Difference between revisions of "Mercenaries"

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(Just formatting to match from patch notes, and added a link to patch notes.)
m (Reorganized hiring note to the top)
 
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Act 1 Rogue Mercenaries
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The following changes have been made to mercenaries in Path of Diablo.
*Now utilize the new Fire Arrow with a burning trail.
 
  
Act 2 Desert Mercenaries
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Unless otherwise noted, Mercenary auras max out at level 18.
*All 3 difficulties (Normal/Nightmare/Hell) use the same auras.
 
*Offensive uses Blessed Aim, Defensive uses Defiance, Combat uses Prayer.  
 
  
Act 3 Iron Wolf Mercenaries  
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Mercenaries hired from Normal difficulty have better stats than those hired from Nightmare or Hell.
*No longer cast spells, instead use Vengeance (their own version with reduced multipliers).
 
*Now use auras.
 
*Offensive uses Meditation, Defensive uses Cleansing, Combat uses Thorns.
 
  
Act 5 Barbarian Mercenaries
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== By Act ==
*Now use Might aura.
 
*Now always use Bash (converts 70% of phys to mag).
 
*No longer can use Stun.
 
  
==See Also==
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'''Act 1 Rogue'''
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*Now attacks with '''[https://pathofdiablo.com/wiki/index.php?title=Bow_and_Crossbow_Skills#Fire_Arrow Fire Arrow]''' (has been reworked).
 +
*Now has '''[https://pathofdiablo.com/wiki/index.php?title=Passive_and_Magic_Skills#Inner_Sight Inner Sight]''' (has been reworked).
 +
*Can now equip crossbows. (bugged in current patch)
  
1. [[http://pathofdiablo.com/wiki/index.php/Patch_Notes#Patch_.2310:_Tanzanite]]
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'''Act 2 Desert'''
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*All 3 difficulties (Normal/Nightmare/Hell) now use the same auras:
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:*Offensive uses '''[https://pathofdiablo.com/wiki/index.php?title=Offensive_Auras#Blessed_Aim Blessed Aim]'''
 +
:*Defensive uses '''[https://pathofdiablo.com/wiki/index.php?title=Defensive_Auras#Defiance Defiance]'''
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:*Combat uses '''[https://pathofdiablo.com/wiki/index.php?title=Defensive_Auras#Prayer Prayer]'''
 +
 
 +
'''Act 3 Iron Wolf'''
 +
*Now attacks with Vengeance (their own version with reduced multipliers), no longer casts spells
 +
*Now have Defensive Auras:
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:*Offensive uses '''[https://pathofdiablo.com/wiki/index.php?title=Defensive_Auras#Meditation Meditation]'''
 +
:*Defensive uses '''[https://pathofdiablo.com/wiki/index.php?title=Defensive_Auras#Cleansing Cleansing]'''
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:*Combat uses Thorns (Vanilla version)
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*Has an additional 15% chance of ignoring direct damage (does not apply to enemy AoE spells).
 +
*Still cannot block despite use of shields (cannot be fixed)
 +
 
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'''Act 5 Barbarian Mercenaries'''
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*Now attacks with '''[https://pathofdiablo.com/wiki/index.php?title=Barbarian_Combat_Skills#Bash Bash]''' exclusively (has been reworked).
 +
*Now uses '''[https://pathofdiablo.com/wiki/index.php?title=Offensive_Auras#Might Might]''' aura.

Latest revision as of 14:08, 29 August 2020

The following changes have been made to mercenaries in Path of Diablo.

Unless otherwise noted, Mercenary auras max out at level 18.

Mercenaries hired from Normal difficulty have better stats than those hired from Nightmare or Hell.

By Act

Act 1 Rogue

  • Now attacks with Fire Arrow (has been reworked).
  • Now has Inner Sight (has been reworked).
  • Can now equip crossbows. (bugged in current patch)

Act 2 Desert

  • All 3 difficulties (Normal/Nightmare/Hell) now use the same auras:

Act 3 Iron Wolf

  • Now attacks with Vengeance (their own version with reduced multipliers), no longer casts spells
  • Now have Defensive Auras:
  • Has an additional 15% chance of ignoring direct damage (does not apply to enemy AoE spells).
  • Still cannot block despite use of shields (cannot be fixed)

Act 5 Barbarian Mercenaries

  • Now attacks with Bash exclusively (has been reworked).
  • Now uses Might aura.