The following changes have been made to mercenaries in Path of Diablo.
Unless otherwise noted, Mercenary auras max out at level 18.
Act 1 Rogue
- Now attacks with Fire Arrow (has been reworked).
- Now has Inner Sight (has been reworked).
- Can now equip crossbows. (bugged in current patch)
Act 2 Desert
- All 3 difficulties (Normal/Nightmare/Hell) now use the same auras:
Act 3 Iron Wolf
- Now attacks with Vengeance (their own version with reduced multipliers), no longer casts spells
- Now have Defensive Auras:
- Has an additional 15% chance of ignoring direct damage (does not apply to enemy AoE spells).
- Still cannot block despite use of shields (cannot be fixed)
Act 5 Barbarian Mercenaries
- Mercs hired from Normal difficulty have better stats than from NM / Hell hired mercs