Difference between revisions of "Mercenaries"

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Act 1 Rogue Mercenaries
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The following changes have been made to mercenaries in Path of Diablo.
*Now utilize the new Fire Arrow with a burning trail.
 
  
Act 2 Desert Mercenaries
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Mercenary auras have a maximum level of 18, unless stated otherwise.
*All 3 difficulties (Normal/Nightmare/Hell) use the same auras.
 
*Offensive uses Blessed Aim, Defensive uses Defiance, Combat uses Prayer.  
 
  
Act 3 Iron Wolf Mercenaries  
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Mercenaries hired from Normal difficulty have better stats than those hired from Nightmare or Hell.
*No longer cast spells, instead use Vengeance (their own version with reduced multipliers).
 
*Now use auras.
 
*Offensive uses Meditation, Defensive uses Cleansing, Combat uses Thorns.
 
  
Act 5 Barbarian Mercenaries
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== By Act ==
*Now use Might aura.
 
*Now always use Bash (converts 70% of phys to mag).
 
*No longer can use Stun.
 
  
==General Patch Notes==
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'''Act 1 Rogue'''
*Mediation has been nerfed slightly due to an increase in character's base mana regeneration per second.
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*Has Pierce.
*Most other Defensive Auras have been buffed.
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*Attacks with [[Bow_and_Crossbow_Skills#Fire_Arrow |'''Fire Arrow''']] (has been reworked).
*Aura changes also affect mercenaries.
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*Has '''[[Passive_and_Magic_Skills#Inner_Sight |'''Inner Sight''']] (has been reworked).
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*Can equip crossbows.
  
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'''Act 2 Desert'''
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*The same aura is used across Normal/Nightmare/Hell:
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:*Offensive uses [[Offensive_Auras#Blessed_Aim |'''Blessed Aim''']]'''(Capped at level 18)'''
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:*Defensive uses [[Defensive_Auras#Defiance |'''Defiance''']]'''(Capped at level 18)'''
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:*Combat uses [[Defensive_Auras#Prayer |'''Prayer''']]'''(Capped at level 18)'''
  
==See Also==
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'''Act 3 Iron Wolf'''
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*Attacks with Vengeance (their own version with reduced multipliers), no longer casts spells.
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*Have Defensive Auras:
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:*Offensive uses [[Defensive_Auras#Meditation |'''Meditation''']]'''(Capped at level 18)'''
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:*Defensive uses [[Defensive_Auras#Cleansing |'''Cleansing''']]'''(Capped at level 18)'''
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:*Combat uses Thorns (Vanilla version) (bugged, the a3 combat uses Precision).'''(Capped at level 18)'''
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*Has an additional 15% chance of ignoring direct damage (doesn't apply to enemy AoE spells).
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*Can't block even when wielding a shield.
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*Act 3 Mercenary’s dexterity gain per level increased from 1 to 1.25.
  
1. [[http://pathofdiablo.com/wiki/index.php/Patch_Notes#Patch_.2310:_Tanzanite]]
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'''Act 5 Barbarian Mercenaries'''
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*Uses [[Barbarian_Combat_Skills#Bash |'''Bash''']] exclusively (has been reworked).
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*Uses [[Offensive_Auras#Might |'''Might''']] aura. '''(Capped at level 17)'''

Latest revision as of 02:04, 24 March 2024

The following changes have been made to mercenaries in Path of Diablo.

Mercenary auras have a maximum level of 18, unless stated otherwise.

Mercenaries hired from Normal difficulty have better stats than those hired from Nightmare or Hell.

By Act

Act 1 Rogue

  • Has Pierce.
  • Attacks with Fire Arrow (has been reworked).
  • Has Inner Sight (has been reworked).
  • Can equip crossbows.

Act 2 Desert

  • The same aura is used across Normal/Nightmare/Hell:
  • Offensive uses Blessed Aim(Capped at level 18)
  • Defensive uses Defiance(Capped at level 18)
  • Combat uses Prayer(Capped at level 18)

Act 3 Iron Wolf

  • Attacks with Vengeance (their own version with reduced multipliers), no longer casts spells.
  • Have Defensive Auras:
  • Offensive uses Meditation(Capped at level 18)
  • Defensive uses Cleansing(Capped at level 18)
  • Combat uses Thorns (Vanilla version) (bugged, the a3 combat uses Precision).(Capped at level 18)
  • Has an additional 15% chance of ignoring direct damage (doesn't apply to enemy AoE spells).
  • Can't block even when wielding a shield.
  • Act 3 Mercenary’s dexterity gain per level increased from 1 to 1.25.

Act 5 Barbarian Mercenaries

  • Uses Bash exclusively (has been reworked).
  • Uses Might aura. (Capped at level 17)