Difference between revisions of "Mercenaries"

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(By Act)
 
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'''Act 5 Barbarian Mercenaries'''
 
'''Act 5 Barbarian Mercenaries'''
 
*Now attacks with '''[https://pathofdiablo.com/wiki/index.php?title=Barbarian_Combat_Skills#Bash Bash]''' exclusively (has been reworked).
 
*Now attacks with '''[https://pathofdiablo.com/wiki/index.php?title=Barbarian_Combat_Skills#Bash Bash]''' exclusively (has been reworked).
*Now uses '''LvL.4[https://pathofdiablo.com/wiki/index.php?title=Offensive_Auras#Might Might]''' aura.
+
*Now uses '''lvl.4 [https://pathofdiablo.com/wiki/index.php?title=Offensive_Auras#Might Might]''' aura.
  
 
- Mercs hired from normal has better stats than from nm/hell hired mercs
 
- Mercs hired from normal has better stats than from nm/hell hired mercs

Latest revision as of 11:55, 28 April 2020

The following changes have been made to mercenaries in Path of Diablo.

By Act

Act 1 Rogue

  • Now attacks with Fire Arrow (has been reworked).
  • Now has Inner Sight (has been reworked).
  • Can now equip crossbows. (bugged in current patch)

Act 2 Desert

  • All 3 difficulties (Normal/Nightmare/Hell) now use the same auras:

Act 3 Iron Wolf

  • Now attacks with Vengeance (their own version with reduced multipliers), no longer casts spells
  • Now have Defensive Auras:
  • Has an additional 15% chance of ignoring direct damage (does not apply to enemy AoE spells).
  • Still cannot block despite use of shields (cannot be fixed)

Act 5 Barbarian Mercenaries

  • Now attacks with Bash exclusively (has been reworked).
  • Now uses lvl.4 Might aura.

- Mercs hired from normal has better stats than from nm/hell hired mercs