Difference between revisions of "Mercenaries"

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The following changes have been made to mercenaries in Path of Diablo.
 
The following changes have been made to mercenaries in Path of Diablo.
  
Mercenary auras have a maximum level of 18, unless otherwise stated.
+
Mercenary auras have a maximum level of 18, unless stated otherwise.
  
 
Mercenaries hired from Normal difficulty have better stats than those hired from Nightmare or Hell.
 
Mercenaries hired from Normal difficulty have better stats than those hired from Nightmare or Hell.

Revision as of 14:00, 17 March 2023

The following changes have been made to mercenaries in Path of Diablo.

Mercenary auras have a maximum level of 18, unless stated otherwise.

Mercenaries hired from Normal difficulty have better stats than those hired from Nightmare or Hell.

By Act

Act 1 Rogue

  • Has Pierce.
  • Attacks with Fire Arrow (has been reworked).
  • Has Inner Sight (has been reworked).
  • Can equip crossbows.

Act 2 Desert

  • All 3 difficulties (Normal/Nightmare/Hell) now use the same auras:

Act 3 Iron Wolf

  • Attacks with Vengeance (their own version with reduced multipliers), no longer casts spells.
  • Have Defensive Auras:
  • Offensive uses Meditation
  • Defensive uses Cleansing
  • Combat uses Thorns (Vanilla version) (this is currently bugged, the a3 combat merc actually uses Precision Aura)
  • Has an additional 15% chance of ignoring direct damage (does not apply to enemy AoE spells).
  • Can't block even when wielding a shield

Act 5 Barbarian Mercenaries

  • Attacks with Bash exclusively (has been reworked).
  • Uses Might aura. (Capped at level 17)