Difference between revisions of "Mercenaries"

From Path of Diablo Wiki
Jump to: navigation, search
Line 1: Line 1:
 
Act 1 Rogue Mercenaries
 
Act 1 Rogue Mercenaries
*Now utilize the new Fire Arrow with a burning trail.
+
*Attacks with the updated [https://pathofdiablo.com/wiki/index.php?title=Bow_and_Crossbow_Skills#Fire_Arrow Fire Arrow].
*Uses Inner Sight aura.
+
*Have Inner Sight aura.
 +
*Can now equip crossbows.
  
 
Act 2 Desert Mercenaries
 
Act 2 Desert Mercenaries
*All 3 difficulties (Normal/Nightmare/Hell) use the same auras.
+
*All 3 difficulties (Normal/Nightmare/Hell) now use the same auras: Offensive uses Blessed Aim, Defensive uses Defiance, Combat uses Prayer.
*Offensive uses Blessed Aim, Defensive uses Defiance, Combat uses Prayer.
 
  
 
{| class = "wikitable"
 
{| class = "wikitable"
Line 35: Line 35:
 
Act 3 Iron Wolf Mercenaries  
 
Act 3 Iron Wolf Mercenaries  
 
*No longer cast spells, instead use Vengeance (their own version with reduced multipliers).
 
*No longer cast spells, instead use Vengeance (their own version with reduced multipliers).
*Now use auras.
+
*Now have auras: Offensive uses Meditation, Defensive uses Cleansing, Combat uses Thorns.
*Offensive uses Meditation, Defensive uses Cleansing, Combat uses Thorns.
+
*Have an additional 15% chance of ignoring direct damage (does not apply to enemy AoE spells).
*Act 3 Mercenaries will now have 15% chance of impact-damage avoidance.
 
  
 
Act 5 Barbarian Mercenaries
 
Act 5 Barbarian Mercenaries
*Now use Might aura.
+
*Now have Might aura.
*Now always use Bash (converts 70% of phys to mag).
+
*Now always attacks with Bash (converts 70% of physical damaage to magical damage).
*No longer can use Stun.
 
 
 
==General Patch Notes==
 
*Mediation has been nerfed slightly due to an increase in character's base mana regeneration per second.
 
*Most other Defensive Auras have been buffed.
 
*Aura changes also affect mercenaries.
 
 
 
 
 
==See Also==
 
 
 
1. [[http://pathofdiablo.com/wiki/index.php/Patch_Notes#Patch_.2310:_Tanzanite]]
 

Revision as of 06:12, 23 January 2019

Act 1 Rogue Mercenaries

  • Attacks with the updated Fire Arrow.
  • Have Inner Sight aura.
  • Can now equip crossbows.

Act 2 Desert Mercenaries

  • All 3 difficulties (Normal/Nightmare/Hell) now use the same auras: Offensive uses Blessed Aim, Defensive uses Defiance, Combat uses Prayer.
Aura Progression
Aura Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
Mercenary Level: 1 5 9 14 19 23 28 32 37 41 43 48 53 57 62 66 71 75

Act 3 Iron Wolf Mercenaries

  • No longer cast spells, instead use Vengeance (their own version with reduced multipliers).
  • Now have auras: Offensive uses Meditation, Defensive uses Cleansing, Combat uses Thorns.
  • Have an additional 15% chance of ignoring direct damage (does not apply to enemy AoE spells).

Act 5 Barbarian Mercenaries

  • Now have Might aura.
  • Now always attacks with Bash (converts 70% of physical damaage to magical damage).