Difference between revisions of "Mercenaries"

From Path of Diablo Wiki
Jump to: navigation, search
(General)
Line 1: Line 1:
 
The following changes have been made to mercenaries in Path of Diablo.
 
The following changes have been made to mercenaries in Path of Diablo.
 +
 +
-Mercs hired from normal has better stats than from nm/hell hired mercs
  
 
== Auras ==
 
== Auras ==

Revision as of 17:17, 1 May 2019

The following changes have been made to mercenaries in Path of Diablo.

-Mercs hired from normal has better stats than from nm/hell hired mercs

Auras

All mercenaries now have auras that scale as follows:

Aura Progression
Mercenary Level: 1 5 9 14 19 23 28 32 37 41 43 48 53 57 62 66 71 75
Aura Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18

By Act

Act 1 Rogue

  • Now attacks with Fire Arrow (has been reworked).
  • Now has Inner Sight (has been reworked).
  • Can now equip crossbows.

Act 2 Desert

  • All 3 difficulties (Normal/Nightmare/Hell) now use the same auras:

Act 3 Iron Wolf

  • Now attacks with Vengeance (their own version with reduced multipliers), no longer casts spells
  • Now have Defensive Auras:
  • Has an additional 15% chance of ignoring direct damage (does not apply to enemy AoE spells).
  • Still cannot block despite use of shields (cannot be fixed)

Act 5 Barbarian Mercenaries

  • Now attacks with Bash exclusively (has been reworked).
  • Now uses Might aura.