Mercenaries

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Revision as of 13:56, 17 March 2023 by Treer (talk | contribs) (By Act)

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The following changes have been made to mercenaries in Path of Diablo.

Unless otherwise noted, Mercenary auras max out at level 18.

Mercenaries hired from Normal difficulty have better stats than those hired from Nightmare or Hell.

By Act

Act 1 Rogue

  • Has Pierce.
  • Attacks with Fire Arrow (has been reworked).
  • Has Inner Sight (has been reworked).
  • Can equip crossbows.

Act 2 Desert

  • All 3 difficulties (Normal/Nightmare/Hell) now use the same auras:

Act 3 Iron Wolf

  • Attacks with Vengeance (their own version with reduced multipliers), no longer casts spells.
  • Have Defensive Auras:
  • Offensive uses Meditation
  • Defensive uses Cleansing
  • Combat uses Thorns (Vanilla version) (this is currently bugged, the a3 combat merc actually uses Precision Aura)
  • Has an additional 15% chance of ignoring direct damage (does not apply to enemy AoE spells).
  • Can't block even when wielding a shield

Act 5 Barbarian Mercenaries

  • Attacks with Bash exclusively (has been reworked).
  • Uses Might aura. (Capped at level 17)