Difference between revisions of "Mercenaries"

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Act 1 Rogue Mercenaries
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'''Act 1 Rogue Mercenaries'''
 
*Attacks with the updated [https://pathofdiablo.com/wiki/index.php?title=Bow_and_Crossbow_Skills#Fire_Arrow Fire Arrow].
 
*Attacks with the updated [https://pathofdiablo.com/wiki/index.php?title=Bow_and_Crossbow_Skills#Fire_Arrow Fire Arrow].
 
*Have Inner Sight aura.
 
*Have Inner Sight aura.
 
*Can now equip crossbows.
 
*Can now equip crossbows.
  
Act 2 Desert Mercenaries
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'''Act 2 Desert Mercenaries'''
 
*All 3 difficulties (Normal/Nightmare/Hell) now use the same auras: Offensive uses Blessed Aim, Defensive uses Defiance, Combat uses Prayer.
 
*All 3 difficulties (Normal/Nightmare/Hell) now use the same auras: Offensive uses Blessed Aim, Defensive uses Defiance, Combat uses Prayer.
  
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Act 3 Iron Wolf Mercenaries  
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'''Act 3 Iron Wolf Mercenaries'''
 
*No longer cast spells, instead use Vengeance (their own version with reduced multipliers).
 
*No longer cast spells, instead use Vengeance (their own version with reduced multipliers).
 
*Now have auras: Offensive uses Meditation, Defensive uses Cleansing, Combat uses Thorns.
 
*Now have auras: Offensive uses Meditation, Defensive uses Cleansing, Combat uses Thorns.
 
*Have an additional 15% chance of ignoring direct damage (does not apply to enemy AoE spells).
 
*Have an additional 15% chance of ignoring direct damage (does not apply to enemy AoE spells).
  
Act 5 Barbarian Mercenaries
+
'''Act 5 Barbarian Mercenaries'''
 
*Now have Might aura.
 
*Now have Might aura.
 
*Now always attacks with Bash (converts 70% of physical damaage to magical damage).
 
*Now always attacks with Bash (converts 70% of physical damaage to magical damage).

Revision as of 06:12, 23 January 2019

Act 1 Rogue Mercenaries

  • Attacks with the updated Fire Arrow.
  • Have Inner Sight aura.
  • Can now equip crossbows.

Act 2 Desert Mercenaries

  • All 3 difficulties (Normal/Nightmare/Hell) now use the same auras: Offensive uses Blessed Aim, Defensive uses Defiance, Combat uses Prayer.
Aura Progression
Aura Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
Mercenary Level: 1 5 9 14 19 23 28 32 37 41 43 48 53 57 62 66 71 75

Act 3 Iron Wolf Mercenaries

  • No longer cast spells, instead use Vengeance (their own version with reduced multipliers).
  • Now have auras: Offensive uses Meditation, Defensive uses Cleansing, Combat uses Thorns.
  • Have an additional 15% chance of ignoring direct damage (does not apply to enemy AoE spells).

Act 5 Barbarian Mercenaries

  • Now have Might aura.
  • Now always attacks with Bash (converts 70% of physical damaage to magical damage).