Difference between revisions of "Mercenaries"

From Path of Diablo Wiki
Jump to: navigation, search
(this wiki shows new changes not old info. dont list aura lvl progression if it is unchanged from vanilla.)
(16 intermediate revisions by 4 users not shown)
Line 1: Line 1:
Act 1 Rogue Mercenaries
+
The following changes have been made to mercenaries in Path of Diablo.
*Now utilize the new Fire Arrow with a burning trail.
 
*Uses Inner Sight aura.
 
  
Act 2 Desert Mercenaries
+
== By Act ==
*All 3 difficulties (Normal/Nightmare/Hell) use the same auras.
 
*Offensive uses Blessed Aim, Defensive uses Defiance, Combat uses Prayer.
 
  
Act 3 Iron Wolf Mercenaries
+
'''Act 1 Rogue'''
*No longer cast spells, instead use Vengeance (their own version with reduced multipliers).
+
*Now attacks with '''[https://pathofdiablo.com/wiki/index.php?title=Bow_and_Crossbow_Skills#Fire_Arrow Fire Arrow]''' (has been reworked).
*Now use auras.
+
*Now has '''[https://pathofdiablo.com/wiki/index.php?title=Passive_and_Magic_Skills#Inner_Sight Inner Sight]''' (has been reworked).
*Offensive uses Meditation, Defensive uses Cleansing, Combat uses Thorns.
+
*Can now equip crossbows.
  
Act 5 Barbarian Mercenaries
+
'''Act 2 Desert'''
*Now use Might aura.
+
*All 3 difficulties (Normal/Nightmare/Hell) now use the same auras:
*Now always use Bash (converts 70% of phys to mag).
+
:*Offensive uses '''[https://pathofdiablo.com/wiki/index.php?title=Offensive_Auras#Blessed_Aim Blessed Aim]'''
*No longer can use Stun.
+
:*Defensive uses '''[https://pathofdiablo.com/wiki/index.php?title=Defensive_Auras#Defiance Defiance]'''
 +
:*Combat uses '''[https://pathofdiablo.com/wiki/index.php?title=Defensive_Auras#Prayer Prayer]'''
  
==General Patch Notes==
+
'''Act 3 Iron Wolf'''
*Mediation has been nerfed slightly due to an increase in character's base mana regeneration per second.
+
*Now attacks with Vengeance (their own version with reduced multipliers), no longer casts spells
*Most other Defensive Auras have been buffed.
+
*Now have Defensive Auras:
*Aura changes also affect mercenaries.
+
:*Offensive uses '''[https://pathofdiablo.com/wiki/index.php?title=Defensive_Auras#Meditation Meditation]'''
 +
:*Defensive uses '''[https://pathofdiablo.com/wiki/index.php?title=Defensive_Auras#Cleansing Cleansing]'''
 +
:*Combat uses Thorns (Vanilla version)
 +
*Has an additional 15% chance of ignoring direct damage (does not apply to enemy AoE spells).
 +
*Still cannot block despite use of shields (cannot be fixed)
  
 +
'''Act 5 Barbarian Mercenaries'''
 +
*Now attacks with '''[https://pathofdiablo.com/wiki/index.php?title=Barbarian_Combat_Skills#Bash Bash]''' exclusively (has been reworked).
 +
*Now uses '''[https://pathofdiablo.com/wiki/index.php?title=Offensive_Auras#Might Might]''' aura.
  
==See Also==
+
- Mercs hired from normal has better stats than from nm/hell hired mercs
 
 
1. [[http://pathofdiablo.com/wiki/index.php/Patch_Notes#Patch_.2310:_Tanzanite]]
 

Revision as of 03:21, 6 September 2019

The following changes have been made to mercenaries in Path of Diablo.

By Act

Act 1 Rogue

  • Now attacks with Fire Arrow (has been reworked).
  • Now has Inner Sight (has been reworked).
  • Can now equip crossbows.

Act 2 Desert

  • All 3 difficulties (Normal/Nightmare/Hell) now use the same auras:

Act 3 Iron Wolf

  • Now attacks with Vengeance (their own version with reduced multipliers), no longer casts spells
  • Now have Defensive Auras:
  • Has an additional 15% chance of ignoring direct damage (does not apply to enemy AoE spells).
  • Still cannot block despite use of shields (cannot be fixed)

Act 5 Barbarian Mercenaries

  • Now attacks with Bash exclusively (has been reworked).
  • Now uses Might aura.

- Mercs hired from normal has better stats than from nm/hell hired mercs