Difference between revisions of "Mercenaries"
From Path of Diablo Wiki
(→Misc) |
(this wiki shows new changes not old info. dont list aura lvl progression if it is unchanged from vanilla.) |
||
(6 intermediate revisions by 3 users not shown) | |||
Line 1: | Line 1: | ||
The following changes have been made to mercenaries in Path of Diablo. | The following changes have been made to mercenaries in Path of Diablo. | ||
− | == | + | == By Act == |
'''Act 1 Rogue''' | '''Act 1 Rogue''' | ||
− | *Now attacks with [https://pathofdiablo.com/wiki/index.php?title=Bow_and_Crossbow_Skills#Fire_Arrow Fire Arrow] (has been reworked). | + | *Now attacks with '''[https://pathofdiablo.com/wiki/index.php?title=Bow_and_Crossbow_Skills#Fire_Arrow Fire Arrow]''' (has been reworked). |
*Now has '''[https://pathofdiablo.com/wiki/index.php?title=Passive_and_Magic_Skills#Inner_Sight Inner Sight]''' (has been reworked). | *Now has '''[https://pathofdiablo.com/wiki/index.php?title=Passive_and_Magic_Skills#Inner_Sight Inner Sight]''' (has been reworked). | ||
*Can now equip crossbows. | *Can now equip crossbows. | ||
Line 21: | Line 21: | ||
:*Combat uses Thorns (Vanilla version) | :*Combat uses Thorns (Vanilla version) | ||
*Has an additional 15% chance of ignoring direct damage (does not apply to enemy AoE spells). | *Has an additional 15% chance of ignoring direct damage (does not apply to enemy AoE spells). | ||
+ | *Still cannot block despite use of shields (cannot be fixed) | ||
'''Act 5 Barbarian Mercenaries''' | '''Act 5 Barbarian Mercenaries''' | ||
Line 26: | Line 27: | ||
*Now uses '''[https://pathofdiablo.com/wiki/index.php?title=Offensive_Auras#Might Might]''' aura. | *Now uses '''[https://pathofdiablo.com/wiki/index.php?title=Offensive_Auras#Might Might]''' aura. | ||
− | + | - Mercs hired from normal has better stats than from nm/hell hired mercs | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− |
Revision as of 03:21, 6 September 2019
The following changes have been made to mercenaries in Path of Diablo.
By Act
Act 1 Rogue
- Now attacks with Fire Arrow (has been reworked).
- Now has Inner Sight (has been reworked).
- Can now equip crossbows.
Act 2 Desert
- All 3 difficulties (Normal/Nightmare/Hell) now use the same auras:
- Offensive uses Blessed Aim
- Defensive uses Defiance
- Combat uses Prayer
Act 3 Iron Wolf
- Now attacks with Vengeance (their own version with reduced multipliers), no longer casts spells
- Now have Defensive Auras:
- Offensive uses Meditation
- Defensive uses Cleansing
- Combat uses Thorns (Vanilla version)
- Has an additional 15% chance of ignoring direct damage (does not apply to enemy AoE spells).
- Still cannot block despite use of shields (cannot be fixed)
Act 5 Barbarian Mercenaries
- Mercs hired from normal has better stats than from nm/hell hired mercs