Difference between revisions of "Mercenaries"

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(Act I Rogue)
(this wiki shows new changes not old info. dont list aura lvl progression if it is unchanged from vanilla.)
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The following changes have been made to mercenaries in Path of Diablo.
  
== '''Act I Rogue''' ==
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== By Act ==
  
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'''Act 1 Rogue'''
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*Now attacks with '''[https://pathofdiablo.com/wiki/index.php?title=Bow_and_Crossbow_Skills#Fire_Arrow Fire Arrow]''' (has been reworked).
 +
*Now has '''[https://pathofdiablo.com/wiki/index.php?title=Passive_and_Magic_Skills#Inner_Sight Inner Sight]''' (has been reworked).
 +
*Can now equip crossbows.
  
The Rogue Archers of the Rogue Encampment belong to the order of the Sisters Of The Sightless Eye, and can be hired from Kashya after completing the Sisters' Burial Grounds quest (players receive a free Rogue upon completing that quest) or upon reaching level 9.
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'''Act 2 Desert'''
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*All 3 difficulties (Normal/Nightmare/Hell) now use the same auras:
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:*Offensive uses '''[https://pathofdiablo.com/wiki/index.php?title=Offensive_Auras#Blessed_Aim Blessed Aim]'''
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:*Defensive uses '''[https://pathofdiablo.com/wiki/index.php?title=Defensive_Auras#Defiance Defiance]'''
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:*Combat uses '''[https://pathofdiablo.com/wiki/index.php?title=Defensive_Auras#Prayer Prayer]'''
  
'''Abilities:'''
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'''Act 3 Iron Wolf'''
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*Now attacks with Vengeance (their own version with reduced multipliers), no longer casts spells
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*Now have Defensive Auras:
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:*Offensive uses '''[https://pathofdiablo.com/wiki/index.php?title=Defensive_Auras#Meditation Meditation]'''
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:*Defensive uses '''[https://pathofdiablo.com/wiki/index.php?title=Defensive_Auras#Cleansing Cleansing]'''
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:*Combat uses Thorns (Vanilla version)
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*Has an additional 15% chance of ignoring direct damage (does not apply to enemy AoE spells).
 +
*Still cannot block despite use of shields (cannot be fixed)
  
Uses the Amazon skill, Inner Sight, and can shoot either Fire or Ice Arrows. The ice arrows only travel half as far as the fire ones.
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'''Act 5 Barbarian Mercenaries'''
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*Now attacks with '''[https://pathofdiablo.com/wiki/index.php?title=Barbarian_Combat_Skills#Bash Bash]''' exclusively (has been reworked).
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*Now uses '''[https://pathofdiablo.com/wiki/index.php?title=Offensive_Auras#Might Might]''' aura.
  
'''Weapons:'''
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- Mercs hired from normal has better stats than from nm/hell hired mercs
 
 
Bows only. They cannot equip Amazon bows, or Crossbows.
 
 
 
'''Per Level up:
 
'''
 
+8 Life
 
+1 Strength
 
+2 Dexterity
 
+6.5 Defense
 
+2 Resistances
 
 
 
== '''Act II Desert Mercenary''' ==
 
 
 
 
 
The Desert Mercenaries hail from the city of Lut Gholein and serve as the town's guards. They can be hired from their captain, Greiz.
 
 
 
'''Abilities:'''
 
 
 
Uses Auras to enhance the battlefield, and uses the Amazon skill, Jab.
 
 
 
'''Weapons:'''
 
 
 
Spears, Polearms and Javelins.
 
 
 
'''Normal/Hell Auras:'''
 
 
 
Combat: Prayer
 
 
 
Offensive: Blessed Aim
 
 
 
Defensive: Defiance
 
 
 
'''Nightmare Auras'''
 
 
 
Combat: Thorns
 
 
 
Offensive: Might
 
 
 
Defensive: Holy Freeze
 
 
 
'''Per Level up:'''
 
 
 
+10 Life
 
+1.5 Strength
 
+1.5 Dexterity
 
+9.5 Defense
 
+2 Resistances
 
 
 
 
 
 
 
== '''Act III Iron Wolf'''==
 
 
 
The Iron Wolf from Kurast are Sorcerer-knights, and guard of the Kurast Docks. They can be hired from Asheara. In the original Diablo II game, the player would receive a free mercenary upon completing Blade of the Old Religion (quest). This was changed with the expansion, as hirelings gained the ability to travel between different Acts.
 
 
 
''Abilities:''
 
 
 
Casting spells, the element they cast is dependent on their type.
 
 
 
'''Weapons:'''
 
 
 
One-Handed Swords and shields.
 
Lightning mercenary spells: Lightning, {{2|Charged Bolt]] and Nova. Fire mercenary spells: Fire Ball, Inferno. Cold mercenary spells: Ice Blast, Cold Armor, Glacial Spike.
 
 
 
'''Per Level up:'''
 
 
 
+6 Life
 
+1.5 Strength
 
+1.5 Dexterity
 
+4.5 Defense
 
+2 Resistances
 
 
 
 
 
== Act IV ==
 
 
 
There are no new hirelings, but Tyrael provides resurrection services.
 
 
 
 
 
== '''Act V Barbarian''' ==
 
 
 
The Barbarians of Harrogath can be hired from Qual-Kehk after completing the Rescue on Mount Arreat quest.
 
 
 
'''Abilities:'''
 
Uses Bash and Stun Attack.
 
 
 
'''Weapons:'''
 
 
 
One-handed and Two-handed swords.
 
Note that they cannot equip Shields, or Dual Wield weapons. Though they can equip Barbarian Helms.
 
 
 
'''Per Level up:'''
 
 
 
+12 Life
 
+2 Strength
 
+1.5 Dexterity
 
+7.5 Defense
 
+1.5 Resistancess
 

Revision as of 03:21, 6 September 2019

The following changes have been made to mercenaries in Path of Diablo.

By Act

Act 1 Rogue

  • Now attacks with Fire Arrow (has been reworked).
  • Now has Inner Sight (has been reworked).
  • Can now equip crossbows.

Act 2 Desert

  • All 3 difficulties (Normal/Nightmare/Hell) now use the same auras:

Act 3 Iron Wolf

  • Now attacks with Vengeance (their own version with reduced multipliers), no longer casts spells
  • Now have Defensive Auras:
  • Has an additional 15% chance of ignoring direct damage (does not apply to enemy AoE spells).
  • Still cannot block despite use of shields (cannot be fixed)

Act 5 Barbarian Mercenaries

  • Now attacks with Bash exclusively (has been reworked).
  • Now uses Might aura.

- Mercs hired from normal has better stats than from nm/hell hired mercs