Difference between revisions of "Mercenaries"

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Act 1 Rogue merc has the new Fire Arrow with a burning trail.
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The following changes have been made to mercenaries in Path of Diablo.
  
Act 2 Desert merc: Offensive uses Blessed Aim, Defensive uses Defiance, Combat uses Prayer.  
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Unless otherwise noted, Mercenary auras max out at level 18.
  
* Nightmare mercs cast blessed aim/defiance/prayer like normal and hell.
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== By Act ==
  
Act 3 Iron Wolf merc: Offensive uses Meditation, Defensive uses Cleansing, Combat uses Thorns
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'''Act 1 Rogue'''
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*Now attacks with '''[https://pathofdiablo.com/wiki/index.php?title=Bow_and_Crossbow_Skills#Fire_Arrow Fire Arrow]''' (has been reworked).
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*Now has '''[https://pathofdiablo.com/wiki/index.php?title=Passive_and_Magic_Skills#Inner_Sight Inner Sight]''' (has been reworked).
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*Can now equip crossbows. (bugged in current patch)
  
Act 5 Barbarian merc: uses Might and Bash
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'''Act 2 Desert'''
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*All 3 difficulties (Normal/Nightmare/Hell) now use the same auras:
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:*Offensive uses '''[https://pathofdiablo.com/wiki/index.php?title=Offensive_Auras#Blessed_Aim Blessed Aim]'''
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:*Defensive uses '''[https://pathofdiablo.com/wiki/index.php?title=Defensive_Auras#Defiance Defiance]'''
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:*Combat uses '''[https://pathofdiablo.com/wiki/index.php?title=Defensive_Auras#Prayer Prayer]'''
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'''Act 3 Iron Wolf'''
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*Now attacks with Vengeance (their own version with reduced multipliers), no longer casts spells
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*Now have Defensive Auras:
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:*Offensive uses '''[https://pathofdiablo.com/wiki/index.php?title=Defensive_Auras#Meditation Meditation]'''
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:*Defensive uses '''[https://pathofdiablo.com/wiki/index.php?title=Defensive_Auras#Cleansing Cleansing]'''
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:*Combat uses Thorns (Vanilla version)
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*Has an additional 15% chance of ignoring direct damage (does not apply to enemy AoE spells).
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*Still cannot block despite use of shields (cannot be fixed)
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'''Act 5 Barbarian Mercenaries'''
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*Now attacks with '''[https://pathofdiablo.com/wiki/index.php?title=Barbarian_Combat_Skills#Bash Bash]''' exclusively (has been reworked).
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*Now uses '''level 3 [https://pathofdiablo.com/wiki/index.php?title=Offensive_Auras#Might Might]''' aura.
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- Mercs hired from Normal difficulty have better stats than from NM / Hell hired mercs

Revision as of 15:04, 29 June 2020

The following changes have been made to mercenaries in Path of Diablo.

Unless otherwise noted, Mercenary auras max out at level 18.

By Act

Act 1 Rogue

  • Now attacks with Fire Arrow (has been reworked).
  • Now has Inner Sight (has been reworked).
  • Can now equip crossbows. (bugged in current patch)

Act 2 Desert

  • All 3 difficulties (Normal/Nightmare/Hell) now use the same auras:

Act 3 Iron Wolf

  • Now attacks with Vengeance (their own version with reduced multipliers), no longer casts spells
  • Now have Defensive Auras:
  • Has an additional 15% chance of ignoring direct damage (does not apply to enemy AoE spells).
  • Still cannot block despite use of shields (cannot be fixed)

Act 5 Barbarian Mercenaries

  • Now attacks with Bash exclusively (has been reworked).
  • Now uses level 3 Might aura.

- Mercs hired from Normal difficulty have better stats than from NM / Hell hired mercs