Difference between revisions of "Mercenaries"

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(By Act)
 
Line 15: Line 15:
 
'''Act 2 Desert'''
 
'''Act 2 Desert'''
 
*The same aura is used across Normal/Nightmare/Hell:
 
*The same aura is used across Normal/Nightmare/Hell:
:*Offensive uses [[Offensive_Auras#Blessed_Aim |'''Blessed Aim''']]
+
:*Offensive uses [[Offensive_Auras#Blessed_Aim |'''Blessed Aim''']]'''(Capped at level 18)'''
:*Defensive uses [[Defensive_Auras#Defiance |'''Defiance''']]
+
:*Defensive uses [[Defensive_Auras#Defiance |'''Defiance''']]'''(Capped at level 18)'''
:*Combat uses [[Defensive_Auras#Prayer |'''Prayer''']]
+
:*Combat uses [[Defensive_Auras#Prayer |'''Prayer''']]'''(Capped at level 18)'''
  
 
'''Act 3 Iron Wolf'''
 
'''Act 3 Iron Wolf'''
 
*Attacks with Vengeance (their own version with reduced multipliers), no longer casts spells.
 
*Attacks with Vengeance (their own version with reduced multipliers), no longer casts spells.
 
*Have Defensive Auras:
 
*Have Defensive Auras:
:*Offensive uses [[Defensive_Auras#Meditation |'''Meditation''']]
+
:*Offensive uses [[Defensive_Auras#Meditation |'''Meditation''']]'''(Capped at level 18)'''
:*Defensive uses [[Defensive_Auras#Cleansing |'''Cleansing''']]
+
:*Defensive uses [[Defensive_Auras#Cleansing |'''Cleansing''']]'''(Capped at level 18)'''
:*Combat uses Thorns (Vanilla version) (bugged, the a3 combat uses Precision).
+
:*Combat uses Thorns (Vanilla version) (bugged, the a3 combat uses Precision).'''(Capped at level 18)'''
 
*Has an additional 15% chance of ignoring direct damage (doesn't apply to enemy AoE spells).
 
*Has an additional 15% chance of ignoring direct damage (doesn't apply to enemy AoE spells).
 
*Can't block even when wielding a shield.
 
*Can't block even when wielding a shield.

Latest revision as of 02:04, 24 March 2024

The following changes have been made to mercenaries in Path of Diablo.

Mercenary auras have a maximum level of 18, unless stated otherwise.

Mercenaries hired from Normal difficulty have better stats than those hired from Nightmare or Hell.

By Act

Act 1 Rogue

  • Has Pierce.
  • Attacks with Fire Arrow (has been reworked).
  • Has Inner Sight (has been reworked).
  • Can equip crossbows.

Act 2 Desert

  • The same aura is used across Normal/Nightmare/Hell:
  • Offensive uses Blessed Aim(Capped at level 18)
  • Defensive uses Defiance(Capped at level 18)
  • Combat uses Prayer(Capped at level 18)

Act 3 Iron Wolf

  • Attacks with Vengeance (their own version with reduced multipliers), no longer casts spells.
  • Have Defensive Auras:
  • Offensive uses Meditation(Capped at level 18)
  • Defensive uses Cleansing(Capped at level 18)
  • Combat uses Thorns (Vanilla version) (bugged, the a3 combat uses Precision).(Capped at level 18)
  • Has an additional 15% chance of ignoring direct damage (doesn't apply to enemy AoE spells).
  • Can't block even when wielding a shield.
  • Act 3 Mercenary’s dexterity gain per level increased from 1 to 1.25.

Act 5 Barbarian Mercenaries

  • Uses Bash exclusively (has been reworked).
  • Uses Might aura. (Capped at level 17)