Difference between revisions of "Mercenaries"

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The following changes have been made to mercenaries in Path of Diablo.
 
The following changes have been made to mercenaries in Path of Diablo.
  
Unless otherwise noted, Mercenary auras max out at level 18.
+
Mercenary auras have a maximum level of 18, unless stated otherwise.
 +
 
 +
Mercenaries hired from Normal difficulty have better stats than those hired from Nightmare or Hell.
  
 
== By Act ==
 
== By Act ==
  
 
'''Act 1 Rogue'''
 
'''Act 1 Rogue'''
*Now attacks with '''[https://pathofdiablo.com/wiki/index.php?title=Bow_and_Crossbow_Skills#Fire_Arrow Fire Arrow]''' (has been reworked).
+
*Has Pierce.
*Now has '''[https://pathofdiablo.com/wiki/index.php?title=Passive_and_Magic_Skills#Inner_Sight Inner Sight]''' (has been reworked).
+
*Attacks with [[Bow_and_Crossbow_Skills#Fire_Arrow |'''Fire Arrow''']] (has been reworked).
*Can now equip crossbows. (bugged in current patch)
+
*Has '''[[Passive_and_Magic_Skills#Inner_Sight |'''Inner Sight''']] (has been reworked).
 +
*Can equip crossbows.
  
 
'''Act 2 Desert'''
 
'''Act 2 Desert'''
*All 3 difficulties (Normal/Nightmare/Hell) now use the same auras:
+
*The same aura is used across Normal/Nightmare/Hell:
:*Offensive uses '''[https://pathofdiablo.com/wiki/index.php?title=Offensive_Auras#Blessed_Aim Blessed Aim]'''
+
:*Offensive uses [[Offensive_Auras#Blessed_Aim |'''Blessed Aim''']]'''(Capped at level 18)'''
:*Defensive uses '''[https://pathofdiablo.com/wiki/index.php?title=Defensive_Auras#Defiance Defiance]'''
+
:*Defensive uses [[Defensive_Auras#Defiance |'''Defiance''']]'''(Capped at level 18)'''
:*Combat uses '''[https://pathofdiablo.com/wiki/index.php?title=Defensive_Auras#Prayer Prayer]'''
+
:*Combat uses [[Defensive_Auras#Prayer |'''Prayer''']]'''(Capped at level 18)'''
  
 
'''Act 3 Iron Wolf'''
 
'''Act 3 Iron Wolf'''
*Now attacks with Vengeance (their own version with reduced multipliers), no longer casts spells
+
*Attacks with Vengeance (their own version with reduced multipliers), no longer casts spells.
*Now have Defensive Auras:
+
*Have Defensive Auras:
:*Offensive uses '''[https://pathofdiablo.com/wiki/index.php?title=Defensive_Auras#Meditation Meditation]'''
+
:*Offensive uses [[Defensive_Auras#Meditation |'''Meditation''']]'''(Capped at level 18)'''
:*Defensive uses '''[https://pathofdiablo.com/wiki/index.php?title=Defensive_Auras#Cleansing Cleansing]'''
+
:*Defensive uses [[Defensive_Auras#Cleansing |'''Cleansing''']]'''(Capped at level 18)'''
:*Combat uses Thorns (Vanilla version)
+
:*Combat uses Thorns (Vanilla version) (bugged, the a3 combat uses Precision).'''(Capped at level 18)'''
*Has an additional 15% chance of ignoring direct damage (does not apply to enemy AoE spells).
+
*Has an additional 15% chance of ignoring direct damage (doesn't apply to enemy AoE spells).
*Still cannot block despite use of shields (cannot be fixed)
+
*Can't block even when wielding a shield.
 +
*Act 3 Mercenary’s dexterity gain per level increased from 1 to 1.25.
  
 
'''Act 5 Barbarian Mercenaries'''
 
'''Act 5 Barbarian Mercenaries'''
*Now attacks with '''[https://pathofdiablo.com/wiki/index.php?title=Barbarian_Combat_Skills#Bash Bash]''' exclusively (has been reworked).
+
*Uses [[Barbarian_Combat_Skills#Bash |'''Bash''']] exclusively (has been reworked).
*Now uses '''level 3 [https://pathofdiablo.com/wiki/index.php?title=Offensive_Auras#Might Might]''' aura.
+
*Uses [[Offensive_Auras#Might |'''Might''']] aura. '''(Capped at level 17)'''
 
 
- Mercs hired from Normal difficulty have better stats than from NM / Hell hired mercs
 

Latest revision as of 02:04, 24 March 2024

The following changes have been made to mercenaries in Path of Diablo.

Mercenary auras have a maximum level of 18, unless stated otherwise.

Mercenaries hired from Normal difficulty have better stats than those hired from Nightmare or Hell.

By Act

Act 1 Rogue

  • Has Pierce.
  • Attacks with Fire Arrow (has been reworked).
  • Has Inner Sight (has been reworked).
  • Can equip crossbows.

Act 2 Desert

  • The same aura is used across Normal/Nightmare/Hell:
  • Offensive uses Blessed Aim(Capped at level 18)
  • Defensive uses Defiance(Capped at level 18)
  • Combat uses Prayer(Capped at level 18)

Act 3 Iron Wolf

  • Attacks with Vengeance (their own version with reduced multipliers), no longer casts spells.
  • Have Defensive Auras:
  • Offensive uses Meditation(Capped at level 18)
  • Defensive uses Cleansing(Capped at level 18)
  • Combat uses Thorns (Vanilla version) (bugged, the a3 combat uses Precision).(Capped at level 18)
  • Has an additional 15% chance of ignoring direct damage (doesn't apply to enemy AoE spells).
  • Can't block even when wielding a shield.
  • Act 3 Mercenary’s dexterity gain per level increased from 1 to 1.25.

Act 5 Barbarian Mercenaries

  • Uses Bash exclusively (has been reworked).
  • Uses Might aura. (Capped at level 17)