Difference between revisions of "Offensive Auras"

From Path of Diablo Wiki
Jump to: navigation, search
(Sanctuary)
(Blessed Aim)
(44 intermediate revisions by 6 users not shown)
Line 38: Line 38:
  
 
*'''Patch Notes:'''
 
*'''Patch Notes:'''
Might’s starting damage bonus has been reduced from 80% to 50% (#4 Onyx).
+
::Starting damage reduced from +80% to +50% (Onyx #4).<br/>
 +
::''Compared to Vanilla D2, starting damage moderately increased but scaling slightly reduced, and radius now fixed (greatly reduced at higher levels) (Bedrock #1-hidden).''
  
 
== Holy Fire ==
 
== Holy Fire ==
Line 79: Line 80:
  
 
*'''Synergies:'''  
 
*'''Synergies:'''  
'''Resist Fire:''' +4% Fire damage per level<br />
+
::'''Resist Fire:''' +4% Fire damage per level<br />
'''Salvation:''' +6% Fire damage per level
+
::'''Salvation:''' +6% Fire damage per level
  
 
*'''Patch Notes:'''
 
*'''Patch Notes:'''
Holy Fire’s damage scaling has been reduced (#11 Kyanite).<br />
+
::Damage scaling reduced (Kyanite #11).<br />
Paladin’s tree has been corrected so that Holy Fire, Holy Freeze and Holy Lightning are connected properly. Anyone with a bugged paladin will have to spec into the auras below the one you wish to use (#3 Granite).
+
::''Compared to Vanilla D2, damage scaling greatly increased but synergies greatly reduced, and radius now fixed (moderately reduced at higher levels) (Bedrock #1-hidden).''
  
== Precision ==
+
== **Precision** ==
  
 
*'''Skill description:''' When active, increases your chance to attack, pierce and deal double damage.'''
 
*'''Skill description:''' When active, increases your chance to attack, pierce and deal double damage.'''
Line 131: Line 132:
  
 
*'''Patch Notes:'''
 
*'''Patch Notes:'''
Precision aura now starts with an additional +8% piercing attack but only for self (aura owner). The ally (party) bonus remains the same as before (#13 Titanium).<br />
+
::Added piercing attack (Titanium #13).<br />
Paladin’s Thorns aura has been changed to Precision (#9 Aventurine).
+
::'''New skill added (Aventurine #9).'''
  
 
== Blessed Aim ==
 
== Blessed Aim ==
Line 166: Line 167:
 
!19
 
!19
 
!20
 
!20
|-
 
||Attack Rating:||+8||+12||+16||+20||+24||+28||+32||+36||+40||+44||+48||+52||+56||+60||+64||+68||+72||+76||+80||+84
 
 
|-
 
|-
 
||Attack Rating:||+100%||+115%||+130%||+145%||+160%||+175%||+190%||+205%||+220%||+235%||+250%||+265%||+280%||+295%||+310%||+325%||+340%||+355%||+370%||+385%
 
||Attack Rating:||+100%||+115%||+130%||+145%||+160%||+175%||+190%||+205%||+220%||+235%||+250%||+265%||+280%||+295%||+310%||+325%||+340%||+355%||+370%||+385%
Line 175: Line 174:
  
 
*'''Patch Notes:'''
 
*'''Patch Notes:'''
Blessed Aim aura now also grants a small amount of flat attack rating (#12 Edenite).
+
::Blessed Aim has a chance to cast a Blessed Hammer on attack (Based on your current Blessed Hammer) (Flint #18).
 +
::''Compared to Vanilla D2, starting attack rating moderately increased and radius now fixed (greatly reduced at higher lvls) (Bedrock #1-hidden).''
  
 
== Concentration ==
 
== Concentration ==
Line 220: Line 220:
  
 
*'''Patch Notes:'''
 
*'''Patch Notes:'''
Concentration’s damage amplification it provides to Blessed Hammer now works correctly. It previously worked at 50% effectiveness, it now is 100%. The damage per level is also increased from 5 to 6 (#3 Granite).
+
::''Compared to Vanilla D2, damage scaling greatly reduced, now adds a large amount of flat attack rating, and radius now fixed (greatly reduced at higher lvls) (Bedrock #1-hidden).''
  
 
== Holy Freeze ==
 
== Holy Freeze ==
Line 263: Line 263:
  
 
*'''Synergies:'''  
 
*'''Synergies:'''  
'''Resist Cold:''' +4% Cold damage per level<br />
+
::'''Resist Cold:''' +4% Cold damage per level<br />
'''Salvation:''' +6% Cold damage per level
+
::'''Salvation:''' +6% Cold damage per level
  
 
*'''Patch Notes:'''
 
*'''Patch Notes:'''
Paladin’s tree has been corrected so that Holy Fire, Holy Freeze and Holy Lightning are connected properly. Anyone with a bugged paladin will have to spec into the auras below the one you wish to use (#3 Granite).
+
::''Compared to Vanilla D2, damage scaling greatly increased but synergies greatly reduced, slow moderately reduced, and radius now fixed (moderately reduced at higher levels) (Bedrock #1-hidden).''
  
 
== Holy Shock ==
 
== Holy Shock ==
Line 308: Line 308:
  
 
*'''Synergies:'''  
 
*'''Synergies:'''  
'''Resist Lightning:''' +4% Lightning damage per level<br />
+
::'''Resist Lightning:''' +4% Lightning damage per level<br />
'''Salvation:''' +6% Lightning damage per level
+
::'''Salvation:''' +6% Lightning damage per level
  
 
*'''Patch Notes:'''
 
*'''Patch Notes:'''
Paladin’s tree has been corrected so that Holy Fire, Holy Freeze and Holy Lightning are connected properly. Anyone with a bugged paladin will have to spec into the auras below the one you wish to use (#3 Granite).
+
::''Compared to Vanilla D2, damage scaling greatly increased but synergies greatly reduced, and radius now fixed (similar at higher at higher levels) (Bedrock #1-hidden).''
  
 
== Sanctuary ==
 
== Sanctuary ==
Line 353: Line 353:
  
 
*'''Synergies:'''  
 
*'''Synergies:'''  
'''Cleansing:''' +15% Magic damage per level
+
::'''Cleansing:''' +18% Magic damage per level<br />
 +
::'''Dashing Strike:''' +18% Magic damage per level
  
 
*'''Patch Notes:'''
 
*'''Patch Notes:'''
Sanctuary will no longer cause attacks to ignore the physical resistances of undead enemies (#13 Titanium).<br />
+
::Added synergy from Dashing Strike and Cleansing synergy increased from +13% to +18% Magic damage per level (Graphite #15).<br />
Sanctuary’s starting bonus damage against undead has been lowered from 150% to 50% (#13 Titanium).<br />
+
::Starting damage against undead reduced from +150% to +50% (Titanium #13).<br />
Sanctuary no longer grants +% magic skill damage (#12 Edenite).<br />
+
::'''Skill reworked as follows:''' magic damage now hits all monsters, not just undead, and knockback removed (Aventurine #9).
Sanctuary aura now gives +% To Magic Skill Damage (#10 Tanzanite).<br />
+
::''Compared to Vanilla D2, magic damage scaling moderately increased, damage to undead slightly reduced, synergy to magic damage moderately increased, and radius now fixed (moderately reduced at higher levels) (Bedrock #1-hidden).''
Fixed a bug which showed Sanctuary aura gaining radius in levels when it was not the case (#10 Tanzanite).<br />
 
Sanctuary no longer knocks enemies back (#9 Aventurine).<br />
 
Sanctuary’s magic damage now works on all monsters (#9 Aventurine).<br />
 
Sanctuary now properly grants Phase Run charges (#8 Pyrite).
 
  
 
== Fanaticism ==
 
== Fanaticism ==
Line 402: Line 399:
 
||Your Damage:||+60%||+66%||+72%||+78%||+84%||+90%||+96%||+102%||+108%||+114%||+120%||+126%||+132%||+138%||+144%||+150%||+156%||+162%||+168%||+174%
 
||Your Damage:||+60%||+66%||+72%||+78%||+84%||+90%||+96%||+102%||+108%||+114%||+120%||+126%||+132%||+138%||+144%||+150%||+156%||+162%||+168%||+174%
 
|-
 
|-
||Attack Speed:||+20%||+24%||+27%||+30%||+32%||+34%||+35%||+36%||+38%||+38%||+39%||+40%||41%||+41%||+42%||+43%||+43%||+43%||+44%||+44%
+
||Attack Speed:||+14%||+18%||+20%||+23%||+25%||+26%||+27%||+28%||+29%||+30%||+31%||+31%||+32%||+33%||+33%||+34%||+34%||+34%||+34%||+35%
 
|-
 
|-
 
||Attack Rating:||+40%||+45%||+50%||+55%||+60%||+65%||+70%||+75%||+80%||+85%||+90%||+95%||+100%||+105%||+110%||+115%||+120%||+125%||+130%||+135%
 
||Attack Rating:||+40%||+45%||+50%||+55%||+60%||+65%||+70%||+75%||+80%||+85%||+90%||+95%||+100%||+105%||+110%||+115%||+120%||+125%||+130%||+135%
Line 410: Line 407:
  
 
*'''Patch Notes:'''
 
*'''Patch Notes:'''
 +
::''Fanaticism +damage% per level increased by 2 for both party and self. '''(Patch #17: Tourmaline)'''
 +
::''Fanaticism attack speed bonus reverted to original game values. '''(Patch #17: Tourmaline)'''
 +
::''Compared to Vanilla D2, party damage scaling moderately reduced, your damage scaling greatly reduced and radius now fixed (Bedrock #1-hidden).''
  
 
== Conviction ==
 
== Conviction ==
Line 446: Line 446:
 
||Defense:||-32%||-38%||-43%||-47%||-50%||-52%||-54%||-56%||-58%||-59%||-60%||-61%||-62%||-63%||-64%||-65%||-65%||-66%||-66%||-67%
 
||Defense:||-32%||-38%||-43%||-47%||-50%||-52%||-54%||-56%||-58%||-59%||-60%||-61%||-62%||-63%||-64%||-65%||-65%||-66%||-66%||-67%
 
|-
 
|-
||Resistances:||-30%||-35%||-40%||-45%||-50%||-55%||-60%||-65%||-70%||-75%||-80%||-85%||-90%||-95%||-100%||-105%||-110%||-115%||-120%||-125%
+
||Enemy All Resistance:||-30%||-35%||-40%||-45%||-50%||-55%||-60%||-65%||-70%||-75%||-80%||-85%||-90%||-95%||-100%||-105%||-110%||-115%||-120%||-125%
 
|}
 
|}
  
Line 452: Line 452:
  
 
*'''Patch Notes:'''
 
*'''Patch Notes:'''
Conviction nerf has been reverted (#2 Quartz).
+
::''Compared to Vanilla D2, enemy reduced defense scaling slightly reduced and radius moderately increased (Bedrock #1-hidden).''
 +
::'''''NOTE: Minimum monster resistance is now 0%.'''  Monster resistances can no longer become negative values.''

Revision as of 11:01, 30 April 2020

Might

  • Skill description: When active, aura increases the damage done by you and your party.
  • Required level: 1
  • Prerequisites: None.
Radius: 16 yards
slvl 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Damage: +50% +58% +66% +74% +82% +90% +98% +106% +114% +122% +130% +138% +146% +154% +162% +170% +178% +186% +194% +202%
  • Synergies: None.
  • Patch Notes:
Starting damage reduced from +80% to +50% (Onyx #4).
Compared to Vanilla D2, starting damage moderately increased but scaling slightly reduced, and radius now fixed (greatly reduced at higher levels) (Bedrock #1-hidden).

Holy Fire

  • Skill description: When active, aura damages nearby enemies with heavenly flames.
  • Required level: 6
  • Prerequisites: Might
Radius: 12 yards
slvl 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Fire Damage to Attack: 5-15 10-25 15-35 20-45 25-55 30-65 35-75 40-85 50-100 60-115 70-130 80-145 90-160 100-175 110-190 120-205 145-240 170-275 195-310 220-345
Fire Damage: 1-3 2-5 3-7 4-9 5-11 6-13 7-15 8-17 10-20 12-23 14-26 16-29 18-32 20-35 22-38 24-41 29-48 34-55 39-62 44-69
  • Synergies:
Resist Fire: +4% Fire damage per level
Salvation: +6% Fire damage per level
  • Patch Notes:
Damage scaling reduced (Kyanite #11).
Compared to Vanilla D2, damage scaling greatly increased but synergies greatly reduced, and radius now fixed (moderately reduced at higher levels) (Bedrock #1-hidden).

**Precision**

  • Skill description: When active, increases your chance to attack, pierce and deal double damage.
  • Required level: 6
  • Prerequisites: None.
Radius: 16 yards
slvl 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Your Piercing Attack: 9% 10% 11% 12% 13% 14% 15% 16% 17% 18% 19% 20% 21% 22% 23% 24% 25% 26% 27% 28%
Party Piercing Attack: 1% 2% 3% 4% 5% 6% 7% 8% 9% 10% 11% 12% 13% 14% 15% 16% 17% 18% 19% 20%
Chance to Crit: 1% 2% 3% 4% 5% 6% 7% 8% 9% 10% 11% 12% 13% 14% 15% 16% 17% 18% 19% 20%
Attack Rating: +50% +70% +90% +110% +130% +150% +170% +190% +210% +230% +250% +270% +290% +310% +330% +350% +370% +390% +410% +430%
  • Synergies: None.
  • Patch Notes:
Added piercing attack (Titanium #13).
New skill added (Aventurine #9).

Blessed Aim

  • Skill description: When active, aura increases the attack rating for you and your party.
  • Required level: 12
  • Prerequisites: Might
Radius: 16 yards
slvl 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Attack Rating: +100% +115% +130% +145% +160% +175% +190% +205% +220% +235% +250% +265% +280% +295% +310% +325% +340% +355% +370% +385%
  • Synergies: None.
  • Patch Notes:
Blessed Aim has a chance to cast a Blessed Hammer on attack (Based on your current Blessed Hammer) (Flint #18).
Compared to Vanilla D2, starting attack rating moderately increased and radius now fixed (greatly reduced at higher lvls) (Bedrock #1-hidden).

Concentration

  • Skill description: When active, aura increases the damage and decreases the chance that the attack will be interrupted for you and your party.
  • Required Level: 18
  • Prerequisites: Might, Blessed Aim
Radius: 16 yards
Chance Uninterruptable: 20%
slvl 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Attack Rating: +300 +400 +500 +600 +700 +800 +900 +1000 +1100 +1200 +1300 +1400 +1500 +1600 +1700 +1800 +1900 +2000 +2100 +2200
Damage: +50% +56% +62% +68% +74% +80% +86% +92% +98% +104% +110% +116% +122% +128% +134% +140% +146% +152% +158% +164%
  • Synergies: None.
  • Patch Notes:
Compared to Vanilla D2, damage scaling greatly reduced, now adds a large amount of flat attack rating, and radius now fixed (greatly reduced at higher lvls) (Bedrock #1-hidden).

Holy Freeze

  • Skill description: When active, aura freezes nearby monsters.
  • Required Level: 18
  • Prerequisites: Might, Holy Fire
Radius: 13.3 yards
slvl 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Cold Damage to Attack: 20-40 30-50 40-60 50-70 60-80 70-90 80-100 90-110 110-140 130-170 150-200 170-230 190-260 210-290 230-320 250-350 290-410 330-470 370-530 410-590
Cold Damage: 4-8 6-10 8-12 10-14 12-16 14-18 16-20 18-22 22-28 26-34 30-40 34-46 38-52 42-58 46-64 50-70 58-82 66-94 74-106 82-118
Enemies Slowed: 14% 18% 20% 23% 25% 26% 27% 28% 29% 30% 31% 31% 32% 33% 33% 34% 34% 34% 34% 35%
  • Synergies:
Resist Cold: +4% Cold damage per level
Salvation: +6% Cold damage per level
  • Patch Notes:
Compared to Vanilla D2, damage scaling greatly increased but synergies greatly reduced, slow moderately reduced, and radius now fixed (moderately reduced at higher levels) (Bedrock #1-hidden).

Holy Shock

  • Skill description: When active, aura causes pulses of electricity to damage nearby enemies. Adds lightning damage to your attack.
  • Required Level: 24
  • Prerequisites: Might, Holy Fire, Holy Freeze
Radius: 18.6 yards
slvl 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Lightning Damage to Attack: 1-50 1-100 1-150 1-200 1-250 1-300 1-350 1-400 1-500 1-600 1-700 1-800 1-900 1-1000 1-1100 1-1200 1-1375 1-1550 1-1725 1-1900
Lightning Damage: 1-10 1-20 1-30 1-40 1-50 1-60 1-70 1-80 1-100 1-120 1-140 1-160 1-180 1-200 1-220 1-240 1-275 1-310 1-345 1-380
  • Synergies:
Resist Lightning: +4% Lightning damage per level
Salvation: +6% Lightning damage per level
  • Patch Notes:
Compared to Vanilla D2, damage scaling greatly increased but synergies greatly reduced, and radius now fixed (similar at higher at higher levels) (Bedrock #1-hidden).

Sanctuary

  • Skill description: When active, aura deals magic damage to nearby enemies and increases your damage against undead.
  • Required Level: 24
  • Prerequisites: Might, Holy Fire, Precision, Holy Freeze
Radius: 12.6 yards
slvl 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Damage to Undead: +50% +80% +110% +140% +170% +200% +230% +260% +290% +320% +350% +380% +410% +440% +470% +500% +530% +560% +590% +620%
Magic Damage: 12-24 16-30 20-36 24-42 28-48 32-54 36-60 40-66 46-74 52-82 58-90 64-98 70-106 76-114 82-122 88-130 98-142 108-154 118-166 128-178
  • Synergies:
Cleansing: +18% Magic damage per level
Dashing Strike: +18% Magic damage per level
  • Patch Notes:
Added synergy from Dashing Strike and Cleansing synergy increased from +13% to +18% Magic damage per level (Graphite #15).
Starting damage against undead reduced from +150% to +50% (Titanium #13).
Skill reworked as follows: magic damage now hits all monsters, not just undead, and knockback removed (Aventurine #9).
Compared to Vanilla D2, magic damage scaling moderately increased, damage to undead slightly reduced, synergy to magic damage moderately increased, and radius now fixed (moderately reduced at higher levels) (Bedrock #1-hidden).

Fanaticism

  • Skill description: When active, aura increases damage, attack speed and attack rating for you and your party.
  • Required Level: 30
  • Prerequisites: Might, Blessed Aim, Concentration
Radius: 12 yards
slvl 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Party Damage: +30% +33% +36% +39% +42% +45% +48% +51% +54% +57% +60% +63% +66% +69% +72% +75% +78% +81% +84% +87%
Your Damage: +60% +66% +72% +78% +84% +90% +96% +102% +108% +114% +120% +126% +132% +138% +144% +150% +156% +162% +168% +174%
Attack Speed: +14% +18% +20% +23% +25% +26% +27% +28% +29% +30% +31% +31% +32% +33% +33% +34% +34% +34% +34% +35%
Attack Rating: +40% +45% +50% +55% +60% +65% +70% +75% +80% +85% +90% +95% +100% +105% +110% +115% +120% +125% +130% +135%
  • Synergies: None.
  • Patch Notes:
Fanaticism +damage% per level increased by 2 for both party and self. (Patch #17: Tourmaline)
Fanaticism attack speed bonus reverted to original game values. (Patch #17: Tourmaline)
Compared to Vanilla D2, party damage scaling moderately reduced, your damage scaling greatly reduced and radius now fixed (Bedrock #1-hidden).

Conviction

  • Skill description: When active, aura reduces defenses and resistances of nearby enemies.
  • Required Level: 30
  • Prerequisites: Might, Holy Fire, Precision, Holy Freeze, Sanctuary
Radius: 21.3 yards
slvl 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Defense: -32% -38% -43% -47% -50% -52% -54% -56% -58% -59% -60% -61% -62% -63% -64% -65% -65% -66% -66% -67%
Enemy All Resistance: -30% -35% -40% -45% -50% -55% -60% -65% -70% -75% -80% -85% -90% -95% -100% -105% -110% -115% -120% -125%
  • Synergies: None.
  • Patch Notes:
Compared to Vanilla D2, enemy reduced defense scaling slightly reduced and radius moderately increased (Bedrock #1-hidden).
NOTE: Minimum monster resistance is now 0%. Monster resistances can no longer become negative values.