%||-61%||-62%||-63%||-64%||-65%||-65%||-66%||-66%||-67%
 +
|-
 +
||Enemy All Resistance:||-30%||-35%||-40%||-45%||-50%||-55%||-60%||-65%||-70%||-75%||-80%||-85%||-90%||-95%||-100%||-105%||-110%||-115%||-120%||-125%
 +
|}
 +
 
 +
*'''Synergies:''' None.
 +
 
 +
*'''Patch Notes:'''
 +
::''Compared to Vanilla D2, enemy reduced defense scaling slightly reduced and radius moderately increased (Bedrock #1-hidden).''
 +
::'''''NOTE: Minimum monster resistance is now 0%.'''  Monster resistances can no longer become negative values.''

Latest revision as of 13:02, 30 October 2021

Might

  • Skill description: When active, aura increases the damage done by you and your party.
  • Required level: 1
  • Prerequisites: None.
Radius: 16 yards
slvl 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Damage: +50% +58% +66% +74% +82% +90% +98% +106% +114% +122% +130% +138% +146% +154% +162% +170% +178% +186% +194% +202%
  • Synergies: None.
  • Patch Notes:
Starting damage reduced from +80% to +50% (Onyx #4).
Compared to Vanilla D2, starting damage moderately increased but scaling slightly reduced, and radius now fixed (greatly reduced at higher levels) (Bedrock #1-hidden).

Holy Fire

  • Skill description: When active, aura damages nearby enemies with heavenly flames.
  • Required level: 6
  • Prerequisites: Might
Radius: 12 yards
slvl 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Fire Damage to Attack: 5-15 10-25 15-35 20-45 25-55 30-65 35-75 40-85 50-100 60-115 70-130 80-145 90-160 100-175 110-190 120-205 145-240 170-275 195-310 220-345
Fire Damage: 1-3 2-5 3-7 4-9 5-11 6-13 7-15 8-17 10-20 12-23 14-26 16-29 18-32 20-35 22-38 24-41 29-48 34-55 39-62 44-69
  • Synergies:
Resist Fire: +4% Fire damage per level
Salvation: +6% Fire damage per level
  • Patch Notes:
Damage scaling reduced (Kyanite #11).
Compared to Vanilla D2, damage scaling greatly increased but synergies greatly reduced, and radius now fixed (moderately reduced at higher levels) (Bedrock #1-hidden).

**Precision**

  • Skill description: When active, increases your chance to attack, pierce and deal double damage.
  • Required level: 6
  • Prerequisites: None.
Radius: 16 yards
slvl 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Your Piercing Attack: 9% 10% 11% 12% 13% 14% 15% 16% 17% 18% 19% 20% 21% 22% 23% 24% 25% 26% 27% 28%
Party Piercing Attack: 1% 2% 3% 4% 5% 6% 7% 8% 9% 10% 11% 12% 13% 14% 15% 16% 17% 18% 19% 20%
Chance to Crit: 1% 2% 3% 4% 5% 6% 7% 8% 9% 10% 11% 12% 13% 14% 15% 16% 17% 18% 19% 20%
Attack Rating: +50% +70% +90% +110% +130% +150% +170% +190% +210% +230% +250% +270% +290% +310% +330% +350% +370% +390% +410% +430%
  • Synergies: None.
  • Patch Notes:
Added piercing attack (Titanium #13).
New skill added (Aventurine #9).

Blessed Aim

  • Skill description: When active, aura increases the attack rating for you and your party.
  • Required level: 12
  • Prerequisites: Might
Radius: 16 yards
slvl 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Attack Rating: +100% +115% +130% +145% +160% +175% +190% +205% +220% +235% +250% +265% +280% +295% +310% +325% +340% +355% +370% +385%
Blessed Hammer Chance: 1% 3% 5% 7% 9% 11% 13% 15% 17% 19% 21% 23% 25% 27% 29% 31% 33% 35% 37% 39%
  • Synergies: None.
  • Patch Notes:
Blessed Aim has a chance to cast a Blessed Hammer on attack (Based on your current Blessed Hammer) (Flint #18).
Compared to Vanilla D2, starting attack rating moderately increased and radius now fixed (greatly reduced at higher lvls) (Bedrock #1-hidden).

Concentration

  • Skill description: When active, aura increases the damage and decreases the chance that the attack will be interrupted for you and your party.
  • Required Level: 18
  • Prerequisites: Might, Blessed Aim
Radius: 16 yards
Chance Uninterruptable: 20%
slvl 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Attack Rating: +300 +400 +500 +600 +700 +800 +900 +1000 +1100 +1200 +1300 +1400 +1500 +1600 +1700 +1800 +1900 +2000 +2100 +2200
Damage: +50% +56% +62% +68% +74% +80% +86% +92% +98% +104% +110% +116% +122% +128% +134% +140% +146% +152% +158% +164%
  • Synergies: None.
  • Patch Notes:
Now shows the hidden bonus it gives to Blessed Hammer (Graphite #15).
Compared to Vanilla D2, damage scaling greatly reduced, now adds a large amount of flat attack rating, and radius now fixed (greatly reduced at higher lvls) (Bedrock #1-hidden).

Holy Freeze

  • Skill description: When active, aura freezes nearby monsters.
  • Required Level: 18
  • Prerequisites: Might, Holy Fire
Radius: 13.3 yards
slvl 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Cold Damage to Attack: 20-40 30-50 40-60 50-70 60-80 70-90 80-100 90-110 110-140 130-170 150-200 170-230 190-260 210-290 230-320 250-350 290-410 330-470 370-530 410-590
Cold Damage: 4-8 6-10 8-12 10-14 12-16 14-18 16-20 18-22 22-28 26-34 30-40 34-46 38-52 42-58 46-64 50-70 58-82 66-94 74-106 82-118
Enemies Slowed: 14% 18% 20% 23% 25% 26% 27% 28% 29% 30% 31% 31% 32% 33% 33% 34% 34% 34% 34% 35%
  • Synergies:
Resist Cold: +4% Cold damage per level
Salvation: +6% Cold damage per level
  • Patch Notes:
Compared to Vanilla D2, damage scaling greatly increased but synergies greatly reduced, slow moderately reduced, and radius now fixed (moderately reduced at higher levels) (Bedrock #1-hidden).

Holy Shock

  • Skill description: When active, aura causes pulses of electricity to damage nearby enemies. Adds lightning damage to your attack.
  • Required Level: 24
  • Prerequisites: Might, Holy Fire, Holy Freeze
Radius: 18.6 yards
slvl 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Lightning Damage to Attack: 1-50 1-100 1-150 1-200 1-250 1-300 1-350 1-400 1-500 1-600 1-700 1-800 1-900 1-1000 1-1100 1-1200 1-1375 1-1550 1-1725 1-1900
Lightning Damage: 1-10 1-20 1-30 1-40 1-50 1-60 1-70 1-80 1-100 1-120 1-140 1-160 1-180 1-200 1-220 1-240 1-275 1-310 1-345 1-380
  • Synergies:
Resist Lightning: +4% Lightning damage per level
Salvation: +6% Lightning damage per level
  • Patch Notes:
Compared to Vanilla D2, damage scaling greatly increased but synergies greatly reduced, and radius now fixed (similar at higher at higher levels) (Bedrock #1-hidden).

Sanctuary

  • Skill description: When active, aura deals magic damage to nearby enemies and increases your damage against undead.
  • Required Level: 24
  • Prerequisites: Might, Holy Fire, Precision, Holy Freeze
Radius: 12.6 yards
slvl 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Damage to Undead: +50% +80% +110% +140% +170% +200% +230% +260% +290% +320% +350% +380% +410% +440% +470% +500% +530% +560% +590% +620%
Magic Damage: 12-24 16-30 20-36 24-42 28-48 32-54 36-60 40-66 46-74 52-82 58-90 64-98 70-106 76-114 82-122 88-130 98-142 108-154 118-166 128-178
  • Synergies:
Cleansing: +18% Magic damage per level
Dashing Strike: +18% Magic damage per level
  • Patch Notes:
Added synergy from Dashing Strike and Cleansing synergy increased from +13% to +18% Magic damage per level (Graphite #15).
Starting damage against undead reduced from +150% to +50% (Titanium #13).
Sanctuary will no longer cause attacks to ignore the physical resistances of undead enemies. (Titanium #13).
Skill reworked as follows: magic damage now hits all monsters, not just undead, and knockback removed (Aventurine #9).
Compared to Vanilla D2, magic damage scaling moderately increased, damage to undead slightly reduced, synergy to magic damage moderately increased, and radius now fixed (moderately reduced at higher levels) (Bedrock #1-hidden).

Fanaticism

  • Skill description: When active, aura increases damage, attack speed and attack rating for you and your party.
  • Required Level: 30
  • Prerequisites: Might, Blessed Aim, Concentration
Radius: 12 yards
slvl 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Party Damage: +25% +30% +35% +40% +45% +50% +55% +60% +65% +70% +75% +80% +85% +90% +95% +100% +105% +110% +115% +120%
Your Damage: +50% +60% +70% +80% +90% +100% +110% +120% +130% +140% +150% +160% +170% +180% +190% +200% +210% +220% +230% +240%
Attack Speed: +14% +18% +20% +23% +25% +26% +27% +28% +29% +30% +31% +31% +32% +33% +33% +34% +34% +34% +34% +35%
Attack Rating: +40% +45% +50% +55% +60% +65% +70% +75% +80% +85% +90% +95% +100% +105% +110% +115% +120% +125% +130% +135%
  • Synergies: None.
  • Patch Notes:
Fanaticism +damage% per level increased by 2 for both party and self. (Patch #17: Tourmaline)
Fanaticism attack speed bonus reverted to original game values. (Patch #17: Tourmaline)
Compared to Vanilla D2, party damage scaling moderately reduced, your damage scaling greatly reduced and radius now fixed (Bedrock #1-hidden).

Conviction

  • Skill description: When active, aura reduces defenses and resistances of nearby enemies.
  • Required Level: 30
  • Prerequisites: Might, Holy Fire, Precision, Holy Freeze, Sanctuary
Radius: 21.3 yards
slvl 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Defense: -32% -38% -43% -47% -50% -52% -54% -56% -58% -59% -60% -61% -62% -63% -64% -65% -65% -66% -66% -67%
Enemy All Resistance: -30% -35% -40% -45% -50% -55% -60% -65% -70% -75% -80% -85% -90% -95% -100% -105% -110% -115% -120% -125%
  • Synergies: None.
  • Patch Notes:
Compared to Vanilla D2, enemy reduced defense scaling slightly reduced and radius moderately increased (Bedrock #1-hidden).
NOTE: Minimum monster resistance is now 0%. Monster resistances can no longer become negative values.