Difference between revisions of "Mercenaries"

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The following changes have been made to mercenaries in Path of Diablo.
 
The following changes have been made to mercenaries in Path of Diablo.
  
== General ==
+
Unless otherwise noted, Mercenary auras max out at level 18.
  
*'''[https://pathofdiablo.com/wiki/index.php?title=Fire_Spells#Enflame Enflame]''' (renamed from Enchant) can no longer be cast on mercenaries
+
Mercenaries hired from Normal difficulty have better stats than those hired from Nightmare or Hell.
*All mercenaries now have auras that scale as follows:
 
 
 
:{| class = "wikitable"
 
!colspan="21"|Aura Progression
 
|-
 
||Mercenary Level:||1||5||9||14||19||23||28||32||37||41||43||48||53||57||62||66||71||75
 
|-
 
!Aura Level
 
!1
 
!2
 
!3
 
!4
 
!5
 
!6
 
!7
 
!8
 
!9
 
!10
 
!11
 
!12
 
!13
 
!14
 
!15
 
!16
 
!17
 
!18
 
|}
 
  
 
== By Act ==
 
== By Act ==
  
 
'''Act 1 Rogue'''
 
'''Act 1 Rogue'''
*Now attacks with [https://pathofdiablo.com/wiki/index.php?title=Bow_and_Crossbow_Skills#Fire_Arrow Fire Arrow] (has been reworked).
+
*Now attacks with '''[https://pathofdiablo.com/wiki/index.php?title=Bow_and_Crossbow_Skills#Fire_Arrow Fire Arrow]''' (has been reworked).
 
*Now has '''[https://pathofdiablo.com/wiki/index.php?title=Passive_and_Magic_Skills#Inner_Sight Inner Sight]''' (has been reworked).
 
*Now has '''[https://pathofdiablo.com/wiki/index.php?title=Passive_and_Magic_Skills#Inner_Sight Inner Sight]''' (has been reworked).
*Can now equip crossbows.
+
*Can now equip crossbows. (bugged in current patch)
  
 
'''Act 2 Desert'''
 
'''Act 2 Desert'''
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:*Combat uses Thorns (Vanilla version)
 
:*Combat uses Thorns (Vanilla version)
 
*Has an additional 15% chance of ignoring direct damage (does not apply to enemy AoE spells).
 
*Has an additional 15% chance of ignoring direct damage (does not apply to enemy AoE spells).
 +
*Still cannot block despite use of shields (cannot be fixed)
  
 
'''Act 5 Barbarian Mercenaries'''
 
'''Act 5 Barbarian Mercenaries'''
 
*Now attacks with '''[https://pathofdiablo.com/wiki/index.php?title=Barbarian_Combat_Skills#Bash Bash]''' exclusively (has been reworked).
 
*Now attacks with '''[https://pathofdiablo.com/wiki/index.php?title=Barbarian_Combat_Skills#Bash Bash]''' exclusively (has been reworked).
 
*Now uses '''[https://pathofdiablo.com/wiki/index.php?title=Offensive_Auras#Might Might]''' aura.
 
*Now uses '''[https://pathofdiablo.com/wiki/index.php?title=Offensive_Auras#Might Might]''' aura.

Revision as of 14:08, 29 August 2020

The following changes have been made to mercenaries in Path of Diablo.

Unless otherwise noted, Mercenary auras max out at level 18.

Mercenaries hired from Normal difficulty have better stats than those hired from Nightmare or Hell.

By Act

Act 1 Rogue

  • Now attacks with Fire Arrow (has been reworked).
  • Now has Inner Sight (has been reworked).
  • Can now equip crossbows. (bugged in current patch)

Act 2 Desert

  • All 3 difficulties (Normal/Nightmare/Hell) now use the same auras:

Act 3 Iron Wolf

  • Now attacks with Vengeance (their own version with reduced multipliers), no longer casts spells
  • Now have Defensive Auras:
  • Has an additional 15% chance of ignoring direct damage (does not apply to enemy AoE spells).
  • Still cannot block despite use of shields (cannot be fixed)

Act 5 Barbarian Mercenaries

  • Now attacks with Bash exclusively (has been reworked).
  • Now uses Might aura.