Difference between revisions of "Mercenaries"

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(this wiki shows new changes not old info. dont list aura lvl progression if it is unchanged from vanilla.)
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'The following changes have been made to mercenaries in Path of Diablo.
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The following changes have been made to mercenaries in Path of Diablo.
  
''Act 1 Rogue Mercenaries'''
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== By Act ==
*Attacks with the updated [https://pathofdiablo.com/wiki/index.php?title=Bow_and_Crossbow_Skills#Fire_Arrow Fire Arrow].
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*Have Inner Sight aura.
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'''Act 1 Rogue'''
 +
*Now attacks with '''[https://pathofdiablo.com/wiki/index.php?title=Bow_and_Crossbow_Skills#Fire_Arrow Fire Arrow]''' (has been reworked).
 +
*Now has '''[https://pathofdiablo.com/wiki/index.php?title=Passive_and_Magic_Skills#Inner_Sight Inner Sight]''' (has been reworked).
 
*Can now equip crossbows.
 
*Can now equip crossbows.
  
'''Act 2 Desert Mercenaries'''
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'''Act 2 Desert'''
*All 3 difficulties (Normal/Nightmare/Hell) now use the same auras: Offensive uses Blessed Aim, Defensive uses Defiance, Combat uses Prayer.
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*All 3 difficulties (Normal/Nightmare/Hell) now use the same auras:
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:*Offensive uses '''[https://pathofdiablo.com/wiki/index.php?title=Offensive_Auras#Blessed_Aim Blessed Aim]'''
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:*Defensive uses '''[https://pathofdiablo.com/wiki/index.php?title=Defensive_Auras#Defiance Defiance]'''
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:*Combat uses '''[https://pathofdiablo.com/wiki/index.php?title=Defensive_Auras#Prayer Prayer]'''
  
{| class = "wikitable"
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'''Act 3 Iron Wolf'''
!colspan="21"|Aura Progression
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*Now attacks with Vengeance (their own version with reduced multipliers), no longer casts spells
|-
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*Now have Defensive Auras:
!Aura Level
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:*Offensive uses '''[https://pathofdiablo.com/wiki/index.php?title=Defensive_Auras#Meditation Meditation]'''
!1
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:*Defensive uses '''[https://pathofdiablo.com/wiki/index.php?title=Defensive_Auras#Cleansing Cleansing]'''
!2
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:*Combat uses Thorns (Vanilla version)
!3
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*Has an additional 15% chance of ignoring direct damage (does not apply to enemy AoE spells).
!4
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*Still cannot block despite use of shields (cannot be fixed)
!5
 
!6
 
!7
 
!8
 
!9
 
!10
 
!11
 
!12
 
!13
 
!14
 
!15
 
!16
 
!17
 
!18
 
|-
 
||Mercenary Level:||1||5||9||14||19||23||28||32||37||41||43||48||53||57||62||66||71||75
 
|}
 
  
'''Act 3 Iron Wolf Mercenaries'''
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'''Act 5 Barbarian Mercenaries'''
*No longer cast spells, instead use Vengeance (their own version with reduced multipliers).
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*Now attacks with '''[https://pathofdiablo.com/wiki/index.php?title=Barbarian_Combat_Skills#Bash Bash]''' exclusively (has been reworked).
*Now have auras: Offensive uses Meditation, Defensive uses Cleansing, Combat uses Thorns.
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*Now uses '''[https://pathofdiablo.com/wiki/index.php?title=Offensive_Auras#Might Might]''' aura.
*Have an additional 15% chance of ignoring direct damage (does not apply to enemy AoE spells).
 
  
'''Act 5 Barbarian Mercenaries'''
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- Mercs hired from normal has better stats than from nm/hell hired mercs
*Now have Might aura.
 
*Now always attacks with Bash (converts 70% of physical damaage to magical damage).
 

Revision as of 03:21, 6 September 2019

The following changes have been made to mercenaries in Path of Diablo.

By Act

Act 1 Rogue

  • Now attacks with Fire Arrow (has been reworked).
  • Now has Inner Sight (has been reworked).
  • Can now equip crossbows.

Act 2 Desert

  • All 3 difficulties (Normal/Nightmare/Hell) now use the same auras:

Act 3 Iron Wolf

  • Now attacks with Vengeance (their own version with reduced multipliers), no longer casts spells
  • Now have Defensive Auras:
  • Has an additional 15% chance of ignoring direct damage (does not apply to enemy AoE spells).
  • Still cannot block despite use of shields (cannot be fixed)

Act 5 Barbarian Mercenaries

  • Now attacks with Bash exclusively (has been reworked).
  • Now uses Might aura.

- Mercs hired from normal has better stats than from nm/hell hired mercs