Difference between revisions of "Mercenaries"

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(Just formatting to match from patch notes, and added a link to patch notes.)
(added patch note)
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*All 3 difficulties (Normal/Nightmare/Hell) use the same auras.
 
*All 3 difficulties (Normal/Nightmare/Hell) use the same auras.
 
*Offensive uses Blessed Aim, Defensive uses Defiance, Combat uses Prayer.  
 
*Offensive uses Blessed Aim, Defensive uses Defiance, Combat uses Prayer.  
 +
*Patch: Defensive Auras on Mercenaries have been buffed
 +
  
 
Act 3 Iron Wolf Mercenaries  
 
Act 3 Iron Wolf Mercenaries  
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*Now use auras.
 
*Now use auras.
 
*Offensive uses Meditation, Defensive uses Cleansing, Combat uses Thorns.
 
*Offensive uses Meditation, Defensive uses Cleansing, Combat uses Thorns.
 +
*Patch: Defensive Auras on Mercenaries have been buffed
  
 
Act 5 Barbarian Mercenaries
 
Act 5 Barbarian Mercenaries

Revision as of 14:38, 25 May 2017

Act 1 Rogue Mercenaries

  • Now utilize the new Fire Arrow with a burning trail.

Act 2 Desert Mercenaries

  • All 3 difficulties (Normal/Nightmare/Hell) use the same auras.
  • Offensive uses Blessed Aim, Defensive uses Defiance, Combat uses Prayer.
  • Patch: Defensive Auras on Mercenaries have been buffed


Act 3 Iron Wolf Mercenaries

  • No longer cast spells, instead use Vengeance (their own version with reduced multipliers).
  • Now use auras.
  • Offensive uses Meditation, Defensive uses Cleansing, Combat uses Thorns.
  • Patch: Defensive Auras on Mercenaries have been buffed

Act 5 Barbarian Mercenaries

  • Now use Might aura.
  • Now always use Bash (converts 70% of phys to mag).
  • No longer can use Stun.

See Also

1. [[1]]