Difference between revisions of "Mercenaries"

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The following changes have been made to mercenaries in Path of Diablo.
 
The following changes have been made to mercenaries in Path of Diablo.
  
== Mercenaries ==
+
Unless otherwise noted, Mercenary auras max out at level 18.
 +
 
 +
== By Act ==
  
 
'''Act 1 Rogue'''
 
'''Act 1 Rogue'''
*Attacks with the updated [https://pathofdiablo.com/wiki/index.php?title=Bow_and_Crossbow_Skills#Fire_Arrow Fire Arrow].
+
*Now attacks with '''[https://pathofdiablo.com/wiki/index.php?title=Bow_and_Crossbow_Skills#Fire_Arrow Fire Arrow]''' (has been reworked).
 
*Now has '''[https://pathofdiablo.com/wiki/index.php?title=Passive_and_Magic_Skills#Inner_Sight Inner Sight]''' (has been reworked).
 
*Now has '''[https://pathofdiablo.com/wiki/index.php?title=Passive_and_Magic_Skills#Inner_Sight Inner Sight]''' (has been reworked).
*Can now equip crossbows.
+
*Can now equip crossbows. (bugged in current patch)
  
 
'''Act 2 Desert'''
 
'''Act 2 Desert'''
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:*Combat uses Thorns (Vanilla version)
 
:*Combat uses Thorns (Vanilla version)
 
*Has an additional 15% chance of ignoring direct damage (does not apply to enemy AoE spells).
 
*Has an additional 15% chance of ignoring direct damage (does not apply to enemy AoE spells).
 +
*Still cannot block despite use of shields (cannot be fixed)
  
 
'''Act 5 Barbarian Mercenaries'''
 
'''Act 5 Barbarian Mercenaries'''
*Now has '''[https://pathofdiablo.com/wiki/index.php?title=Offensive_Auras#Might Might]''' aura.
 
 
*Now attacks with '''[https://pathofdiablo.com/wiki/index.php?title=Barbarian_Combat_Skills#Bash Bash]''' exclusively (has been reworked).
 
*Now attacks with '''[https://pathofdiablo.com/wiki/index.php?title=Barbarian_Combat_Skills#Bash Bash]''' exclusively (has been reworked).
 +
*Now uses '''level 3 [https://pathofdiablo.com/wiki/index.php?title=Offensive_Auras#Might Might]''' aura.
  
== Misc ==
+
- Mercs hired from Normal difficulty have better stats than from NM / Hell hired mercs
 
 
All mercenaries now have auras that scale as follows:
 
 
 
{| class = "wikitable"
 
!colspan="21"|Aura Progression
 
|-
 
||Mercenary Level:||1||5||9||14||19||23||28||32||37||41||43||48||53||57||62||66||71||75
 
|-
 
!Aura Level
 
!1
 
!2
 
!3
 
!4
 
!5
 
!6
 
!7
 
!8
 
!9
 
!10
 
!11
 
!12
 
!13
 
!14
 
!15
 
!16
 
!17
 
!18
 
|}
 

Revision as of 15:04, 29 June 2020

The following changes have been made to mercenaries in Path of Diablo.

Unless otherwise noted, Mercenary auras max out at level 18.

By Act

Act 1 Rogue

  • Now attacks with Fire Arrow (has been reworked).
  • Now has Inner Sight (has been reworked).
  • Can now equip crossbows. (bugged in current patch)

Act 2 Desert

  • All 3 difficulties (Normal/Nightmare/Hell) now use the same auras:

Act 3 Iron Wolf

  • Now attacks with Vengeance (their own version with reduced multipliers), no longer casts spells
  • Now have Defensive Auras:
  • Has an additional 15% chance of ignoring direct damage (does not apply to enemy AoE spells).
  • Still cannot block despite use of shields (cannot be fixed)

Act 5 Barbarian Mercenaries

  • Now attacks with Bash exclusively (has been reworked).
  • Now uses level 3 Might aura.

- Mercs hired from Normal difficulty have better stats than from NM / Hell hired mercs