Difference between revisions of "Mercenaries"

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The following changes have been made to mercenaries in Path of Diablo.
 
The following changes have been made to mercenaries in Path of Diablo.
  
== Mercenaries ==
+
== General ==
 
 
'''Act 1 Rogue'''
 
*Now attacks with [https://pathofdiablo.com/wiki/index.php?title=Bow_and_Crossbow_Skills#Fire_Arrow Fire Arrow] (has been reworked).
 
*Now has '''[https://pathofdiablo.com/wiki/index.php?title=Passive_and_Magic_Skills#Inner_Sight Inner Sight]''' (has been reworked).
 
*Can now equip crossbows.
 
 
 
'''Act 2 Desert'''
 
*All 3 difficulties (Normal/Nightmare/Hell) now use the same auras:
 
:*Offensive uses '''[https://pathofdiablo.com/wiki/index.php?title=Offensive_Auras#Blessed_Aim Blessed Aim]'''
 
:*Defensive uses '''[https://pathofdiablo.com/wiki/index.php?title=Defensive_Auras#Defiance Defiance]'''
 
:*Combat uses '''[https://pathofdiablo.com/wiki/index.php?title=Defensive_Auras#Prayer Prayer]'''
 
 
 
'''Act 3 Iron Wolf'''
 
*Now attacks with Vengeance (their own version with reduced multipliers), no longer casts spells
 
*Now have Defensive Auras:
 
:*Offensive uses '''[https://pathofdiablo.com/wiki/index.php?title=Defensive_Auras#Meditation Meditation]'''
 
:*Defensive uses '''[https://pathofdiablo.com/wiki/index.php?title=Defensive_Auras#Cleansing Cleansing]'''
 
:*Combat uses Thorns (Vanilla version)
 
*Has an additional 15% chance of ignoring direct damage (does not apply to enemy AoE spells).
 
 
 
'''Act 5 Barbarian Mercenaries'''
 
*Now attacks with '''[https://pathofdiablo.com/wiki/index.php?title=Barbarian_Combat_Skills#Bash Bash]''' exclusively (has been reworked).
 
*Now uses '''[https://pathofdiablo.com/wiki/index.php?title=Offensive_Auras#Might Might]''' aura.
 
 
 
== Misc ==
 
  
 
*'''[https://pathofdiablo.com/wiki/index.php?title=Fire_Spells#Enflame Enflame]''' (renamed from Enchant) can no longer be cast on mercenaries
 
*'''[https://pathofdiablo.com/wiki/index.php?title=Fire_Spells#Enflame Enflame]''' (renamed from Enchant) can no longer be cast on mercenaries
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!18
 
!18
 
|}
 
|}
 +
 +
== By Act ==
 +
 +
'''Act 1 Rogue'''
 +
*Now attacks with [https://pathofdiablo.com/wiki/index.php?title=Bow_and_Crossbow_Skills#Fire_Arrow Fire Arrow] (has been reworked).
 +
*Now has '''[https://pathofdiablo.com/wiki/index.php?title=Passive_and_Magic_Skills#Inner_Sight Inner Sight]''' (has been reworked).
 +
*Can now equip crossbows.
 +
 +
'''Act 2 Desert'''
 +
*All 3 difficulties (Normal/Nightmare/Hell) now use the same auras:
 +
:*Offensive uses '''[https://pathofdiablo.com/wiki/index.php?title=Offensive_Auras#Blessed_Aim Blessed Aim]'''
 +
:*Defensive uses '''[https://pathofdiablo.com/wiki/index.php?title=Defensive_Auras#Defiance Defiance]'''
 +
:*Combat uses '''[https://pathofdiablo.com/wiki/index.php?title=Defensive_Auras#Prayer Prayer]'''
 +
 +
'''Act 3 Iron Wolf'''
 +
*Now attacks with Vengeance (their own version with reduced multipliers), no longer casts spells
 +
*Now have Defensive Auras:
 +
:*Offensive uses '''[https://pathofdiablo.com/wiki/index.php?title=Defensive_Auras#Meditation Meditation]'''
 +
:*Defensive uses '''[https://pathofdiablo.com/wiki/index.php?title=Defensive_Auras#Cleansing Cleansing]'''
 +
:*Combat uses Thorns (Vanilla version)
 +
*Has an additional 15% chance of ignoring direct damage (does not apply to enemy AoE spells).
 +
 +
'''Act 5 Barbarian Mercenaries'''
 +
*Now attacks with '''[https://pathofdiablo.com/wiki/index.php?title=Barbarian_Combat_Skills#Bash Bash]''' exclusively (has been reworked).
 +
*Now uses '''[https://pathofdiablo.com/wiki/index.php?title=Offensive_Auras#Might Might]''' aura.

Revision as of 04:38, 8 February 2019

The following changes have been made to mercenaries in Path of Diablo.

General

  • Enflame (renamed from Enchant) can no longer be cast on mercenaries
  • All mercenaries now have auras that scale as follows:
Aura Progression
Mercenary Level: 1 5 9 14 19 23 28 32 37 41 43 48 53 57 62 66 71 75
Aura Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18

By Act

Act 1 Rogue

  • Now attacks with Fire Arrow (has been reworked).
  • Now has Inner Sight (has been reworked).
  • Can now equip crossbows.

Act 2 Desert

  • All 3 difficulties (Normal/Nightmare/Hell) now use the same auras:

Act 3 Iron Wolf

  • Now attacks with Vengeance (their own version with reduced multipliers), no longer casts spells
  • Now have Defensive Auras:
  • Has an additional 15% chance of ignoring direct damage (does not apply to enemy AoE spells).

Act 5 Barbarian Mercenaries

  • Now attacks with Bash exclusively (has been reworked).
  • Now uses Might aura.